BANK: unit_voice culture roman class General_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_General_1_Individual_Taunt_4.wav end class Heavy_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Heavy_1_Individual_Taunt_4.wav end class Medium_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Medium_1_Individual_Taunt_4.wav end class Light_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Roman_Light_1_Individual_Taunt_4.wav end culture greek class General_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_General_1_Individual_Taunt_4.wav end class Heavy_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Individual_Taunt_4.wav end class Medium_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Medium_1_Individual_Taunt_4.wav end class Light_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Light_1_Individual_Taunt_4.wav end culture barbarian class General_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_General_1_Individual_Taunt_4.wav end class Heavy_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Heavy_1_Individual_Taunt_4.wav end class Medium_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Medium_1_Individual_Taunt_4.wav end class Light_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Light_1_Individual_Taunt_4.wav end class Female_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Grunt_3.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Attack_Scream_3.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Charge_3.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic women_deaths_01.wav folder data/sounds/Voice/Human/Generic women_deaths_02.wav folder data/sounds/Voice/Human/Generic women_deaths_03.wav folder data/sounds/Voice/Human/Generic women_deaths_04.wav folder data/sounds/Voice/Human/Generic women_deaths_05.wav folder data/sounds/Voice/Human/Generic women_deaths_06.wav folder data/sounds/Voice/Human/Generic women_deaths_07.wav folder data/sounds/Voice/Human/Generic women_deaths_08.wav folder data/sounds/Voice/Human/Generic women_deaths_09.wav folder data/sounds/Voice/Human/Generic women_deaths_10.wav folder data/sounds/Voice/Human/Generic women_deaths_11.wav folder data/sounds/Voice/Human/Generic women_deaths_12.wav folder data/sounds/Voice/Human/Generic women_deaths_13.wav folder data/sounds/Voice/Human/Generic women_deaths_14.wav folder data/sounds/Voice/Human/Generic women_deaths_15.wav folder data/sounds/Voice/Human/Generic women_deaths_16.wav folder data/sounds/Voice/Human/Generic women_deaths_17.wav folder data/sounds/Voice/Human/Generic women_deaths_18.wav folder data/sounds/Voice/Human/Generic women_deaths_19.wav folder data/sounds/Voice/Human/Generic women_deaths_20.wav folder data/sounds/Voice/Human/Generic women_deaths_21.wav folder data/sounds/Voice/Human/Generic women_deaths_22.wav folder data/sounds/Voice/Human/Generic women_deaths_23.wav folder data/sounds/Voice/Human/Generic women_deaths_24.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic women_grunts_01.wav folder data/sounds/Voice/Human/Generic women_grunts_02.wav folder data/sounds/Voice/Human/Generic women_grunts_03.wav folder data/sounds/Voice/Human/Generic women_grunts_04.wav folder data/sounds/Voice/Human/Generic women_grunts_05.wav folder data/sounds/Voice/Human/Generic women_grunts_06.wav folder data/sounds/Voice/Human/Generic women_grunts_07.wav folder data/sounds/Voice/Human/Generic women_grunts_08.wav folder data/sounds/Voice/Human/Generic women_grunts_09.wav folder data/sounds/Voice/Human/Generic women_grunts_10.wav folder data/sounds/Voice/Human/Generic women_grunts_11.wav folder data/sounds/Voice/Human/Generic women_grunts_12.wav folder data/sounds/Voice/Human/Generic women_grunts_13.wav folder data/sounds/Voice/Human/Generic women_grunts_14.wav folder data/sounds/Voice/Human/Generic women_grunts_15.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic Women_Fallscream_1.wav folder data/sounds/Voice/Human/Generic Women_Fallscream_2.wav folder data/sounds/Voice/Human/Generic Women_Fallscream_3.wav folder data/sounds/Voice/Human/Generic Women_Fallscream_4.wav folder data/sounds/Voice/Human/Generic Women_Fallscream_5.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic women_grunts_01.wav folder data/sounds/Voice/Human/Generic women_grunts_02.wav folder data/sounds/Voice/Human/Generic women_grunts_03.wav folder data/sounds/Voice/Human/Generic women_grunts_04.wav folder data/sounds/Voice/Human/Generic women_grunts_05.wav folder data/sounds/Voice/Human/Generic women_grunts_06.wav folder data/sounds/Voice/Human/Generic women_grunts_07.wav folder data/sounds/Voice/Human/Generic women_grunts_08.wav folder data/sounds/Voice/Human/Generic women_grunts_09.wav folder data/sounds/Voice/Human/Generic women_grunts_10.wav folder data/sounds/Voice/Human/Generic women_grunts_11.wav folder data/sounds/Voice/Human/Generic women_grunts_12.wav folder data/sounds/Voice/Human/Generic women_grunts_13.wav folder data/sounds/Voice/Human/Generic women_grunts_14.wav folder data/sounds/Voice/Human/Generic women_grunts_15.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Barbarian_Female_1_Individual_Taunt_4.wav end culture eastern,carthaginian,egyptian class General_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Taunt_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_General_1_Individual_Taunt_5.wav end class Heavy_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Taunt_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Heavy_1_Individual_Taunt_5.wav end class Medium_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Taunt_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Medium_1_Individual_Taunt_5.wav end class Light_1 vocal Individual_Attack_Grunt event mindist 2 priority 120 volume -20 probability .4 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Grunt_3.