;0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction huns culture hun symbol models_strat/symbol_huns.CAS rebel_symbol models_strat/symbol_hun_rebel.CAS primary_colour red 70, green 70, blue 70 secondary_colour red 70, green 70, blue 70 loading_logo loading_screen/symbols/symbol128_huns.tga standard_index 4 logo_index 233 ; Index into strat3.rsd small_logo_index 247 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/huns_win.wmv defeat_movie fmv/lose/huns_eliminated.wmv death_movie fmv/lose/huns_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit hun horde spearmen horde_unit hun horde spearmen horde_unit hun horde horse horde_unit hun horde spearmen horde_unit hun horde spearmen horde_unit hun horde horse horde_unit hun horde horse horde_unit hun horde chosen warriors can_sap yes prefers_naval_invasions no ;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction goths, spawns_on_revolt ostrogoths culture nomad symbol models_strat/symbol_goths.CAS rebel_symbol models_strat/symbol_nomad_rebel.CAS primary_colour red 247, green 73 blue 2 secondary_colour red 247, green 73 blue 2 loading_logo loading_screen/symbols/symbol128_goths.tga standard_index 9 logo_index 238 ; Index into strat3.rsd small_logo_index 252 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/goths_win.wmv defeat_movie fmv/lose/goths_eliminated.wmv death_movie fmv/lose/goths_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde horse horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction sarmatians culture nomad symbol models_strat/symbol_sarmatians.CAS rebel_symbol models_strat/symbol_nomad_rebel.CAS primary_colour red 255, green 255, blue 141 secondary_colour red 255, green 255, blue 141 loading_logo loading_screen/symbols/symbol128_sarmatians.tga standard_index 5 logo_index 234 ; Index into strat3.rsd small_logo_index 248 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/sarmatians_win.wmv defeat_movie fmv/lose/sarmatians_eliminated.wmv death_movie fmv/lose/sarmatians_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde horse horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction vandals culture nomad symbol models_strat/symbol_vandals.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 115, green 75, blue 40 secondary_colour red 115, green 75, blue 40 loading_logo loading_screen/symbols/symbol128_vandals.tga standard_index 8 logo_index 237 ; Index into strat3.rsd small_logo_index 251 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/vandals_win.wmv defeat_movie fmv/lose/vandals_eliminated.wmv death_movie fmv/lose/vandals_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde horse horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;; only can_horde units allowed (let Jon know if you want to allow non-horde units to be created when faction hordes as he'll need to change the code) ;;horde_unit steppe spearmen vandal ;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction franks culture barbarian symbol models_strat/symbol_franks.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 10, green 39, blue 117 secondary_colour red 10, green 39, blue 117 loading_logo loading_screen/symbols/symbol128_franks.tga standard_index 3 logo_index 232 ; Index into strat3.rsd small_logo_index 246 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/franks_win.wmv defeat_movie fmv/lose/franks_eliminated.wmv death_movie fmv/lose/franks_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit barb horde chosen swordsmen horde_unit barb horde spearman horde_unit barb horde spearman horde_unit barb horde spearman horde_unit barb horde hunter horde_unit barb horde raider horde_unit barb horde raider horde_unit barb horde chosen swordsmen can_sap yes prefers_naval_invasions no ;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction saxons culture barbarian symbol models_strat/symbol_saxons.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 184, green 101, blue 25 secondary_colour red 184, green 101, blue 25 loading_logo loading_screen/symbols/symbol128_saxons.tga standard_index 7 logo_index 236 ; Index into strat3.rsd small_logo_index 250 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/saxons_win.wmv defeat_movie fmv/lose/saxons_eliminated.wmv death_movie fmv/lose/saxons_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions yes ;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction celts culture barbarian symbol models_strat/symbol_celts.