; ; This file contains the animation linkages; it gets parsed on application startup but is not otherwise ; referred to. The data format is thus: ; ; ; indicates a comment ;-) ; ; type indicates a new skeleton type, must be followed by a unique name string ; identifier ; ; scale (optional) amount by which to rescale the skeleton - this will be applied ; as a global scale to everything, including the parameters which are ; supplied with each skeleton ; ; anim indicates a new anim for this skeleton, must be followed by anim type ; and filename ; ; note that anims are kept in one global database and are shared between ; skeletons, so there is no overhead associated with specifying the same ; anim in different skeletons - it will only be loaded once, as long as ; the skeletons are at the same scale ; ; animations can have the following flags specified after them; these must ; appear in order, and are all optional: ; -fr fixed rotation - makes sure that zero rotation is applied at the ; end of tehe animation ; -id:x,y,z impact delta - specifies the point of weapon impact relative to ; the starting position of the root node ; -if:frame impact frame - specifies the frame of the animation at which ; weapon impact takes place ; -mintd:num minimum turn delta, in degrees ; -maxtd:num maximum turn delta, in degrees ; -evt:file event file, containing tags for various events which have sounds ; attacked to them ; ; ; Note that all animations in the game should run at 20 fps (the game will use quaternion interpolation ; to give smooth playback at higher framerates), and provide a complete set of keys at each frame - the ; cas tools will take care of this. Also, all animations should have an odd number of frames (which means ; that the anim length is a multiple of 1/10th of a second). ; ; For elephant and chariot units the idle and taunt animations are split between rider and passengers thus: ; ; idles taunts ; rider 1-3 1 ; passenger 4-9 + stand_idle 2-3 ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;; stratmap ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type strat_named_with_army scale 0.7 anim idle_1 eb/data/animations/SG 01 idle 01.cas -evt:data\animations\strat_named_with_army__SG 01 idle 01.evt anim idle_2 eb/data/animations/SG 01 idle 02.cas -evt:data\animations\strat_named_with_army__SG 01 idle 02.evt anim idle_3 eb/data/animations/SG 01 idle 03.cas -evt:data\animations\strat_named_with_army__SG 01 idle 03.evt anim stand eb/data/animations/SG 01.cas -evt:eb/data/animations/SG 01.evt anim stand_to_selected eb/data/animations/SG 84 UNIT SELECTED LOOP.cas -evt:data\animations\strat_named_with_army__SG 83 UNIT SELECTED START.evt anim selected eb/data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 84 UNIT SELECTED LOOP.evt anim selected_to_stand eb/data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 85 UNIT SELECTED END.evt anim stand_to_walk eb/data/animations/SG 36 STAND TO MARCH.cas -evt:data\animations\strat_named_with_army__SG 36 STAND TO MARCH.evt anim walk eb/data/animations/SG 03 MARCH.cas -evt:data\animations\strat_named_with_army__SG 03 MARCH.evt anim walk_to_stand eb/data/animations/SG 38 MARCH 2 STAND.cas -evt:data\animations\strat_named_with_army__SG 38 MARCH 2 STAND.evt anim stand_to_walk_backwards eb/data/animations/SM_G02 stand to step backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G02 stand to step backwards loop.evt anim walk_backwards eb/data/animations/SM_G03 stepping backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G03 stepping backwards loop.evt anim walk_backwards_to_stand eb/data/animations/SM_G04 backwards to stand.cas -evt:data\animations\strat_named_with_army__SM_G04 backwards to stand.evt anim stand_to_run eb/data/animations/SG 37 Stand 2 Run.cas -evt:data\animations\strat_named_with_army__SG 37 Stand 2 Run.evt anim run eb/data/animations/SG 04 Run loop.cas -evt:data\animations\strat_named_with_army__SG 04 Run loop.evt anim run_to_stand eb/data/animations/SG 42 RUN 2 STAND.cas -evt:data\animations\strat_named_with_army__SG 42 RUN 2 STAND.evt anim stand_to_build_settlement eb/data/animations/SG 88 stand to build.cas -evt:data\animations\strat_named_with_army__SG 88 stand to build.evt anim build_settlement eb/data/animations/SG 89 build loop.cas -evt:data\animations\strat_named_with_army__SG 89 build loop.evt anim build_settlement_to_stand eb/data/animations/SG 90 build to stand.cas -evt:data\animations\strat_named_with_army__SG 90 build to stand.evt anim stand_to_ready eb/data/animations/SG 35 stand 2 stand ready.cas -evt:data\animations\strat_named_with_army__SG 35 stand 2 stand ready.evt anim attack_right_high_1 eb/data/animations/SG 12 STABBING MOVE.cas -evt:data\animations\strat_named_with_army__SG 12 STABBING MOVE.evt anim ready_to_stand eb/data/animations/SG 51 stand ready 2 stand idle.cas -evt:data\animations\strat_named_with_army__SG 51 stand ready 2 stand idle.evt anim retreat_to_ready eb/data/animations/SG 52 RETREAT 2 STAND READY.cas -evt:data\animations\strat_named_with_army__SG 52 RETREAT 2 STAND READY.evt anim despoil eb/data/animations/SG 94 DESPOIL.cas -evt:data\animations\strat_named_with_army__SG 94 DESPOIL.evt anim die_forwards eb/data/animations/SG 98 DIE ON SPOT FORWARD.cas -evt:data\animations\strat_named_with_army__SG 98 DIE ON SPOT FORWARD.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:data\animations\strat_named_with_army__DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:data\animations\strat_named_with_army__DIE 01 dying to his right.evt anim decimate eb/data/animations/SG 110 Decimate Army.cas -evt:data\animations\strat_named_with_army__SG 110 Decimate Army.evt anim stand_to_ambush eb/data/animations/SG 130 Stand to Ambush.cas -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim ambush eb/data/animations/SG 131 Ambush Loop.