Irish dartmen
Charge 3 Attack 2 Defence -3 Armour 1 Speed 6, 12, 13 Morale 0 Cost 150 Support
cost 2
Availability: Viking campaign.
Irish dartmen are short-range missile troops. They have a small shield. Not
that great but since the Irish have no archers this is your replacement. Try to
use them on pinned units to compensate for the short range. Each man has seven
darts and the darts are not armour piercing.
Pictish crossbows
Charge 1 Attack -1 Defence 1 Armour 3 Speed 6, 10, 11 Morale 0 Cost 200 Support
cost 3
Availability: Viking campaign.
Pictish crossbowmen are identical to the medieval crossbow men in weapon, the
melee stats still suck and that doesn’t matter because you shouldn’t be
using them in a melee.
Sherwood foresters
Charge 4 Attack 6 Defence 5 Armour 2 Speed 6, 12, 13 Morale 12 Cost ??? Support
cost ???
This unit use longbows so they are armour piercing. They use a sword in close
combat. This unit only has 12 men so they can get outnumbered very quickly, al
the same they can be very dangerous in a melee due to their high attack stats.
They can hide anywhere. Try using them as a cross between hashishin and
Welsh bandits.
Welsh bandits
Charge 4 Attack 4 Defence 1 Armour 2 Speed 6, 12, 13 Morale 6 Cost 525 Support
cost 9
Availability: Viking campaign.
Welsh bandits are incredible. They are the only unit apart from the English
longbow men to use a longbow. They are fast on their feet and good in a fight,
unlike their later counterparts they do not use axes with an armour piercing
attack. Welsh bandits have swords. Use this unit to shoot armoured targets as
you waste the arrows on unarmoured targets. Welsh bandits can hide anywhere on
the battlefield, even if there are no trees. This makes them excellent for
setting traps and leading surprise attacks.