hidden_resources corinth athen coastal_forest bactria siracusa taranto sinope judaea aor_arab aor_gaul aor_medes tebe etruscans italic german aor_celt aor_iber aor_italy aor_illyr aor_mace aor_greek aor_dacia aor_scyth aor_punic aor_numid aor_egypt aor_galat aor_hill aor_asia aor_pers aor_indi unit_carthage unit_sparta unit_corinth unit_athen unit_balearic unit_rhodes unit_epirote unit_crete unit_thessa unit_syria unit_sinope unit_rome sea_lanes major_port rome italy home_etruria home_umbria trade_hub unused aor_thrace seleucids aor_pontus aor_armenia building core_building { levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus 30 requires factions { britons, slave, } law_bonus bonus 3 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 law_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus -7 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus 6 requires factions { romans_julii, } and building_present_min_level barracks_roman Dem law_bonus bonus -3 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig law_bonus bonus 4 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus -7 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus 6 requires factions { gauls, } and building_present_min_level barracks_gauls Dem law_bonus bonus -3 requires factions { gauls, } and building_present_min_level barracks_gauls Olig law_bonus bonus 4 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus -7 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus 6 requires factions { germans, } and building_present_min_level barracks_germans Dem law_bonus bonus -3 requires factions { germans, } and building_present_min_level barracks_germans Olig law_bonus bonus 4 requires factions { germans, } and building_present_min_level barracks_germans muster_field construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus -7 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus 6 requires factions { spain, } and building_present_min_level barracks_spain Dem law_bonus bonus -3 requires factions { spain, } and building_present_min_level barracks_spain Olig law_bonus bonus 4 requires factions { spain, } and building_present_min_level barracks_spain muster_field construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus -7 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus 6 requires factions { carthage, } and building_present_min_level barracks_carthage Dem law_bonus bonus -3 requires factions { carthage, } and building_present_min_level barracks_carthage Olig law_bonus bonus 4 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus -7 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus 6 requires factions { numidia, } and building_present_min_level barracks_numidia Dem law_bonus bonus -3 requires factions { numidia, } and building_present_min_level barracks_numidia Olig law_bonus bonus 4 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus -7 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus 6 requires factions { egypt, } and building_present_min_level barracks_egypt Dem law_bonus bonus -3 requires factions { egypt, } and building_present_min_level barracks_egypt Olig law_bonus bonus 4 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus -7 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus 6 requires factions { seleucid, } and building_present_min_level barracks_seleucid Dem law_bonus bonus -3 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig law_bonus bonus 4 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus -7 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { parthia, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { parthia, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus 6 requires factions { armenia, } and building_present_min_level barracks_armenia Dem law_bonus bonus -3 requires factions { armenia, } and building_present_min_level barracks_armenia Olig law_bonus bonus 4 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus -7 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus 6 requires factions { pontus, } and building_present_min_level barracks_pontus Dem law_bonus bonus -3 requires factions { pontus, } and building_present_min_level barracks_pontus Olig law_bonus bonus 4 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus -7 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus 6 requires factions { scythia, } and building_present_min_level barracks_scythia Dem law_bonus bonus -3 requires factions { scythia, } and building_present_min_level barracks_scythia Olig law_bonus bonus 4 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus -7 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus 6 requires factions { dacia, } and building_present_min_level barracks_dacia Dem law_bonus bonus -3 requires factions { dacia, } and building_present_min_level barracks_dacia Olig law_bonus bonus 4 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus -7 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus 6 requires factions { thrace, } and building_present_min_level barracks_thrace Dem law_bonus bonus -3 requires factions { thrace, } and building_present_min_level barracks_thrace Olig law_bonus bonus 4 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus -7 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus 6 requires factions { macedon, } and building_present_min_level barracks_macedon Dem law_bonus bonus -3 requires factions { macedon, } and building_present_min_level barracks_macedon Olig law_bonus bonus 4 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus -7 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus 6 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Dem law_bonus bonus -3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig law_bonus bonus 4 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus -7 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { persians, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { persians, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { persians, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus 6 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Dem law_bonus bonus -3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig law_bonus bonus 4 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus -7 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 6 requires factions { romans_scipii, } and building_present_min_level barracks_italic Dem law_bonus bonus -3 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig law_bonus bonus 4 requires factions { romans_scipii, } and building_present_min_level barracks_italic muster_field construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus 3 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 law_bonus bonus 5 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 law_bonus bonus 3 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 law_bonus bonus 5 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 law_bonus bonus 3 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 law_bonus bonus 5 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 law_bonus bonus 3 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 law_bonus bonus 5 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 law_bonus bonus 3 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 law_bonus bonus 5 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 law_bonus bonus 3 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 law_bonus bonus 5 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 law_bonus bonus 3 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 law_bonus bonus 5 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 law_bonus bonus 3 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 law_bonus bonus 5 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 law_bonus bonus 3 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 law_bonus bonus 5 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 law_bonus bonus 3 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 law_bonus bonus 5 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 law_bonus bonus 3 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 law_bonus bonus 5 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 law_bonus bonus 3 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 law_bonus bonus 5 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 law_bonus bonus 3 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 law_bonus bonus 5 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 law_bonus bonus 3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 law_bonus bonus 5 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 law_bonus bonus 3 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 law_bonus bonus 5 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 law_bonus bonus 3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 law_bonus bonus 5 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 law_bonus bonus 3 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 law_bonus bonus 5 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { barbarian, } population_growth_bonus bonus 3 requires factions { barbarian, } law_bonus bonus -2 } construction 6 cost 2000 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 30 requires factions { britons, slave, } recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus -7 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus 6 requires factions { romans_julii, } and building_present_min_level barracks_roman Dem law_bonus bonus -3 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig law_bonus bonus 4 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus -7 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus 6 requires factions { gauls, } and building_present_min_level barracks_gauls Dem law_bonus bonus -3 requires factions { gauls, } and building_present_min_level barracks_gauls Olig law_bonus bonus 4 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus -7 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus 6 requires factions { germans, } and building_present_min_level barracks_germans Dem law_bonus bonus -3 requires factions { germans, } and building_present_min_level barracks_germans Olig law_bonus bonus 4 requires factions { germans, } and building_present_min_level barracks_germans muster_field construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus -7 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus 6 requires factions { spain, } and building_present_min_level barracks_spain Dem law_bonus bonus -3 requires factions { spain, } and building_present_min_level barracks_spain Olig law_bonus bonus 4 requires factions { spain, } and building_present_min_level barracks_spain muster_field construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus -7 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus 6 requires factions { carthage, } and building_present_min_level barracks_carthage Dem law_bonus bonus -3 requires factions { carthage, } and building_present_min_level barracks_carthage Olig law_bonus bonus 4 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus -7 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus 6 requires factions { numidia, } and building_present_min_level barracks_numidia Dem law_bonus bonus -3 requires factions { numidia, } and building_present_min_level barracks_numidia Olig law_bonus bonus 4 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus -7 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus 6 requires factions { egypt, } and building_present_min_level barracks_egypt Dem law_bonus bonus -3 requires factions { egypt, } and building_present_min_level barracks_egypt Olig law_bonus bonus 4 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus -7 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus 6 requires factions { seleucid, } and building_present_min_level barracks_seleucid Dem law_bonus bonus -3 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig law_bonus bonus 4 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus -7 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { parthia, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { parthia, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus 6 requires factions { armenia, } and building_present_min_level barracks_armenia Dem law_bonus bonus -3 requires factions { armenia, } and building_present_min_level barracks_armenia Olig law_bonus bonus 4 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus -7 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus 6 requires factions { pontus, } and building_present_min_level barracks_pontus Dem law_bonus bonus -3 requires factions { pontus, } and building_present_min_level barracks_pontus Olig law_bonus bonus 4 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus -7 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus 6 requires factions { scythia, } and building_present_min_level barracks_scythia Dem law_bonus bonus -3 requires factions { scythia, } and building_present_min_level barracks_scythia Olig law_bonus bonus 4 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus -7 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus 6 requires factions { dacia, } and building_present_min_level barracks_dacia Dem law_bonus bonus -3 requires factions { dacia, } and building_present_min_level barracks_dacia Olig law_bonus bonus 4 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus -7 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus 6 requires factions { thrace, } and building_present_min_level barracks_thrace Dem law_bonus bonus -3 requires factions { thrace, } and building_present_min_level barracks_thrace Olig law_bonus bonus 4 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus -7 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus 6 requires factions { macedon, } and building_present_min_level barracks_macedon Dem law_bonus bonus -3 requires factions { macedon, } and building_present_min_level barracks_macedon Olig law_bonus bonus 4 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus -7 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus 6 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Dem law_bonus bonus -3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig law_bonus bonus 4 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus -7 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { persians, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { persians, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { persians, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus 6 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Dem law_bonus bonus -3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig law_bonus bonus 4 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus -7 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 6 requires factions { romans_scipii, } and building_present_min_level barracks_italic Dem law_bonus bonus -3 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig law_bonus bonus 4 requires factions { romans_scipii, } and building_present_min_level barracks_italic muster_field construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 3 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 law_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 trade_base_income_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus 3 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 law_bonus bonus 5 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 law_bonus bonus 3 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 law_bonus bonus 5 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 law_bonus bonus 3 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 law_bonus bonus 5 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 law_bonus bonus 3 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 law_bonus bonus 5 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 law_bonus bonus 3 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 law_bonus bonus 5 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 law_bonus bonus 3 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 law_bonus bonus 5 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 law_bonus bonus 3 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 law_bonus bonus 5 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 law_bonus bonus 3 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 law_bonus bonus 5 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 law_bonus bonus 3 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 law_bonus bonus 5 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 law_bonus bonus 3 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 law_bonus bonus 5 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 law_bonus bonus 3 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 law_bonus bonus 5 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 law_bonus bonus 3 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 law_bonus bonus 5 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 law_bonus bonus 3 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 law_bonus bonus 5 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 law_bonus bonus 3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 law_bonus bonus 5 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 law_bonus bonus 3 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 law_bonus bonus 5 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 law_bonus bonus 3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 law_bonus bonus 5 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 law_bonus bonus 3 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 law_bonus bonus 5 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 law_bonus bonus -2 population_health_bonus bonus -2 population_growth_bonus bonus 3 requires factions { barbarian, } trade_base_income_bonus bonus 2 requires factions { barbarian, } agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } } construction 