BANK: unit_voice culture roman class General_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Attack_1.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_Siege_Tower_3.wav group end unit roman samnite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_samnite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_samnite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_samnite_gladiator_3.wav group end unit roman mirmillo gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_mirmillo_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_mirmillo_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_mirmillo_gladiator_3.wav group end unit roman legionary cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_i_3.wav group end unit roman princeps event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_princeps_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_princeps_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_princeps_3.wav group end unit roman repeating ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_repeating_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_repeating_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_repeating_ballista_3.wav group end unit roman onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_onager_3.wav group end unit roman medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_medium_cavalry_3.wav group end unit roman velite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_3.wav group end unit roman archer auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_auxillia_3.wav group end unit roman praetorian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cavalry_3.wav group end unit roman velite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_velite_gladiator_3.wav group end unit roman cavalry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_cavalry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_cavalry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_cavalry_auxillia_3.wav group end unit roman wardogs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_wardogs_3.wav group end unit roman arcani event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_arcani_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_arcani_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_arcani_3.wav group end unit roman legionary first cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_ii_3.wav group end unit roman legionary first cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_first_cohort_i_3.wav group end unit roman peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_peasant_3.wav group end unit roman hastati event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_hastati_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_hastati_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_hastati_3.wav group end unit roman generals guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_early_3.wav group end unit roman generals guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_generals_guard_cavalry_3.wav group end unit roman archer event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_archer_3.wav group end unit roman triarii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_triarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_triarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_triarii_3.wav group end unit roman scorpion event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_scorpion_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_scorpion_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_scorpion_3.wav group end unit roman light cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_cavalry_3.wav group end unit merc samnite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_merc_samnite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_merc_samnite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_merc_samnite_3.wav group end unit roman heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_onager_3.wav group end unit roman praetorian cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_i_3.wav group end unit roman city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_city_militia_3.wav group end unit roman ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_ballista_3.wav group end unit roman heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_heavy_cavalry_3.wav group end unit roman praetorian cohort urban i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_urban_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_urban_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_praetorian_cohort_urban_i_3.wav group end unit roman infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_infantry_auxillia_3.wav group end unit roman pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_pigs_3.wav group end unit roman legionary cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_legionary_cohort_ii_3.wav group end unit roman light infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_name_roman_light_infantry_auxillia_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Unit_Under_Attack_3.wav end class Heavy_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Attack_1.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_Siege_Tower_3.wav group end unit roman samnite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_samnite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_samnite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_samnite_gladiator_3.wav group end unit roman mirmillo gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_mirmillo_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_mirmillo_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_mirmillo_gladiator_3.wav group end unit roman legionary cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_i_3.wav group end unit roman princeps event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_princeps_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_princeps_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_princeps_3.wav group end unit roman repeating ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_repeating_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_repeating_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_repeating_ballista_3.wav group end unit roman onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_onager_3.wav group end unit roman medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_medium_cavalry_3.wav group end unit roman velite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_3.wav group end unit roman archer auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_auxillia_3.wav group end unit roman praetorian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cavalry_3.wav group end unit roman velite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_velite_gladiator_3.wav group end unit roman cavalry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_cavalry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_cavalry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_cavalry_auxillia_3.wav group end unit roman wardogs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_wardogs_3.wav group end unit roman arcani event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_arcani_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_arcani_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_arcani_3.wav group end unit roman legionary first cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_ii_3.wav group end unit roman legionary first cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_first_cohort_i_3.wav group end unit roman peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_peasant_3.wav group end unit roman hastati event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_hastati_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_hastati_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_hastati_3.wav group end unit roman generals guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_early_3.wav group end unit roman generals guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_generals_guard_cavalry_3.wav group end unit roman archer event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_archer_3.wav group end unit roman triarii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_triarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_triarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_triarii_3.wav group end unit roman scorpion event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_scorpion_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_scorpion_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_scorpion_3.wav group end unit roman light cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_cavalry_3.wav group end unit merc samnite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_merc_samnite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_merc_samnite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_merc_samnite_3.wav group end unit roman heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_onager_3.wav group end unit roman praetorian cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_i_3.wav group end unit roman city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_city_militia_3.wav group end unit roman ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_ballista_3.wav group end unit roman heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_heavy_cavalry_3.wav group end unit roman praetorian cohort urban i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_3.wav group end unit roman infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_infantry_auxillia_3.wav group end unit roman pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_pigs_3.wav group end unit roman legionary cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_legionary_cohort_ii_3.wav group end unit roman light infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_name_roman_light_infantry_auxillia_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Unit_Under_Attack_3.wav end class Medium_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Attack_1.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_Siege_Tower_3.wav group end unit roman samnite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_samnite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_samnite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_samnite_gladiator_3.wav group end unit roman mirmillo gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_mirmillo_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_mirmillo_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_mirmillo_gladiator_3.wav group end unit roman legionary cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_i_3.wav group end unit roman princeps event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_princeps_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_princeps_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_princeps_3.wav group end unit roman repeating ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_repeating_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_repeating_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_repeating_ballista_3.wav group end unit roman onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_onager_3.wav group end unit roman medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_medium_cavalry_3.wav group end unit roman velite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_3.wav group end unit roman archer auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_auxillia_3.wav group end unit roman praetorian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cavalry_3.wav group end unit roman velite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_velite_gladiator_3.wav group end unit roman cavalry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_cavalry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_cavalry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_cavalry_auxillia_3.wav group end unit roman wardogs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_wardogs_3.wav group end unit roman arcani event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_arcani_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_arcani_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_arcani_3.wav group end unit roman legionary first cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_ii_3.wav group end unit roman legionary first cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_first_cohort_i_3.wav group end unit roman peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_peasant_3.wav group end unit roman hastati event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_hastati_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_hastati_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_hastati_3.wav group end unit roman generals guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_early_3.wav group end unit roman generals guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_generals_guard_cavalry_3.wav group end unit roman archer event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_archer_3.wav group end unit roman triarii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_triarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_triarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_triarii_3.wav group end unit roman scorpion event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_scorpion_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_scorpion_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_scorpion_3.wav group end unit roman light cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_cavalry_3.wav group end unit merc samnite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_merc_samnite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_merc_samnite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_merc_samnite_3.wav group end unit roman heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_onager_3.wav group end unit roman praetorian cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_i_3.wav group end unit roman city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_city_militia_3.wav group end unit roman ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_ballista_3.wav group end unit roman heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_heavy_cavalry_3.wav group end unit roman praetorian cohort urban i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_urban_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_urban_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_praetorian_cohort_urban_i_3.wav group end unit roman infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_infantry_auxillia_3.wav group end unit roman pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_pigs_3.wav group end unit roman legionary cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_legionary_cohort_ii_3.wav group end unit roman light infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_name_roman_light_infantry_auxillia_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Unit_Under_Attack_3.wav end class Light_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Attack_1.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_Siege_Tower_3.wav group end unit roman samnite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_samnite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_samnite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_samnite_gladiator_3.wav group end unit roman mirmillo gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_mirmillo_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_mirmillo_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_mirmillo_gladiator_3.wav group end unit roman legionary cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_i_3.wav group end unit roman princeps event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_princeps_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_princeps_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_princeps_3.wav group end unit roman repeating ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_repeating_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_repeating_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_repeating_ballista_3.wav group end unit roman onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_onager_3.wav group end unit roman medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_medium_cavalry_3.wav group end unit roman velite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_3.wav group end unit roman archer auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_auxillia_3.wav group end unit roman praetorian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cavalry_3.wav group end unit roman velite gladiator event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_gladiator_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_gladiator_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_velite_gladiator_3.wav group end unit roman cavalry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_cavalry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_cavalry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_cavalry_auxillia_3.wav group end unit roman wardogs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_wardogs_3.wav group end unit roman arcani event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_arcani_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_arcani_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_arcani_3.wav group end unit roman legionary first cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_ii_3.wav group end unit roman legionary first cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_first_cohort_i_3.wav group end unit roman peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_peasant_3.wav group end unit roman hastati event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_hastati_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_hastati_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_hastati_3.wav group end unit roman generals guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_early_3.wav group end unit roman generals guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_generals_guard_cavalry_3.wav group end unit roman archer event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_archer_3.wav