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_10.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Grunt_17.wav end vocal Individual_Attack_Scream event priority 120 volume -5 probability .25 probradius 7 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Attack_Scream_3.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_07.wav folder data/sounds/Voice/Human/Generic Attack_Yell_M_08.wav folder data/sounds/Voice/Human/Generic Attack_Yell_R_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_01.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_02.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_03.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_04.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_06.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_07.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_08.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_13.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_14.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_15.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_16.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_17.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_18.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_19.wav folder data/sounds/Voice/Human/Generic M_Attack_Yell_20.wav end vocal Individual_Celebrate event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Celebrate_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Celebrate_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Celebrate_3.wav end vocal Individual_Charge event probability .1 priority 80 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Charge_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Charge_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Charge_3.wav folder data/sounds/Voice/Human/Generic Yell_Charge_01.wav folder data/sounds/Voice/Human/Generic Yell_Charge_02.wav folder data/sounds/Voice/Human/Generic Yell_Charge_03.wav folder data/sounds/Voice/Human/Generic Yell_Charge_04.wav folder data/sounds/Voice/Human/Generic Yell_Charge_05.wav folder data/sounds/Voice/Human/Generic Yell_Charge_09.wav folder data/sounds/Voice/Human/Generic Yell_Charge_10.wav folder data/sounds/Voice/Human/Generic Yell_Charge_11.wav folder data/sounds/Voice/Human/Generic Yell_Charge_12.wav folder data/sounds/Voice/Human/Generic Yell_Charge_13.wav folder data/sounds/Voice/Human/Generic Yell_Charge_14.wav folder data/sounds/Voice/Human/Generic Yell_Charge_15.wav folder data/sounds/Voice/Human/Generic Yell_Charge_16.wav folder data/sounds/Voice/Human/Generic Yell_Charge_19.wav folder data/sounds/Voice/Human/Generic Yell_Charge_20.wav folder data/sounds/Voice/Human/Generic Yell_Charge_21.wav folder data/sounds/Voice/Human/Generic Yell_Charge_22.wav folder data/sounds/Voice/Human/Generic Yell_Charge_23.wav folder data/sounds/Voice/Human/Generic Yell_Charge_25.wav folder data/sounds/Voice/Human/Generic Yell_Charge_26.wav folder data/sounds/Voice/Human/Generic Yell_Charge_27.wav folder data/sounds/Voice/Human/Generic Yell_Charge_29.wav folder data/sounds/Voice/Human/Generic Yell_Charge_33.wav folder data/sounds/Voice/Human/Generic Yell_Charge_34.wav folder data/sounds/Voice/Human/Generic Yell_Charge_35.wav folder data/sounds/Voice/Human/Generic Yell_Charge_36.wav folder data/sounds/Voice/Human/Generic Yell_Charge_37.wav folder data/sounds/Voice/Human/Generic Yell_Charge_38.wav folder data/sounds/Voice/Human/Generic Yell_Charge_39.wav folder data/sounds/Voice/Human/Generic Yell_Charge_41.wav folder data/sounds/Voice/Human/Generic Yell_Charge_42.wav folder data/sounds/Voice/Human/Generic Yell_Charge_44.wav folder data/sounds/Voice/Human/Generic Yell_Charge_45.wav folder data/sounds/Voice/Human/Generic Yell_Charge_47.wav folder data/sounds/Voice/Human/Generic Yell_Charge_48.wav folder data/sounds/Voice/Human/Generic Yell_Charge_49.wav folder data/sounds/Voice/Human/Generic Yell_Charge_50.wav folder data/sounds/Voice/Human/Generic Yell_Charge_51.wav folder data/sounds/Voice/Human/Generic Yell_Charge_52.wav folder data/sounds/Voice/Human/Generic Yell_Charge_53.wav folder data/sounds/Voice/Human/Generic Yell_Charge_54.wav folder data/sounds/Voice/Human/Generic Yell_Charge_55.wav folder data/sounds/Voice/Human/Generic Yell_Charge_56.wav folder data/sounds/Voice/Human/Generic Yell_Charge_57.wav folder data/sounds/Voice/Human/Generic Yell_Charge_58.wav folder data/sounds/Voice/Human/Generic Yell_Charge_60.wav folder data/sounds/Voice/Human/Generic Yell_Charge_61.wav end vocal Individual_Confirm event probability .1 mindist 2 randomdelay .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Confirm_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Confirm_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Confirm_3.wav end vocal Individual_Death event priority 130 minPitch .7 maxPitch 1.1 volume -10 mindist 2 delay .25 randomdelay .25 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Death_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Death_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Death_3.wav folder data/sounds/Voice/Human/Generic ARCHER20.wav folder data/sounds/Voice/Human/Generic DeathScream_M_11.wav folder data/sounds/Voice/Human/Generic DeathScream_M_12.wav folder data/sounds/Voice/Human/Generic G_Death_01.wav folder data/sounds/Voice/Human/Generic G_Death_02.wav folder data/sounds/Voice/Human/Generic G_Death_03.wav folder data/sounds/Voice/Human/Generic G_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_01.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_02.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_08.wav folder data/sounds/Voice/Human/Generic PEASANT16.wav folder data/sounds/Voice/Human/Generic PEASANT16B.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_01.