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim ambush_to_stand eb/data/animations/SG 132 Ambush to Stand.cas -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt anim stand_turn_cw_1 eb/data/animations/STRAT SG 08 stand idle Turn right 90.cas -evt:data\animations\strat_named_with_army__STRAT SG 08 stand idle Turn right 90.evt anim stand_turn_ccw_1 eb/data/animations/STRAT SG 09 stand idle Turn Left 90.cas -evt:data\animations\strat_named_with_army__STRAT SG 09 stand idle Turn Left 90.evt anim stand_turn_cw_2 eb/data/animations/STRAT SG 08 stand idle Turn right 90.cas -evt:data\animations\strat_named_with_army__STRAT SG 08 stand idle Turn right 90.evt anim stand_turn_ccw_2 eb/data/animations/STRAT SG 09 stand idle Turn Left 90.cas -evt:data\animations\strat_named_with_army__STRAT SG 09 stand idle Turn Left 90.evt anim battle_victory eb/data/animations/SM_SG 05 Battle victory.cas -evt:data\animations\strat_named_with_army__SM_SG 05 Battle victory.evt anim capture_settlement eb/data/animations/SM_SG 07 Capture Settlement.cas -evt:data\animations\strat_named_with_army__SM_SG 07 Capture Settlement.evt anim stand_to_no_mp eb/data/animations/SG_STRAT_stand_hide.CAS -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim no_mp eb/data/animations/SG 120 hide loop.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim no_mp_to_stand eb/data/animations/SG_STRAT_hide_stand.CAS -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt anim stand_to_siege eb/data/animations/SG_stand_to_siege.cas -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim siege_idle eb/data/animations/SG_siege_idle.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim siege_action eb/data/animations/SG_siege.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim siege_to_stand eb/data/animations/SG_siege_to_stand.cas -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt anim impact eb/data/animations/SG 130 Idle Impact.cas type strat_spy scale 0.7 anim idle_1 eb/data/animations/LID_01_Incidental_idle 01.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 01.evt anim idle_2 eb/data/animations/LID_01_Incidental_idle 02.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 02.evt anim idle_3 eb/data/animations/LID_01_Incidental_idle 03.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 03.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas -evt:data\animations\strat_spy__LID_01_Incidental_idle 09.evt anim stand eb/data/animations/LID 01 Standing idle.cas -evt:eb/data/animations/LID 01 Standing idle.evt anim stand_to_selected eb/data/animations/SPY/SPY_stand_to_selected.cas anim selected eb/data/animations/SPY/SPY_selected.cas anim selected_to_stand eb/data/animations/SPY/SPY_selected_to_stand.cas anim stand_to_walk eb/data/animations/SPY/SPY_stand_to_walk.cas -evt:eb/data/animations/SPY/SPY_stand_to_walk.evt anim walk eb/data/animations/LID 106 Spy walk loop.cas -evt:data\animations\strat_spy__LID 106 Spy walk loop.evt anim walk_to_stand eb/data/animations/SPY/SPY_stand_to_walk.cas -evt:data\animations\strat_spy__LID 107 Spy walk loop 2 stand idle.evt anim stand_to_walk_backwards eb/data/animations/SM_D11 Diplomat standing to stepping backwards.cas -evt:eb/data/animations/SM_D11 Diplomat standing to stepping backwards.evt anim walk_backwards eb/data/animations/SM_D12 Diplomat stepping backwards loop.cas -evt:eb/data/animations/SM_D12 Diplomat stepping backwards loop.evt anim walk_backwards_to_stand eb/data/animations/SM_D13 Diplomat stepping backwards to stand.cas -evt:eb/data/animations/SM_D13 Diplomat stepping backwards to stand.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:data\animations\strat_spy__DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:data\animations\strat_spy__DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:data\animations\strat_spy__DIE 01 dying to his right.evt anim spying eb/data/animations/SPY/SM_S33 Spying.cas anim insurrect eb/data/animations/LID 111 Insurrect Army.cas -evt:eb/data/animations/LID 111 Insurrect Army.evt anim sabotage eb/data/animations/LID 114 assassin sabotage.cas -evt:eb/data/animations/LID 114 assassin sabotage.evt anim stand_turn_cw_1 eb/data/animations/STRAT LID_08_Stand 2 90 right.cas -evt:eb/data/animations/STRAT LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/STRAT LID_09_Stand 2 90 left.cas -evt:eb/data/animations/STRAT LID_09_Stand 2 90 left.evt anim stand_turn_cw_2 eb/data/animations/SPY/SPY_selected_turn_cw.cas -evt:eb/data/animations/SPY/SPY_selected_turn_cw.evt anim stand_turn_ccw_2 eb/data/animations/SPY/SPY_selected_turn_ccw.cas -evt:eb/data/animations/SPY/SPY_selected_turn_ccw.evt anim stand_to_no_mp eb/data/animations/LID_82 Stand 2 hide- Strat Map Version.cas -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim no_mp eb/data/animations/LID_83 Hide loop.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim no_mp_to_stand eb/data/animations/LID_84 Hide to stand - strat map version.cas -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt type strat_assassin scale 0.7 anim idle_1 eb/data/animations/SM_A01 Assassin unselected idle 02.cas -evt:eb/data/animations/SM_A01 Assassin unselected idle 02.evt anim idle_2 eb/data/animations/SM_A01 Assassin unselected idle 02.cas -evt:eb/data/animations/SM_A01 Assassin unselected idle 02.evt anim idle_3 eb/data/animations/SM_A01 Assassin unselected idle 03.cas -evt:eb/data/animations/SM_A01 Assassin unselected idle 03.evt anim stand eb/data/animations/LID 01 Standing idle.cas -evt:eb/data/animations/LID 01 Standing idle.evt anim stand_to_selected eb/data/animations/ASS/ASS_stand_to_selected.cas anim selected eb/data/animations/SM_A03 Assassin selected.cas anim selected_to_stand eb/data/animations/ASS/ASS_selected_to_stand.cas anim stand_to_walk eb/data/animations/SM_A05 Assassin selected to Walking.cas -evt:eb/data/animations/SM_A05 Assassin selected to Walking.evt anim walk eb/data/animations/ASS/ASS_walk.cas -evt:data\animations\strat_assassin__SM_A06 Assassin Walking.evt anim walk_to_stand eb/data/animations/SM_A07 Assassin walking to selected.cas -evt:eb/data/animations/SM_A07 Assassin walking to selected.evt anim stand_to_walk_backwards eb/data/animations/SM_A11 Assassin standing to stepping backwards.cas -evt:eb/data/animations/SM_A11 Assassin standing to stepping backwards.evt anim walk_backwards eb/data/animations/SM_A12 Assassin stepping backwards.cas -evt:eb/data/animations/SM_A12 Assassin stepping backwards.evt anim walk_backwards_to_stand eb/data/animations/SM_A13 stepping backwards to standing.cas -evt:eb/data/animations/SM_A13 stepping backwards to standing.evt anim assassinate eb/data/animations/LID 115 Assassinate.cas -evt:eb/data/animations/LID 115 Assassinate.