group end unit roman triarii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_triarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_triarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_triarii_3.wav group end unit roman scorpion event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_scorpion_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_scorpion_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_scorpion_3.wav group end unit roman light cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_cavalry_3.wav group end unit merc samnite event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_merc_samnite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_merc_samnite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_merc_samnite_3.wav group end unit roman heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_onager_3.wav group end unit roman praetorian cohort i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_i_3.wav group end unit roman city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_city_militia_3.wav group end unit roman ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_ballista_3.wav group end unit roman heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_heavy_cavalry_3.wav group end unit roman praetorian cohort urban i event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_urban_i_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_urban_i_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_praetorian_cohort_urban_i_3.wav group end unit roman infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_infantry_auxillia_3.wav group end unit roman pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_pigs_3.wav group end unit roman legionary cohort ii event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_ii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_ii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_legionary_cohort_ii_3.wav group end unit roman light infantry auxillia event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_infantry_auxillia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_infantry_auxillia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_name_roman_light_infantry_auxillia_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Unit_Under_Attack_3.wav end culture greek class General_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Select_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Select_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Select_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_Siege_Tower_3.wav group end unit greek bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_bastarnae_3.wav group end unit greek incendiary pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_incendary_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_incendary_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_incendary_pigs_3.wav group end unit greek pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_pikemen_3.wav group end unit greek cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_cavalry_3.wav group end unit greek onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_onager_3.wav group end unit greek silver shield pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_silver_shield_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_silver_shield_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_silver_shield_pikemen_3.wav group end unit greek heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_onager_3.wav group end unit greek light lancer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_light_lancer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_light_lancer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_light_lancer_3.wav group end unit greek elephant cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_cataphract_3.wav group end unit greek hoplite spartan event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_spartan_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_spartan_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_spartan_3.wav group end unit greek hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_3.wav group end unit greek heavy peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_peltast_3.wav group end unit greek elephant small event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_small_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_small_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_small_3.wav group end unit greek argyraspid event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_argyraspid_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_argyraspid_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_argyraspid_3.wav group end unit merc peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_peltast_3.wav group end unit greek chariot scythed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_chariot_scythed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_chariot_scythed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_chariot_scythed_3.wav group end unit generic rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_generic_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_generic_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_generic_rebel_general_3.wav group end unit thracian bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_3.wav group end unit merc cilician pirate event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cilician_pirate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cilician_pirate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cilician_pirate_3.wav group end unit merc rhodian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_rhodian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_rhodian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_rhodian_slingers_3.wav group end unit greek medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_medium_cavalry_3.wav group end unit merc illyrian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_illyrian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_illyrian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_illyrian_3.wav group end unit merc thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_thracian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_thracian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_thracian_3.wav group end unit merc elephants event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_elephants_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_elephants_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_elephants_3.wav group end unit merc greek hoplites event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_greek_hoplites_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_greek_hoplites_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_greek_hoplites_3.wav group end unit greek elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_elephant_african_3.wav group end unit greek peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peltast_3.wav group end unit greek general's guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_early_3.wav group end unit greek heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_heavy_cavalry_3.wav group end unit greek royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_cavalry_3.wav group end unit greek archer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_archer_3.wav group end unit greek ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_ballista_3.wav group end unit thracian bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_thracian_bodyguard_early_3.wav group end unit greek royal pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_royal_pikemen_3.wav group end unit greek general's guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_general's_guard_cavalry_3.wav group end unit merc cretan archers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cretan_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cretan_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_merc_cretan_archers_3.wav group end unit greek levy pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_levy_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_levy_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_levy_pikemen_3.wav group end unit greek hoplite militia event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_militia_3.wav group end unit greek peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_peasant_3.wav group end unit greek hoplite elite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_name_greek_hoplite_elite_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Unit_Under_Attack_3.wav end class Heavy_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Select_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Select_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Select_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_Siege_Tower_3.wav group end unit greek bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_bastarnae_3.wav group end unit greek incendiary pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_incendary_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_incendary_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_incendary_pigs_3.wav group end unit greek pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_pikemen_3.wav group end unit greek cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_cavalry_3.wav group end unit greek onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_onager_3.wav group end unit greek silver shield pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_silver_shield_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_silver_shield_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_silver_shield_pikemen_3.wav group end unit greek heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_onager_3.wav group end unit greek light lancer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_light_lancer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_light_lancer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_light_lancer_3.wav group end unit greek elephant cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_cataphract_3.wav group end unit greek hoplite spartan event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_spartan_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_spartan_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_spartan_3.wav group end unit greek hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_3.wav group end unit greek heavy peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_peltast_3.wav group end unit greek elephant small event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_small_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_small_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_small_3.wav group end unit greek argyraspid event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_argyraspid_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_argyraspid_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_argyraspid_3.wav group end unit merc peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_peltast_3.wav group end unit greek chariot scythed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_chariot_scythed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_chariot_scythed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_chariot_scythed_3.wav group end unit generic rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_generic_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_generic_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_generic_rebel_general_3.wav group end unit thracian bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_3.wav group end unit merc cilician pirate event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cilician_pirate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cilician_pirate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cilician_pirate_3.wav group end unit merc rhodian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_rhodian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_rhodian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_rhodian_slingers_3.wav group end unit greek medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_medium_cavalry_3.wav group end unit merc illyrian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_illyrian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_illyrian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_illyrian_3.wav group end unit merc thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_thracian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_thracian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_thracian_3.wav group end unit merc elephants event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_elephants_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_elephants_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_elephants_3.wav group end unit merc greek hoplites event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_greek_hoplites_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_greek_hoplites_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_greek_hoplites_3.wav group end unit greek elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_elephant_african_3.wav group end unit greek peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peltast_3.wav group end unit greek general's guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_early_3.wav group end unit greek heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_heavy_cavalry_3.wav group end unit greek royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_cavalry_3.wav group end unit greek archer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_archer_3.wav group end unit greek ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_ballista_3.wav group end unit thracian bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_thracian_bodyguard_early_3.wav group end unit greek royal pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_royal_pikemen_3.wav group end unit greek general's guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_general's_guard_cavalry_3.wav group end unit merc cretan archers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cretan_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cretan_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_merc_cretan_archers_3.wav group end unit greek levy pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_levy_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_levy_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_levy_pikemen_3.wav group end unit greek hoplite militia event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_militia_3.wav group end unit greek peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_peasant_3.wav group end unit greek hoplite elite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_name_greek_hoplite_elite_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Unit_Under_Attack_3.wav end class Medium_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Select_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Select_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Select_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_Siege_Tower_3.wav group end unit greek bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_bastarnae_3.wav group end unit greek incendiary pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_incendary_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_incendary_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_incendary_pigs_3.wav group end unit greek pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_pikemen_3.wav group end unit greek cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_cavalry_3.wav group end unit greek onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_onager_3.wav group end unit greek silver shield pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_silver_shield_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_silver_shield_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_silver_shield_pikemen_3.wav group end unit greek heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_onager_3.wav group end unit greek light lancer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_light_lancer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_light_lancer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_light_lancer_3.wav group end unit greek elephant cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_cataphract_3.wav group end unit greek hoplite spartan event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_spartan_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_spartan_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_spartan_3.wav group end unit greek hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_3.wav group end unit greek heavy peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_peltast_3.wav group end unit greek elephant small event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_small_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_small_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_small_3.wav group end unit greek argyraspid event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_argyraspid_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_argyraspid_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_argyraspid_3.wav group end unit merc peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_peltast_3.wav group end unit greek chariot scythed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_chariot_scythed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_chariot_scythed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_chariot_scythed_3.wav group end unit generic rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_generic_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_generic_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_generic_rebel_general_3.wav group end unit thracian bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_3.wav group end unit merc cilician pirate event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cilician_pirate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cilician_pirate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cilician_pirate_3.wav group end unit merc