8 cost 3000 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 30 requires factions { britons, slave, } recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus -7 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus 6 requires factions { romans_julii, } and building_present_min_level barracks_roman Dem law_bonus bonus -3 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig law_bonus bonus 4 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus -7 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus 6 requires factions { gauls, } and building_present_min_level barracks_gauls Dem law_bonus bonus -3 requires factions { gauls, } and building_present_min_level barracks_gauls Olig law_bonus bonus 4 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus -7 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus 6 requires factions { germans, } and building_present_min_level barracks_germans Dem law_bonus bonus -3 requires factions { germans, } and building_present_min_level barracks_germans Olig law_bonus bonus 4 requires factions { germans, } and building_present_min_level barracks_germans muster_field construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus -7 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus 6 requires factions { spain, } and building_present_min_level barracks_spain Dem law_bonus bonus -3 requires factions { spain, } and building_present_min_level barracks_spain Olig law_bonus bonus 4 requires factions { spain, } and building_present_min_level barracks_spain muster_field construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus -7 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus 6 requires factions { carthage, } and building_present_min_level barracks_carthage Dem law_bonus bonus -3 requires factions { carthage, } and building_present_min_level barracks_carthage Olig law_bonus bonus 4 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus -7 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus 6 requires factions { numidia, } and building_present_min_level barracks_numidia Dem law_bonus bonus -3 requires factions { numidia, } and building_present_min_level barracks_numidia Olig law_bonus bonus 4 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus -7 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus 6 requires factions { egypt, } and building_present_min_level barracks_egypt Dem law_bonus bonus -3 requires factions { egypt, } and building_present_min_level barracks_egypt Olig law_bonus bonus 4 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus -7 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus 6 requires factions { seleucid, } and building_present_min_level barracks_seleucid Dem law_bonus bonus -3 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig law_bonus bonus 4 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus -7 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { parthia, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { parthia, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus 6 requires factions { armenia, } and building_present_min_level barracks_armenia Dem law_bonus bonus -3 requires factions { armenia, } and building_present_min_level barracks_armenia Olig law_bonus bonus 4 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus -7 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus 6 requires factions { pontus, } and building_present_min_level barracks_pontus Dem law_bonus bonus -3 requires factions { pontus, } and building_present_min_level barracks_pontus Olig law_bonus bonus 4 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus -7 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus 6 requires factions { scythia, } and building_present_min_level barracks_scythia Dem law_bonus bonus -3 requires factions { scythia, } and building_present_min_level barracks_scythia Olig law_bonus bonus 4 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus -7 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus 6 requires factions { dacia, } and building_present_min_level barracks_dacia Dem law_bonus bonus -3 requires factions { dacia, } and building_present_min_level barracks_dacia Olig law_bonus bonus 4 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus -7 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus 6 requires factions { thrace, } and building_present_min_level barracks_thrace Dem law_bonus bonus -3 requires factions { thrace, } and building_present_min_level barracks_thrace Olig law_bonus bonus 4 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus -7 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus 6 requires factions { macedon, } and building_present_min_level barracks_macedon Dem law_bonus bonus -3 requires factions { macedon, } and building_present_min_level barracks_macedon Olig law_bonus bonus 4 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus -7 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus 6 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Dem law_bonus bonus -3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig law_bonus bonus 4 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus -7 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { persians, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { persians, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { persians, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus 6 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Dem law_bonus bonus -3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig law_bonus bonus 4 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus -7 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 6 requires factions { romans_scipii, } and building_present_min_level barracks_italic Dem law_bonus bonus -3 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig law_bonus bonus 4 requires factions { romans_scipii, } and building_present_min_level barracks_italic muster_field construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 3 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 law_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus 3 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 law_bonus bonus 5 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 law_bonus bonus 3 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 law_bonus bonus 5 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 law_bonus bonus 3 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 law_bonus bonus 5 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 law_bonus bonus 3 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 law_bonus bonus 5 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 law_bonus bonus 3 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 law_bonus bonus 5 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 law_bonus bonus 3 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 law_bonus bonus 5 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 law_bonus bonus 3 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 law_bonus bonus 5 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 law_bonus bonus 3 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 law_bonus bonus 5 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 law_bonus bonus 3 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 law_bonus bonus 5 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 law_bonus bonus 3 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 law_bonus bonus 5 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 law_bonus bonus 3 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 law_bonus bonus 5 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 law_bonus bonus 3 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 law_bonus bonus 5 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 law_bonus bonus 3 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 law_bonus bonus 5 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 law_bonus bonus 3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 law_bonus bonus 5 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 law_bonus bonus 3 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 law_bonus bonus 5 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 law_bonus bonus 3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 law_bonus bonus 5 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 law_bonus bonus 3 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 law_bonus bonus 5 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 law_bonus bonus -4 population_health_bonus bonus -3 population_growth_bonus bonus 3 requires factions { barbarian, } trade_base_income_bonus bonus 2 requires factions { barbarian, } agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 20 cost 4000 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { law_bonus bonus 30 requires factions { britons, slave, } recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus -7 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus 6 requires factions { romans_julii, } and building_present_min_level barracks_roman Dem law_bonus bonus -3 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig law_bonus bonus 4 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus -7 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus 6 requires factions { gauls, } and building_present_min_level barracks_gauls Dem law_bonus bonus -3 requires factions { gauls, } and building_present_min_level barracks_gauls Olig law_bonus bonus 4 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus -7 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus 6 requires factions { germans, } and building_present_min_level barracks_germans Dem law_bonus bonus -3 requires factions { germans, } and building_present_min_level barracks_germans Olig law_bonus bonus 4 requires factions { germans, } and building_present_min_level barracks_germans muster_field construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus -7 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus 6 requires factions { spain, } and building_present_min_level barracks_spain Dem law_bonus bonus -3 requires factions { spain, } and building_present_min_level barracks_spain Olig law_bonus bonus 4 requires factions { spain, } and building_present_min_level barracks_spain muster_field construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus -7 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus 6 requires factions { carthage, } and building_present_min_level barracks_carthage Dem law_bonus bonus -3 requires factions { carthage, } and building_present_min_level barracks_carthage Olig law_bonus bonus 4 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus -7 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus 6 requires factions { numidia, } and building_present_min_level barracks_numidia Dem law_bonus bonus -3 requires factions { numidia, } and building_present_min_level barracks_numidia Olig law_bonus bonus 4 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus -7 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus 6 requires factions { egypt, } and building_present_min_level barracks_egypt Dem law_bonus bonus -3 requires factions { egypt, } and building_present_min_level barracks_egypt Olig law_bonus bonus 4 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus -7 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus 6 requires factions { seleucid, } and building_present_min_level barracks_seleucid Dem law_bonus bonus -3 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig law_bonus bonus 4 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus -7 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { parthia, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { parthia, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus 6 requires factions { armenia, } and building_present_min_level barracks_armenia Dem law_bonus bonus -3 requires factions { armenia, } and building_present_min_level barracks_armenia Olig law_bonus bonus 4 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus -7 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus 6 requires factions { pontus, } and building_present_min_level barracks_pontus Dem law_bonus bonus -3 requires factions { pontus, } and building_present_min_level barracks_pontus Olig law_bonus bonus 4 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus -7 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus 6 requires factions { scythia, } and building_present_min_level barracks_scythia Dem law_bonus bonus -3 requires factions { scythia, } and building_present_min_level barracks_scythia Olig law_bonus bonus 4 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus -7 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus 6 requires factions { dacia, } and building_present_min_level barracks_dacia Dem law_bonus bonus -3 requires factions { dacia, } and building_present_min_level barracks_dacia Olig law_bonus bonus 4 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus -7 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus 6 requires factions { thrace, } and building_present_min_level barracks_thrace Dem law_bonus bonus -3 requires factions { thrace, } and building_present_min_level barracks_thrace Olig law_bonus bonus 4 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus -7 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus 6 requires factions { macedon, } and building_present_min_level barracks_macedon Dem law_bonus bonus -3 requires factions { macedon, } and building_present_min_level barracks_macedon Olig law_bonus bonus 4 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus -7 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus 6 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Dem law_bonus bonus -3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig law_bonus bonus 4 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus -7 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { persians, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { persians, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { persians, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus 6 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Dem law_bonus bonus -3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig law_bonus bonus 4 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus -7 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 6 requires factions { romans_scipii, } and building_present_min_level barracks_italic Dem law_bonus bonus -3 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig law_bonus bonus 4 requires factions { romans_scipii, } and building_present_min_level barracks_italic muster_field construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 3 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 law_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus 3 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 law_bonus bonus 5 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 law_bonus bonus 3 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 law_bonus bonus 5 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 law_bonus bonus 3 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 law_bonus bonus 5 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 law_bonus bonus 3 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 law_bonus bonus 5 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 law_bonus bonus 3 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 law_bonus bonus 5 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 law_bonus bonus 3 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 law_bonus bonus 5 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 law_bonus bonus 3 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 law_bonus bonus 5 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 law_bonus bonus 3 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 law_bonus bonus 5 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 law_bonus bonus 3 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 law_bonus bonus 5 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 law_bonus bonus 3 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 law_bonus bonus 5 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 law_bonus bonus 3 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 law_bonus bonus 5 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 law_bonus bonus 3 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 law_bonus bonus 5 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 law_bonus bonus 3 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 law_bonus bonus 5 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 law_bonus bonus 3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 law_bonus bonus 5 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 law_bonus bonus 3 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 law_bonus bonus 5 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 law_bonus bonus 3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 law_bonus bonus 5 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 law_bonus bonus 3 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 law_bonus bonus 5 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 law_bonus bonus -4 population_health_bonus bonus -5 population_growth_bonus bonus 3 requires factions { barbarian, } agent diplomat 0 requires factions { barbarian, } trade_base_income_bonus bonus 2 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } law_bonus bonus 1 } construction 24 cost 5000 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { } and building_present_min_level market great_forum { capability { law_bonus bonus 30 requires factions { britons, slave, } recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus -7 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus 6 requires factions { romans_julii, } and