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_02.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_06.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_05.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_06.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic DeathScream_S5.wav folder data/sounds/Voice/Human/Generic DeathScream_S6.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_09.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_10.wav folder data/sounds/Voice/Human/Generic RV_DeathScream_11.wav folder data/sounds/Voice/Human/Generic RV_death_a_02.wav folder data/sounds/Voice/Human/Generic RV_death_a_03.wav folder data/sounds/Voice/Human/Generic SAMNITE16B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_13.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_14.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Death_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Death_new_08.wav folder data/sounds/Voice/Human/Generic DeathScream_5_L2.wav end vocal Individual_Fall_Grunt event mindist 2 volume -20 priority 120 probability 1 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Fall_Scream event priority 160 minpitch .7 maxpitch 1.2 volume 0 mindist 3 distancepriority 0 fadeout .5 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Scream_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Scream_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Fall_Scream_3.wav folder data/sounds/Voice/Human/Generic ARCHER25.wav folder data/sounds/Voice/Human/Generic ARCHER25B.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic M_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic DeathScream_S4.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_01.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_02.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_04.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new07.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new09.wav folder data/sounds/Voice/Human/Generic Yell_Roman_FallScream_new10.wav folder data/sounds/Voice/Human/Generic Fallscream_01.wav folder data/sounds/Voice/Human/Generic Fallscream_02.wav end vocal Individual_Grunt event mindist 2 volume -20 priority 120 probability .25 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Grunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Grunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Grunt_3.wav folder data/sounds/Voice/Human/Generic EQUITE17.wav folder data/sounds/Voice/Human/Generic EQUITE17B.wav folder data/sounds/Voice/Human/Generic HASTATI09.wav folder data/sounds/Voice/Human/Generic HASTATI09B.wav folder data/sounds/Voice/Human/Generic LEVIES08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_02.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_04.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_08.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Roman_Grunt_10.wav folder data/sounds/Voice/Human/Generic PEASANT17.wav folder data/sounds/Voice/Human/Generic PEASANT17B.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_01.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_03.wav folder data/sounds/Voice/Human/Generic R_roman_grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_01.wav folder data/sounds/Voice/Human/Generic RV_Grunt_02.wav folder data/sounds/Voice/Human/Generic RV_Grunt_03.wav folder data/sounds/Voice/Human/Generic RV_Grunt_04.wav folder data/sounds/Voice/Human/Generic RV_Grunt_05.wav folder data/sounds/Voice/Human/Generic RV_Grunt_07.wav folder data/sounds/Voice/Human/Generic RV_Grunt_08.wav folder data/sounds/Voice/Human/Generic SAMNITE17.wav folder data/sounds/Voice/Human/Generic SAMNITE17B.wav folder data/sounds/Voice/Human/Generic VELITES12.wav folder data/sounds/Voice/Human/Generic VELITES12B.wav folder data/sounds/Voice/Human/Generic WEAPON14B.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_03.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_05.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_06.wav folder data/sounds/Voice/Human/Generic Yell_Roman_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_01.wav folder data/sounds/Voice/Human/Generic G_Grunt_02.wav folder data/sounds/Voice/Human/Generic G_Grunt_03.wav folder data/sounds/Voice/Human/Generic G_Grunt_04.wav folder data/sounds/Voice/Human/Generic G_Grunt_05.wav folder data/sounds/Voice/Human/Generic G_Grunt_06.wav folder data/sounds/Voice/Human/Generic G_Grunt_07.wav folder data/sounds/Voice/Human/Generic G_Grunt_08.wav folder data/sounds/Voice/Human/Generic G_Grunt_09.wav folder data/sounds/Voice/Human/Generic G_Grunt_10.wav folder data/sounds/Voice/Human/Generic G_Grunt_11.wav folder data/sounds/Voice/Human/Generic G_Grunt_12.wav folder data/sounds/Voice/Human/Generic G_Grunt_13.wav folder data/sounds/Voice/Human/Generic G_Grunt_14.wav folder data/sounds/Voice/Human/Generic M_Grunt_11.wav folder data/sounds/Voice/Human/Generic M_Grunt_12.wav folder data/sounds/Voice/Human/Generic M_Grunt_09.wav folder data/sounds/Voice/Human/Generic M_Grunt_10.wav end vocal Individual_Retreat event probability .08 mindist 2 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Retreat_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Retreat_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Retreat_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Retreat_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Retreat_5.wav end vocal Individual_Taunt event probability .08 mindist 2 probradius 7 folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Taunt_1.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Taunt_2.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Taunt_3.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Taunt_4.wav folder data/sounds/Voice/Human/Localized/Battle_Map Arabic_Light_1_Individual_Taunt_5.wav end