rhodian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_rhodian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_rhodian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_rhodian_slingers_3.wav group end unit greek medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_medium_cavalry_3.wav group end unit merc illyrian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_illyrian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_illyrian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_illyrian_3.wav group end unit merc thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_thracian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_thracian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_thracian_3.wav group end unit merc elephants event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_elephants_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_elephants_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_elephants_3.wav group end unit merc greek hoplites event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_greek_hoplites_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_greek_hoplites_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_greek_hoplites_3.wav group end unit greek elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_elephant_african_3.wav group end unit greek peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peltast_3.wav group end unit greek general's guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_early_3.wav group end unit greek heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_heavy_cavalry_3.wav group end unit greek royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_cavalry_3.wav group end unit greek archer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_archer_3.wav group end unit greek ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_ballista_3.wav group end unit thracian bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_thracian_bodyguard_early_3.wav group end unit greek royal pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_royal_pikemen_3.wav group end unit greek general's guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_general's_guard_cavalry_3.wav group end unit merc cretan archers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cretan_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cretan_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_merc_cretan_archers_3.wav group end unit greek levy pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_levy_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_levy_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_levy_pikemen_3.wav group end unit greek hoplite militia event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_militia_3.wav group end unit greek peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_peasant_3.wav group end unit greek hoplite elite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_name_greek_hoplite_elite_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Unit_Under_Attack_3.wav end class Light_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Move_Fast_5.wav end vocal Unit_Rally event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Select_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Select_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Select_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_Siege_Tower_3.wav group end unit greek bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_bastarnae_3.wav group end unit greek incendiary pigs event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_incendary_pigs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_incendary_pigs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_incendary_pigs_3.wav group end unit greek pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_pikemen_3.wav group end unit greek cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_cavalry_3.wav group end unit greek onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_onager_3.wav group end unit greek silver shield pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_silver_shield_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_silver_shield_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_silver_shield_pikemen_3.wav group end unit greek heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_onager_3.wav group end unit greek light lancer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_light_lancer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_light_lancer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_light_lancer_3.wav group end unit greek elephant cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_cataphract_3.wav group end unit greek hoplite spartan event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_spartan_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_spartan_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_spartan_3.wav group end unit greek hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_3.wav group end unit greek heavy peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_peltast_3.wav group end unit greek elephant small event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_small_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_small_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_small_3.wav group end unit greek argyraspid event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_argyraspid_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_argyraspid_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_argyraspid_3.wav group end unit merc peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_peltast_3.wav group end unit greek chariot scythed event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_chariot_scythed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_chariot_scythed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_chariot_scythed_3.wav group end unit generic rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_generic_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_generic_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_generic_rebel_general_3.wav group end unit thracian bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_3.wav group end unit merc cilician pirate event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cilician_pirate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cilician_pirate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cilician_pirate_3.wav group end unit merc rhodian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_rhodian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_rhodian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_rhodian_slingers_3.wav group end unit greek medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_medium_cavalry_3.wav group end unit merc illyrian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_illyrian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_illyrian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_illyrian_3.wav group end unit merc thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_thracian_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_thracian_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_thracian_3.wav group end unit merc elephants event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_elephants_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_elephants_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_elephants_3.wav group end unit merc greek hoplites event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_greek_hoplites_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_greek_hoplites_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_greek_hoplites_3.wav group end unit greek elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_elephant_african_3.wav group end unit greek peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peltast_3.wav group end unit greek general's guard cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_early_3.wav group end unit greek heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_heavy_cavalry_3.wav group end unit greek royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_cavalry_3.wav group end unit greek archer event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_archer_3.wav group end unit greek ballista event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_ballista_3.wav group end unit thracian bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_thracian_bodyguard_early_3.wav group end unit greek royal pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_royal_pikemen_3.wav group end unit greek general's guard cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_general's_guard_cavalry_3.wav group end unit merc cretan archers event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cretan_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cretan_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_merc_cretan_archers_3.wav group end unit greek levy pikemen event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_levy_pikemen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_levy_pikemen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_levy_pikemen_3.wav group end unit greek hoplite militia event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_militia_3.wav group end unit greek peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_peasant_3.wav group end unit greek hoplite elite event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_name_greek_hoplite_elite_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Unit_Under_Attack_3.wav end culture barbarian class General_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Guard_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Screech_On_1.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_Siege_Tower_3.wav group end unit merc bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_bastarnae_3.wav group end unit warband archer dacian,warband archer german,warband archer scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_archer_3.wav group end unit merc horse archers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_horse_archers_3.wav group end unit barb night raiders german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_night_raiders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_night_raiders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_night_raiders_3.wav group end unit barbarian rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barbarian_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barbarian_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barbarian_rebel_general_3.wav group end unit warband spear german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_spear_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_spear_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_spear_3.wav group end unit barb chariot light briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_light_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_light_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_light_3.wav group end unit barb slinger briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_slinger_3.wav group end unit barb chariot heavy briton,barb chariot heavy slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_heavy_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_heavy_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chariot_heavy_3.wav group end unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_3.wav group end unit barb scythian nobles scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_nobles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_nobles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_nobles_3.wav group end unit barb berserker german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_berserker_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_berserker_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_berserker_3.wav group end unit barb archer dacian,barb archer scythian,barb archer slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_archer_3.wav group end unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_infantry_3.wav group end unit warband sword briton,warband sword gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_sword_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_sword_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_sword_3.wav group end unit merc barbarian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_infantry_3.wav group end unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_naked_fanatics_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_naked_fanatics_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_naked_fanatics_3.wav group end unit warband falx dacian,warband falx thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_falx_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_falx_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_falx_3.wav group end unit warband woad briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_woad_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_woad_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_woad_3.wav group end unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_chieftain_cavalry_early_3.wav group end unit barb horse archers scythian,barb horse archers slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_horse_archers_3.wav group end unit warband dhaxe german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_dhaxe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_dhaxe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_dhaxe_3.wav group end unit merc barbarian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_barbarian_cavalry_3.wav group end unit barb screeching women german event group end unit barb ballista dacian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_ballista_3.wav group end unit barb scythian general scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_scythian_general_3.wav group end unit warband hurler briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_hurler_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_hurler_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_hurler_3.wav group end unit barb head hunting maidens scythian event group end unit barb gothic cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_gothic_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_gothic_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_gothic_cavalry_3.wav group end unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_cavalry_3.wav group end unit merc spanish infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_spanish_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_spanish_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_spanish_infantry_3.wav group end unit warband axe german,warband axe scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_axe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_axe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_axe_3.wav group end unit merc sarmatian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_sarmatian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_sarmatian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_sarmatian_cavalry_3.wav group end unit barb druids briton,barb druids gaul,barb druids slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_druids_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_druids_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_druids_3.wav group end unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_wardogs_3.wav group end unit warband huntsman gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_huntsman_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_huntsman_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_warband_huntsman_3.wav group end unit barb scythian noblewomen scythian event group end unit barb peltast gaul,barb peltast german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peltast_3.wav group end unit merc balearic slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_balearic_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_balearic_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_merc_balearic_slingers_3.wav group end unit barb british general briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_british_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_british_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_british_general_3.wav group end unit rebel amazon chariots event group end unit barb noble horse archers scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_horse_archers_3.wav group end unit barb warguard briton,barb warguard dacian,barb warguard gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_warguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_warguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_warguard_3.wav group end unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_noble_cavalry_3.wav group end unit barb onager dacian,barb onager scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_onager_3.wav group end unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_name_barb_peasant_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Unit_Under_Attack_3.wav end class Heavy_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Guard_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Screech_On_1.