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 77, green 95, blue 45 secondary_colour red 77, green 95, blue 45 loading_logo loading_screen/symbols/symbol128_celts.tga standard_index 10 logo_index 239 ; Index into strat3.rsd small_logo_index 253 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/celts_win.wmv defeat_movie fmv/lose/celts_eliminated.wmv death_movie fmv/lose/celts_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction sassanids culture eastern symbol models_strat/symbol_sassanids.CAS rebel_symbol models_strat/symbol_eastern_rebel.CAS primary_colour red 150, green 215, blue 255 secondary_colour red 150, green 215, blue 255 loading_logo loading_screen/symbols/symbol128_sassanids.tga standard_index 6 logo_index 235 ; Index into strat3.rsd small_logo_index 249 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/sassanids_win.wmv defeat_movie fmv/lose/sassanids_eliminated.wmv death_movie fmv/lose/sassanids_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction roxolani culture nomad symbol models_strat/symbol_roxolani.CAS rebel_symbol models_strat/symbol_nomad_rebel.CAS primary_colour red 51, green 53, blue 194 secondary_colour red 51, green 53, blue 194 loading_logo loading_screen/symbols/symbol128_roxolani.tga standard_index 15 logo_index 251 ; Index into strat3.rsd small_logo_index 265 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/roxolani_win.wmv defeat_movie fmv/lose/roxolani_eliminated.wmv death_movie fmv/lose/roxolani_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde horse horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction ostrogoths, spawned_by goths culture nomad symbol models_strat/symbol_ostrogoths.CAS rebel_symbol models_strat/symbol_nomad_rebel.CAS primary_colour red 248, green 183, blue 29 secondary_colour red 248, green 183, blue 29 loading_logo loading_screen/symbols/symbol128_ostrogoths.tga standard_index 12 logo_index 241 ; Index into strat3.rsd small_logo_index 255 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/ostrogoths_win.wmv defeat_movie fmv/lose/ostrogoths_eliminated.wmv death_movie fmv/lose/ostrogoths_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 250 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde horse horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction romano_british, spawned_on_event culture roman symbol models_strat/symbol_romano_british.CAS rebel_symbol models_strat/symbol_roman_rebel.CAS primary_colour red 96, green 125, blue 191 secondary_colour red 96, green 125, blue 191 loading_logo loading_screen/symbols/symbol128_romano_british.tga standard_index 13 logo_index 242 ; Index into strat3.rsd small_logo_index 256 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/romano_british_win.wmv defeat_movie fmv/lose/romano_british_eliminated.wmv death_movie fmv/lose/romano_british_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;11;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction slavs, spawned_on_event culture nomad symbol models_strat/symbol_slavs.CAS rebel_symbol models_strat/symbol_nomad_rebel.CAS primary_colour red 191, green 189, blue 145 secondary_colour red 191, green 189, blue 145 loading_logo loading_screen/symbols/symbol128_slavs.tga standard_index 14 logo_index 243 ; Index into strat3.rsd small_logo_index 257 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/slavs_win.wmv defeat_movie fmv/lose/slavs_eliminated.wmv death_movie fmv/lose/slavs_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 250 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit steppe horde chosen warriors horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde spearmen horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde horse horde_unit steppe horde chosen warriors horde_unit steppe horde chosen warriors can_sap yes prefers_naval_invasions no ;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction burgundii culture barbarian symbol models_strat/symbol_burgundii.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 132, green 22, blue 74 secondary_colour red 132, green 22, blue 74 loading_logo loading_screen/symbols/symbol128_burgundii.tga standard_index 18 logo_index 255 ; Index into strat3.rsd small_logo_index 269 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/burgundii_win.wmv defeat_movie fmv/lose/burgundii_eliminated.wmv death_movie fmv/lose/burgundii_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit barb horde hunter horde_unit barb horde spearman horde_unit barb horde spearman horde_unit barb horde spearman horde_unit barb horde hunter horde_unit barb horde raider horde_unit barb horde raider horde_unit barb horde chosen swordsmen can_sap yes prefers_naval_invasions no ;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction berbers culture carthaginian symbol models_strat/symbol_berbers.CAS rebel_symbol models_strat/symbol_carthage_rebel.CAS primary_colour red 159, green 191, blue 115 secondary_colour red 159, green 191, blue 115 loading_logo loading_screen/symbols/symbol128_berbers.tga standard_index 16 logo_index 245 ; Index into strat3.rsd small_logo_index 259 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/berbers_win.wmv defeat_movie fmv/lose/berbers_eliminated.wmv death_movie fmv/lose/berbers_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;14;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction alemanni culture barbarian symbol models_strat/symbol_alemanni.