function openUpMap()
{
/*this is for the big map window*/
mapwindow = window.open("map_mapped.html", "map_window", "scrollbars=yes,resizable=yes,width=640,height=480,left=0,top=0,screenX=0,screenY=0;");

}

function popUpInfo(province) 
{
/*This is for the pop up info windows*/
infowin = window.open("", "info_window", 'resizable=0,width=300,height=325,left=1,top=1');

infowin.onBlur=infowin.focus();

if(province=="Aki")
{
  value = "153";
  features = "Silver Deposits, Iron and Sand Deposits, Port";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Awa")
{
  value = "180";
  features = "None";
  bonus = "None";
  terrain = "Highland, River";
  units = "None";
}
else if(province=="Awaji")
{
  value = "60";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Ashigaru (2)";
}
else if(province=="Bingo")
{
  value = "130";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Cavalry, Cavalry Archers";
}
else if(province=="Bitchu")
{
  value = "114";
  features = "None";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Yari Samurai";
}
else if(province=="Bizen")
{
  value = "190";
  features = "Natural Harbor";
  bonus = "None";
  terrain = "Lowland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Bungo")
{
  value = "120";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Buzen")
{
  value = "228";
  features = "None";
  bonus = "None";
  units = "Yari Samurai, Yari Ashigaru";
  terrain = "Lowland";
}
else if(province=="Chikuzen")
{
  value = "304";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Chikugo")
{
  value = "320";
  features = "Port";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Dewa")
{
  value = "400";
  features = "Gold Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "";
}
else if(province=="Echigo")
{
  value = "420";
  features = "Silver Deposits";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Echizen")
{
  value = "280";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Warrior Monks, Samurai Archers";
}
else if(province=="Etchu")
{
  value = "220";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Warrior Monks, Samurai Archers";
}
else if(province=="Harima")
{
  value = "220";
  features = "Silver Deposits";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Ashigaru, Samurai Archers";
}
else if(province=="Hida")
{
  value = "120";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Higo")
{
  value = "178";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Hitachi")
{
  value = "620";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Ashigaru, Samurai Archers";
}
else if(province=="Hizen")
{
  value = "408";
  features = "Port";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Hoki")
{
  value = "103";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Samurai";
}
else if(province=="Hyuga")
{
  value = "174";
  features = "None";
  bonus = "None";
  units = "None";
  terrain = "Highland";
}
else if(province=="Iga")
{
  value = "120";
  features = "Iron and Sand Deposits";
  bonus = "Ninja +1 Honor";
  units = "Samurai Archers";
  terrain = "Highland";
}
else if(province=="Inaba")
{
  value = "125";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Samurai";
}
else if(province=="Ise")
{
  value = "440";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Warrior Monks (3), Samurai Archers (2)";
}
else if(province=="Iwami")
{
  value = "120";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Ashigaru, Samurai Archers";
}
else if(province=="Iyo")
{
  value = "220";
  features = "Copper Deposits";
  bonus = "None";
  units = "Samurai Archers, Yari Ashigaru";
  terrain = "Highland";
}
else if(province=="Izu")
{
  value = "70";
  features = "None";
  units = "Yari Cavalry";
  bonus = "None";
  terrain = "Lowland";
}
else if(province=="Izumo")
{
  value = "148";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Samurai (2)";
}
else if(province=="Kaga")
{
  value = "200";
  features = "None";
  bonus = "Warrior Monks +1 Honor";
  terrain = "Highland";
  units = "warrior Monks (2), Samurai Archers";
}
else if(province=="Kai")
{
  value = "200";
  features = "Gold Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Daimyo, Emissary, Yari Cavalry, Yari Samurai, Cavalry Archers";
}
else if(province=="Kawachi")
{
  value = "420";
  features = "None";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Yari Ashigaru (2)";
}
else if(province=="Kazusa")
{
  value = "190";
  features = "None";
  bonus = "Emissary +1 Honor";
  terrain = "Lowland";
  units = "None";
}
else if(province=="Kii")
{
  value = "270";
  features = "None";
  bonus = "Warrior Monks +1 Honor";
  terrain = "Highland";
  units = "Yari Ashigaru";
}
else if(province=="Kozuke")
{
  value = "410";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Mikawa")
{
  value = "260";
  features = "None";
  bonus = "None";
  terrain = "Highland, River";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Mimasaka")
{
  value = "123";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Daimyo, Emissary, Yari Samurai, Samurai Archers";
}
else if(province=="Mino")
{
  value = "260";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Yari Ashigaru (2)";
}
else if(province=="Musashi")
{
  value = "640";
  features = "None";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Mutsu")
{
  value = "600";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Daimyo, Emissary, Yari Samurai, Samurai Archers";
}
else if(province=="Nagato")
{
  value = "139";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Noto")
{
  value = "100";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "None";
}
else if(province=="Omi")
{
  value = "235";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Lowland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Osumi")
{
  value = "171";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "None";
}
else if(province=="Owari")
{
  value = "650";
  features = "None";
  bonus = "Yari Ashigaru +1 Honor";
  terrain = "Lowland, River";
  units = "Daimyo, Emissary, Yari Ashigaru, Samurai Archers";
}
else if(province=="Sado")
{
  value = "160";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Ashigaru";
}
else if(province=="Sagami")
{
  value = "160";
  features = "Port";
  bonus = "None";
  terrain = "Lowland";
  units = "Cavalry Archers, Yari Samurai";
}
else if(province=="Sanuki")
{
  value = "380";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Satsuma")
{
  value = "180";
  features = "None";
  bonus = "No-Dachi +1 Honor";
  terrain = "Highland";
  units = "Daimyo, Emissary";
}
else if(province=="Shimosa")
{
  value = "290";
  features = "None";
  bonus = "None";
  terrain = "Lowland, River";
  units = "Daimyo, Emissary";
}
else if(province=="Shimotzuke")
{
  value = "210";
  features = "Copper Deposits";
  bonus = "None";
  terrain = "Lowland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Shinano")
{
  value = "340";
  features = "Iron and Sand Deposits";
  bonus = "Cavalry +1 Honor";
  terrain = "Highland";
  units = "Samurai Archers, Yari Samurai";
}
else if(province=="Suo")
{
  value = "139";
  features = "Iron and Sand Deposits";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Suruga")
{
  value = "100";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Yari Samurai, Samurai Archers";
}
else if(province=="Tajima")
{
  value = "95";
  features = "None";
  bonus = "Shinobi +1 Honor";
  terrain = "Highland";
  units = "None";
}
else if(province=="Tamba")
{
  value = "220";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Tosa")
{
  value = "242";
  features = "None";
  bonus = "Yari Ashigaru +1 Honor";
  terrain = "Highland";
  units = "None";
}
else if(province=="Totomi")
{
  value = "155";
  features = "Port";
  bonus = "Samurai Archers +1 Honor";
  terrain = "Lowland";
  units = "Daimyo, Samurai Archers, Yari Samurai, Ninja (2), Emissary";
}
else if(province=="Wakasa")
{
  value = "103";
  features = "None";
  bonus = "None";
  terrain = "Lowland";
  units = "Samurai Archers, Yari Ashigaru";
}
else if(province=="Yamashiro")
{
  value = "150";
  features = "None";
  bonus = "Emperor's Palace All Units +1 Honor";
  terrain = "Lowland";
  units = "Warrior Monks (3), Samurai Archers (2)";
}
else if(province=="Yamato")
{
  value = "202";
  features = "None";
  bonus = "None";
  terrain = "Highland";
  units = "Samurai Archers, Yari Ashigaru";
}
else
{
  value = "Where";
  features = "The Hell";
  bonus = "Did";
  terrain = "You";
  units = "Click!";
}