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_Siege_Tower_3.wav group end unit merc bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_bastarnae_3.wav group end unit warband archer dacian,warband archer german,warband archer scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_archer_3.wav group end unit merc horse archers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_horse_archers_3.wav group end unit barb night raiders german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_night_raiders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_night_raiders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_night_raiders_3.wav group end unit barbarian rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barbarian_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barbarian_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barbarian_rebel_general_3.wav group end unit warband spear german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_spear_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_spear_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_spear_3.wav group end unit barb chariot light briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_light_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_light_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_light_3.wav group end unit barb slinger briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_slinger_3.wav group end unit barb chariot heavy briton,barb chariot heavy slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_heavy_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_heavy_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chariot_heavy_3.wav group end unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_3.wav group end unit barb scythian nobles scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_nobles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_nobles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_nobles_3.wav group end unit barb berserker german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_berserker_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_berserker_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_berserker_3.wav group end unit barb archer dacian,barb archer scythian,barb archer slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_archer_3.wav group end unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_infantry_3.wav group end unit warband sword briton,warband sword gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_sword_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_sword_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_sword_3.wav group end unit merc barbarian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_infantry_3.wav group end unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_naked_fanatics_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_naked_fanatics_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_naked_fanatics_3.wav group end unit warband falx dacian,warband falx thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_falx_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_falx_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_falx_3.wav group end unit warband woad briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_woad_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_woad_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_woad_3.wav group end unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_3.wav group end unit barb horse archers scythian,barb horse archers slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_horse_archers_3.wav group end unit warband dhaxe german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_dhaxe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_dhaxe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_dhaxe_3.wav group end unit merc barbarian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_barbarian_cavalry_3.wav group end unit barb screeching women german event group end unit barb ballista dacian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_ballista_3.wav group end unit barb scythian general scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_scythian_general_3.wav group end unit warband hurler briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_hurler_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_hurler_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_hurler_3.wav group end unit barb head hunting maidens scythian event group end unit barb gothic cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_gothic_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_gothic_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_gothic_cavalry_3.wav group end unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_cavalry_3.wav group end unit merc spanish infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_spanish_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_spanish_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_spanish_infantry_3.wav group end unit warband axe german,warband axe scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_axe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_axe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_axe_3.wav group end unit merc sarmatian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_sarmatian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_sarmatian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_sarmatian_cavalry_3.wav group end unit barb druids briton,barb druids gaul,barb druids slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_druids_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_druids_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_druids_3.wav group end unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_wardogs_3.wav group end unit warband huntsman gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_huntsman_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_huntsman_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_warband_huntsman_3.wav group end unit barb scythian noblewomen scythian event group end unit barb peltast gaul,barb peltast german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peltast_3.wav group end unit merc balearic slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_balearic_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_balearic_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_merc_balearic_slingers_3.wav group end unit barb british general briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_british_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_british_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_british_general_3.wav group end unit rebel amazon chariots event group end unit barb noble horse archers scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_horse_archers_3.wav group end unit barb warguard briton,barb warguard dacian,barb warguard gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_warguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_warguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_warguard_3.wav group end unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_noble_cavalry_3.wav group end unit barb onager dacian,barb onager scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_onager_3.wav group end unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_name_barb_peasant_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Unit_Under_Attack_3.wav end class Medium_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Guard_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Screech_On_1.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_Siege_Tower_3.wav group end unit merc bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_bastarnae_3.wav group end unit warband archer dacian,warband archer german,warband archer scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_archer_3.wav group end unit merc horse archers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_horse_archers_3.wav group end unit barb night raiders german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_night_raiders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_night_raiders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_night_raiders_3.wav group end unit barbarian rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barbarian_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barbarian_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barbarian_rebel_general_3.wav group end unit warband spear german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_spear_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_spear_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_spear_3.wav group end unit barb chariot light briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_light_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_light_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_light_3.wav group end unit barb slinger briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_slinger_3.wav group end unit barb chariot heavy briton,barb chariot heavy slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_heavy_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_heavy_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chariot_heavy_3.wav group end unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_3.wav group end unit barb scythian nobles scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_nobles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_nobles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_nobles_3.wav group end unit barb berserker german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_berserker_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_berserker_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_berserker_3.wav group end unit barb archer dacian,barb archer scythian,barb archer slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_archer_3.wav group end unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_infantry_3.wav group end unit warband sword briton,warband sword gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_sword_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_sword_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_sword_3.wav group end unit merc barbarian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_infantry_3.wav group end unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_naked_fanatics_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_naked_fanatics_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_naked_fanatics_3.wav group end unit warband falx dacian,warband falx thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_falx_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_falx_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_falx_3.wav group end unit warband woad briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_woad_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_woad_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_woad_3.wav group end unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_chieftain_cavalry_early_3.wav group end unit barb horse archers scythian,barb horse archers slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_horse_archers_3.wav group end unit warband dhaxe german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_dhaxe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_dhaxe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_dhaxe_3.wav group end unit merc barbarian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_barbarian_cavalry_3.wav group end unit barb screeching women german event group end unit barb ballista dacian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_ballista_3.wav group end unit barb scythian general scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_scythian_general_3.wav group end unit warband hurler briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_hurler_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_hurler_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_hurler_3.wav group end unit barb head hunting maidens scythian event group end unit barb gothic cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_gothic_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_gothic_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_gothic_cavalry_3.wav group end unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_cavalry_3.wav group end unit merc spanish infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_spanish_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_spanish_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_spanish_infantry_3.wav group end unit warband axe german,warband axe scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_axe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_axe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_axe_3.wav group end unit merc sarmatian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_sarmatian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_sarmatian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_sarmatian_cavalry_3.wav group end unit barb druids briton,barb druids gaul,barb druids slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_druids_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_druids_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_druids_3.wav group end unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_wardogs_3.wav group end unit warband huntsman gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_huntsman_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_huntsman_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_warband_huntsman_3.wav group end unit barb scythian noblewomen scythian event group end unit barb peltast gaul,barb peltast german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peltast_3.wav group end unit merc balearic slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_balearic_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_balearic_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_merc_balearic_slingers_3.wav group end unit barb british general briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_british_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_british_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_british_general_3.wav group end unit rebel amazon chariots event group end unit barb noble horse archers scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_horse_archers_3.wav group end unit barb warguard briton,barb warguard dacian,barb warguard gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_warguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_warguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_warguard_3.wav group end unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_noble_cavalry_3.wav group end unit barb onager dacian,barb onager scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_onager_3.wav group end unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_name_barb_peasant_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Unit_Under_Attack_3.wav end class Light_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Guard_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Screech_On_1.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_Siege_Tower_3.wav group end unit merc bastarnae event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_bastarnae_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_bastarnae_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_bastarnae_3.wav group end unit warband archer dacian,warband archer german,warband archer scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_archer_3.wav group end unit merc horse archers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_horse_archers_3.wav group end unit barb night raiders german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_night_raiders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_night_raiders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_night_raiders_3.wav group end unit barbarian rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barbarian_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barbarian_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barbarian_rebel_general_3.wav group end unit warband spear german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_spear_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_spear_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_spear_3.wav group end unit barb chariot light briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_light_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_light_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_light_3.wav group end unit barb slinger briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_slinger_3.wav group end unit barb chariot heavy briton,barb chariot heavy slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_heavy_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_heavy_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chariot_heavy_3.wav group end unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_3.wav group end unit barb scythian nobles scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_nobles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_nobles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_nobles_3.wav group end unit barb berserker german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_berserker_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_berserker_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_berserker_3.wav group end unit barb archer dacian,barb archer scythian,barb archer slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_archer_3.wav group end unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_infantry_3.wav group end unit warband sword briton,warband sword gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_sword_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_sword_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_sword_3.wav group end unit merc barbarian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_infantry_3.wav group end unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_naked_fanatics_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_naked_fanatics_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_naked_fanatics_3.wav group end unit warband falx dacian,warband falx thracian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_falx_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_falx_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_falx_3.wav group end unit warband woad briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_woad_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_woad_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_woad_3.wav group end unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_chieftain_cavalry_early_3.wav group end unit barb horse archers scythian,barb horse archers slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_horse_archers_3.wav group end unit warband dhaxe german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_dhaxe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_dhaxe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_dhaxe_3.wav group end unit merc barbarian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_barbarian_cavalry_3.wav group end unit barb screeching women german event group end unit barb ballista