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:data\animations\strat_assassin__DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:data\animations\strat_assassin__DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:data\animations\strat_assassin__DIE 01 dying to his right.evt anim sabotage eb/data/animations/LID 114 assassin sabotage.cas -evt:eb/data/animations/LID 114 assassin sabotage.evt anim stand_turn_cw_1 eb/data/animations/STRAT LID_08_Stand 2 90 right.cas -evt:eb/data/animations/STRAT LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/STRAT LID_09_Stand 2 90 left.cas -evt:eb/data/animations/STRAT LID_09_Stand 2 90 left.evt anim stand_turn_cw_2 eb/data/animations/ASS/ASS_selected_turn_cw.cas -evt:eb/data/animations/ASS/ASS_selected_turn_cw.evt anim stand_turn_ccw_2 eb/data/animations/ASS/ASS_selected_turn_ccw.cas -evt:eb/data/animations/ASS/ASS_selected_turn_ccw.evt anim stand_to_no_mp eb/data/animations/LID_82 Stand 2 hide- Strat Map Version.cas -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim no_mp eb/data/animations/LID_83 Hide loop.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim no_mp_to_stand eb/data/animations/LID_84 Hide to stand - strat map version.cas -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt type strat_diplomat scale 0.7 anim idle_1 eb/data/animations/SM_D01 Diplomat unselected idle 01.cas -evt:eb/data/animations/SM_D01 Diplomat unselected idle 01.evt anim idle_2 eb/data/animations/SM_D01 Diplomat unselected idle 02.cas -evt:eb/data/animations/SM_D01 Diplomat unselected idle 02.evt anim idle_3 eb/data/animations/SM_D01 Diplomat unselected idle 03.cas -evt:eb/data/animations/SM_D01 Diplomat unselected idle 03.evt anim stand eb/data/animations/LID 01 Standing idle.cas -evt:eb/data/animations/LID 01 Standing idle.evt anim stand_to_selected eb/data/animations/DIP/DIP_stand_to_selected.cas anim selected eb/data/animations/SM_D03 Diplomat selected idle.cas anim selected_to_stand eb/data/animations/DIP/DIP_selected_to_stand.cas anim stand_to_walk eb/data/animations/DIP/DIP_stand_to_walk.cas -evt:eb/data/animations/DIP/DIP_stand_to_walk.evt anim walk eb/data/animations/SM_D06 Diplomat walk loop.cas -evt:data\animations\strat_diplomat__SM_D06 Diplomat walk loop.evt anim walk_to_stand eb/data/animations/DIP/DIP_walk_to_stand.cas -evt:eb/data/animations/DIP/DIP_walk_to_stand.evt anim stand_to_walk_backwards eb/data/animations/SM_D11 Diplomat standing to stepping backwards.cas -evt:eb/data/animations/SM_D11 Diplomat standing to stepping backwards.evt anim walk_backwards eb/data/animations/SM_D12 Diplomat stepping backwards loop.cas -evt:eb/data/animations/SM_D12 Diplomat stepping backwards loop.evt anim walk_backwards_to_stand eb/data/animations/SM_D13 Diplomat stepping backwards to stand.cas -evt:eb/data/animations/SM_D13 Diplomat stepping backwards to stand.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:data\animations\strat_diplomat__DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:data\animations\strat_diplomat__DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:data\animations\strat_diplomat__DIE 01 dying to his right.evt anim diplomacy eb/data/animations/DIP/SM_D33 Diplomat Treaty action.cas anim stand_turn_cw_1 eb/data/animations/STRAT LID_08_Stand 2 90 right.cas -evt:eb/data/animations/STRAT LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/STRAT LID_09_Stand 2 90 left.cas -evt:eb/data/animations/STRAT LID_09_Stand 2 90 left.evt anim stand_turn_cw_2 eb/data/animations/DIP/DIP_selected_turn_cw.cas -evt:eb/data/animations/DIP/DIP_selected_turn_cw.evt anim stand_turn_ccw_2 eb/data/animations/DIP/DIP_selected_turn_ccw.cas -evt:eb/data/animations/DIP/DIP_selected_turn_ccw.evt anim stand_to_no_mp eb/data/animations/LID_82 Stand 2 hide- Strat Map Version.cas -evt:data\animations\strat_named_with_army__SG 119 stand idle 2 hide loop.evt anim no_mp eb/data/animations/LID_83 Hide loop.cas -evt:data\animations\strat_named_with_army__SG 120 hide loop.evt anim no_mp_to_stand eb/data/animations/LID_84 Hide to stand - strat map version.cas -evt:data\animations\strat_named_with_army__SG 121 hide loop 2 stand idle.evt type strat_navy anim stand eb/data/animations/navy_idle.cas -evt:eb/data/animations/navy_idle.evt anim stand_to_selected eb/data/animations/navy_selected.CAS -evt:eb/data/animations/navy_selected.evt anim selected eb/data/animations/navy_selected.CAS -evt:eb/data/animations/navy_selected.evt anim selected_to_stand eb/data/animations/navy_selected.CAS -evt:eb/data/animations/navy_selected.evt anim stand_to_walk eb/data/animations/navy_idle2move.CAS -evt:eb/data/animations/navy_idle2move.evt anim walk eb/data/animations/navy_move.CAS -evt:data\animations\strat_navy__navy_move.evt anim walk_to_stand eb/data/animations/navy_move2idle.CAS anim stand_to_walk_backwards eb/data/animations/navy_move in reverse.cas -evt:eb/data/animations/navy_move in reverse.evt anim walk_backwards eb/data/animations/navy_move in reverse.cas -evt:eb/data/animations/navy_move in reverse.evt anim walk_backwards_to_stand eb/data/animations/navy_move in reverse.cas -evt:eb/data/animations/navy_move in reverse.evt anim stand_to_run eb/data/animations/navy_quicksail.CAS -evt:eb/data/animations/navy_quicksail.evt anim run eb/data/animations/navy_quicksail.CAS -evt:eb/data/animations/navy_quicksail.evt anim run_to_stand eb/data/animations/navy_quicksail.CAS -evt:eb/data/animations/navy_quicksail.evt anim die_forwards eb/data/animations/navy_static2die.cas -evt:eb/data/animations/navy_static2die.evt anim die_backwards eb/data/animations/navy_static2die.cas -evt:eb/data/animations/navy_static2die.evt anim die_to_back_right eb/data/animations/navy_static2die.cas -evt:eb/data/animations/navy_static2die.evt anim stand_turn_cw_1 eb/data/animations/navy_right90.CAS anim stand_turn_ccw_1 eb/data/animations/navy_left90.CAS anim stand_turn_cw_2 eb/data/animations/navy_right90.CAS anim stand_turn_ccw_2 eb/data/animations/navy_left90.CAS anim attack_right_high_1 eb/data/animations/navy_selected.cas -evt:eb/data/animations/navy_selected.evt anim battle_victory eb/data/animations/navy_selected.cas -evt:eb/data/animations/navy_selected.