hidden_resources corinth athen siracusa taranto coastal_forest judaea aor_arab aor_gaul aor_medes tebe etruscans italic aor_germ aor_celt aor_iber aor_italy aor_illyr aor_mace aor_greek aor_dacia aor_scyth aor_punic aor_numid aor_egypt aor_galat aor_hill aor_asia aor_pers aor_indi home_armenia home_germania home_illyria home_numidia home_parthia home_pontus home_rome unit_carthage unit_sparta unit_corinth unit_athen unit_balearic unit_rhodes unit_epirote unit_crete unit_thessa unit_syria unit_sinope unit_rome sea_lanes major_port rome italy home_etruria home_umbria trade_hub unused baltic_coast ne_germany w_germany ce_germany c_germany e_germany building core_building { levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman,slave, } { capability { law_bonus bonus -2 } construction 6 cost 2000 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman,slave, } { capability { law_bonus bonus -2 population_health_bonus bonus -2 agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } } construction 8 cost 3000 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman,slave, } { capability { law_bonus bonus -4 population_health_bonus bonus -3 agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 10 cost 4000 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman,slave, } and building_present_min_level market forum { capability { law_bonus bonus -4 population_health_bonus bonus -5 agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } law_bonus bonus 1 } construction 12 cost 5000 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman,slave, } and building_present_min_level market great_forum { capability { law_bonus bonus -6 population_health_bonus bonus -7 agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { all,} } construction 14 cost 6000 settlement_min large_city upgrades { } } } plugins { } } building defenses { levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall { wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 0 tower_level 1 } construction 6 cost 2000 settlement_min town upgrades { wooden_wall } } wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 1 gate_strength 1 tower_level 1 } construction 6 cost 4000 settlement_min large_town upgrades { stone_wall } } stone_wall requires factions { gauls, germans, dacia, spain, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 2 tower_level 1 gate_defences 1 gate_strength 1 } construction 10 cost 5000 settlement_min city upgrades { large_stone_wall } } large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 3 tower_level 1 gate_defences 2 gate_strength 2 } construction 12 cost 6000 settlement_min large_city upgrades { epic_stone_wall } } epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 4 tower_level 2 gate_defences 2 gate_strength 2 } construction 14 cost 9000 settlement_min huge_city upgrades { } } } plugins { } } building barracks { levels muster_field militia_barracks city_barracks army_barracks royal_barracks { muster_field requires factions { slave, } { capability { } construction 2 cost 500 settlement_min large_city upgrades { militia_barracks } } militia_barracks requires factions { slave, } { capability { } construction 6 cost 2000 settlement_min large_town upgrades { city_barracks } } city_barracks requires factions { slave, } { capability { } construction 8 cost 2000 settlement_min city upgrades { army_barracks } } army_barracks requires factions { slave, } { capability { } construction 10 cost 4800 settlement_min large_city upgrades { royal_barracks } } royal_barracks requires factions { slave, } { capability { } construction 12 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building barracks_roman { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { romans_julii,persians, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_julii,persians, } { capability { recruit "Persian Infantry" 0 requires factions { persians, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { romans_julii,persians, } { capability { recruit "Persian Infantry" 0 requires factions { persians, } recruit "Persian Spearmen" 0 requires factions { persians, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { romans_julii,persians, };;insieme visto che nella campagna non si incontrarno } { capability { recruit "east immortals" 0 requires factions { persians, } recruit "Persian Infantry" 0 requires factions { persians, } recruit "Persian Spearmen" 0 requires factions { persians, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_etruscans { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { romans_brutii, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_brutii, } { capability { recruit "greek hoplite militia" 0 requires factions { romans_brutii, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { romans_brutii, } { capability { recruit "greek hoplite militia" 0 requires factions { romans_brutii, } recruit "greek hoplite" 0 requires factions { romans_brutii, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { romans_brutii, } { capability { recruit "greek hoplite elite" 0 requires factions { romans_brutii, } and not hidden_resource etruscans recruit "greek hoplite militia" 0 requires factions { romans_brutii, } recruit "greek hoplite" 0 requires factions { romans_brutii, } recruit "etruscan hoplite" 0 requires factions { romans_brutii, } and hidden_resource etruscans } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_italic { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { romans_scipii, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_scipii, } { capability { recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { romans_scipii, } { capability { recruit "warband sword gaul" 0 requires factions { romans_scipii,} recruit "barb warguard italian" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } recruit "greek hoplite" 0 requires factions { romans_scipii, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { romans_scipii, } { capability { recruit "warband sword gaul" 0 requires factions { romans_scipii, } recruit "barb warguard italian" 0 requires factions { romans_scipii, } recruit "greek hoplite militia" 0 requires factions { romans_scipii, } recruit "greek hoplite" 0 requires factions { romans_scipii, } recruit "italian hoplite" 0 requires factions { romans_scipii, } and hidden_resource italy } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_gauls { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { gauls, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { gauls, } { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { gauls,} { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "barb warguard gaul" 0 requires factions { gauls, } recruit "barb naked fanatics gauls" 0 requires factions { gauls, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { gauls, } { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "barb warguard gaul" 0 requires factions { gauls, } recruit "barb naked fanatics gauls" 0 requires factions { gauls, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_spain { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { spain, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { spain, } { capability { recruit "carthaginian infantry" 0 requires factions { spain, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { spain, } { capability { recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { spain, } { capability { recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "spanish scutarii2" 0 requires factions { spain, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_britons { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { britons, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { britons, } { capability { recruit "barb infantry briton" 0 requires factions { britons, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { britons, } { capability { recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb warguard briton" 0 requires factions { britons, } recruit "warband woad briton" 0 requires factions { britons, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { britons, } { capability { recruit "barb infantry briton" 0 requires factions { britons, } recruit "warband sword briton" 0 requires factions { britons, } recruit "barb warguard briton" 0 requires factions { britons, } recruit "warband woad briton" 0 requires factions { britons, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_germans { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { germans, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { germans, } { capability { recruit "warband sword gaul" 0 requires factions { germans, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { germans, } { capability { recruit "warband axe german" 0 requires factions { germans, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb night raiders german" 0 requires factions { germans, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { germans, } { capability { recruit "warband axe german" 0 requires factions { germans, } recruit "warband spear german" 0 requires factions { germans, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "barb night raiders german" 0 requires factions { germans, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_dacia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { dacia, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { dacia, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { dacia, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { dacia, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "Dacian Warriors" 0 requires factions { dacia, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_scythia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { scythia, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { scythia, } { capability { recruit "barb infantry gaul" 0 requires factions { scythia, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { scythia, } { capability { recruit "barb infantry gaul" 0 requires factions { scythia, } recruit "warband axe scythian" 0 requires factions { scythia, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { scythia, } { capability { recruit "barb infantry gaul" 0 requires factions { scythia, } recruit "warband axe scythian" 0 requires factions { scythia, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_carthage { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { carthage, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { carthage, } { capability { } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { carthage, } { capability { } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { carthage, } { capability { } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_numidia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { numidia, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { numidia, } { capability { recruit "numidian desert warriors" 0 requires factions { numidia, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { numidia, } { capability { recruit "numidian desert warriors" 0 requires factions { numidia, } recruit "numidian legionaries" 0 requires factions { numidia, } and building_present hinterland_marianR } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { numidia, } { capability { recruit "numidian desert warriors" 0 requires factions { numidia, } recruit "numidian legionaries" 0 requires factions { numidia, } and building_present hinterland_marianR } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_parthia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { parthia, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { parthia, } { capability { recruit "east infantry" 0 requires factions { parthia, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { parthia, } { capability { recruit "east infantry" 0 requires factions { parthia, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { parthia, } { capability { recruit "east infantry" 0 requires factions { parthia, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_armenia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { armenia, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { armenia, } { capability { recruit "east infantry" 0 requires factions { armenia, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { armenia, } { capability { recruit "east infantry" 0 requires factions { armenia, } recruit "east heavy infantry" 0 requires factions { armenia, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { armenia, } { capability { recruit "east infantry" 0 requires factions { armenia, } recruit "east heavy infantry" 0 requires factions { armenia, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_seleucid { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { seleucid, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { seleucid, } { capability { recruit "greek levy pikemen" 0 requires factions { seleucid, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { seleucid, } { capability { recruit "greek levy pikemen" 0 requires factions { seleucid, } recruit "greek pikemen" 0 requires factions { seleucid, } recruit "greek hipasp seleucid" 0 requires factions { seleucid, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { seleucid, } { capability { recruit "greek levy pikemen" 0 requires factions { seleucid, } recruit "greek pikemen" 0 requires factions { seleucid, } recruit "greek silver shield pikemen" 0 requires factions { seleucid, } recruit "greek hipasp seleucid" 0 requires factions { seleucid, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_greek_cities { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { greek_cities, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { greek_cities, } { capability { recruit "greek hoplite militia" 0 requires factions { greek_cities, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { greek_cities, } { capability { recruit "athenian hoplite" 0 requires factions { slave, greek_cities, } and hidden_resource athen recruit "corinthian hoplite" 0 requires factions { slave, greek_cities, } and hidden_resource corinth recruit "syracusan hoplite" 0 requires factions { slave, greek_cities, } and hidden_resource siracusa recruit "tarentine hoplite" 0 requires factions { slave, greek_cities, } and hidden_resource taranto recruit "thespian hoplite" 0 requires factions { slave, greek_cities, } and hidden_resource tebe recruit "greek hoplite spartan" 0 requires factions { slave, } and hidden_resource unit_sparta recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite" 0 requires factions { greek_cities, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { greek_cities, } { capability { recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek hoplite elite" 0 requires factions { greek_cities, } and not hidden_resource athen and not hidden_resource corinth recruit "athenian hoplite" 0 requires factions { greek_cities, } and hidden_resource athen recruit "corinthian hoplite" 0 requires factions { greek_cities, } and hidden_resource corinth recruit "syracusan hoplite" 0 requires factions { greek_cities, } and hidden_resource siracusa recruit "tarentine hoplite" 0 requires factions { greek_cities, } and hidden_resource taranto recruit "thespian hoplite" 0 requires factions { greek_cities, } and hidden_resource tebe } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_macedon { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { macedon, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { macedon, } { capability { } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { macedon, } { capability { } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { macedon, } { capability { } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_pontus { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { pontus, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { pontus, } { capability { recruit "east hoplite" 0 requires factions { pontus, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { pontus, } { capability { recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { pontus, } { capability { recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_thrace { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { thrace, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { thrace, } { capability { recruit "barb infantry dacian" 0 requires factions { thrace, } } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { thrace, } { capability { recruit "barb infantry dacian" 0 requires factions { thrace, } recruit "warband sword gaul" 0 requires factions { thrace, } recruit "greek pikemen" 0 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { thrace, } } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { thrace, } { capability { recruit "greek pikemen" 0 requires factions { thrace, } recruit "barb infantry dacian" 0 requires factions { thrace, } recruit "warband sword gaul" 0 requires factions { thrace, } recruit "warband falx thracian" 0 requires factions { thrace, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building barracks_egypt { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { egypt, } { capability { } construction 4 cost 1000 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { egypt, } { capability { } construction 8 cost 2000 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { egypt, } { capability { } construction 12 cost 3000 settlement_min village upgrades { muster_field } } muster_field requires factions { egypt, } { capability { recruit "egyptian nubian spearmen" 0 requires factions { egypt, } } construction 14 cost 3500 settlement_min village upgrades { } } } plugins { } } building equestrian { levels stables hippodrome { stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb noble cavalry gaul" 0 requires factions { gauls,} and building_present_min_level barracks_gauls muster_field recruit "barb cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 recruit "barb noble cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb scythian nobles scythian" 0 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field recruit "barb chariot light briton" 0 requires factions { britons, } and building_present_min_level missiles practice_field and building_present_min_level barracks_britons muster_field recruit "egyptian chariot archer" 0 requires factions { egypt, } and building_present_min_level missiles practice_field and building_present_min_level barracks_egypt muster_field recruit "east chariot archer" 0 requires factions { pontus,} and building_present_min_level missiles practice_field and building_present_min_level barracks_pontus muster_field recruit "east chariot archer" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans muster_field recruit "east persian cavalry" 0 requires factions { parthia, } and building_present_min_level barracks_parthia auxilia_phase2 recruit "east chariot archer" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic muster_field recruit "east chariot archer" 0 requires factions { seleucid, } and building_present_min_level missiles practice_field and building_present_min_level barracks_seleucid muster_field recruit "east chariot archer" 0 requires factions { armenia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_armenia muster_field recruit "Spanish cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "carthaginian royal cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek light lancer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek medium cavalry" 0 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level missiles practice_field and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek heavy cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase3 recruit "roman light cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase2 and not building_present hinterland_marianR and building_present hinterland_roman_hopliteR recruit "roman medium cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 and building_present hinterland_marianR and not building_present hinterland_imperialR recruit "carthaginian elephant african" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "roman cavalry auxillia" 0 requires factions { romans_julii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_roman muster_field and building_present hinterland_sev1R recruit "barb horse archers Thrace" 0 requires factions { thrace, } and building_present_min_level missiles practice_field and building_present_min_level barracks_thrace auxilia_phase2 recruit "barb horse archers slave" 0 requires factions { scythia, } and building_present_min_level barracks_scythia auxilia_phase2 recruit "east immortals general cav" 0 requires factions { persians, } and building_present_min_level barracks_roman muster_field recruit "east heavy cavalry" 