dacian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_ballista_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_ballista_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_ballista_3.wav group end unit barb scythian general scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_scythian_general_3.wav group end unit warband hurler briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_hurler_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_hurler_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_hurler_3.wav group end unit barb head hunting maidens scythian event group end unit barb gothic cavalry german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_gothic_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_gothic_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_gothic_cavalry_3.wav group end unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_cavalry_3.wav group end unit merc spanish infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_spanish_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_spanish_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_spanish_infantry_3.wav group end unit warband axe german,warband axe scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_axe_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_axe_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_axe_3.wav group end unit merc sarmatian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_sarmatian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_sarmatian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_sarmatian_cavalry_3.wav group end unit barb druids briton,barb druids gaul,barb druids slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_druids_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_druids_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_druids_3.wav group end unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_wardogs_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_wardogs_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_wardogs_3.wav group end unit warband huntsman gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_huntsman_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_huntsman_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_warband_huntsman_3.wav group end unit barb scythian noblewomen scythian event group end unit barb peltast gaul,barb peltast german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peltast_3.wav group end unit merc balearic slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_balearic_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_balearic_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_merc_balearic_slingers_3.wav group end unit barb british general briton event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_british_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_british_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_british_general_3.wav group end unit rebel amazon chariots event group end unit barb noble horse archers scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_horse_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_horse_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_horse_archers_3.wav group end unit barb warguard briton,barb warguard dacian,barb warguard gaul event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_warguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_warguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_warguard_3.wav group end unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_noble_cavalry_3.wav group end unit barb onager dacian,barb onager scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_onager_3.wav group end unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_name_barb_peasant_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Unit_Under_Attack_3.wav end class Female_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Guard_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Screech_On_1.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_Siege_Tower_3.wav group end unit merc bastarnae event group end unit warband archer dacian,warband archer german,warband archer scythian event group end unit merc horse archers event group end unit barb night raiders german event group end unit barbarian rebel general event group end unit warband spear german event group end unit barb chariot light briton event group end unit barb slinger briton event group end unit barb chariot heavy briton,barb chariot heavy slave event group end unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german event group end unit barb scythian nobles scythian event group end unit barb berserker german event group end unit barb archer dacian,barb archer scythian,barb archer slave event group end unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave event group end unit warband sword briton,warband sword gaul event group end unit merc barbarian infantry event group end unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain event group end unit warband falx dacian,warband falx thracian event group end unit warband woad briton event group end unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave event group end unit barb horse archers scythian,barb horse archers slave event group end unit warband dhaxe german event group end unit merc barbarian cavalry event group end unit barb screeching women german event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_screeching_women_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_screeching_women_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_screeching_women_3.wav group end unit barb ballista dacian event group end unit barb scythian general scythian event group end unit warband hurler briton event group end unit barb head hunting maidens scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_head_hunting_maidens_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_head_hunting_maidens_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_head_hunting_maidens_3.wav group end unit barb gothic cavalry german event group end unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave event group end unit merc spanish infantry event group end unit warband axe german,warband axe scythian event group end unit merc sarmatian cavalry event group end unit barb druids briton,barb druids gaul,barb druids slave event group end unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian event group end unit warband huntsman gaul event group end unit barb scythian noblewomen scythian event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_scythian_noblewomen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_scythian_noblewomen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_barb_scythian_noblewomen_3.wav group end unit barb peltast gaul,barb peltast german event group end unit merc balearic slingers event group end unit barb british general briton event group end unit rebel amazon chariots event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_rebel_amazon_chariots_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_rebel_amazon_chariots_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_name_rebel_amazon_chariots_3.wav group end unit barb noble horse archers scythian event group end unit barb warguard briton,barb warguard dacian,barb warguard gaul event group end unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave event group end unit barb onager dacian,barb onager scythian event group end unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave event group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Unit_Under_Attack_3.wav end culture eastern,carthaginian,egyptian class General_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_Siege_Tower_3.wav group end unit egyptian general's bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_early_3.wav group end unit carthaginian general's cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_early_3.wav group end unit egyptian nubian spearmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_spearmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_spearmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_spearmen_3.wav group end unit east heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_infantry_3.wav group end unit spanish bull warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_bull_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_bull_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_bull_warriors_3.wav group end unit egyptian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_3.wav group end unit merc bedouin archers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_archers_3.wav group end unit numidian legionaries event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_legionaries_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_legionaries_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_legionaries_3.wav group end unit carthaginian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peltast_3.wav group end unit eastern rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_eastern_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_eastern_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_eastern_rebel_general_3.wav group end unit east persian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_persian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_persian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_persian_cavalry_3.wav group end unit east heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cavalry_3.wav group end unit carthaginian medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_cavalry_3.wav group end unit merc libyan infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_libyan_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_libyan_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_libyan_infantry_3.wav group end unit carthaginian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_onager_3.wav group end unit carthaginian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_infantry_3.wav group end unit east camel cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_camel_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_camel_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_camel_cataphract_3.wav group end unit east legionary event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_legionary_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_legionary_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_legionary_3.wav group end unit egyptian nile infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nile_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nile_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nile_infantry_3.wav group end unit carthaginian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_cavalry_3.wav group end unit numidian camel riders event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_camel_riders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_camel_riders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_camel_riders_3.wav group end unit east infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_infantry_3.wav group end unit east onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_onager_3.wav group end unit east generals cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_3.wav group end unit carthaginian general's cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_general's_cavalry_3.wav group end unit east heavy cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_heavy_cataphract_3.wav group end unit egyptian elite guards event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_elite_guards_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_elite_guards_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_elite_guards_3.wav group end unit carthaginian elephant forest event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_forest_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_forest_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_forest_3.wav group end unit numidian desert warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_desert_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_desert_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_desert_warriors_3.wav group end unit egyptian chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_archer_3.wav group end unit east slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_slinger_3.wav group end unit east archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_archer_3.wav group end unit east cappodocian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cappodocian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cappodocian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cappodocian_cavalry_3.wav group end unit numidian javelinmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_javelinmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_javelinmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_javelinmen_3.wav group end unit carthaginian sacred band infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_sacred_band_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_sacred_band_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_sacred_band_infantry_3.wav group end unit carthaginian royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_royal_cavalry_3.wav group end unit east elephant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_elephant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_elephant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_elephant_3.wav group end unit carthaginian heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_infantry_3.wav group end unit east hillmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hillmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hillmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hillmen_3.wav group end unit egyptian nubian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_nubian_cavalry_3.wav group end unit spanish scutarii event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_scutarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_scutarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_spanish_scutarii_3.wav group end unit east scythed chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_scythed_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_scythed_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_scythed_chariot_3.wav group end unit egyptian archer elite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_archer_elite_3.wav group end unit egyptian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_slingers_3.wav group end unit east hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_3.wav group end unit egyptian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peasant_3.wav group end unit carthaginian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_peasant_3.wav group end unit merc bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_bedouin_3.wav group end unit merc eastern infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_eastern_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_eastern_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_eastern_infantry_3.wav group end unit egyptian cleruch event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cleruch_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cleruch_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cleruch_3.wav group end unit egyptian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_heavy_onager_3.wav group end unit egyptian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_peltast_3.wav group end unit carthaginian slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_slinger_3.wav group end unit east peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peasant_3.wav group end unit merc arab cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_arab_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_arab_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_arab_cavalry_3.wav group end unit rebel judaean zealots event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_rebel_judaean_zealots_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_rebel_judaean_zealots_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_rebel_judaean_zealots_3.wav group end unit egyptian chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_chariot_3.wav group end unit numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_numidian_cavalry_3.wav group end unit carthaginian medium infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_medium_infantry_3.wav group end unit east peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_peltast_3.wav group end unit east horse archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_horse_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_horse_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_horse_archer_3.wav group end unit east chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_chariot_archer_3.wav group end unit carthaginian warhounds event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_warhounds_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_warhounds_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_warhounds_3.wav group end unit carthaginian elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_3.wav group end unit carthaginian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_heavy_onager_3.wav group end unit egyptian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_onager_3.wav group end unit east cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cavalry_3.wav group end unit east hoplite brazen shield event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_brazen_shield_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_brazen_shield_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_hoplite_brazen_shield_3.wav group end unit carthaginian elephant african cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_elephant_african_cataphract_3.wav group end unit east cataphract archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cataphract_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cataphract_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_cataphract_archer_3.wav group end unit egyptian general's bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_general's_bodyguard_3.wav group end unit egyptian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_infantry_3.wav group end unit