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;; battlefield melee ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_swordsman force_hit_positions_to_cylinder anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt anim idle_1 eb/data/animations/LIS/LIS 01 Stand Idle 02.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 02.evt anim idle_2 eb/data/animations/LIS/LIS 01 Stand Idle 03.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 03.evt anim idle_3 eb/data/animations/LIS/LIS 01 Stand Idle 04.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 04.evt anim idle_4 eb/data/animations/LIS/LIS 01 Stand Idle 05.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 05.evt anim idle_5 eb/data/animations/LIS/LIS 01 Stand Idle 06.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 06.evt anim idle_6 eb/data/animations/LIS/LIS 01 Stand Idle 07.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 07.evt anim idle_7 eb/data/animations/LIS/LIS 01 Stand Idle 08.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 08.evt anim idle_8 eb/data/animations/LIS/LIS 01 Stand Idle 09.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 09.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIS 50_01Stand to Run.cas -evt:eb/data/animations/LIS 50_01Stand to Run.evt anim stand_to_ready eb/data/animations/LIS 63 Stand 2 Stand Ready.cas -fr, -evt:eb/data/animations/LIS 63 Stand 2 Stand Ready.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIS 53 March to Run.cas -evt:eb/data/animations/LIS 53 March to Run.evt anim run eb/data/animations/LIS 04 RUN Loop cycle.cas -evt:eb/data/animations/LIS 04 RUN Loop cycle.evt anim run_to_walk eb/data/animations/LIS 55 run 2 March.cas -evt:eb/data/animations/LIS 55 run 2 March.evt anim run_to_stand eb/data/animations/LIS 54 Run to stand.cas -evt:eb/data/animations/LIS 54 Run to stand.evt anim ready eb/data/animations/LIS 02 Stand Ready.cas -fr, -evt:eb/data/animations/LIS 02 Stand Ready.evt anim ready_idle_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_idle_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_idle_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_to_stand eb/data/animations/LIS 63 Stand Ready 2 Stand.cas -fr, -evt:eb/data/animations/LIS 63 Stand Ready 2 Stand.evt anim ready_to_advance eb/data/animations/LIS 65 stand 2 adance.cas -fr, -evt:eb/data/animations/LIS 65 stand 2 adance.evt anim ready_to_retreat eb/data/animations/LIS 64 stand 2 retreat.cas -fr, -evt:eb/data/animations/LIS 64 stand 2 retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LIS 07 Advance.cas -fr, -evt:eb/data/animations/LIS 07 Advance.evt anim advance_to_ready eb/data/animations/LIS 60 Adance 2 Stand.cas -fr , -evt:eb/data/animations/LIS 60 Adance 2 Stand.evt anim retreat eb/data/animations/LIS 06 Retreat.cas -fr, -evt:eb/data/animations/LIS 06 Retreat.evt anim retreat_to_ready eb/data/animations/LIS 59 Retreat 2 stand.cas -fr, -evt:eb/data/animations/LIS 59 Retreat 2 stand.evt anim shuffle_forward eb/data/animations/LIS 44_03 Shuffle forward.cas -fr, -evt:eb/data/animations/LIS 44_03 Shuffle forward.evt anim shuffle_back eb/data/animations/LIS 45_01 Shuffle back.cas -fr, -evt:eb/data/animations/LIS 45_01 Shuffle back.evt anim shuffle_left eb/data/animations/LIS 46_01 Shuffle Left.cas -fr, -evt:eb/data/animations/LIS 46_01 Shuffle Left.evt anim shuffle_right eb/data/animations/LIS 47_01 Shuffle Right.cas -fr, -evt:eb/data/animations/LIS 47_01 Shuffle Right.evt anim attack_mid_low_1 eb/data/animations/LIS 18_03 Stabbing downwards 45.cas -fr -id: 0.1, -0.438, 0.883 -if:11, -evt:eb/data/animations/LIS 18_03 Stabbing downwards 45.evt anim attack_mid_low_2 eb/data/animations/LIS 19 slashing move downwars 45.cas -fr -id: 0.097,-0.668, 0.533 -if:14, -evt:eb/data/animations/LIS 19 slashing move downwars 45.evt anim attack_mid_centre_1 eb/data/animations/LIS 12 Stab level.cas -fr -id: 0.471, 0.166, 0.881 -if:11, -evt:eb/data/animations/LIS 12 Stab level.evt anim attack_mid_centre_2 eb/data/animations/LIS 13 Slashing Move horizontal height.cas -fr -id:-0.070, 0.087, 0.832 -if:11, -evt:eb/data/animations/LIS 13 Slashing Move horizontal height.evt anim attack_mid_high_1 eb/data/animations/LIS 15 stabbing Move upward 45.cas -fr -id: 0.181, 0.846, 1.011 -if:13, -evt:eb/data/animations/LIS 15 stabbing Move upward 45.evt anim attack_mid_high_2 eb/data/animations/LIS 16 slashing move upwards 45.cas -fr -id: 0.055, 0.970, 0.679 -if:10, -evt:eb/data/animations/LIS 16 slashing move upwards 45.evt anim attack_mid_overhead_1 eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.cas -fr -id: 0.131, 0.874, 0.843 -if:9 , -evt:eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.evt anim attack_right_low_1 eb/data/animations/LIS 20 swing downwards 45.cas -fr -id: 0.111,-0.108, 0.959 -if:14, -evt:eb/data/animations/LIS 20 swing downwards 45.evt anim attack_right_overhead_1 eb/data/animations/LIS 14 Swing weapon over head horizontal.cas -fr -id: 0.070, 0.712, 1.170 -if:11, -evt:eb/data/animations/LIS 14 Swing weapon over head horizontal.evt anim charge eb/data/animations/LIS 05 charge loop.cas -evt:eb/data/animations/LIS 05 charge loop.evt anim charge_to_ready eb/data/animations/LIS 57 charge 2 stand.cas -evt:eb/data/animations/LIS 57 charge 2 stand.evt anim charge_attack eb/data/animations/LIS 21 charge attack.cas -id:0.2, 0.203, 1.126 -if:15, -evt:eb/data/animations/LIS 21 charge attack.evt anim charge_jump_attack eb/data/animations/LIS 21 Charge Jump Attack.cas -if:21, -evt:eb/data/animations/LIS 21 Charge Jump Attack.evt anim stand_to_charge eb/data/animations/LIS 66 Stand 2 charge.cas -evt:eb/data/animations/LIS 66 Stand 2 charge.evt anim run_to_charge eb/data/animations/LIS 56 Run 2 Charge.cas -evt:eb/data/animations/LIS 56 Run 2 Charge.evt anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LIS Charging death.cas -evt:eb/data/animations/LIS Charging death.evt anim testudo_officer_stand_to_advance eb/data/animations/LIS 65 testudo stand ready to advance.cas -evt:eb/data/animations/LIS 65 testudo stand ready to advance.evt anim testudo_officer_advance eb/data/animations/LIS 07 testudo advance.cas -evt:eb/data/animations/LIS 07 testudo advance.evt anim testudo_officer_advance_to_stand eb/data/animations/LIS 60 testudo advance to stand ready.cas -evt:eb/data/animations/LIS 60 testudo advance to stand ready.