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 56, green 80, blue 90 secondary_colour red 56, green 80, blue 90 loading_logo loading_screen/symbols/symbol128_alemanni.tga standard_index 0 logo_index 23 ; Index into strat3.rsd small_logo_index 243 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/alemanni_win.wmv defeat_movie fmv/lose/alemanni_eliminated.wmv death_movie fmv/lose/alemanni_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction empire_east, shadowed_by empire_east_rebels culture roman symbol models_strat/symbol_empire_east.CAS rebel_symbol models_strat/symbol_roman_rebel.CAS primary_colour red 120, green 48, blue 150 secondary_colour red 120, green 48, blue 150 loading_logo loading_screen/symbols/symbol128_empire_east.tga standard_index 1 logo_index 24 ; Index into strat3.rsd small_logo_index 244 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/empire_east_win.wmv defeat_movie fmv/lose/empire_east_eliminated.wmv death_movie fmv/lose/empire_east_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction empire_west, shadowed_by empire_west_rebels culture roman symbol models_strat/symbol_empire_west.CAS rebel_symbol models_strat/symbol_roman_rebel.CAS primary_colour red 164, green 20, blue 20 secondary_colour red 164, green 20, blue 20 loading_logo loading_screen/symbols/symbol128_empire_west.tga standard_index 2 logo_index 22 ; Index into strat3.rsd small_logo_index 245 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/empire_west_win.wmv defeat_movie fmv/lose/empire_west_eliminated.wmv death_movie fmv/lose/empire_west_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;17;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction empire_east_rebels, shadowing empire_east culture roman symbol models_strat/symbol_empire_east_rebels.CAS rebel_symbol models_strat/symbol_roman_rebel.CAS primary_colour red 52, green 139, blue 129 secondary_colour red 52, green 139, blue 129 loading_logo loading_screen/symbols/symbol128_empire_east_rebels.tga standard_index 1 logo_index 249 ; Index into strat3.rsd small_logo_index 262 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/empire_east_rebels_win.wmv defeat_movie fmv/lose/empire_east_rebels_eliminated.wmv death_movie fmv/lose/empire_east_rebels_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;18;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction empire_west_rebels, shadowing empire_west culture roman symbol models_strat/symbol_empire_west_rebels.CAS rebel_symbol models_strat/symbol_roman_rebel.CAS primary_colour red 81, green 129, blue 63 secondary_colour red 81, green 129, blue 63 loading_logo loading_screen/symbols/symbol128_empire_west_rebels.tga standard_index 2 logo_index 248 ; Index into strat3.rsd small_logo_index 261 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/empire_west_rebels_win.wmv defeat_movie fmv/lose/empire_west_rebels_eliminated.wmv death_movie fmv/lose/empire_west_rebels_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;19;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction slave culture roman symbol models_strat/symbol_slaves.CAS rebel_symbol models_strat/symbol_slaves.CAS primary_colour red 155, green 145, blue 120 secondary_colour red 155, green 145, blue 120 loading_logo loading_screen/symbols/symbol128_slaves.tga standard_index 17 logo_index 246 ; Index into strat3.rsd small_logo_index 260 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/slave_win.wmv defeat_movie fmv/lose/rebels_eliminated.wmv death_movie fmv/lose/rebels_eliminated.wmv custom_battle_availability yes can_sap yes prefers_naval_invasions no ;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; faction lombardi culture barbarian symbol models_strat/symbol_lombardi.CAS rebel_symbol models_strat/symbol_barb_rebel.CAS primary_colour red 192, green 23, blue 217 secondary_colour red 192, green 23, blue 217 loading_logo loading_screen/symbols/symbol128_lombardi.tga standard_index 19 logo_index 254 ; Index into strat3.rsd small_logo_index 268 ; Index into shared.rsd triumph_value 5 intro_movie victory_movie fmv/victory/lombardi_win.wmv defeat_movie fmv/lose/lombardi_eliminated.wmv death_movie fmv/lose/lombardi_eliminated.wmv custom_battle_availability yes horde_min_units 60 horde_max_units 100 horde_max_units_reduction_every_horde 20 horde_unit_per_settlement_population 300 horde_min_named_characters 4 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 33 horde_disband_percent_on_settlement_capture 50 horde_disband_percent_on_settlement_capture 100 horde_unit barb horde hunter horde_unit barb horde hunter horde_unit barb horde spearman horde_unit barb horde spearman horde_unit barb horde hunter horde_unit barb horde raider horde_unit barb horde raider horde_unit barb horde chosen swordsmen can_sap yes prefers_naval_invasions no ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;