merc numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_merc_numidian_cavalry_3.wav group end unit carthaginian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_archer_3.wav group end unit east generals cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_generals_cavalry_early_3.wav group end unit egyptian bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_bedouin_3.wav group end unit carthaginian city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_carthaginian_city_militia_3.wav group end unit egyptian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_egyptian_cavalry_3.wav group end unit east pontic general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_pontic_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_pontic_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_name_east_pontic_general_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Unit_Under_Attack_3.wav end class Heavy_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_Siege_Tower_3.wav group end unit egyptian general's bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_3.wav group end unit carthaginian general's cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_3.wav group end unit egyptian nubian spearmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_spearmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_spearmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_spearmen_3.wav group end unit east heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_infantry_3.wav group end unit spanish bull warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_bull_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_bull_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_bull_warriors_3.wav group end unit egyptian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_3.wav group end unit merc bedouin archers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_archers_3.wav group end unit numidian legionaries event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_legionaries_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_legionaries_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_legionaries_3.wav group end unit carthaginian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peltast_3.wav group end unit eastern rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_eastern_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_eastern_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_eastern_rebel_general_3.wav group end unit east persian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_persian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_persian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_persian_cavalry_3.wav group end unit east heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cavalry_3.wav group end unit carthaginian medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_cavalry_3.wav group end unit merc libyan infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_libyan_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_libyan_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_libyan_infantry_3.wav group end unit carthaginian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_onager_3.wav group end unit carthaginian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_infantry_3.wav group end unit east camel cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_camel_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_camel_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_camel_cataphract_3.wav group end unit east legionary event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_legionary_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_legionary_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_legionary_3.wav group end unit egyptian nile infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nile_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nile_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nile_infantry_3.wav group end unit carthaginian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_cavalry_3.wav group end unit numidian camel riders event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_camel_riders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_camel_riders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_camel_riders_3.wav group end unit east infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_infantry_3.wav group end unit east onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_onager_3.wav group end unit east generals cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_3.wav group end unit carthaginian general's cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_general's_cavalry_3.wav group end unit east heavy cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_heavy_cataphract_3.wav group end unit egyptian elite guards event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_elite_guards_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_elite_guards_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_elite_guards_3.wav group end unit carthaginian elephant forest event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_forest_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_forest_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_forest_3.wav group end unit numidian desert warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_desert_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_desert_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_desert_warriors_3.wav group end unit egyptian chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_archer_3.wav group end unit east slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_slinger_3.wav group end unit east archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_archer_3.wav group end unit east cappodocian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cappodocian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cappodocian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cappodocian_cavalry_3.wav group end unit numidian javelinmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_javelinmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_javelinmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_javelinmen_3.wav group end unit carthaginian sacred band infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_3.wav group end unit carthaginian royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_royal_cavalry_3.wav group end unit east elephant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_elephant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_elephant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_elephant_3.wav group end unit carthaginian heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_infantry_3.wav group end unit east hillmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hillmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hillmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hillmen_3.wav group end unit egyptian nubian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_nubian_cavalry_3.wav group end unit spanish scutarii event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_scutarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_scutarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_spanish_scutarii_3.wav group end unit east scythed chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_scythed_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_scythed_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_scythed_chariot_3.wav group end unit egyptian archer elite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_archer_elite_3.wav group end unit egyptian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_slingers_3.wav group end unit east hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_3.wav group end unit egyptian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peasant_3.wav group end unit carthaginian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_peasant_3.wav group end unit merc bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_bedouin_3.wav group end unit merc eastern infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_eastern_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_eastern_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_eastern_infantry_3.wav group end unit egyptian cleruch event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cleruch_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cleruch_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cleruch_3.wav group end unit egyptian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_heavy_onager_3.wav group end unit egyptian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_peltast_3.wav group end unit carthaginian slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_slinger_3.wav group end unit east peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peasant_3.wav group end unit merc arab cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_arab_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_arab_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_arab_cavalry_3.wav group end unit rebel judaean zealots event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_rebel_judaean_zealots_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_rebel_judaean_zealots_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_rebel_judaean_zealots_3.wav group end unit egyptian chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_chariot_3.wav group end unit numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_numidian_cavalry_3.wav group end unit carthaginian medium infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_medium_infantry_3.wav group end unit east peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_peltast_3.wav group end unit east horse archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_horse_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_horse_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_horse_archer_3.wav group end unit east chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_chariot_archer_3.wav group end unit carthaginian warhounds event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_warhounds_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_warhounds_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_warhounds_3.wav group end unit carthaginian elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_3.wav group end unit carthaginian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_heavy_onager_3.wav group end unit egyptian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_onager_3.wav group end unit east cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cavalry_3.wav group end unit east hoplite brazen shield event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_brazen_shield_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_brazen_shield_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_hoplite_brazen_shield_3.wav group end unit carthaginian elephant african cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_3.wav group end unit east cataphract archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cataphract_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cataphract_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_cataphract_archer_3.wav group end unit egyptian general's bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_general's_bodyguard_3.wav group end unit egyptian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_infantry_3.wav group end unit merc numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_merc_numidian_cavalry_3.wav group end unit carthaginian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_archer_3.wav group end unit east generals cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_generals_cavalry_early_3.wav group end unit egyptian bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_bedouin_3.wav group end unit carthaginian city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_carthaginian_city_militia_3.wav group end unit egyptian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_egyptian_cavalry_3.wav group end unit east pontic general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_pontic_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_pontic_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_name_east_pontic_general_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Unit_Under_Attack_3.wav end class Medium_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_Siege_Tower_3.wav group end unit egyptian general's bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_early_3.wav group end unit carthaginian general's cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_early_3.wav group end unit egyptian nubian spearmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_spearmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_spearmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_spearmen_3.wav group end unit east heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_infantry_3.wav group end unit spanish bull warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_bull_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_bull_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_bull_warriors_3.wav group end unit egyptian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_3.wav group end unit merc bedouin archers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_archers_3.wav group end unit numidian legionaries event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_legionaries_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_legionaries_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_legionaries_3.wav group end unit carthaginian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peltast_3.wav group end unit eastern rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_eastern_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_eastern_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_eastern_rebel_general_3.wav group end unit east persian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_persian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_persian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_persian_cavalry_3.wav group end unit east heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cavalry_3.wav group end unit carthaginian medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_cavalry_3.wav group end unit merc libyan infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_libyan_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_libyan_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_libyan_infantry_3.wav group end unit carthaginian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_onager_3.wav group end unit carthaginian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_infantry_3.wav group end unit east camel cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_camel_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_camel_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_camel_cataphract_3.wav group end unit east legionary event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_legionary_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_legionary_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_legionary_3.wav group end unit egyptian nile infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nile_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nile_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nile_infantry_3.wav group end unit carthaginian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_cavalry_3.wav group end unit numidian camel riders event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_camel_riders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_camel_riders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_camel_riders_3.wav group end unit east infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_infantry_3.wav group end unit east onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_onager_3.wav group end unit east generals cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_3.wav group end unit carthaginian general's cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_general's_cavalry_3.wav group end unit east heavy cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_heavy_cataphract_3.wav group end unit egyptian elite guards event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_elite_guards_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_elite_guards_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_elite_guards_3.wav group end unit carthaginian elephant forest event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_forest_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_forest_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_forest_3.wav group end unit numidian desert warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_desert_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_desert_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_desert_warriors_3.wav group end unit egyptian chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_archer_3.wav group end unit east slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_slinger_3.wav group end unit east archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_archer_3.wav group end unit east cappodocian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cappodocian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cappodocian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cappodocian_cavalry_3.wav group end unit numidian javelinmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_javelinmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_javelinmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_javelinmen_3.wav group end unit carthaginian sacred band infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_sacred_band_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_sacred_band_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_sacred_band_infantry_3.wav group end unit carthaginian royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_royal_cavalry_3.wav group end unit east elephant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_elephant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_elephant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_elephant_3.wav group end unit carthaginian heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_infantry_3.wav group end unit east hillmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hillmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hillmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hillmen_3.wav group end unit egyptian nubian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_nubian_cavalry_3.wav group end unit spanish scutarii event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_scutarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_scutarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_spanish_scutarii_3.wav group end unit east scythed chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_scythed_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_scythed_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_scythed_chariot_3.wav group end unit egyptian archer elite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_archer_elite_3.wav group end unit egyptian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_slingers_3.wav group end unit east hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_3.wav group end unit egyptian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peasant_3.wav group end unit carthaginian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_peasant_3.wav group end unit merc bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_bedouin_3.wav group end unit merc eastern infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_eastern_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_eastern_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_eastern_infantry_3.wav group end unit egyptian cleruch event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cleruch_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cleruch_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cleruch_3.wav group end unit egyptian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_heavy_onager_3.wav group end unit egyptian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_peltast_3.wav group end unit carthaginian slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_slinger_3.wav group end unit east peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peasant_3.wav group end unit merc arab cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_arab_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_arab_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_arab_cavalry_3.wav group end unit rebel judaean zealots event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_rebel_judaean_zealots_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_rebel_judaean_zealots_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_rebel_judaean_zealots_3.wav group end unit egyptian chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_chariot_3.wav group end unit numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_numidian_cavalry_3.wav group end unit carthaginian medium infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_medium_infantry_3.wav group end unit east peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_peltast_3.wav group end unit east horse archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_horse_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_horse_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_horse_archer_3.wav group end unit east chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_chariot_archer_3.wav group end unit carthaginian warhounds event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_warhounds_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_warhounds_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_warhounds_3.wav group end unit carthaginian elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_3.wav group end unit carthaginian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_heavy_onager_3.wav group end unit egyptian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_onager_3.wav group end unit east cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cavalry_3.wav group end unit east hoplite brazen shield event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_brazen_shield_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_brazen_shield_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_hoplite_brazen_shield_3.wav group end unit carthaginian elephant african cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_3.wav group end unit east cataphract archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cataphract_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cataphract_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_cataphract_archer_3.wav group end unit egyptian general's bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_general's_bodyguard_3.wav group end unit egyptian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_infantry_3.wav group end unit merc numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_merc_numidian_cavalry_3.wav group end unit carthaginian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_archer_3.wav group end unit east generals cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_generals_cavalry_early_3.wav group end unit egyptian bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_bedouin_3.wav group end unit carthaginian city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_carthaginian_city_militia_3.wav group end unit egyptian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_egyptian_cavalry_3.wav group end unit east pontic general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_pontic_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_pontic_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_name_east_pontic_general_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Unit_Under_Attack_3.wav end class Light_1 vocal Group_Created event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Created_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Created_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Created_3.wav end vocal Group_Disbanded event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Disbanded_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Disbanded_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Disbanded_3.wav end vocal Group_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Drop_3.wav end vocal Group_Formation_Cavalry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav end vocal Group_Formation_Cavalry_Screen confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_Screen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_Screen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Cavalry_Screen_3.wav end vocal Group_Formation_Column confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Column_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Column_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Column_3.wav end vocal Group_Formation_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Double_Line_3.wav end vocal Group_Formation_Infantry_First_3_Lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Foot_First_3_Lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Foot_First_3_Lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Foot_First_3_Lines_3.wav end vocal Group_Formation_Missile_First_3_lines confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Missile_First_3_lines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Missile_First_3_lines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Missile_First_3_lines_3.wav end vocal Group_Formation_Single_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Single_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Single_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Single_Line_3.wav end vocal Group_Formation_Sorted_Double_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Double_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Double_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Double_Line_3.wav end vocal Group_Formation_Sorted_Line confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Line_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Line_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Formation_Sorted_Line_3.wav end vocal Group_Order_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_3.wav end vocal Group_Order_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Attack_Fast_3.wav end vocal Group_Order_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Halt_3.wav end vocal Group_Order_Missile_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_3.wav end vocal Group_Order_Missile_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Missile_Attack_Fast_3.wav end vocal Group_Order_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_3.wav end vocal Group_Order_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Move_Fast_3.wav end vocal Group_Order_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Rally_3.wav end vocal Group_Order_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Order_Retreat_3.wav end vocal Group_Select event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_3.wav end vocal Group_Select_Cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Cavalry_3.wav end vocal Group_Select_Engines event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Engines_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Engines_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Engines_3.wav end vocal Group_Select_Infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Infantry_3.wav end vocal Group_Select_Missiles event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Missiles_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Missiles_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_Select_Missiles_3.wav end vocal Group_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Cantabrian_Off_1.wav end vocal Group_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Cantabrian_On_1.wav end vocal Group_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Chant_Off_1.wav end vocal Group_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Chant_On_1.wav end vocal Group_State_Engage_At_Will_Off confirm event delay 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_Off_3.wav end vocal Group_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Engage_At_Will_On_3.wav end vocal Group_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_Off_3.wav end vocal Group_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Fire_At_Will_On_3.wav end vocal Group_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_Off_3.wav end vocal Group_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Guard_On_3.wav end vocal Group_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_Off_3.wav end vocal Group_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Skirmish_On_3.wav end vocal Group_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_Off_3.wav end vocal Group_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Flaming_On_3.wav end vocal Group_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Loose_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Loose_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Loose_3.wav end vocal Group_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Tight_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Tight_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Formation_Tight_3.wav end vocal Group_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_Off_3.wav end vocal Group_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Hold_Position_On_3.wav end vocal Group_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_Off_3.wav end vocal Group_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Line_On_3.wav end vocal Group_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_Off_3.wav end vocal Group_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Phalanx_On_3.wav end vocal Group_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_Off_3.wav end vocal Group_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Rapid_Fire_On_3.wav end vocal Group_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Screech_Off_1.wav end vocal Group_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Screech_On_1.wav end vocal Group_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_Off_3.wav end vocal Group_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Shieldwall_On_3.wav end vocal Group_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_Off_3.wav end vocal Group_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Testudo_On_3.wav end vocal Group_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Warcry_Off_1.wav end vocal Group_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Warcry_On_1.wav end vocal Group_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_Off_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_Off_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_Off_3.wav end vocal Group_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_On_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_On_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Group_State_Wedge_On_3.wav end vocal Unit_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_4.wav end vocal Unit_Attack_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Attack_Fast_4.wav end vocal Unit_Completed event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Completed_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Completed_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Completed_3.wav end vocal Unit_Error event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Error_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Error_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Error_3.wav end vocal Unit_Generic event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Generic_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Generic_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Generic_3.wav end vocal Unit_Halt confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Halt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Halt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Halt_3.wav end vocal Unit_Ladder_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Attack_3.wav end vocal Unit_Ladder_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Drop_3.wav end vocal Unit_Ladder_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Start_3.wav end vocal Unit_Ladder_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ladder_Use_3.wav end vocal Unit_Missile_Aim event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Aim_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Aim_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Aim_3.wav end vocal Unit_Missile_Fire event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Fire_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Fire_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Fire_3.wav end vocal Unit_Missile_Move_Into_Range confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_3.wav end vocal Unit_Missile_Move_Into_Range_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav end vocal Unit_Missile_Ready event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Ready_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Ready_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Missile_Ready_3.wav end vocal Unit_Move confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_5.wav end vocal Unit_Move_Fast confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_Fast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_Fast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_Fast_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_Fast_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Move_Fast_5.wav end vocal Unit_Rally confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Rally_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Rally_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Rally_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Rally_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Rally_5.wav end vocal Unit_Ram_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Attack_3.wav end vocal Unit_Ram_Attack_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Attack_2.wav end vocal Unit_Ram_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Drop_3.wav end vocal Unit_Ram_Ramming event mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Ramming_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Ramming_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Ramming_3.wav end vocal Unit_Ram_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Start_3.wav end vocal Unit_Ram_Start_Walls confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Start_2.wav end vocal Unit_Ram_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Ram_Use_3.wav end vocal Unit_Retreat confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Retreat_5.wav end vocal Unit_Select engine town_ladder, medium_ladder, large_ladder event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ladder_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ladder_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ladder_3.wav group end engine sap_point event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Tunnel_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Tunnel_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Tunnel_3.wav group end engine tortoise_ram, eastern_ram, open_frame_ram event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ram_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ram_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Ram_3.wav group end engine siege_tower, middle_tower event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Siege_Tower_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Siege_Tower_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_Siege_Tower_3.wav group end unit egyptian general's bodyguard early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_early_3.wav group end unit carthaginian general's cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_early_3.wav group end unit egyptian nubian spearmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_spearmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_spearmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_spearmen_3.wav group end unit east heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_infantry_3.wav group end unit spanish bull warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_bull_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_bull_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_bull_warriors_3.wav group end unit egyptian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_3.wav group end unit merc bedouin archers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_archers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_archers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_archers_3.wav group end unit numidian legionaries event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_legionaries_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_legionaries_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_legionaries_3.wav group end unit carthaginian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peltast_3.wav group end unit eastern rebel general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_eastern_rebel_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_eastern_rebel_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_eastern_rebel_general_3.wav group end unit east persian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_persian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_persian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_persian_cavalry_3.wav group end unit east heavy cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cavalry_3.wav group end unit carthaginian medium cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_cavalry_3.wav group end unit merc libyan infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_libyan_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_libyan_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_libyan_infantry_3.wav group end unit carthaginian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_onager_3.wav group end unit carthaginian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_infantry_3.wav group end unit east camel cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_camel_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_camel_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_camel_cataphract_3.wav group end unit east legionary event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_legionary_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_legionary_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_legionary_3.wav group end unit egyptian nile infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nile_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nile_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nile_infantry_3.wav group end unit carthaginian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_cavalry_3.wav group end unit numidian camel riders event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_camel_riders_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_camel_riders_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_camel_riders_3.wav group end unit east infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_infantry_3.wav group end unit east onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_onager_3.wav group end unit east generals cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_3.wav group end unit carthaginian general's cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_general's_cavalry_3.wav group end unit east heavy cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_heavy_cataphract_3.wav group end unit egyptian elite guards event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_elite_guards_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_elite_guards_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_elite_guards_3.wav group end unit carthaginian elephant forest event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_forest_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_forest_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_forest_3.wav group end unit numidian desert warriors event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_desert_warriors_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_desert_warriors_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_desert_warriors_3.wav group end unit egyptian chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_archer_3.wav group end unit east slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_slinger_3.wav group end unit east archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_archer_3.wav group end unit east cappodocian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cappodocian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cappodocian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cappodocian_cavalry_3.wav group end unit numidian javelinmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_javelinmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_javelinmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_javelinmen_3.wav group end unit carthaginian sacred band infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_sacred_band_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_sacred_band_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_sacred_band_infantry_3.wav group end unit carthaginian royal cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_royal_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_royal_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_royal_cavalry_3.wav group end unit east elephant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_elephant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_elephant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_elephant_3.wav group end unit carthaginian heavy infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_infantry_3.wav group end unit east hillmen event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hillmen_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hillmen_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hillmen_3.wav group end unit egyptian nubian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_nubian_cavalry_3.wav group end unit spanish scutarii event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_scutarii_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_scutarii_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_spanish_scutarii_3.wav group end unit east scythed chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_scythed_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_scythed_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_scythed_chariot_3.wav group end unit egyptian archer elite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_elite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_elite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_archer_elite_3.wav group end unit egyptian slingers event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_slingers_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_slingers_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_slingers_3.wav group end unit east hoplite event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_3.wav group end unit egyptian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peasant_3.wav group end unit carthaginian peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_peasant_3.wav group end unit merc bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_bedouin_3.wav group end unit merc eastern infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_eastern_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_eastern_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_eastern_infantry_3.wav group end unit egyptian cleruch event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cleruch_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cleruch_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cleruch_3.wav group end unit egyptian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_heavy_onager_3.wav group end unit egyptian peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_peltast_3.wav group end unit carthaginian slinger event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_slinger_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_slinger_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_slinger_3.wav group end unit east peasant event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peasant_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peasant_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peasant_3.wav group end unit merc arab cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_arab_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_arab_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_arab_cavalry_3.wav group end unit rebel judaean zealots event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_rebel_judaean_zealots_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_rebel_judaean_zealots_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_rebel_judaean_zealots_3.wav group end unit egyptian chariot event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_chariot_3.wav group end unit numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_numidian_cavalry_3.wav group end unit carthaginian medium infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_medium_infantry_3.wav group end unit east peltast event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peltast_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peltast_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_peltast_3.wav group end unit east horse archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_horse_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_horse_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_horse_archer_3.wav group end unit east chariot archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_chariot_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_chariot_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_chariot_archer_3.wav group end unit carthaginian warhounds event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_warhounds_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_warhounds_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_warhounds_3.wav group end unit carthaginian elephant african event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_3.wav group end unit carthaginian heavy onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_heavy_onager_3.wav group end unit egyptian onager event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_onager_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_onager_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_onager_3.wav group end unit east cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cavalry_3.wav group end unit east hoplite brazen shield event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_brazen_shield_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_brazen_shield_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_hoplite_brazen_shield_3.wav group end unit carthaginian elephant african cataphract event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_cataphract_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_cataphract_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_elephant_african_cataphract_3.wav group end unit east cataphract archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cataphract_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cataphract_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_cataphract_archer_3.wav group end unit egyptian general's bodyguard event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_general's_bodyguard_3.wav group end unit egyptian infantry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_infantry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_infantry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_infantry_3.wav group end unit merc numidian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_numidian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_numidian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_merc_numidian_cavalry_3.wav group end unit carthaginian archer event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_archer_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_archer_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_archer_3.wav group end unit east generals cavalry early event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_early_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_early_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_generals_cavalry_early_3.wav group end unit egyptian bedouin event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_bedouin_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_bedouin_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_bedouin_3.wav group end unit carthaginian city militia event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_city_militia_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_city_militia_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_carthaginian_city_militia_3.wav group end unit egyptian cavalry event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cavalry_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cavalry_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_egyptian_cavalry_3.wav group end unit east pontic general event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_pontic_general_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_pontic_general_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_name_east_pontic_general_3.wav group end vocal Unit_Siege_Tower_Attack confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Attack_3.wav end vocal Unit_Siege_Tower_Drop confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Drop_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Drop_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Drop_3.wav end vocal Unit_Siege_Tower_Start confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Start_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Start_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Start_3.wav end vocal Unit_Siege_Tower_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Siege_Tower_Use_3.wav end vocal Unit_State_Cantabrian_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Cantabrian_Off_1.wav end vocal Unit_State_Cantabrian_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Cantabrian_On_1.wav end vocal Unit_State_Chant_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Chant_Off_1.wav end vocal Unit_State_Chant_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Chant_On_1.wav end vocal Unit_State_Engage_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Engage_At_Will_Off_1.wav end vocal Unit_State_Engage_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Engage_At_Will_On_1.wav end vocal Unit_State_Fire_At_Will_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Fire_At_Will_Off_1.wav end vocal Unit_State_Fire_At_Will_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Fire_At_Will_On_1.wav end vocal Unit_State_Flaming_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Flaming_Off_1.wav end vocal Unit_State_Flaming_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Flaming_On_1.wav end vocal Unit_State_Formation_Loose confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Formation_Loose_1.wav end vocal Unit_State_Formation_Tight confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Formation_Tight_1.wav end vocal Unit_State_Guard_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Guard_Off_1.wav end vocal Unit_State_Guard_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Guard_On_1.wav end vocal Unit_State_Hold_Position_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Hold_Position_Off_1.wav end vocal Unit_State_Hold_Position_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Hold_Position_On_1.wav end vocal Unit_State_Line_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Line_Off_1.wav end vocal Unit_State_Line_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Line_On_1.wav end vocal Unit_State_Phalanx_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Phalanx_Off_1.wav end vocal Unit_State_Phalanx_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Phalanx_On_1.wav end vocal Unit_State_Rapid_Fire_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Rapid_Fire_Off_1.wav end vocal Unit_State_Rapid_Fire_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Rapid_Fire_On_1.wav end vocal Unit_State_Screech_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Screech_Off_1.wav end vocal Unit_State_Screech_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Screech_On_1.wav end vocal Unit_State_Shieldwall_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Shieldwall_Off_1.wav end vocal Unit_State_Shieldwall_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Shieldwall_On_1.wav end vocal Unit_State_Skirmish_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Skirmish_Off_1.wav end vocal Unit_State_Skirmish_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Skirmish_On_1.wav end vocal Unit_State_Testudo_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Testudo_Off_1.wav end vocal Unit_State_Testudo_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Testudo_On_1.wav end vocal Unit_State_Warcry_Off event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Warcry_Off_1.wav end vocal Unit_State_Warcry_On event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Warcry_On_1.wav end vocal Unit_State_Wedge_Off confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Wedge_Off_1.wav end vocal Unit_State_Wedge_On confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_State_Wedge_On_1.wav end vocal Unit_Tunnel_Dig confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Dig_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Dig_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Dig_3.wav end vocal Unit_Tunnel_Exit confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Exit_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Exit_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Exit_3.wav end vocal Unit_Tunnel_Use confirm event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Use_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Use_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Tunnel_Use_3.wav end vocal Unit_Under_Attack event folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Under_Attack_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Under_Attack_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Unit_Under_Attack_3.wav end