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -fr, -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -fr, -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -fr, -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim testudo_stand_ready_to_left_stand_ready eb/data/animations/LIS_29 testudo stand ready to left column stand ready.cas -fr, -evt:eb/data/animations/LIS_29 testudo stand ready to left column stand ready.evt anim testudo_left_stand_ready_to_stand_ready eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.evt anim testudo_left_stand_ready eb/data/animations/TESTUDO_03 Left column stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_03 Left column stand ready.evt anim testudo_left_stand_ready_to_advance eb/data/animations/TESTUDO_19 left column stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_19 left column stand to advance.evt anim testudo_left_advance eb/data/animations/TESTUDO_08 left column advance.cas -fr, -evt:eb/data/animations/TESTUDO_08 left column advance.evt anim testudo_left_advance_to_stand_ready eb/data/animations/TESTUDO_29 left column advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_29 left column advance to stand.evt anim testudo_left_shuffle_forwards eb/data/animations/TESTUDO_39 Left column shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_39 Left column shuffle forward.evt anim testudo_left_shuffle_backwards eb/data/animations/TESTUDO_44 left column shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_44 left column shuffle backwards.evt anim testudo_left_shuffle_left eb/data/animations/TESTUDO_49 Left column shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_49 Left column shuffle left.evt anim testudo_left_shuffle_right eb/data/animations/TESTUDO_54 Left column Shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_54 Left column Shuffle right.evt anim testudo_stand_ready_to_right_stand_ready eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.cas -fr, -evt:eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.evt anim testudo_right_stand_ready_to_stand_ready eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.evt anim testudo_right_stand_ready eb/data/animations/TESTUDO_04 right coloumn stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_04 right coloumn stand ready.evt anim testudo_right_stand_ready_to_advance eb/data/animations/TESTUDO_20 right coloumn stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_20 right coloumn stand to advance.evt anim testudo_right_advance eb/data/animations/TESTUDO_09 right coloumn advance.cas -fr, -evt:eb/data/animations/TESTUDO_09 right coloumn advance.evt anim testudo_right_advance_to_stand_ready eb/data/animations/TESTUDO_30 right coloumn advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_30 right coloumn advance to stand.evt anim testudo_right_shuffle_forwards eb/data/animations/TESTUDO_40 right coloumn shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_40 right coloumn shuffle forward.evt anim testudo_right_shuffle_backwards eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.evt anim testudo_right_shuffle_left eb/data/animations/TESTUDO_50 right coloumn shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_50 right coloumn shuffle left.evt anim testudo_right_shuffle_right eb/data/animations/TESTUDO_55 right column shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_55 right column shuffle right.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LIS 40 Stand ready back impact.cas -evt:eb/data/animations/LIS 40 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LIS 40M Stand ready back impact.cas -evt:eb/data/animations/LIS 40M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LIS 40 Stand ready back right impact.cas -evt:eb/data/animations/LIS 40 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LIS 40M Stand ready back right impact.cas -evt:eb/data/animations/LIS 40M Stand ready back right impact.evt anim knockback_front eb/data/animations/LIS 40 Stand ready front impact.cas -evt:eb/data/animations/LIS 40 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LIS 40M Stand ready front impact.cas -evt:eb/data/animations/LIS 40M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LIS 40 Stand ready front left impact.cas -evt:eb/data/animations/LIS 40 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LIS 40M Stand ready front left impact.cas -evt:eb/data/animations/LIS 40M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIS 69 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIS 69 Climb off ladder onto left bat 2 standready.evt anim stand_idle_to_crew_stand_idle eb/data/animations/carry_and_artillery/LIS idle to Carry idle.cas -evt:eb/data/animations/carry_and_artillery/LIS idle to Carry idle.evt anim crew_stand_idle eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.evt anim crew_stand_idle_to_stand_idle eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.cas -evt:eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.evt anim crew_stand_to_carry_idle eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.cas -evt:eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.evt anim crew_carry_idle eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.evt anim crew_carry_to_carry_walk eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.evt anim crew_carry_walk eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.evt anim crew_carry_walk_to_carry eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.evt anim crew_carry_to_stand eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt anim crew_stand_to_pull eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.cas -evt:eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.evt anim crew_pull eb/data/animations/carry_and_artillery/Art_21 Pull loop.cas -evt:eb/data/animations/carry_and_artillery/Art_21 