building_present_min_level barracks_roman Dem law_bonus bonus -3 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig law_bonus bonus 4 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig construction_time_bonus_other bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_military bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_religious bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr construction_time_bonus_defensive bonus 30 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr law_bonus bonus -7 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus 6 requires factions { gauls, } and building_present_min_level barracks_gauls Dem law_bonus bonus -3 requires factions { gauls, } and building_present_min_level barracks_gauls Olig law_bonus bonus 4 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Olig construction_time_bonus_other bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_military bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_religious bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex construction_time_bonus_defensive bonus 30 requires factions { gauls, } and building_present_min_level barracks_gauls Rex law_bonus bonus -7 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus 6 requires factions { germans, } and building_present_min_level barracks_germans Dem law_bonus bonus -3 requires factions { germans, } and building_present_min_level barracks_germans Olig law_bonus bonus 4 requires factions { germans, } and building_present_min_level barracks_germans muster_field construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Olig construction_time_bonus_other bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_military bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_religious bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex construction_time_bonus_defensive bonus 30 requires factions { germans, } and building_present_min_level barracks_germans Rex law_bonus bonus -7 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus 6 requires factions { spain, } and building_present_min_level barracks_spain Dem law_bonus bonus -3 requires factions { spain, } and building_present_min_level barracks_spain Olig law_bonus bonus 4 requires factions { spain, } and building_present_min_level barracks_spain muster_field construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Olig construction_time_bonus_other bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_military bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_religious bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex construction_time_bonus_defensive bonus 30 requires factions { spain, } and building_present_min_level barracks_spain Rex law_bonus bonus -7 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus 6 requires factions { carthage, } and building_present_min_level barracks_carthage Dem law_bonus bonus -3 requires factions { carthage, } and building_present_min_level barracks_carthage Olig law_bonus bonus 4 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Olig construction_time_bonus_other bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_military bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_religious bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex construction_time_bonus_defensive bonus 30 requires factions { carthage, } and building_present_min_level barracks_carthage Rex law_bonus bonus -7 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus 6 requires factions { numidia, } and building_present_min_level barracks_numidia Dem law_bonus bonus -3 requires factions { numidia, } and building_present_min_level barracks_numidia Olig law_bonus bonus 4 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Olig construction_time_bonus_other bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_military bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_religious bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex construction_time_bonus_defensive bonus 30 requires factions { numidia, } and building_present_min_level barracks_numidia Rex law_bonus bonus -7 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus 6 requires factions { egypt, } and building_present_min_level barracks_egypt Dem law_bonus bonus -3 requires factions { egypt, } and building_present_min_level barracks_egypt Olig law_bonus bonus 4 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Olig construction_time_bonus_other bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_military bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_religious bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex construction_time_bonus_defensive bonus 30 requires factions { egypt, } and building_present_min_level barracks_egypt Rex law_bonus bonus -7 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus 6 requires factions { seleucid, } and building_present_min_level barracks_seleucid Dem law_bonus bonus -3 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig law_bonus bonus 4 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Olig construction_time_bonus_other bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_military bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_religious bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex construction_time_bonus_defensive bonus 30 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex law_bonus bonus -7 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { parthia, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { parthia, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { parthia, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus 6 requires factions { armenia, } and building_present_min_level barracks_armenia Dem law_bonus bonus -3 requires factions { armenia, } and building_present_min_level barracks_armenia Olig law_bonus bonus 4 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Olig construction_time_bonus_other bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_military bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_religious bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex construction_time_bonus_defensive bonus 30 requires factions { armenia, } and building_present_min_level barracks_armenia Rex law_bonus bonus -7 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus 6 requires factions { pontus, } and building_present_min_level barracks_pontus Dem law_bonus bonus -3 requires factions { pontus, } and building_present_min_level barracks_pontus Olig law_bonus bonus 4 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Olig construction_time_bonus_other bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_military bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_religious bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex construction_time_bonus_defensive bonus 30 requires factions { pontus, } and building_present_min_level barracks_pontus Rex law_bonus bonus -7 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus 6 requires factions { scythia, } and building_present_min_level barracks_scythia Dem law_bonus bonus -3 requires factions { scythia, } and building_present_min_level barracks_scythia Olig law_bonus bonus 4 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Olig construction_time_bonus_other bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_military bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_religious bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex construction_time_bonus_defensive bonus 30 requires factions { scythia, } and building_present_min_level barracks_scythia Rex law_bonus bonus -7 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus 6 requires factions { dacia, } and building_present_min_level barracks_dacia Dem law_bonus bonus -3 requires factions { dacia, } and building_present_min_level barracks_dacia Olig law_bonus bonus 4 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Olig construction_time_bonus_other bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_military bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_religious bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex construction_time_bonus_defensive bonus 30 requires factions { dacia, } and building_present_min_level barracks_dacia Rex law_bonus bonus -7 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus 6 requires factions { thrace, } and building_present_min_level barracks_thrace Dem law_bonus bonus -3 requires factions { thrace, } and building_present_min_level barracks_thrace Olig law_bonus bonus 4 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Olig construction_time_bonus_other bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_military bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_religious bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex construction_time_bonus_defensive bonus 30 requires factions { thrace, } and building_present_min_level barracks_thrace Rex law_bonus bonus -7 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus 6 requires factions { macedon, } and building_present_min_level barracks_macedon Dem law_bonus bonus -3 requires factions { macedon, } and building_present_min_level barracks_macedon Olig law_bonus bonus 4 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Olig construction_time_bonus_other bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_military bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_religious bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex construction_time_bonus_defensive bonus 30 requires factions { macedon, } and building_present_min_level barracks_macedon Rex law_bonus bonus -7 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus 6 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Dem law_bonus bonus -3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig law_bonus bonus 4 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Olig construction_time_bonus_other bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_military bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_religious bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg construction_time_bonus_defensive bonus 30 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg law_bonus bonus -7 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus 6 requires factions { persians, } and building_present_min_level barracks_parthia Dem law_bonus bonus -3 requires factions { persians, } and building_present_min_level barracks_parthia Olig law_bonus bonus 4 requires factions { persians, } and building_present_min_level barracks_parthia muster_field construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Olig construction_time_bonus_other bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_military bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_religious bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex construction_time_bonus_defensive bonus 30 requires factions { persians, } and building_present_min_level barracks_parthia Rex law_bonus bonus -7 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus 6 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Dem law_bonus bonus -3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig law_bonus bonus 4 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Olig construction_time_bonus_other bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_military bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_religious bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg construction_time_bonus_defensive bonus 30 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg law_bonus bonus -7 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 6 requires factions { romans_scipii, } and building_present_min_level barracks_italic Dem law_bonus bonus -3 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig law_bonus bonus 4 requires factions { romans_scipii, } and building_present_min_level barracks_italic muster_field construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Olig construction_time_bonus_other bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_military bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_religious bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex construction_time_bonus_defensive bonus 30 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex law_bonus bonus 3 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 law_bonus bonus 5 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { roman, } and building_present_min_level barracks_roman auxilia_phase2 law_bonus bonus 3 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 law_bonus bonus 5 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 law_bonus bonus 3 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 law_bonus bonus 5 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 law_bonus bonus 3 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 law_bonus bonus 5 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 law_bonus bonus 3 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 law_bonus bonus 5 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 law_bonus bonus 3 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 law_bonus bonus 5 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 law_bonus bonus 3 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 law_bonus bonus 5 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 law_bonus bonus 3 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 law_bonus bonus 5 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 law_bonus bonus 3 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 law_bonus bonus 5 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 law_bonus bonus 3 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 law_bonus bonus 5 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 law_bonus bonus 3 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 law_bonus bonus 5 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 law_bonus bonus 3 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 law_bonus bonus 5 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 law_bonus bonus 3 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 law_bonus bonus 5 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 law_bonus bonus 3 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 law_bonus bonus 5 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 law_bonus bonus 3 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 law_bonus bonus 5 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 law_bonus bonus 3 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 law_bonus bonus 5 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 law_bonus bonus 3 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 law_bonus bonus 5 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans auxilia_phase2 law_bonus bonus 3 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 law_bonus bonus 5 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase1 trade_base_income_bonus bonus 2 requires factions { persians, } and building_present_min_level barracks_parthia auxilia_phase2 law_bonus bonus -6 population_health_bonus bonus -7 population_growth_bonus bonus 3 requires factions { barbarian, } trade_base_income_bonus bonus 2 requires factions { barbarian, } agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { all,} } construction 120 cost 6000 settlement_min large_city upgrades { } } } plugins { } } building defenses { levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall { wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 1 requires hidden_resource unit_sparta wall_level 0 requires not hidden_resource unit_sparta tower_level 1 requires not hidden_resource unit_sparta } construction 10 cost 2000 settlement_min town upgrades { wooden_wall } } wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 2 requires hidden_resource unit_sparta wall_level 1 requires not hidden_resource unit_sparta gate_strength 1 requires not hidden_resource unit_sparta tower_level 1 requires not hidden_resource unit_sparta } construction 12 cost 4000 settlement_min large_town upgrades { stone_wall } } stone_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 3 requires hidden_resource unit_sparta wall_level 2 requires not hidden_resource unit_sparta tower_level 1 requires not hidden_resource unit_sparta gate_defences 1 requires not hidden_resource unit_sparta gate_strength 1 requires not hidden_resource unit_sparta } construction 19 cost 8000 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall requires factions { carthage, numidia, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 5 requires hidden_resource unit_sparta wall_level 3 requires not hidden_resource unit_sparta tower_level 1 requires not hidden_resource unit_sparta gate_defences 2 requires not hidden_resource unit_sparta gate_strength 2 requires not hidden_resource unit_sparta } construction 19 cost 9000 settlement_min large_city upgrades { epic_stone_wall } } epic_stone_wall requires factions { slave, } { capability { wall_level 4 requires not hidden_resource unit_sparta tower_level 2 requires not hidden_resource unit_sparta gate_defences 2 requires not hidden_resource unit_sparta gate_strength 2 requires not hidden_resource unit_sparta } construction 990 cost 9000 settlement_min large_city upgrades { } } } plugins { } } building barracks { levels muster_field militia_barracks city_barracks army_barracks royal_barracks { muster_field requires factions { slave, } { capability { } construction 3 cost 500 settlement_min large_city upgrades { militia_barracks } } militia_barracks requires factions { slave, } { capability { } construction 6 cost 2000 settlement_min large_town upgrades { city_barracks } } city_barracks requires factions { slave, } { capability { } construction 8 cost 2000 settlement_min city upgrades { army_barracks } } army_barracks requires factions { slave, } { capability { } construction 10 cost 4800 settlement_min large_city upgrades { royal_barracks } } royal_barracks requires factions { slave, } { capability { } construction 12 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building barracks_roman { levels auxilia_phase1 auxilia_phase2 Dem Olig Rexr muster_field { auxilia_phase1 requires factions { romans_julii, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_julii, } { capability { recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } ;recruit "roman princeps" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "roman hastati" 0 requires factions { britons, slave, } and building_present hinterland_sev2R } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rexr muster_field } } Dem requires factions { romans_julii, } { capability { recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "roman princeps" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "roman hastati" 0 requires factions { britons, slave, } and building_present hinterland_sev2R } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { romans_julii, } { capability { recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "roman princeps" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "roman hastati" 0 requires factions { britons, slave, } and building_present hinterland_sev2R } construction 1 cost 2000 settlement_min village upgrades { } } Rexr requires factions { romans_julii, } { capability { recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "roman princeps" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "roman hastati" 0 requires factions { britons, slave, } and building_present hinterland_sev2R } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { romans_julii, } and hidden_resource italy { capability { recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "roman princeps" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "roman hastati" 0 requires factions { britons, slave, } and building_present hinterland_sev2R } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_etruscans { levels auxilia_phase1 auxilia_phase2 Dem Olig Rexg muster_field { auxilia_phase1 requires factions { romans_brutii, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_brutii, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rexg muster_field } } Dem requires factions { romans_brutii, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { romans_brutii, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { romans_brutii, } } construction 1 cost 2000 settlement_min village upgrades { } } Rexg requires factions { romans_brutii, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite elite" 0 requires factions { romans_brutii, } and not hidden_resource etruscans recruit "greek hoplite militia" 0 requires factions { romans_brutii, } recruit "greek hoplite" 0 requires factions { romans_brutii, } recruit "etruscan hoplite" 0 requires factions { romans_brutii, } and hidden_resource etruscans } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { romans_brutii, } and hidden_resource etruscans { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite elite" 0 requires factions { romans_brutii, } and not hidden_resource etruscans recruit "greek hoplite militia" 0 requires factions { romans_brutii, } recruit "greek hoplite" 0 requires factions { romans_brutii, } recruit "etruscan hoplite" 0 requires factions { romans_brutii, } and hidden_resource etruscans } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_italic { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { romans_scipii, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_scipii, } { capability { recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "merc samnite" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { romans_scipii, } { capability { recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "merc samnite" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } recruit "warband spear italian" 0 requires factions { romans_scipii, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "barb warguard italian" 0 requires factions { romans_scipii, } recruit "greek hoplite" 0 requires factions { romans_scipii, } recruit "italian hoplite" 0 requires factions { romans_scipii, } and hidden_resource italy recruit "Linteatii" 0 requires factions { romans_scipii, } and hidden_resource italy } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { romans_scipii, } { capability { ;happiness_bonus bonus -1 requires factions { romans_scipii, } ;construction_time_bonus_military bonus -10 requires factions { romans_scipii, } recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "merc samnite" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { romans_scipii, } { capability { ;happiness_bonus bonus -3 requires factions { romans_scipii, } recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "merc samnite" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } recruit "warband spear italian" 0 requires factions { romans_scipii, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite" 0 requires factions { romans_scipii, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { romans_scipii, } and hidden_resource italic { capability { recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "merc samnite" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "roman velite" 0 requires factions { britons, slave, } and building_present hinterland_sev2R recruit "Italian Swordmen" 0 requires factions { britons, slave, } recruit "Italian Spearmen" 0 requires factions { britons, slave, } recruit "Italian Cavalry" 0 requires factions { britons, slave, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } recruit "warband spear italian" 0 requires factions { romans_scipii, } recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "barb warguard italian" 0 requires factions { romans_scipii, } recruit "greek hoplite" 0 requires factions { romans_scipii, } recruit "italian hoplite" 0 requires factions { romans_scipii, } and hidden_resource italy recruit "Linteatii" 0 requires factions { romans_scipii, } and hidden_resource italy } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_gauls { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { gauls, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { gauls, } { capability { recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { gauls, } { capability { ;happiness_bonus bonus 6 requires factions { gauls, } ;construction_time_bonus_military bonus -5 requires factions { gauls, } recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { gauls, } { capability { ;happiness_bonus bonus -1 requires factions { gauls, } ;construction_time_bonus_military bonus -10 requires factions { gauls, } recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "barb infantry gaul" 0 requires factions { gauls, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { gauls, } { capability { ;happiness_bonus bonus -3 requires factions { gauls, } recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband sword gaul new" 0 requires factions { gauls, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { gauls, } and hidden_resource aor_gaul { capability { recruit "merc barbarian infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband sword gaul new" 0 requires factions { gauls, } recruit "barb naked fanatics gauls" 0 requires factions { gauls, } recruit "barb warguard gaul" 0 requires factions { gauls, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_spain { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field Homed { auxilia_phase1 requires factions { spain, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { spain, } { capability { recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Homed Rex muster_field } } Dem requires factions { spain, } { capability { ;happiness_bonus bonus 6 requires factions { spain, } ;construction_time_bonus_military bonus -5 requires factions { spain, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { spain, } { capability { ;happiness_bonus bonus -1 requires factions { spain, } ;construction_time_bonus_military bonus -10 requires factions { spain, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } recruit "carthaginian infantry" 0 requires factions { spain, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { spain, } { capability { ;happiness_bonus bonus -3 requires factions { spain, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarius" 0 requires factions { spain, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { spain, } and hidden_resource aor_iber { capability { recruit "merc balearic slingers" 0 requires factions { spain, } and building_present_min_level missiles practice_field recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "spanish scutarius" 0 requires factions { spain, } recruit "iberian merc" 0 requires factions { spain, } } construction 1 cost 1000 settlement_min village upgrades { } } Homed requires factions { spain, } and hidden_resource aor_iber { capability { recruit "merc balearic slingers" 0 requires factions { spain, } and building_present_min_level missiles practice_field recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } recruit "iberian merc" 0 requires factions { britons, slave, } recruit "Spanish cavalry merc" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "merc spanish infantry" 0 requires factions { britons, slave, } recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "spanish scutarius" 0 requires factions { spain, } recruit "iberian merc" 0 requires factions { spain, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_britons { levels auxilia_phase1 auxilia_phase2 muster_field { auxilia_phase1 requires factions { britons, } { capability { } construction 1 cost 200 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { britons, } { capability { recruit "east archer" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR and hidden_resource bactria recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR and hidden_resource bactria recruit "east infantry" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "indian infantry" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb horse archers slave" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb horse archers slave" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "Highlander" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband woad briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb cavalry slave" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb infantry briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband sword briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb warguard briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband woad briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "Town defenders" 0 requires factions { britons, slave, } } construction 2 cost 200 settlement_min village upgrades { muster_field } } muster_field requires factions { britons, } { capability { recruit "east archer" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR and hidden_resource bactria recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR and hidden_resource bactria recruit "east infantry" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "indian infantry" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb horse archers slave" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb horse archers slave" 0 requires factions { britons, slave, } and hidden_resource bactria recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "Highlander" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband woad briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb cavalry slave" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb infantry briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband sword briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "barb warguard briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "warband woad briton" 0 requires factions { britons, slave, } and hidden_resource aor_celt recruit "Town defenders" 0 requires factions { britons, slave, } } construction 4 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_germans { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { germans, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { germans, } { capability { recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { germans, } { capability { ;happiness_bonus bonus 6 requires factions { germans, } ;construction_time_bonus_military bonus -5 requires factions { germans, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { germans, } { capability { ;happiness_bonus bonus -1 requires factions { germans, } ;construction_time_bonus_military bonus -10 requires factions { germans, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "warband axe german" 0 requires factions { germans, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { germans, } { capability { ;happiness_bonus bonus -3 requires factions { germans, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "warband axe german" 0 requires factions { germans, } recruit "germans swords" 0 requires factions { germans, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { germans, } and hidden_resource german { capability { recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc barbarian cavalry" 0 requires factions { britons, slave, } recruit "barb infantry briton" 0 requires factions { britons, slave, } recruit "warband sword briton" 0 requires factions { britons, slave, } recruit "barb warguard briton" 0 requires factions { britons, slave, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband spear german" 0 requires factions { germans, } recruit "germans swords" 0 requires factions { germans, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "barb night raiders german" 0 requires factions { germans, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_dacia { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { dacia, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { dacia, } { capability { recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { dacia, } { capability { ;happiness_bonus bonus 6 requires factions { dacia, } ;construction_time_bonus_military bonus -5 requires factions { dacia, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { dacia, } { capability { ;happiness_bonus bonus -1 requires factions { dacia, } ;construction_time_bonus_military bonus -10 requires factions { dacia, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { dacia, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { dacia, } { capability { ;happiness_bonus bonus -3 requires factions { dacia, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { dacia, } and hidden_resource aor_dacia { capability { recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "barb cavalry slave" 0 requires factions { britons, slave, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb naked fanatics dacian merc" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb naked fanatics dacian" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "Dacian Warriors" 0 requires factions { dacia, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_scythia { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { scythia, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { scythia, } { capability { recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "merc sarmatian cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { scythia, } { capability { ;happiness_bonus bonus 6 requires factions { scythia, } ;construction_time_bonus_military bonus -5 requires factions { scythia, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "merc sarmatian cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { scythia, } { capability { ;happiness_bonus bonus -1 requires factions { scythia, } ;construction_time_bonus_military bonus -10 requires factions { scythia, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "merc sarmatian cavalry" 0 requires factions { britons, slave, } recruit "warband axe scythian" 0 requires factions { scythia, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { scythia, } { capability { ;happiness_bonus bonus -3 requires factions { scythia, } recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "merc sarmatian cavalry" 0 requires factions { britons, slave, } recruit "warband axe scythian" 0 requires factions { scythia, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { scythia, } and hidden_resource aor_scyth { capability { recruit "barb archer slave" 0 requires factions { britons, slave, } recruit "merc_barbarian_infantry_ger" 0 requires factions { britons, slave, } recruit "barb chariot heavy slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "merc sarmatian cavalry" 0 requires factions { britons, slave, } recruit "warband axe scythian" 0 requires factions { scythia, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_carthage { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { carthage, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { carthage, } { capability { recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "carthaginian lybian phalanx" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { carthage, } { capability { ;happiness_bonus bonus 6 requires factions { carthage, } ;construction_time_bonus_military bonus -5 requires factions { carthage, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "carthaginian lybian phalanx" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { carthage, } { capability { ;happiness_bonus bonus -1 requires factions { carthage, } ;construction_time_bonus_military bonus -10 requires factions { carthage, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "carthaginian lybian phalanx" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { carthage, } { capability { ;happiness_bonus bonus -3 requires factions { carthage, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "carthaginian lybian phalanx" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { carthage, } and hidden_resource aor_punic { capability { recruit "merc balearic slingers" 0 requires factions { britons, slave, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "carthaginian lybian phalanx" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "carthaginian infantry merc" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_numidia { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { numidia, } { capability { recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { numidia, } { capability { recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { numidia, } { capability { ;happiness_bonus bonus 6 requires factions { numidia, } ;construction_time_bonus_military bonus -5 requires factions { numidia, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { numidia, } { capability { ;happiness_bonus bonus -1 requires factions { numidia, } ;construction_time_bonus_military bonus -10 requires factions { numidia, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } recruit "desert spearmen" 0 requires factions { numidia, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { numidia, } { capability { ;happiness_bonus bonus -3 requires factions { numidia, } recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } recruit "desert spearmen" 0 requires factions { numidia, } recruit "numidian desert infantry" 0 requires factions { numidia, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { numidia, } and hidden_resource aor_numid { capability { recruit "carthaginian archers" 0 requires factions { britons, slave, } recruit "merc libyan infantry" 0 requires factions { britons, slave, } recruit "carthaginian peltast" 0 requires factions { britons, slave, } recruit "Numidia spears" 0 requires factions { britons, slave, } recruit "merc numidian cavalry" 0 requires factions { britons, slave, } recruit "desert spearmen" 0 requires factions { numidia, } recruit "numidian desert infantry" 0 requires factions { numidia, } recruit "numidian legionaries" 0 requires factions { numidia, } and building_present hinterland_marianR } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_parthia { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { parthia, persians, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { parthia, persians, } { capability { recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { britons, slave, } recruit "indian infantry" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { parthia, persians, } { capability { ;happiness_bonus bonus 6 requires factions { parthia, } ;construction_time_bonus_military bonus -5 requires factions { parthia, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { britons, slave, } recruit "indian infantry" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { parthia, persians, } { capability { ;happiness_bonus bonus -1 requires factions { parthia, } ;construction_time_bonus_military bonus -10 requires factions { parthia, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { britons, slave, } recruit "indian infantry" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "east infantry" 0 requires factions { parthia, persians, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { parthia, persians, } { capability { ;happiness_bonus bonus -3 requires factions { parthia, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { britons, slave, } recruit "indian infantry" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "east infantry" 0 requires factions { parthia, persians, } recruit "Persian Infantry" 0 requires factions { persians, } recruit "Persian Spearmen" 0 requires factions { persians, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { parthia, persians, } and hidden_resource aor_hill { capability { recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { britons, slave, } recruit "indian infantry" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "barb horse archers slave" 0 requires factions { britons, slave, } recruit "east infantry" 0 requires factions { parthia, persians, } recruit "east immortals" 0 requires factions { persians, } recruit "east persian cavalry" 0 requires factions { parthia, } recruit "Persian Infantry" 0 requires factions { persians, } recruit "Persian Spearmen" 0 requires factions { persians, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_armenia { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { armenia, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { armenia, } { capability { recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { armenia, } { capability { ;happiness_bonus bonus 6 requires factions { armenia, } ;construction_time_bonus_military bonus -5 requires factions { armenia, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { armenia, } { capability { ;happiness_bonus bonus -1 requires factions { armenia, } ;construction_time_bonus_military bonus -10 requires factions { armenia, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { armenia, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { armenia, } { capability { ;happiness_bonus bonus -3 requires factions { armenia, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east infantry" 0 requires factions { armenia, } recruit "east heavy infantry" 0 requires factions { armenia, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { armenia, } and hidden_resource aor_armenia { capability { ;recruit "merc cretan archers" 0 requires factions { armenia, } and building_present_min_level missiles practice_field ;recruit "merc rhodian slingers" 0 requires factions { armenia, } and building_present_min_level missiles practice_field recruit "east infantry" 0 requires factions { britons, slave, } recruit "east heavy cataphract" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east cataphract archer" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR recruit "east archer" 0 requires factions { britons, slave, } recruit "east infantry" 0 requires factions { armenia, } recruit "east heavy infantry" 0 requires factions { armenia, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_seleucid { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { seleucid, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { seleucid, } { capability { recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "sirian archers" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { seleucid, } { capability { ;happiness_bonus bonus 6 requires factions { seleucid, } ;construction_time_bonus_military bonus -5 requires factions { seleucid, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "sirian archers" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { seleucid, } { capability { ;happiness_bonus bonus -1 requires factions { seleucid, } ;construction_time_bonus_military bonus -10 requires factions { seleucid, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "sirian archers" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek levy pikemen" 0 requires factions { seleucid, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { seleucid, } { capability { ;happiness_bonus bonus -3 requires factions { seleucid, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "sirian archers" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek levy pikemen" 0 requires factions { seleucid, } recruit "greek pikemen" 0 requires factions { seleucid, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { seleucid, } and hidden_resource seleucids { capability { recruit "merc cretan archers" 0 requires factions { britons, slave, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "sirian archers" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek levy pikemen" 0 requires factions { seleucid, } recruit "greek pikemen" 0 requires factions { seleucid, } recruit "greek silver shield pikemen" 0 requires factions { seleucid, } recruit "greek hipasp seleucid" 0 requires factions { seleucid, } recruit "greek torak" 0 requires factions { seleucid, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_greek_cities { levels auxilia_phase1 auxilia_phase2 Dem Olig Rexg muster_field Home { auxilia_phase1 requires factions { greek_cities, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { greek_cities, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rexg muster_field } } Dem requires factions { greek_cities, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { greek_cities, } { capability { ;happiness_bonus bonus -1 requires factions { greek_cities, } ;construction_time_bonus_military bonus -10 requires factions { greek_cities, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } } construction 1 cost 2000 settlement_min village upgrades { } } Rexg requires factions { greek_cities, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite" 0 requires factions { greek_cities, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { greek_cities, } and hidden_resource aor_greek { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek hoplite spartan" 0 requires factions { britons, slave, } and hidden_resource unit_sparta recruit "greek hoplite elite" 0 requires factions { greek_cities, } and not hidden_resource athen and not hidden_resource corinth and not hidden_resource tebe and not hidden_resource siracusa and not hidden_resource taranto recruit "athenian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource athen recruit "corinthian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource corinth recruit "thespian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource tebe recruit "greek hoplite spartan" 0 requires factions { britons, slave, } and hidden_resource unit_sparta } construction 1 cost 1000 settlement_min village upgrades { } } Home requires factions { greek_cities, } and hidden_resource aor_greek { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek hoplite spartan" 0 requires factions { britons, slave, } and hidden_resource unit_sparta recruit "greek hoplite elite" 0 requires factions { greek_cities, } and not hidden_resource athen and not hidden_resource corinth and not hidden_resource tebe and not hidden_resource siracusa and not hidden_resource taranto recruit "athenian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource athen recruit "corinthian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource corinth recruit "thespian hoplite" 0 requires factions { britons, slave, greek_cities, } and hidden_resource tebe recruit "greek hoplite spartan" 0 requires factions { britons, slave, } and hidden_resource unit_sparta } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_macedon { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { macedon, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { macedon, } { capability { recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { macedon, } { capability { ;happiness_bonus bonus 6 requires factions { macedon, } ;construction_time_bonus_military bonus -5 requires factions { macedon, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { macedon, } { capability { ;happiness_bonus bonus -1 requires factions { macedon, } ;construction_time_bonus_military bonus -10 requires factions { macedon, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { macedon, } { capability { ;happiness_bonus bonus -3 requires factions { macedon, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { macedon, } and hidden_resource aor_mace { capability { ;recruit "merc cretan archers" 0 requires factions { macedon, } and building_present_min_level missiles practice_field ;recruit "merc rhodian slingers" 0 requires factions { macedon, } and building_present_min_level missiles practice_field recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "greek hoplite militia" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { britons, slave, } recruit "greek cavalry" 0 requires factions { britons, slave, } recruit "greek medium cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_pontus { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { pontus, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { pontus, } { capability { recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cavalry" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { pontus, } { capability { ;happiness_bonus bonus 6 requires factions { pontus, } ;construction_time_bonus_military bonus -5 requires factions { pontus, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { pontus, } { capability { ;happiness_bonus bonus -1 requires factions { pontus, } ;construction_time_bonus_military bonus -10 requires factions { pontus, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cavalry" 0 requires factions { britons, slave, } recruit "east hoplite" 0 requires factions { pontus, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { pontus, } { capability { ;happiness_bonus bonus -3 requires factions { pontus, } recruit "east infantry" 0 requires factions { britons, slave, } recruit "east archer" 0 requires factions { britons, slave, } recruit "east heavy cavalry" 0 requires factions { britons, slave, } recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { pontus, } and hidden_resource aor_pontus { capability { recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } recruit "east cappodocian inf" 0 requires factions { pontus, } and hidden_resource sinope recruit "east infantry" 0 requires factions { britons, slave, } recruit "east heavy cavalry" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_thrace { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { thrace, } { capability { } construction 2 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { thrace, } { capability { recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "merc thracian" 0 requires factions { britons, slave, } recruit "merc horse archers" 0 requires factions { britons, slave, } } construction 4 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { thrace, } { capability { ;happiness_bonus bonus 6 requires factions { thrace, } ;construction_time_bonus_military bonus -5 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "merc thracian" 0 requires factions { britons, slave, } recruit "merc horse archers" 0 requires factions { britons, slave, } } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { thrace, } { capability { ;happiness_bonus bonus -1 requires factions { thrace, } ;construction_time_bonus_military bonus -10 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "merc thracian" 0 requires factions { britons, slave, } recruit "merc horse archers" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { thrace, } } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { thrace, } { capability { ;happiness_bonus bonus -3 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "merc thracian" 0 requires factions { britons, slave, } recruit "merc horse archers" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { thrace, } recruit "warband sword gaul" 0 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { thrace, } } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { thrace, } and hidden_resource aor_thrace { capability { recruit "warband falx thracian" 0 requires factions { britons, slave, } recruit "barb infantry dacian" 0 requires factions { britons, slave, } recruit "greek heavy peltast" 0 requires factions { britons, slave, } recruit "merc thracian" 0 requires factions { britons, slave, } recruit "merc horse archers" 0 requires factions { britons, slave, } ;recruit "merc rhodian slingers" 0 requires factions { thrace, } and building_present_min_level missiles practice_field recruit "barb infantry dacian" 0 requires factions { thrace, } recruit "Thracian Warriors" 0 requires factions { thrace, } recruit "warband sword gaul" 0 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { thrace, } } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building barracks_egypt { levels auxilia_phase1 auxilia_phase2 Dem Olig Rex muster_field { auxilia_phase1 requires factions { egypt, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { egypt, } { capability { recruit "egyptian archer merc" 0 requires factions { britons, slave, } recruit "rebel judaean zealots" 0 requires factions { britons, slave, } recruit "egyptian nubian spearmen merc" 0 requires factions { britons, slave, } recruit "merc bedouin archers" 0 requires factions { britons, slave, } recruit "merc rhodian slingers" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 8 cost 2000 settlement_min village upgrades { Dem Olig Rex muster_field } } Dem requires factions { egypt, } { capability { ;happiness_bonus bonus 6 requires factions { egypt, } ;construction_time_bonus_military bonus -5 requires factions { egypt, } recruit "egyptian archer merc" 0 requires factions { britons, slave, } recruit "rebel judaean zealots" 0 requires factions { britons, slave, } recruit "egyptian nubian spearmen merc" 0 requires factions { britons, slave, } recruit "merc bedouin archers" 0 requires factions { britons, slave, } recruit "merc rhodian slingers" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 1 cost 1000 settlement_min village upgrades { } } Olig requires factions { egypt, } { capability { ;happiness_bonus bonus -1 requires factions { egypt, } ;construction_time_bonus_military bonus -10 requires factions { egypt, } recruit "egyptian archer merc" 0 requires factions { britons, slave, } recruit "rebel judaean zealots" 0 requires factions { britons, slave, } recruit "egyptian nubian spearmen merc" 0 requires factions { britons, slave, } recruit "merc bedouin archers" 0 requires factions { britons, slave, } recruit "merc rhodian slingers" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 1 cost 2000 settlement_min village upgrades { } } Rex requires factions { egypt, } { capability { ;happiness_bonus bonus -3 requires factions { egypt, } recruit "egyptian archer merc" 0 requires factions { britons, slave, } recruit "rebel judaean zealots" 0 requires factions { britons, slave, } recruit "egyptian nubian spearmen merc" 0 requires factions { britons, slave, } recruit "merc bedouin archers" 0 requires factions { britons, slave, } recruit "merc rhodian slingers" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 1 cost 3000 settlement_min village upgrades { } } muster_field