0 requires factions { persians, } and building_present_min_level barracks_roman auxilia_phase2 recruit "persian cavalry" 0 requires factions { persians, } and building_present_min_level barracks_roman auxilia_phase3 } construction 8 cost 2000 settlement_min large_town upgrades { hippodrome } } hippodrome requires factions { carthage, numidia, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, thrace, } { capability { upgrade_bodyguard 1 requires factions { all,} recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb noble cavalry gaul" 0 requires factions { gauls,} and building_present_min_level barracks_gauls muster_field recruit "barb cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 recruit "barb noble cavalry german" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb scythian nobles scythian" 0 requires factions { scythia, } and building_present_min_level barracks_scythia muster_field ;recruit "barb cavalry dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 recruit "barb chariot light briton" 0 requires factions { britons, } and building_present_min_level missiles practice_field and building_present_min_level barracks_britons muster_field recruit "egyptian chariot archer" 0 requires factions { egypt, } and building_present_min_level missiles practice_field and building_present_min_level barracks_egypt muster_field recruit "east chariot archer" 0 requires factions { pontus,} and building_present_min_level missiles practice_field and building_present_min_level barracks_pontus muster_field recruit "east chariot archer" 0 requires factions { romans_brutii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_etruscans muster_field recruit "east persian cavalry" 0 requires factions { parthia, } and building_present_min_level barracks_parthia auxilia_phase2 recruit "east chariot archer" 0 requires factions { romans_scipii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_italic muster_field recruit "east chariot archer" 0 requires factions { seleucid, } and building_present_min_level missiles practice_field and building_present_min_level barracks_seleucid muster_field recruit "east chariot archer" 0 requires factions { armenia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_armenia muster_field recruit "Spanish cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "carthaginian royal cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek light lancer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek medium cavalry" 0 requires factions { romans_scipii, } and building_present_min_level barracks_italic auxilia_phase2 recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level missiles practice_field and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek heavy cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase3 recruit "roman light cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase2 and not building_present hinterland_marianR and building_present hinterland_roman_hopliteR recruit "roman medium cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 and building_present hinterland_marianR and not building_present hinterland_imperialR recruit "carthaginian elephant african" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "roman cavalry auxillia" 0 requires factions { romans_julii, } and building_present_min_level missiles practice_field and building_present_min_level barracks_roman muster_field and building_present hinterland_sev1R recruit "barb horse archers Thrace" 0 requires factions { thrace, } and building_present_min_level missiles practice_field and building_present_min_level barracks_thrace auxilia_phase2 recruit "barb horse archers slave" 0 requires factions { scythia, } and building_present_min_level missiles practice_field and building_present_min_level barracks_scythia auxilia_phase2 recruit "greek royal cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek royal cavalry" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "east heavy cataphract" 0 requires factions { parthia,} and building_present_min_level barracks_parthia muster_field recruit "east heavy cataphract" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east heavy cataphract" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "east camel cataphract" 0 requires factions { parthia, } and building_present_min_level barracks_parthia muster_field and resource camels recruit "roman heavy cavalry" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field and building_present hinterland_imperialR recruit "Numidian light cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase3 recruit "east cappodocian cavalry" 0 requires factions { pontus,} and building_present_min_level barracks_pontus muster_field recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field and resource elephants recruit "greek elephant african" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field and resource elephants recruit "east immortals general cav" 0 requires factions { persians, } and building_present_min_level barracks_roman muster_field recruit "east heavy cavalry" 0 requires factions { persians, } and building_present_min_level barracks_roman auxilia_phase2 recruit "persian cavalry" 0 requires factions { persians, } and building_present_min_level barracks_roman auxilia_phase3 recruit "east elephant" 0 requires factions { persians, } and building_present_min_level barracks_roman muster_field recruit "persian_archer_cataphract" 0 requires factions { persians, } and building_present_min_level barracks_roman auxilia_phase3 } construction 10 cost 5000 settlement_min large_town upgrades { } } } plugins { } } building missiles { levels practice_field siege_engineer { practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb peltast german" 0 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 recruit "barb archer scythian" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "carthaginian peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 recruit "carthaginian peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 recruit "numidian javelinmen" 0 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 recruit "egyptian archer" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek peltast" 0 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 recruit "greek peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 recruit "roman velite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase2 and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman light infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 and building_present hinterland_marianR } construction 6 cost 2000 settlement_min large_town upgrades { siege_engineer } } siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, } and building_present_min_level academic academy { capability { recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "barb peltast german" 0 requires factions { germans, } and