Pull loop.evt anim crew_pull_to_stand eb/data/animations/carry_and_artillery/Art_22 Pull To stand.cas -evt:eb/data/animations/carry_and_artillery/Art_22 Pull To stand.evt anim crew_stand_to_raise_hand eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.evt anim crew_raise_hand eb/data/animations/carry_and_artillery/Art_24 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_24 raise hand in air.evt anim crew_raise_hand_to_stand eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.cas -evt:eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.evt anim crew_stand_to_raise_hand_2 eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.evt anim crew_raise_hand_2 eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.cas ; -evt:eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.evt anim crew_raise_hand_2_to_stand eb/data/animations/carry_and_artillery/Art_28 raised hand to carry 01.cas anim crew_stand_to_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.evt anim crew_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt anim crew_crank_ballista_left_to_stand eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt anim crew_ballista_left_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt anim crew_stand_to_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.evt anim crew_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt anim crew_crank_ballista_right_to_stand eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt anim crew_ballista_right_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt anim crew_stand_to_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.evt anim crew_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.evt anim crew_crank_scorpion_to_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CAS -fr anim crew_scorpion_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.evt anim crew_scorpion_fire_commence eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.evt anim crew_scorpion_fire_recover eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.evt anim crew_release_crank eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.cas -evt:eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.evt anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt ;anim ready_stagger_forward eb/data/animations/LIS_107_pushed_back.CAS -fr anim ready_stagger_back eb/data/animations/LIS_107_pushed_back.CAS -fr, -evt:eb/data/animations/LIS_107_pushed_back.evt ;anim ready_stagger_left eb/data/animations/LIS_107_pushed_back.CAS -fr ;anim ready_stagger_right eb/data/animations/LIS_107_pushed_back.CAS -fr anim react_guard_high eb/data/animations/LIS_108_guard_high.CAS -fr, -evt:eb/data/animations/LIS_108_guard_high.evt anim react_guard_low eb/data/animations/LIS_109_guard_low.CAS -fr, -evt:eb/data/animations/LIS_109_guard_low.evt anim react_back_step eb/data/animations/LIS_110_combat_step_back.CAS -fr, -evt:eb/data/animations/LIS_110_combat_step_back.evt anim react_feint_high eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_feint_low eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_dodge_high eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim react_dodge_low eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim general_signal_charge eb/data/animations/general_signal_charge.cas -evt:eb/data/animations/general_signal_charge.evt anim general_signal_move eb/data/animations/general_signal_move.cas -evt:eb/data/animations/general_signal_move.evt anim general_signal_reform eb/data/animations/general_signal_reform.cas -evt:eb/data/animations/general_signal_reform.evt anim general_signal_halt eb/data/animations/general_signal_halt.cas -evt:eb/data/animations/general_signal_halt.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim idle_to_druid_chant eb/data/animations/Stand Idle to Druid Chant.cas -evt:eb/data/animations/Stand Idle to Druid Chant.evt anim druid_chant eb/data/animations/Druid Chant.cas -evt:eb/data/animations/Druid Chant.evt anim druid_chant_to_idle eb/data/animations/Druid Chant to Stand Idle.cas -evt:eb/data/animations/Druid Chant to Stand Idle.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_fast_swordsman force_hit_positions_to_cylinder anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt anim idle_1 eb/data/animations/LIS/LIS 01 Stand Idle 02.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 02.evt anim idle_2 eb/data/animations/LIS/LIS 01 Stand Idle 03.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 03.evt anim idle_3 eb/data/animations/LIS/LIS 01 Stand Idle 04.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 04.evt anim idle_4 eb/data/animations/LIS/LIS 01 Stand Idle 05.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 05.evt anim idle_5 eb/data/animations/LIS/LIS 01 Stand Idle 06.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 06.evt anim idle_6 eb/data/animations/LIS/LIS 01 Stand Idle 07.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 07.evt anim idle_7 eb/data/animations/LIS/LIS 01 Stand Idle 08.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 08.evt anim idle_8 eb/data/animations/LIS/LIS 01 Stand Idle 09.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 09.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIS 50_01Stand to Run.cas -evt:eb/data/animations/LIS 50_01Stand to Run.evt anim stand_to_ready eb/data/animations/LIS 63 Stand 2 Stand Ready.cas -fr, -evt:eb/data/animations/LIS 63 Stand 2 Stand Ready.