requires factions { egypt, } and hidden_resource aor_egypt { capability { recruit "egyptian archer merc" 0 requires factions { britons, slave, } recruit "rebel judaean zealots" 0 requires factions { britons, slave, } recruit "egyptian nubian spearmen merc" 0 requires factions { britons, slave, } recruit "merc bedouin archers" 0 requires factions { britons, slave, } recruit "merc rhodian slingers" 0 requires factions { britons, slave, } recruit "merc macedonian hoplites" 0 requires factions { britons, slave, } and building_present hinterland_late_alexR } construction 1 cost 1000 settlement_min village upgrades { } } } plugins { } } building equestrian { levels stables hippodrome { stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "egyptian cleruch" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "numidian cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "iberian cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "iberian cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain Homed recruit "barb noble cavalry gaul" 0 requires factions { gauls,} and building_present_min_level barracks_gauls muster_field ;recruit "merc numidian cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and building_present hinterland_sev2R recruit "barb cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb noble cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb scythian nobles scythian" 0 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field recruit "barb cavalry dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "barb chariot light briton" 0 requires factions { britons, slave, } and building_present_min_level missiles practice_field and building_present_min_level barracks_britons muster_field recruit "egyptian chariot archer" 0 requires factions { egypt, } and building_present_min_level missiles practice_field and building_present_min_level barracks_egypt muster_field recruit "east chariot archer" 0 requires factions { pontus,} and building_present_min_level missiles practice_field and building_present_min_level barracks_pontus muster_field recruit "east chariot archer" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans muster_field recruit "barb chariot light scythian" 0 requires factions { scythia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_scythia muster_field recruit "east chariot archer" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic muster_field recruit "east chariot archer" 0 requires factions { seleucid, } and building_present_min_level missiles practice_field and building_present_min_level barracks_seleucid muster_field recruit "east chariot archer" 0 requires factions { armenia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_armenia muster_field recruit "Spanish cavalry merc" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "Spanish cavalry merc" 0 requires factions { spain, } and building_present_min_level barracks_spain Homed ;recruit "Spanish cavalry merc" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek light lancer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek medium cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level missiles practice_field and building_present_min_level barracks_greek_cities Rexg recruit "Dacian Cav" 0 requires factions { dacia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_dacia muster_field recruit "greek cavalry" 0 requires factions { macedon, } and building_present_min_level missiles practice_field and building_present_min_level barracks_macedon Rex recruit "greek cavalry italic" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic Rex recruit "greek cavalry" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans Rexg recruit "greek heavy cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "roman light cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and not building_present hinterland_marianR and building_present hinterland_roman_hopliteR recruit "roman medium cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_marianR and not building_present hinterland_imperialR recruit "carthaginian elephant african" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field and resource elephants recruit "carthaginian elephant egypt" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "roman cavalry auxillia" 0 requires factions { romans_julii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R recruit "barb horse archers Thrace" 0 requires factions { thrace, } and building_present_min_level missiles practice_field and building_present_min_level barracks_thrace Rex recruit "barb horse archers slave" 0 requires factions { scythia, } and building_present_min_level barracks_scythia Rex ;recruit "east immortals general cav" 0 requires factions { persians, } and building_present_min_level barracks_parthia muster_field recruit "east heavy cavalry" 0 requires factions { persians, } and building_present_min_level barracks_parthia Rex } construction 14 cost 1000 settlement_min town upgrades { hippodrome } } hippodrome requires factions { carthage, numidia, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, } { capability { recruit "east persian cavalry" 0 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "egyptian cleruch" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "numidian cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "iberian cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "iberian cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain Homed recruit "barb noble cavalry gaul" 0 requires factions { gauls,} and building_present_min_level barracks_gauls muster_field ;recruit "merc numidian cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and building_present hinterland_sev2R recruit "barb cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb noble cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb scythian nobles scythian" 0 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field recruit "barb cavalry dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "barb chariot light briton" 0 requires factions { britons, slave, } and building_present_min_level missiles practice_field and building_present_min_level barracks_britons muster_field recruit "egyptian chariot archer" 0 requires factions { egypt, } and building_present_min_level missiles practice_field and building_present_min_level barracks_egypt muster_field recruit "east chariot archer" 0 requires factions { pontus,} and building_present_min_level missiles practice_field and building_present_min_level barracks_pontus muster_field recruit "east chariot archer" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans muster_field recruit "barb chariot light scythian" 0 requires factions { scythia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_scythia muster_field recruit "east chariot archer" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic muster_field recruit "east chariot archer" 0 requires factions { seleucid, } and building_present_min_level missiles practice_field and building_present_min_level barracks_seleucid muster_field recruit "east chariot archer" 0 requires factions { armenia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_armenia muster_field recruit "Spanish cavalry merc" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "Spanish cavalry merc" 0 requires factions { spain, } and building_present_min_level barracks_spain Homed ;recruit "Spanish cavalry merc" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian royal cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek light lancer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek medium cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level missiles practice_field and building_present_min_level barracks_greek_cities Rexg recruit "greek cavalry" 0 requires factions { dacia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_dacia Rex recruit "greek cavalry" 0 requires factions { macedon, } and building_present_min_level missiles practice_field and building_present_min_level barracks_macedon Rex recruit "greek cavalry" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic Rex recruit "greek cavalry" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans Rexg recruit "greek heavy cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "roman light cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and not building_present hinterland_marianR and building_present hinterland_roman_hopliteR recruit "roman medium cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_marianR and not building_present hinterland_imperialR recruit "carthaginian elephant african" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "roman cavalry auxillia" 0 requires factions { romans_julii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R ;recruit "merc numidian cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and building_present hinterland_sev2R recruit "barb horse archers Thrace" 0 requires factions { thrace, } and building_present_min_level missiles practice_field and building_present_min_level barracks_thrace Rex recruit "barb horse archers slave" 0 requires factions { scythia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_scythia Rex recruit "greek royal cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and building_present hinterland_post_alexanderR recruit "greek royal cavalry" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "east heavy cataphract" 0 requires factions { parthia,} and building_present_min_level barracks_parthia muster_field recruit "east heavy cataphract" 0 requires factions { persians,} and building_present_min_level barracks_parthia muster_field recruit "east heavy cataphract" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east camel cataphract" 0 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field and resource camels recruit "roman heavy cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and building_present hinterland_imperialR recruit "east cappodocian cavalry" 0 requires factions { pontus,} and building_present_min_level barracks_pontus muster_field recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "carthaginian elephant african cataphract" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field and resource elephants recruit "greek elephant african" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field and resource elephants ; recruit "east immortals general cav" 0 requires factions { persians, } and building_present_min_level barracks_roman muster_field recruit "east heavy cavalry" 0 requires factions { persians, } and building_present_min_level barracks_parthia Rex recruit "east elephant" 0 requires factions { persians, } and building_present_min_level barracks_parthia muster_field recruit "east cataphract archer" 0 requires factions { persians, } and building_present_min_level barracks_parthia muster_field recruit "east cataphract archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east cataphract archer" 0 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field } construction 20 cost 2000 settlement_min large_town upgrades { } } } plugins { } } building missiles { levels practice_field siege_engineer { practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "east slinger" 0 requires factions { parthia, } and building_present_min_level barracks_parthia Rex recruit "barb slinger briton" 0 requires factions { britons, slave, } and building_present_min_level barracks_britons muster_field recruit "barb peltast gaul" 0 requires factions { britons, slave, } and building_present_min_level barracks_britons muster_field recruit "barb slinger briton" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "warband huntsman germans" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "barb peltast german" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb peltast dacia" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "barb archer scythian" 0 requires factions { scythia, } and building_present_min_level barracks_scythia Rex recruit "carthaginian peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain Rex recruit "carthaginian peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "numidian javelinmen" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus Rex recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "east archer" 0 requires factions { parthia, } and building_present_min_level barracks_parthia Rex recruit "egyptian archer" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex recruit "greek heavy peltast" 0 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex recruit "greek heavy peltast" 0 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "greek peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "greek archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace Rex recruit "greek archer" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "carthaginian archers" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex ;recruit "carthaginian archers" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "roman velite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman funditores" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman light infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_marianR } construction 12 cost 1000 settlement_min town upgrades { siege_engineer } } siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, } and building_present_min_level academic academy { capability { recruit "east slinger" 0 requires factions { parthia, } and building_present_min_level barracks_parthia Rex recruit "barb slinger briton" 0 requires factions { britons, slave, } and building_present_min_level barracks_britons muster_field recruit "barb peltast dacia" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "barb slinger briton" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "warband huntsman germans" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "carthaginian archers" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex ;recruit "carthaginian archers" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "barb peltast gaul" 0 requires factions { britons, slave, } and building_present_min_level barracks_britons muster_field recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "barb peltast german" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "carthaginian peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain Rex recruit "carthaginian peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "numidian javelinmen" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus Rex recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "east archer" 0 requires factions { parthia, } and building_present_min_level barracks_parthia Rex recruit "egyptian archer" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex recruit "roman funditores" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "greek heavy peltast" 0 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex recruit "greek heavy peltast" 0 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "greek archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace Rex recruit "greek archer" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "roman velite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman light infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_marianR recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls Rex recruit "barb peltast german" 0 requires factions { germans, } and building_present_min_level barracks_germans Rex recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia Rex recruit "greek heavy peltast" 0 requires factions { romans_scipii, } and building_present_min_level barracks_italic Rex recruit "greek heavy peltast" 0 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg recruit "carthaginian peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain Rex recruit "carthaginian peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "numidian javelinmen" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus Rex recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia Rex recruit "egyptian archer" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek peltast" 0 requires factions { thrace, } and building_present_min_level barracks_thrace Rex recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "greek peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "dart slinger" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex and building_present hinterland_post_alexanderR recruit "greek archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace Rex recruit "roman velite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman light infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and building_present hinterland_marianR recruit "carthaginian onager" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "carthaginian onager" 0 requires factions { numidia, } and building_present_min_level barracks_numidia Rex recruit "carthaginian heavy onager" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex recruit "east onager" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid Rex recruit "egyptian onager" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex recruit "egyptian heavy onager" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex recruit "greek ballista" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek ballista" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "greek onager" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek onager" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "greek heavy onager" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities Rexg recruit "greek heavy onager" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex recruit "roman ballista" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman scorpion" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman onager" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman heavy onager" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman repeating ballista" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman ballista" 0 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans Rexg } construction 20 cost 2000 settlement_min city upgrades { } } } plugins { } } building clearance { levels clearance1 clearance2 irrigation1 irrigation2 { clearance1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { mine_resource 2 } construction 8 cost 1500 settlement_min town upgrades { clearance2 } } clearance2 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { mine_resource 4 } construction 12 cost 2250 settlement_min large_town upgrades { irrigation1 } } irrigation1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { mine_resource 6 } construction 12 cost 3000 settlement_min large_town upgrades { irrigation2 } } irrigation2 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { mine_resource 8 } construction 12 cost 3750 settlement_min large_city upgrades { } } } plugins { } } building market { levels trader market forum great_forum curia { trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 } construction 8 cost 1000 settlement_min town upgrades { market } } market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } trade_base_income_bonus bonus 2 } construction 14 cost 1200 settlement_min large_town upgrades { forum } } forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 3 } construction 18 cost 2400 settlement_min large_town upgrades { great_forum } } great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 4 } construction 20 cost 4800 settlement_min city upgrades { curia } } curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 5 } construction 20 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building smith { levels blacksmith smiths_workshop foundry { blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader { capability { weapon_simple 1 } construction 13 cost 1200 settlement_min large_town upgrades { smiths_workshop } } smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { weapon_simple 1 weapon_bladed 1 } construction 20 cost 2400 settlement_min city upgrades { foundry } } foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { weapon_simple 1 weapon_bladed 1 armour 1 } construction 21 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building port_buildings { levels port shipwright dockyard port_monument { port requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { } construction 8 cost 2500 settlement_min town upgrades { shipwright } } shipwright requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level market trader { capability { } construction 10 cost 4000 settlement_min large_town upgrades { dockyard } } dockyard requires factions { carthaginian, eastern, egyptian, greek, roman, } { capability { } construction 10 cost 5000 settlement_min city upgrades { port_monument } } port_monument requires factions { roman, carthage, greek, } and building_present_min_level academic academy { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } and resource timber recruit "naval triremes" 0 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } recruit "naval lemboi" 2 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval quadrireme superior" 2 requires factions { carthaginian, greek_cities, } recruit "naval quinquireme superior" 2 requires factions { carthaginian, greek_cities, } recruit "naval quadrireme" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval quinquiremes" 0 requires factions { roman, greek, eastern, carthage, } and resource timber recruit "naval corvus quinquireme" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource timber recruit "naval quadrireme" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval quinquiremes" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval 7s" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval 10s" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval 13s" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval 16s" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } recruit "naval 30s" 0 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } } construction 10 cost 7000 settlement_min city upgrades { } } } plugins { } } building naval_architect { levels naval_architect_1 naval_architect_2 naval_architect_3 naval_architect_4 { naval_architect_1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level port_buildings shipwright { capability { } construction 4 cost 3000 settlement_min village upgrades { naval_architect_2 } } naval_architect_2 requires factions { eastern, egyptian, greek, } and resource timber { capability { } construction 4 cost 4000 settlement_min town upgrades { naval_architect_3 } } naval_architect_3 requires factions { egyptian, greek, } { capability { } construction 4 cost 5000 settlement_min large_town upgrades { naval_architect_4 } } naval_architect_4 requires factions { egypt, } { capability { } construction 4 cost 6000 settlement_min city upgrades { } } } plugins { } } building safe_sea { levels safe_sea sea_control seafaring { safe_sea requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level port_buildings port { capability { trade_fleet 1 happiness_bonus bonus 1 } construction 6 cost 3000 settlement_min town upgrades { sea_control } } sea_control requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level port_buildings shipwright { capability { trade_fleet 2 law_bonus bonus 1 } construction 8 cost 5000 settlement_min large_town upgrades { seafaring } } seafaring requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { trade_fleet 3 trade_base_income_bonus bonus 1 } construction 10 cost 4000 settlement_min city upgrades { } } } plugins { } } building war_port { levels war_harbor naval_base { war_harbor requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level port_buildings shipwright { capability { } construction 8 cost 6000 settlement_min large_town upgrades { naval_base } } naval_base requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and building_present_min_level port_buildings dockyard { capability { } construction 10 cost 9000 settlement_min city upgrades { } } } plugins { } } building health { levels sewers baths aqueduct city_plumbing { sewers requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market trader { capability { population_health_bonus bonus 1 } construction 7 cost 1200 settlement_min large_town upgrades { baths } } baths requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market market { capability { population_health_bonus bonus 2 } construction 10 cost 1600 settlement_min city upgrades { aqueduct } } aqueduct requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market forum { capability { population_health_bonus bonus 3 } construction 13 cost 3200 settlement_min large_city upgrades { city_plumbing } } city_plumbing requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { population_health_bonus bonus 4 } construction 14 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building hinterland_farms { levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 1 } construction 8 cost 1600 settlement_min town upgrades { farms+1 } } farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present clearance { capability { farming_level 2 } construction 10 cost 1200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level clearance irrigation1 { capability { farming_level 3 } construction 10 cost 2400 settlement_min city upgrades { farms+3 } } farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level academic academy and building_present_min_level clearance irrigation2 { capability { farming_level 4 } construction 10 cost 4800 settlement_min large_city upgrades { farms+4 } } farms+4 requires factions { carthaginian, egyptian, roman, } and building_present_min_level academic scriptorium and building_present_min_level clearance irrigation2 { capability { farming_level 5 } construction 10 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building hinterland_roads { levels roads paved_roads highways { roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 0 } construction 8 cost 1400 settlement_min town upgrades { paved_roads } } paved_roads requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 1 } construction 10 cost 1600 settlement_min large_town upgrades { highways } } highways requires factions { roman, } { capability { road_level 2 } construction 12 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_town_square { levels town_square { town_square requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } { capability { recruit "Town defenders" 0 requires factions { britons, slave, } law_bonus bonus 30 requires factions { britons, slave, } population_growth_bonus bonus -5 trade_base_income_bonus bonus -4 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and not factions { britons, slave, } trade_base_income_bonus bonus 4 requires factions { britons, slave, } happiness_bonus bonus 3 requires factions { seleucid, persians, } } construction 1 cost 0 settlement_min village upgrades { } } } plugins { } } building academic { levels academy scriptorium ludus_magnus { academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { law_bonus bonus 1 } construction 13 cost 1800 settlement_min large_town upgrades { scriptorium } } scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { law_bonus bonus 2 } construction 14 cost 3400 settlement_min city upgrades { ludus_magnus } } ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { law_bonus bonus 3 } construction 14 cost 6600 settlement_min large_city upgrades { } } } plugins { } } building amphitheatres { levels stone_amphitheatre urban_amphitheatre great_amphitheatre { stone_amphitheatre requires factions { roman, } and building_present_min_level market market { capability { stage_games 1 happiness_bonus bonus 1 } construction 12 cost 1600 settlement_min city upgrades { urban_amphitheatre } } urban_amphitheatre requires factions { roman, } and building_present_min_level market forum { capability { stage_games 2 happiness_bonus bonus 2 } construction 14 cost 3200 settlement_min large_city upgrades { great_amphitheatre } } great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum { capability { stage_games 3 happiness_bonus bonus 3 } construction 14 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building theatres { levels odeon lyceum theatre { odeon requires factions { greek, roman, } { capability { happiness_bonus bonus 1 } construction 12 cost 2000 settlement_min city upgrades { lyceum } } lyceum requires factions { greek, roman, } { capability { stage_races 1 happiness_bonus bonus 2 } construction 14 cost 3000 settlement_min large_city upgrades { theatre } } theatre requires factions { greek, } { capability { stage_races 2 happiness_bonus bonus 3 } construction 14 cost 4000 settlement_min large_city upgrades { } } } plugins { } } building despotic_law { levels execution_square secret_police_hq secret_police_network { execution_square requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 2 } construction 6 cost 1600 settlement_min city upgrades { secret_police_hq } } secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 3 } construction 8 cost 3200 settlement_min large_city upgrades { secret_police_network } } secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 4 } construction 10 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building caravans { levels caravan frankincense_rd silk_rd { caravan requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 2 } construction 13 cost 1600 settlement_min city upgrades { frankincense_rd } } frankincense_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 3 } construction 14 cost 3200 settlement_min large_city upgrades { silk_rd } } silk_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 4 } construction 15 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building taverns { levels tavern bardic_circle { tavern requires factions { barbarian, } { capability { happiness_bonus bonus 1 population_health_bonus bonus 1 } construction 10 cost 1000 settlement_min large_town upgrades { bardic_circle } } bardic_circle requires factions { barbarian, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 2 } construction 12 cost 2000 settlement_min city upgrades { } } } plugins { } } building temple_of_battle { levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon { temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, } { capability { happiness_bonus bonus 1 } construction 10 cost 1400 settlement_min town upgrades { temple_of_battle_temple } } temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 13 cost 1800 settlement_min large_town upgrades { temple_of_battle_large_temple } } temple_of_battle_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, } { capability { happiness_bonus bonus 3 } construction 15 cost 1600 settlement_min city upgrades { temple_of_battle_awesome_temple } } temple_of_battle_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, } { capability { happiness_bonus bonus 4 } construction 17 cost 3200 settlement_min large_city upgrades { temple_of_battle_pantheon } } temple_of_battle_pantheon requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia,} { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_farming { levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon { temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { temple_of_farming_temple } } temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { temple_of_farming_large_temple } } temple_of_farming_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 1 } construction 16 cost 1800 settlement_min city upgrades { temple_of_farming_awesome_temple } } temple_of_farming_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, } { capability { happiness_bonus bonus 4 } construction 18 cost 3200 settlement_min large_city upgrades { temple_of_farming_pantheon } } temple_of_farming_pantheon requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, } { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_fun { levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon { temple_of_fun_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, armenia, egyptian, scythia, } { capability { happiness_bonus bonus 1 } construction 10 cost 1400 settlement_min town upgrades { temple_of_fun_temple } } temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, scythia, } { capability { happiness_bonus bonus 2 } construction 18 cost 1800 settlement_min large_town upgrades { temple_of_fun_large_temple } } temple_of_fun_large_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, scythia, } { capability { happiness_bonus bonus 3 } construction 20 cost 1800 settlement_min city upgrades { temple_of_fun_awesome_temple } } temple_of_fun_awesome_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, } { capability { happiness_bonus bonus 4 } construction 20 cost 3200 settlement_min large_city upgrades { temple_of_fun_pantheon } } temple_of_fun_pantheon requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian,} { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_governors { levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon { temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { temple_of_governors_temple } } temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { temple_of_governors_large_temple } } temple_of_governors_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 3 } construction 16 cost 1800 settlement_min city upgrades { temple_of_governors_awesome_temple } } temple_of_governors_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 4 } construction 18 cost 3200 settlement_min large_city upgrades { temple_of_governors_pantheon } } temple_of_governors_pantheon requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_horse { levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon { temple_of_horse_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, dacia, } { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { temple_of_horse_temple } } temple_of_horse_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, dacia, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { temple_of_horse_large_temple } } temple_of_horse_large_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, dacia, } { capability { happiness_bonus bonus 3 } construction 18 cost 1800 settlement_min city upgrades { temple_of_horse_awesome_temple } } temple_of_horse_awesome_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, } { capability { happiness_bonus bonus 4 } construction 20 cost 3200 settlement_min large_city upgrades { temple_of_horse_pantheon } } temple_of_horse_pantheon requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, } { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_law { levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon { temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 1 } construction 10 cost 1400 settlement_min town upgrades { temple_of_law_temple } } temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 12 cost 1800 settlement_min large_town upgrades { temple_of_law_large_temple } } temple_of_law_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 3 } construction 15 cost 1800 settlement_min city upgrades { temple_of_law_awesome_temple } } temple_of_law_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, } { capability { happiness_bonus bonus 4 } construction 17 cost 3200 settlement_min large_city upgrades { temple_of_law_pantheon } } temple_of_law_pantheon requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian,} { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_of_trade { levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon { temple_of_trade_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { temple_of_trade_temple } } temple_of_trade_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { temple_of_trade_large_temple } } temple_of_trade_large_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 3 } construction 16 cost 1800 settlement_min city upgrades { temple_of_trade_awesome_temple } } temple_of_trade_awesome_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 