building_present_min_level barracks_germans auxilia_phase2 recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia auxilia_phase2 recruit "barb archer scythian" 0 requires factions { gauls, } and building_present_min_level barracks_gauls auxilia_phase2 recruit "carthaginian peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain auxilia_phase2 recruit "carthaginian peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 recruit "numidian javelinmen" 0 requires factions { numidia, } and building_present_min_level barracks_numidia auxilia_phase2 recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus auxilia_phase2 recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia auxilia_phase2 recruit "egyptian archer" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek peltast" 0 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid auxilia_phase2 recruit "greek peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase2 recruit "roman velite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase2 and building_present hinterland_sev1R and not building_present hinterland_marianR recruit "roman light infantry auxillia" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 and building_present hinterland_marianR recruit "carthaginian onager" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian onager" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "carthaginian heavy onager" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "east onager" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "egyptian onager" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "egyptian heavy onager" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek ballista" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek ballista" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek onager" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek onager" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek heavy onager" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek heavy onager" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "roman ballista" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman scorpion" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman onager" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman heavy onager" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman repeating ballista" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman ballista" 0 requires factions { romans_brutii, } and building_present_min_level barracks_etruscans muster_field } construction 8 cost 6000 settlement_min large_city upgrades { } } } plugins { } } building market { levels trader market forum great_forum curia { trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 } construction 6 cost 1000 settlement_min town upgrades { market } } market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } trade_base_income_bonus bonus 2 } construction 8 cost 1200 settlement_min large_town upgrades { forum } } forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 3 } construction 10 cost 2400 settlement_min city upgrades { great_forum } } great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 4 } construction 12 cost 4800 settlement_min large_city upgrades { curia } } curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 5 } construction 14 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building smith { levels blacksmith smiths_workshop foundry { blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader { capability { weapon_simple 1 weapon_bladed 1 weapon_missile 1 } construction 6 cost 1200 settlement_min large_town upgrades { smiths_workshop } } smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { weapon_simple 1 weapon_bladed 1 weapon_missile 1 armour 1 } construction 8 cost 2400 settlement_min city upgrades { foundry } } foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { weapon_simple 2 weapon_bladed 2 weapon_missile 2 armour 2 } construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building port_buildings { levels port shipwright dockyard { port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } trade_fleet 1 } construction 10 cost 1200 settlement_min large_town upgrades { shipwright } } shipwright requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } recruit "naval quinquiremes" 0 requires factions { carthaginian, } recruit "naval quinquiremes" 0 requires factions { eastern, } recruit "naval quinquiremes" 0 requires factions { egyptian, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { romans_julii, } recruit "naval corvus quinquireme" 0 requires factions { romans_julii, } recruit "naval deceres" 0 requires factions { carthage, } trade_fleet 2 } construction 12 cost 1600 settlement_min city upgrades { dockyard } } dockyard requires factions { carthaginian, eastern, parthia, greek, roman, egypt, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } recruit "naval quinquiremes" 0 requires factions { carthaginian, } recruit "naval quinquiremes" 0 requires factions { eastern, } recruit "naval quinquiremes" 0 requires factions { egyptian, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { romans_julii, } recruit "naval corvus quinquireme" 0 requires factions { romans_julii, } recruit "naval deceres" 0 requires factions { carthage, } trade_fleet 3 } construction 14 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building health { levels sewers baths aqueduct city_plumbing { sewers requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market trader { capability { population_health_bonus bonus 1 } construction 6 cost 1200 settlement_min large_town upgrades { baths } } baths requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market market { capability { population_health_bonus bonus 2 } construction 8 cost 1600 settlement_min city upgrades { aqueduct } } aqueduct requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market forum { capability { population_health_bonus bonus 3 } construction 10 cost 3200 settlement_min large_city upgrades { city_plumbing } } city_plumbing requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { population_health_bonus bonus 4 } construction 12 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_farms { levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 1 } construction 8 cost 1600 settlement_min town upgrades { farms+1 } } farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 2 } construction 10 cost 1200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 3 } construction 10 cost 2400 settlement_min city upgrades { farms+3 } } farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level academic academy { capability { farming_level 4 } construction 10 cost 4800 settlement_min large_city upgrades { farms+4 } } farms+4 requires factions { carthaginian, egyptian, roman, } and building_present_min_level academic scriptorium { capability { farming_level 5 } construction 10 