Faris
Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 20, 22 Morale 4 Cost 375 Support
cost 70
Available: medieval campaign.
Dismount: In a siege for dismounted faris.
Faris are elite, disciplined, and have a round shield. Pretty average as far as
missile cavalry goes, they can mix it up reasonably in a melee as long as you
give them some advantages over the enemy with positioning, fatigue etc. As usual
keep them away from anti-cavalry units.
Steppe heavy cavalry
Charge 2 Attack 3 Defence 4 Armour 5 Speed 9, 20, 22 Morale 4 Cost 450 Support
cost 45
Available: Medieval campaign.
Dismount: In a siege for armoured spearmen.
Steppe heavy cavalry are elite and have a large shield. Statistically they are
equipped to handle a fight quite well, although they are better at absorbing
rather than dealing damage. This unit can sit back and shoot at the foe before
charging in to finish them off, this makes then nice and flexible. This is one
of the few mounted missile units that really takes off in a fight.
Szekely
Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 24, 26 Morale 4 Cost 375 Support
cost 50
Availability: Medieval campaign.
Dismount: In a siege for Slav warriors.
Szekely are impetuous. They have a shield. Statistically this unit is a faster
version of the faris, however the szekely is not elite and it is impetuous so
watch them carefully at all times or they will charge after a unit you don’t
want them to fight.
Pictish mounted crossbows
Charge 2 Attack 0 Defence 2 Armour 3 Speed 9, 24, 26 Morale 2 Cost 300 Support
cost 7
Availability: Viking campaign.
Dismount: In a siege for Pictish crossbows.
Pictish mounted crossbows are dark age mounted crossbows, the weapon is exactly
the same as the medieval version. They are also reasonably light cavalry for the
dark ages but as with the medieval mounted crossbows you are better off letting
them shoot at armoured targets and keeping them away from close combat until
they run out of ammo.