infowin.document.write("<html><head><STYLE>TD {font-family:Arial;font-size: 10pt;}</STYLE></head>");
infowin.document.write("<body bgcolor='black' text='red'>");
infowin.document.write("<table><tr><td>Name:</td><td>");
infowin.document.write(province);
infowin.document.write("</td></tr><tr><td>Value:</td><td>");
infowin.document.write(value);
infowin.document.write(" Koku</td></tr><tr><td valign='top'>Features:</td><td>");
infowin.document.write(features);
infowin.document.write("</td></tr><tr><td>Bonus:</td><td>");
infowin.document.write(bonus);
infowin.document.write("</td></tr><tr><td>Terrain:</td><td>");
infowin.document.write(terrain);
infowin.document.write("</td></tr><tr><td>Units:</td><td>");
infowin.document.write(units);
infowin.document.write("</td></tr></table>");

if (province == "Satsuma" || province == "Osumi" || province == "Higo" || province == "Hyuga" || province == "Bungo" || province == "Buzen" || province == "Nagato")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:148px; left:200px; z-index:10;'><img src='pics/shimazu.gif' border=0></DIV>");
else if (province == "Hizen" || province == "Chikugo" || province == "Chikuzen" || province == "Mikawa" || province == "Totomi" || province == "Suruga")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:150px; left:212px; z-index:10;'><img src='pics/imagawa.gif' border=0></DIV>");
else if (province == "Suo" || province == "Iwami" || province == "Izumo" || province == "Hoki" || province == "Mimasaka" || province == "Inaba" || province == "Bizen" || province == "Harima")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:174px; left:163px; z-index:10;'><img src='pics/mori.gif' border=0></DIV>");
else if (province == "Aki" || province == "Bingo" || province == "Bitchu" || province == "Izu" || province == "Kai" || province == "Sagami")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:150px; left:177px; z-index:10;'><img src='pics/takeda.gif' border=0></DIV>");
else if (province == "Kii" || province == "Yamato" || province == "Kawachi" || province == "Iga" || province == "Tamba" || province == "Omi" || province == "Mino" || province == "Wakasa" || province == "Owari")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:163px; left:177px; z-index:10;'><img src='pics/oda.gif' border=0></DIV>");
else if (province == "Kazusa" || province == "Shimosa" || province == "Musashi" || province == "Hitachi" || province == "Shimotzuke" || province == "Kozuke")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:162px; left:180px; z-index:10;'><img src='pics/hojo.gif' border=0></DIV>");
else if (province == "Hida" || province == "Shinano" || province == "Echigo" || province == "Mutsu" || province == "Dewa" || province == "Sado")
	infowin.document.write("<DIV ID='logo' STYLE='position:absolute; visibility:visible; top:172px; left:177px; z-index:10;'><img src='pics/uesugi.gif' border=0></DIV>");

infowin.document.write("</body></html>");

infowin.document.close();

}