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { levels roads paved_roads highways { roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 0 } construction 6 cost 1400 settlement_min town upgrades { paved_roads } } paved_roads requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 1 } construction 8 cost 1600 settlement_min large_town upgrades { highways } } highways requires factions { roman, } { capability { road_level 2 } construction 10 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_mines { levels mines mines+1 { mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 10 } construction 6 cost 2000 settlement_min town upgrades { mines+1 } } mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 15 } construction 8 cost 3500 settlement_min large_town upgrades { } } } plugins { } } building hinterland_town_square { levels town_square { town_square requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, slave, } { capability { recruit "Town defenders" 0 requires factions { slave, } recruit "barb archer slave" 0 requires factions { slave, } and building_present barracks_gauls recruit "barb archer slave" 0 requires factions { slave, } and building_present barracks_germans recruit "barb archer slave" 0 requires factions { slave, } and building_present barracks_britons recruit "barb archer slave" 0 requires factions { slave, } and building_present barracks_spain recruit "barb cavalry slave" 0 requires factions { slave, } and building_present barracks_gauls recruit "barb cavalry slave" 0 requires factions { slave, } and building_present barracks_germans recruit "barb cavalry slave" 0 requires factions { slave, } and building_present barracks_britons recruit "barb cavalry slave" 0 requires factions { slave, } and building_present barracks_spain recruit "barb chariot heavy slave" 0 requires factions { slave, } and building_present barracks_britons recruit "barb horse archers slave" 0 requires factions { slave, } and building_present barracks_scythia recruit "barb horse archers slave" 0 requires factions { slave, } and building_present barracks_parthia recruit "carthaginian peltast" 0 requires factions { slave, } and building_present barracks_spain recruit "carthaginian peltast" 0 requires factions { slave, } and building_present barracks_carthage recruit "carthaginian infantry" 0 requires factions { slave, } and building_present barracks_carthage recruit "carthaginian infantry" 0 requires factions { slave, } and building_present barracks_spain recruit "numidian cavalry" 0 requires factions { slave, } and building_present barracks_numidia recruit "east archer" 0 requires factions { slave, } and building_present barracks_armenia recruit "east archer" 0 requires factions { slave, } and building_present barracks_parthia recruit "east infantry" 0 requires factions { slave, } and building_present barracks_parthia recruit "east infantry" 0 requires factions { slave, } and building_present barracks_seleucid recruit "east infantry" 0 requires factions { slave, } and building_present barracks_pontus recruit "east infantry" 0 requires factions { slave, } and building_present barracks_armenia recruit "east heavy cavalry" 0 requires factions { slave, } and building_present barracks_pontus recruit "egyptian archer" 0 requires factions { slave, } and building_present barracks_egypt recruit "greek heavy peltast" 0 requires factions { slave, } and building_present barracks_greek_cities recruit "greek heavy peltast" 0 requires factions { slave, } and building_present barracks_macedon recruit "greek hoplite militia" 0 requires factions { slave, } and building_present barracks_greek_cities recruit "greek hoplite militia" 0 requires factions { slave, } and building_present barracks_macedon recruit "greek hoplite" 0 requires factions { slave, } and building_present barracks_greek_cities recruit "greek hoplite" 0 requires factions { slave, } and building_present barracks_macedon recruit "greek cavalry" 0 requires factions { slave, } and building_present barracks_greek_cities recruit "greek cavalry" 0 requires factions { slave, } and building_present barracks_macedon recruit "greek medium cavalry" 0 requires factions { slave, } and building_present barracks_greek_cities recruit "greek medium cavalry" 0 requires factions { slave, } and building_present barracks_macedon recruit "roman velite" 0 requires factions { slave, } and building_present barracks_roman and building_present hinterland_sev2R recruit "roman hastati" 0 requires factions { slave, } and building_present barracks_roman and building_present hinterland_sev2R recruit "merc macedonian hoplites" 0 requires factions { slave, } and building_present barracks_macedon and building_present hinterland_post_alexanderR recruit "merc macedonian hoplites" 0 requires factions { slave, } and building_present barracks_egypt and building_present hinterland_post_alexanderR recruit "merc macedonian hoplites" 0 requires factions { slave, } and building_present barracks_greek_cities and building_present hinterland_post_alexanderR } construction 1 cost 1 settlement_min town upgrades { } } } plugins { } } building academic { levels academy scriptorium ludus_magnus { academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { law_bonus bonus 1 } construction 8 cost 1800 settlement_min city upgrades { scriptorium } } scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { law_bonus bonus 2 } construction 10 cost 3400 settlement_min large_city upgrades { ludus_magnus } } ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { law_bonus bonus 3 } construction 10 cost 6600 settlement_min huge_city upgrades { } } } plugins { } } building amphitheatres { levels stone_amphitheatre urban_amphitheatre great_amphitheatre { stone_amphitheatre requires factions { roman, } and building_present_min_level market market { capability { stage_games 1 happiness_bonus bonus 1 } construction 6 cost 1600 settlement_min city upgrades { urban_amphitheatre } } urban_amphitheatre requires factions { roman, } and building_present_min_level market forum { capability { stage_games 2 happiness_bonus bonus 2 } construction 8 cost 3200 settlement_min large_city upgrades { great_amphitheatre } } great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum { capability { stage_games 3 happiness_bonus bonus 3 } construction 12 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building theatres { levels odeon lyceum theatre { odeon requires factions { egyptian, greek, roman, } { capability { happiness_bonus bonus 1 } construction 6 cost 2000 settlement_min city upgrades { lyceum } } lyceum requires factions { egyptian, greek, roman, } { capability { happiness_bonus bonus 2 } construction 8 cost 3000 settlement_min large_city upgrades { theatre } } theatre requires factions { egyptian, greek, } { capability { happiness_bonus bonus 3 } construction 10 cost 4000 settlement_min huge_city