3.2 New Swordsmen
Arab infantry
Charge 2 Attack 4 Defence -2 Armour 1 Speed 6, 10, 11 Morale 4 Cost 125 Support
cost 45
Available: Medieval campaign.
Arab infantry are an attempt to match the Catholic men at arms. They have a
small shield and a sword. While they are not as tough as their Catholic rivals
Arab infantry can fight in the desert with few problems. It is extremely
worthwhile getting them some armour upgrades if you are not going to use them in
the desert as this improves their lifespan. If you are going to use them in a
desert leave them as they are – they will be able to beat the cooked, heavily
armoured units with ease. Another advantage of their lower armour stat comes
into play against armour piercing units. While the well equipped Catholic men at
arms will take a serious beating at the hands of armour piercing units these
lightly equipped Arab swordsmen will have a much better time of it.
Berserkers
Charge 9 Attack 6 Defence 4 Armour 1 Speed 6, 12, 13 Morale 12 Cost 375 Support
cost 7
Available: Viking campaign and medieval campaign.
Berserkers are crazy! They have a large shield and they are elite and impetuous.
There are precisely 12 men per unit on large unit sizes. They will slaughter
vast hordes of enemies and path the field in dead. It all sounds a bit
contradictory, doesn’t it? Small units generally get pulped, impetuous units
generally run off after the wrong targets and no unit could kill half an army on
its own, could it? Well, as long as you target the correct units you can rely on
berserkers to kick seven shades of hell out of the enemy and live to tell the
tale! Target spear units, peasant type units and anything without a lot of
armour. Berserkers are not armour piercing so they are best used against lightly
armoured targets. Don’t let them run after cavalry, even though they are fast
infantry they will not be able to catch up reliably. However if the cavalry is
already engaged or is so close they will not have time to move before your
berserkers catch up with them then by all means let your berserkers collect some
dead horses. The only major don’t for this unit is missiles – don’t let
them get shot up, these guys go into battle wearing nothing more than a pair of
trousers and that doesn’t make for the best in missile protection! While this
unit can charge headlong into many things and still do plenty of harm you are
better of using them smartly so try to flank, use the high ground and you will
get much better results. Because there are just 12 men per unit berserkers tend
to go up in valour very quickly, let low valour berserkers kill their way
through a few levels worth of peasants and simple spearmen before unleashing
them on tougher units.
Since I have seen many requests for help in killing berserkers I thought I’d
add a line or two on what to do if you find yourself fighting against
berserkers. Firstly shoot them! Concentrate missile fire of any kind on them,
bow fire is preferable because it allows you to stand a long way away. Even a
single berserker killed by missile fire is a big gain for you and you should be
able to kill at least several. Eventually the berserkers will get close, send in
the heavies and engage them in combat. Use heavily armoured units wherever
possible as berserkers have a harder time killing well-protected men. The key to
winning the melee is numbers – don’t just send one unit to fight the
berserkers, send several and surround them on all sides. This will enable you to
contain them, demoralise them and attack from all angles with the requisite
bonuses. Expect to take a lot of losses, just as when you attack a royal or
general. Above all be persistent and don’t let them get away to regroup –
there is nothing quite so mortifying as having a unit of previously routed
berserkers regroup and attack your army in the rear and start a chain rout of
your own worried warriors.
Celtic warriors
Charge 4 Attack 5 Defence -3 Armour1 Speed 6, 10, 11 Morale 0 Cost 125 Support
cost 25
Available: Viking campaign and medieval campaign.
Celtic warriors have a small shield. They come in large groups – 133 men on
large settings, and this aids them considerably. Celtic warriors die very
quickly in battle, probably because they insist on walking around in just their
trousers, so having large numbers does help them do damage. Armour upgrades are
almost required with this unit, especially when you are using it to take on
huscarles and Vikings. Because they have the unfortunate combination of low
morale and high casualty potential you will also want to upgrade their morale
wherever possible. If you cannot improve their morale then you can expect them
to rout quite quickly. To improve their chances use them against weaker enemies,
mob tougher enemies with as many people as possible and gain advantages by
tactical manoeuvring.
Dismounted Faris.
Charge 2 Attack 4 Defence 0 Armour 2 Speed 6, 10, 11 Morale 4 Cost 150 Support
cost 10
Available: Medieval campaign.
Dismounted Faris are elite, disciplined, and have a small shield. Their defence
is terrible but they wield their swords well. Let them attack spear units rather
than targeting units they don’t get a bonus against. Always try and use
advantageous positioning to offset their low defence and armour stats. Remember
that you cannot build dismounted faris; instead you must (you guessed it)
dismount a unit of faris!
Swabian swordsmen
Charge 4 Attack 4 Defence 3 Armour 3 Speed 6, 10, 11 Morale 4 Cost 325 Support
cost 45
Available: Medieval campaign.
Swabian swordsmen have a large shield, and have an armour piercing attack. This
is a premium unit of swordsmen. They have better statistics than the feudal men
at arms and are on a par with chivalric men at arms. Use them whenever you have
the chance. The shield is not used in a melee, it guards only against missiles.
Slav warriors
Charge 5 Attack 0 Defence -2 Armour 1 Speed 6, 12, 13 Morale 0 Cost 100 Support
cost 37
Available: Medieval campaign.
Slav warriors have a large shield. They are basically a cheap, expendable unit
like the barbarians and peasants mentioned earlier in this guide. Point them at
the enemy, let them charge in, leave them to do damage and then wait for the
inevitable rout as they flee the field. Thankfully their routing will only
affect non-elite, non-disciplined units so don’t worry about them too much
unless you have an army full of normal status soldiers.
Viking Carls
Charge 3 Attack 3 Defence 1 Armour 3 Speed 6, 10, 11 Morale 2 Cost 150 Support
cost 37
Available: Viking campaign and medieval campaign.
Viking Carls have a large shield. They are an incredibly solid unit in the
Viking campaign although they are less strong in the medieval campaign. Use them
against the multitude of spear types you will face in the Viking era campaign.