dimensions { width 1021 height 800 } heights { min_sea_height -500 max_land_height 3500 } ; from top left start_position { ; coordinates are same as Photoshop - measured in pixels from top left. ; For a settlement to appear on the battle map, there must be a settlement placed on the ; strategy map at the top of template.txt, and the battle coordinates further down in template.txt ; must match these coordinates, then the x and z coordinates below must be pointing to the ; converted version of the settlement's x and z strat-map coordinates, otherwise it won't appear. ; sandy seaside ;x 458 ;z 643 ; grassy bit ;x 390 ;z 226 ; coords in game tiles are x = 275, z = 235 ; double x and z coordinates to convert back to pixels, so x = 550 and z = 470 ; flip z coord by deduction from 800, so z = 330 ;x 550 ;z 330 ; wales x 189 z 144 } roughness { min 50 max 200 } fractal { multiplier 0.5 }