upgrades { } } } plugins { } } building despotic_law { levels execution_square secret_police_hq secret_police_network { execution_square requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 2 } construction 4 cost 1600 settlement_min city upgrades { secret_police_hq } } secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 3 } construction 7 cost 3200 settlement_min large_city upgrades { secret_police_network } } secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 4 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building caravans { levels caravan frankincense_rd silk_rd { caravan requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 2 } construction 6 cost 1600 settlement_min city upgrades { frankincense_rd } } frankincense_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 3 } construction 8 cost 3200 settlement_min large_city upgrades { silk_rd } } silk_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 4 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building taverns { levels tavern bardic_circle { tavern requires factions { barbarian, } { capability { happiness_bonus bonus 1 population_health_bonus bonus 1 } construction 4 cost 1000 settlement_min large_town upgrades { bardic_circle } } bardic_circle requires factions { barbarian, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 2 } construction 6 cost 2000 settlement_min city upgrades { } } } plugins { } } building temple_of_battle { levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon { temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_battle_temple } } temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_battle_large_temple } } temple_of_battle_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 3 } construction 10 cost 1600 settlement_min city upgrades { temple_of_battle_awesome_temple } } temple_of_battle_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_battle_pantheon } } temple_of_battle_pantheon requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia,} { capability { happiness_bonus bonus 5 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_farming { levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon { temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_farming_temple } } temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_farming_large_temple } } temple_of_farming_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 1 } construction 10 cost 1800 settlement_min city upgrades { temple_of_farming_awesome_temple } } temple_of_farming_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_farming_pantheon } } temple_of_farming_pantheon requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, } { capability { happiness_bonus bonus 5 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_fun { levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon { temple_of_fun_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_fun_temple } } temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_fun_large_temple } } temple_of_fun_large_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 3 } construction 10 cost 1800 settlement_min city upgrades { temple_of_fun_awesome_temple } } temple_of_fun_awesome_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_fun_pantheon } } temple_of_fun_pantheon requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian,} { capability { happiness_bonus bonus 5 } construction 12 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_governors { levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon { temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_governors_temple } } temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_governors_large_temple } } temple_of_governors_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 3 } construction 10 cost 1800 settlement_min city upgrades { temple_of_governors_awesome_temple } } temple_of_governors_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_governors_pantheon } } temple_of_governors_pantheon requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 5 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_horse { levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon { temple_of_horse_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_horse_temple } } temple_of_horse_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_horse_large_temple } } temple_of_horse_large_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 3 } construction 8 cost 1800 settlement_min city upgrades { temple_of_horse_awesome_temple } } temple_of_horse_awesome_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_horse_pantheon } } temple_of_horse_pantheon requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, } { capability { happiness_bonus bonus 5 } construction 12 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_law { levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon { temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_law_temple } } temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_law_large_temple } } temple_of_law_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 3 } construction 10 cost 1800 settlement_min city upgrades { temple_of_law_awesome_temple } } temple_of_law_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_law_pantheon } } temple_of_law_pantheon requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian,} { capability { happiness_bonus bonus 5 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_trade { levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon { temple_of_trade_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { temple_of_trade_temple } } temple_of_trade_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { temple_of_trade_large_temple } } temple_of_trade_large_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 3 } construction 10 cost 1800 settlement_min city upgrades { temple_of_trade_awesome_temple } } temple_of_trade_awesome_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 4 } construction 10 cost 3200 settlement_min large_city upgrades { temple_of_trade_pantheon } } temple_of_trade_pantheon requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace,} { capability { happiness_bonus bonus 5 } construction 10 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building MTM_temple_of_battle { levels MTM_temple_of_battle_shrine MTM_temple_of_battle_temple { MTM_temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_battle_temple } } MTM_temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_farming { levels MTM_temple_of_farming_shrine MTM_temple_of_farming_temple { MTM_temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_farming_temple } } MTM_temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_fun { levels MTM_temple_of_fun_shrine MTM_temple_of_fun_temple { MTM_temple_of_fun_shrine requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_fun_temple } } MTM_temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_governors { levels MTM_temple_of_governors_shrine MTM_temple_of_governors_temple { MTM_temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_governors_temple } } MTM_temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_horse { levels MTM_temple_of_horse_shrine MTM_temple_of_horse_temple { MTM_temple_of_horse_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_horse_temple } } MTM_temple_of_horse_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_law { levels MTM_temple_of_law_shrine MTM_temple_of_law_temple { MTM_temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_law_temple } } MTM_temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_trade { levels MTM_temple_of_trade_shrine MTM_temple_of_trade_temple { MTM_temple_of_trade_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine { capability { happiness_bonus bonus 1 } construction 6 cost 1400 settlement_min town upgrades { MTM_temple_of_trade_temple } } MTM_temple_of_trade_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 8 cost 1800 settlement_min large_town upgrades { } } } plugins { } } building hinterland_pre_alexanderR { levels pre_alexander { pre_alexander requires factions { slave, } { capability { recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase3 recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "egyptian nubian spearmen" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase3 recruit "egyptian elite guards" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek hoplite militia" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek hoplite" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek hoplite elite" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities auxilia_phase3 } construction 1 cost 1 settlement_min large_town upgrades { } } } plugins { } } building hinterland_post_alexanderR { levels post_alexander { post_alexander requires factions { slave, } { capability { recruit "greek hoplite militia" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase3 recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "egyptian nubian spearmen" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase3 recruit "egyptian elite guards" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities muster_field recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek hipasp macedon" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek royal pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field } construction 1 cost 1 settlement_min village upgrades { } } } plugins { } } building hinterland_late_alexR { levels late_alex { late_alex requires factions { slave, } { capability { recruit "carthaginian lybian phalanx" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase2 recruit "carthaginian heavy infantry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage auxilia_phase3 recruit "carthaginian sacred phalanx" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "greek levy pikemen" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "greek pikemen" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "greek levy pikemen" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "greek pikemen" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase3 recruit "egyptian nubian spearmen" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase2 recruit "egyptian nile infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt auxilia_phase3 recruit "egyptian elite guards" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek hoplite spartan2" 0 requires factions { greek_cities, } and hidden_resource unit_sparta and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "greek levy pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase2 recruit "greek pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek hipasp macedon" 0 requires factions { macedon, } and building_present_min_level barracks_macedon auxilia_phase3 recruit "greek royal pikemen" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek pikemen" 0 requires factions { thrace, } and building_present_min_level barracks_thrace auxilia_phase3 recruit "egyptian infantry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field } construction 1 cost 1 settlement_min village upgrades { } } } plugins { } } building hinterland_roman_hopliteR { levels roman_hoplite { roman_hoplite requires factions { slave, } { capability { recruit "roman hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase2 recruit "roman medium hoplite" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 } construction 1 cost 1 settlement_min town upgrades { } } } plugins { } } building hinterland_sev1R { levels sev1 { sev1 requires factions { slave, } { capability { recruit "roman hastati early" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman auxilia_phase2 recruit "roman princeps early" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 recruit "roman triarii early" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field } construction 1 cost 1 settlement_min large_town upgrades { } } } plugins { } } building hinterland_sev2R { levels sev2 { sev2 requires factions { slave, } { capability { recruit "roman hastati" 0 requires factions { romans_julii,} and building_present_min_level barracks_roman auxilia_phase2 recruit "roman princeps" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman auxilia_phase3 recruit "roman triarii" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field } construction 6 cost 1 settlement_min city upgrades { } } } plugins { } } building hinterland_marianR { levels marian { marian requires factions { slave, } { capability { recruit "roman legionary cohort i" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary first cohort i" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field } construction 1 cost 1 settlement_min large_city upgrades { } } } plugins { } } building hinterland_imperialR { levels imperial { imperial requires factions { slave, } { capability { recruit "greek argyraspid" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "roman legionary cohort ii" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field recruit "roman legionary first cohort ii" 0 requires factions { romans_julii, } and building_present_min_level barracks_roman muster_field } construction 1 cost 1 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_new_wonders { levels colosseum cothlon { colosseum requires factions { slave, } { capability { happiness_bonus bonus 6 } construction 4 cost 10000 settlement_min city upgrades { cothlon } } cothlon requires factions { slave, } { capability { trade_fleet 2 trade_base_income_bonus bonus 3 } construction 4 cost 10000 settlement_min city upgrades { } } } plugins { } } building nuttin { levels nothin { nothin requires factions { slave, } { capability { } construction 4 cost 1 settlement_min huge_city upgrades { } } } plugins { } }