4 } construction 18 cost 3200 settlement_min large_city upgrades { temple_of_trade_pantheon } } temple_of_trade_pantheon requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace,} { capability { happiness_bonus bonus 5 } construction 20 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building MTM_temple_of_battle { levels MTM_temple_of_battle_shrine MTM_temple_of_battle_temple { MTM_temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, } and building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_battle_temple } } MTM_temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_farming { levels MTM_temple_of_farming_shrine MTM_temple_of_farming_temple { MTM_temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_farming_temple } } MTM_temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 14 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_fun { levels MTM_temple_of_fun_shrine MTM_temple_of_fun_temple { MTM_temple_of_fun_shrine requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_fun_temple } } MTM_temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, scythia, } { capability { happiness_bonus bonus 2 } construction 15 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_governors { levels MTM_temple_of_governors_shrine MTM_temple_of_governors_temple { MTM_temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_governors_temple } } MTM_temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 15 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_horse { levels MTM_temple_of_horse_shrine MTM_temple_of_horse_temple { MTM_temple_of_horse_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_horse_temple } } MTM_temple_of_horse_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, dacia, } { capability { happiness_bonus bonus 2 } construction 15 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_law { levels MTM_temple_of_law_shrine MTM_temple_of_law_temple { MTM_temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_law_temple } } MTM_temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 15 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_trade { levels MTM_temple_of_trade_shrine MTM_temple_of_trade_temple { MTM_temple_of_trade_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine { capability { happiness_bonus bonus 1 } construction 12 cost 1400 settlement_min town upgrades { MTM_temple_of_trade_temple } } MTM_temple_of_trade_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 15 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building hinterland_pre_alexanderR { levels pre_alexander { pre_alexander requires factions { britons, slave, } { capability { recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and not building_present hinterland_post_alexanderR recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and not building_present hinterland_post_alexanderR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_post_alexanderR recruit "egyptian infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_post_alexanderR recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_post_alexanderR recruit "egyptian elite guards" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_post_alexanderR recruit "greek hoplite militia" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_post_alexanderR recruit "macedon hoplite elite" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_post_alexanderR recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities muster_field and not building_present hinterland_post_alexanderR recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Olig and not building_present hinterland_post_alexanderR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt Olig and not building_present hinterland_post_alexanderR recruit "greek hoplite militia" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Olig and not building_present hinterland_post_alexanderR recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex and not building_present hinterland_post_alexanderR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt Rex and not building_present hinterland_post_alexanderR recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex and not building_present hinterland_post_alexanderR recruit "greek hoplite militia" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex and not building_present hinterland_post_alexanderR recruit "greek hoplite" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex and not building_present hinterland_post_alexanderR } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_post_alexanderR { levels post_alexander { post_alexander requires factions { britons, slave, } { capability { recruit "egyptian infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_late_alexR recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and not building_present hinterland_late_alexR recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and not building_present hinterland_late_alexR recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and not building_present hinterland_late_alexR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_late_alexR recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_late_alexR recruit "egyptian elite guards" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field and not building_present hinterland_late_alexR recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities muster_field and not building_present hinterland_late_alexR recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_late_alexR recruit "greek pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_late_alexR recruit "greek calkispides" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_late_alexR recruit "greek hipasp macedon" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and not building_present hinterland_late_alexR recruit "greek royal pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field and building_present hinterland_post_alexanderR and not building_present hinterland_late_alexR recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Olig and not building_present hinterland_late_alexR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt Olig and not building_present hinterland_late_alexR recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Olig and not building_present hinterland_late_alexR recruit "egyptian infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex and not building_present hinterland_late_alexR recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex and not building_present hinterland_late_alexR recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage Rex and not building_present hinterland_late_alexR recruit "egyptian nubian spearmen" 0 requires factions { egypt,britons, slave, } and building_present_min_level barracks_egypt Rex and not building_present hinterland_late_alexR recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt Rex and not building_present hinterland_late_alexR recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex and not building_present hinterland_late_alexR recruit "greek pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon Rex and not building_present hinterland_late_alexR } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_late_alexR { levels late_alex { late_alex requires factions { britons, slave, } { capability { recruit "greek pikemen" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "carthaginian lybian phalanx" 0 requires factions { carthage, britons, slave, } and building_present_min_level barracks_carthage Olig recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian sacred phalanx" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek levy pikemen" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek pikemen" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek levy pikemen egypt" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "greek pikemen egypt" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "egypt hipasp" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek calkispides" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities muster_field recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek hipasp macedon" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek royal pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek pikemen" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_roman_hopliteR { levels roman_hoplite { roman_hoplite requires factions { britons, slave, } { capability { recruit "roman hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev1R recruit "roman medium hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev1R recruit "roman hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Olig and not building_present hinterland_sev1R recruit "roman hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and not building_present hinterland_sev1R } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_sev1R { levels sev1 { sev1 requires factions { britons, slave, } { capability { recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev2R recruit "roman princeps early" 0 requires factions { romans_julii,britons, slave, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev2R recruit "roman triarii early" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev2R recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman Olig and not building_present hinterland_sev2R recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman muster_field and not building_present hinterland_sev2R recruit "roman princeps early" 0 requires factions { romans_julii,britons, slave, } and building_present_min_level barracks_roman Rexr and not building_present hinterland_sev2R recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman Rexr and not building_present hinterland_sev2R } construction 1000 cost 1 settlement_min large_town upgrades { } } } plugins { } } building hinterland_sev2R { levels sev2 { sev2 requires factions { britons, slave, } { capability { recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman Rexr and not building_present hinterland_marianR recruit "roman princeps" 0 requires factions { romans_julii,britons, slave, } and building_present_min_level barracks_roman Rexr and not building_present hinterland_marianR recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman muster_field and not building_present hinterland_marianR recruit "roman princeps" 0 requires factions { romans_julii,britons, slave, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_marianR recruit "roman triarii" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_marianR recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman Olig and not building_present hinterland_marianR } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_marianR { levels marian { marian requires factions { britons, slave, } { capability { recruit "roman infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr and not building_present_min_level barracks_roman Rexr and not building_present hinterland_imperialR recruit "roman infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and not building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 2" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 3" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 4" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 5" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 6" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 7" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 8" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 9" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 10" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 11" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 12" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 13" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 14" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 15" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 16" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 17" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 18" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 19" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 20" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 21" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 22" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 23" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 24" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 25" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 26" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR recruit "roman legionary cohort i 27" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and not building_present hinterland_imperialR } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_imperialR { levels imperial { imperial requires factions { britons, slave, } { capability { recruit "roman infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman Rexr recruit "roman infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "greek argyraspid" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "roman legionary cohort i" 0 requires factions { slave, britons, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 2" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 3" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 4" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 5" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 6" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 7" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 8" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 9" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 10" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 11" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 12" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 13" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 14" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 15" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 16" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 17" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 18" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 19" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 20" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 21" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 22" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 23" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 24" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 25" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 26" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary cohort ii 27" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman praetorian first cohort" 0 requires factions { romans_julii, slave, britons, } and building_present_min_level barracks_roman muster_field and hidden_resource rome } construction 1000 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_new_wonders { levels colosseum cothlon { colosseum requires factions { slave, } { capability { happiness_bonus bonus 6 } construction 4 cost 10000 settlement_min large_city upgrades { cothlon } } cothlon requires factions { slave, } { capability { trade_base_income_bonus bonus 3 } construction 4 cost 10000 settlement_min large_city upgrades { } } } plugins { } } building hinterland_Reforms { levels SR BR RR { SR requires factions { slave, britons, } { capability { recruit "east heavy cataphract seleucid" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field } construction 1 cost 1 settlement_min large_city upgrades { BR RR } } BR requires factions { slave, britons, } { capability { armour 1 requires factions { gauls, germans, scythia, } and resource iron } construction 1 cost 1 settlement_min large_city upgrades { } } RR requires factions { slave, britons, } { capability { weapon_simple 1 requires factions { romans_julii, } } construction 1 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_mines { levels mines mines+1 { mines requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource iron { capability { trade_level_bonus bonus 1 } construction 3 cost 6000 settlement_min large_town upgrades { mines+1 } } mines+1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource iron { capability { trade_level_bonus bonus 2 } construction 4 cost 8000 settlement_min city upgrades { } } } plugins { } } building hinterland_mines_silver { levels mines_silver mines_silver+1 { mines_silver requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource silver { capability { trade_base_income_bonus bonus 2 } construction 3 cost 3000 settlement_min town upgrades { mines_silver+1 } } mines_silver+1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource silver { capability { trade_base_income_bonus bonus 3 } construction 4 cost 4500 settlement_min large_town upgrades { } } } plugins { } } building hinterland_mines_gold { levels mines_gold mines_gold+1 { mines_gold requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource gold { capability { trade_base_income_bonus bonus 2 trade_level_bonus bonus 1 } construction 3 cost 4500 settlement_min town upgrades { mines_gold+1 } } mines_gold+1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource gold { capability { trade_base_income_bonus bonus 2 trade_level_bonus bonus 3 } construction 4 cost 6750 settlement_min large_town upgrades { } } } plugins { } } building hinterland_mines_copper { levels mines_copper mines_copper+1 { mines_copper requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource copper { capability { taxable_income_bonus bonus 2 } construction 3 cost 1500 settlement_min town upgrades { mines_copper+1 } } mines_copper+1 requires factions { roman, carthaginian, egypt, eastern, greek, barbarian, } and resource copper { capability { taxable_income_bonus bonus 5 } construction 4 cost 2500 settlement_min large_town upgrades { } } } plugins { } } building nuttin { levels nothin { nothin requires factions { slave, } { capability { } construction 999999 cost 9999 settlement_min large_city upgrades { } } } plugins { } }