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIS 53 March to Run.cas -evt:eb/data/animations/LIS 53 March to Run.evt anim run eb/data/animations/LIS 04 RUNFast Loop cycle.cas -evt:eb/data/animations/LIS 04 RUN Loop cycle.evt anim run_to_walk eb/data/animations/LIS 55 run 2 March.cas -evt:eb/data/animations/LIS 55 run 2 March.evt anim run_to_stand eb/data/animations/LIS 54 Run to stand.cas -evt:eb/data/animations/LIS 54 Run to stand.evt anim ready eb/data/animations/LIS 02 Stand Ready.cas -fr, -evt:eb/data/animations/LIS 02 Stand Ready.evt anim ready_idle_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_idle_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_idle_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_fatigued_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_low_morale_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_1 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_2 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_high_morale_3 eb/data/animations/LIS/LIS_stand_ready_idle_01.CAS -evt:eb/data/animations/LIS/LIS_stand_ready_idle_01.evt anim ready_to_stand eb/data/animations/LIS 63 Stand Ready 2 Stand.cas -fr, -evt:eb/data/animations/LIS 63 Stand Ready 2 Stand.evt anim ready_to_advance eb/data/animations/LIS 65 stand 2 adance.cas -fr, -evt:eb/data/animations/LIS 65 stand 2 adance.evt anim ready_to_retreat eb/data/animations/LIS 64 stand 2 retreat.cas -fr, -evt:eb/data/animations/LIS 64 stand 2 retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LIS 07 Advance.cas -fr, -evt:eb/data/animations/LIS 07 Advance.evt anim advance_to_ready eb/data/animations/LIS 60 Adance 2 Stand.cas -fr , -evt:eb/data/animations/LIS 60 Adance 2 Stand.evt anim retreat eb/data/animations/LIS 06 Retreat.cas -fr, -evt:eb/data/animations/LIS 06 Retreat.evt anim retreat_to_ready eb/data/animations/LIS 59 Retreat 2 stand.cas -fr, -evt:eb/data/animations/LIS 59 Retreat 2 stand.evt anim shuffle_forward eb/data/animations/LIS 44_03 Shuffle forward.cas -fr, -evt:eb/data/animations/LIS 44_03 Shuffle forward.evt anim shuffle_back eb/data/animations/LIS 45_01 Shuffle back.cas -fr, -evt:eb/data/animations/LIS 45_01 Shuffle back.evt anim shuffle_left eb/data/animations/LIS 46_01 Shuffle Left.cas -fr, -evt:eb/data/animations/LIS 46_01 Shuffle Left.evt anim shuffle_right eb/data/animations/LIS 47_01 Shuffle Right.cas -fr, -evt:eb/data/animations/LIS 47_01 Shuffle Right.evt anim attack_mid_low_1 eb/data/animations/LIS 18_03 Stabbing downwards 45.cas -fr -id: 0.1, -0.438, 0.883 -if:11, -evt:eb/data/animations/LIS 18_03 Stabbing downwards 45.evt anim attack_mid_low_2 eb/data/animations/LIS 19 slashing move downwars 45.cas -fr -id: 0.097,-0.668, 0.533 -if:14, -evt:eb/data/animations/LIS 19 slashing move downwars 45.evt anim attack_mid_centre_1 eb/data/animations/LIS 12 Stab level.cas -fr -id: 0.471, 0.166, 0.881 -if:11, -evt:eb/data/animations/LIS 12 Stab level.evt anim attack_mid_centre_2 eb/data/animations/LIS 13 Slashing Move horizontal height.cas -fr -id:-0.070, 0.087, 0.832 -if:11, -evt:eb/data/animations/LIS 13 Slashing Move horizontal height.evt anim attack_mid_high_1 eb/data/animations/LIS 15 stabbing Move upward 45.cas -fr -id: 0.181, 0.846, 1.011 -if:13, -evt:eb/data/animations/LIS 15 stabbing Move upward 45.evt anim attack_mid_high_2 eb/data/animations/LIS 16 slashing move upwards 45.cas -fr -id: 0.055, 0.970, 0.679 -if:10, -evt:eb/data/animations/LIS 16 slashing move upwards 45.evt anim attack_mid_overhead_1 eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.cas -fr -id: 0.131, 0.874, 0.843 -if:9 , -evt:eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.evt anim attack_right_low_1 eb/data/animations/LIS 20 swing downwards 45.cas -fr -id: 0.111,-0.108, 0.959 -if:14, -evt:eb/data/animations/LIS 20 swing downwards 45.evt anim attack_right_overhead_1 eb/data/animations/LIS 14 Swing weapon over head horizontal.cas -fr -id: 0.070, 0.712, 1.170 -if:11, -evt:eb/data/animations/LIS 14 Swing weapon over head horizontal.evt anim charge eb/data/animations/LIS 05 charge loop.cas -evt:eb/data/animations/LIS 05 charge loop.evt anim charge_to_ready eb/data/animations/LIS 57 charge 2 stand.cas -evt:eb/data/animations/LIS 57 charge 2 stand.evt anim charge_attack eb/data/animations/LIS 21 charge attack.cas -id:0.2, 0.203, 1.126 -if:15, -evt:eb/data/animations/LIS 21 charge attack.evt anim charge_jump_attack eb/data/animations/LIS 21 Charge Jump Attack.cas -if:21, -evt:eb/data/animations/LIS 21 Charge Jump Attack.evt anim stand_to_charge eb/data/animations/LIS 66 Stand 2 charge.cas -evt:eb/data/animations/LIS 66 Stand 2 charge.evt anim run_to_charge eb/data/animations/LIS 56 Run 2 Charge.cas -evt:eb/data/animations/LIS 56 Run 2 Charge.evt anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LIS Charging death.cas -evt:eb/data/animations/LIS Charging death.evt anim testudo_officer_stand_to_advance eb/data/animations/LIS 65 testudo stand ready to advance.cas -evt:eb/data/animations/LIS 65 testudo stand ready to advance.evt anim testudo_officer_advance eb/data/animations/LIS 07 testudo advance.cas -evt:eb/data/animations/LIS 07 testudo advance.evt anim testudo_officer_advance_to_stand eb/data/animations/LIS 60 testudo advance to stand ready.cas -evt:eb/data/animations/LIS 60 testudo advance to stand ready.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -fr, -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -fr, -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -fr, -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim testudo_stand_ready_to_left_stand_ready eb/data/animations/LIS_29 testudo stand ready to left column stand ready.cas -fr, -evt:eb/data/animations/LIS_29 testudo stand ready to left column stand ready.evt anim testudo_left_stand_ready_to_stand_ready eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.evt anim testudo_left_stand_ready eb/data/animations/TESTUDO_03 Left column stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_03 Left column stand ready.evt anim testudo_left_stand_ready_to_advance eb/data/animations/TESTUDO_19 left column stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_19 left column stand to advance.evt anim testudo_left_advance eb/data/animations/TESTUDO_08 left column advance.cas -fr, -evt:eb/data/animations/TESTUDO_08 left column advance.evt anim testudo_left_advance_to_stand_ready eb/data/animations/TESTUDO_29 left column advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_29 left column advance to stand.evt anim testudo_left_shuffle_forwards eb/data/animations/TESTUDO_39 Left column shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_39 Left column shuffle forward.evt anim testudo_left_shuffle_backwards eb/data/animations/TESTUDO_44 left column shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_44 left column shuffle backwards.evt anim testudo_left_shuffle_left eb/data/animations/TESTUDO_49 Left column shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_49 Left column shuffle left.evt anim testudo_left_shuffle_right eb/data/animations/TESTUDO_54 Left column Shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_54 Left column Shuffle right.evt anim testudo_stand_ready_to_right_stand_ready eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.cas -fr, -evt:eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.evt anim testudo_right_stand_ready_to_stand_ready eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.evt anim testudo_right_stand_ready eb/data/animations/TESTUDO_04 right coloumn stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_04 right coloumn stand ready.evt anim testudo_right_stand_ready_to_advance eb/data/animations/TESTUDO_20 right coloumn stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_20 right coloumn stand to advance.evt anim testudo_right_advance eb/data/animations/TESTUDO_09 right coloumn advance.cas -fr, -evt:eb/data/animations/TESTUDO_09 right coloumn advance.evt anim testudo_right_advance_to_stand_ready eb/data/animations/TESTUDO_30 right coloumn advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_30 right coloumn advance to stand.evt anim testudo_right_shuffle_forwards eb/data/animations/TESTUDO_40 right coloumn shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_40 right coloumn shuffle forward.evt anim testudo_right_shuffle_backwards eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.evt anim testudo_right_shuffle_left eb/data/animations/TESTUDO_50 right coloumn shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_50 right coloumn shuffle left.evt anim testudo_right_shuffle_right eb/data/animations/TESTUDO_55 right column shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_55 right column shuffle right.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LIS 40 Stand ready back impact.cas -evt:eb/data/animations/LIS 40 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LIS 40M Stand ready back impact.cas -evt:eb/data/animations/LIS 40M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LIS 40 Stand ready back right impact.cas -evt:eb/data/animations/LIS 40 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LIS 40M Stand ready back right impact.cas -evt:eb/data/animations/LIS 40M Stand ready back right impact.evt anim knockback_front eb/data/animations/LIS 40 Stand ready front impact.cas -evt:eb/data/animations/LIS 40 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LIS 40M Stand ready front impact.cas -evt:eb/data/animations/LIS 40M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LIS 40 Stand ready front left impact.cas -evt:eb/data/animations/LIS 40 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LIS 40M Stand ready front left impact.cas -evt:eb/data/animations/LIS 40M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIS 69 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIS 69 Climb off ladder onto left bat 2 standready.evt anim stand_idle_to_crew_stand_idle eb/data/animations/carry_and_artillery/LIS idle to Carry idle.cas -evt:eb/data/animations/carry_and_artillery/LIS idle to Carry idle.evt anim crew_stand_idle eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.evt anim crew_stand_idle_to_stand_idle eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.cas -evt:eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.evt anim crew_stand_to_carry_idle eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.cas -evt:eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.evt anim crew_carry_idle eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.evt anim crew_carry_to_carry_walk eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.evt anim crew_carry_walk eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.evt anim crew_carry_walk_to_carry eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.evt anim crew_carry_to_stand eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt anim crew_stand_to_pull eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.cas -evt:eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.evt anim crew_pull eb/data/animations/carry_and_artillery/Art_21 Pull loop.cas -evt:eb/data/animations/carry_and_artillery/Art_21 Pull loop.evt anim crew_pull_to_stand eb/data/animations/carry_and_artillery/Art_22 Pull To stand.cas -evt:eb/data/animations/carry_and_artillery/Art_22 Pull To stand.evt anim crew_stand_to_raise_hand eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.evt anim crew_raise_hand eb/data/animations/carry_and_artillery/Art_24 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_24 raise hand in air.evt anim crew_raise_hand_to_stand eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.cas -evt:eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.evt anim crew_stand_to_raise_hand_2 eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.evt anim crew_raise_hand_2 eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.cas ; -evt:eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.evt anim crew_raise_hand_2_to_stand eb/data/animations/carry_and_artillery/Art_28 raised hand to carry 01.cas anim crew_stand_to_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.evt anim crew_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt anim crew_crank_ballista_left_to_stand eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt anim crew_ballista_left_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt anim crew_stand_to_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.evt anim crew_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt anim crew_crank_ballista_right_to_stand eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt anim crew_ballista_right_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt anim crew_stand_to_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.evt anim crew_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.evt anim crew_crank_scorpion_to_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CAS -fr anim crew_scorpion_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.evt anim crew_scorpion_fire_commence eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.evt anim crew_scorpion_fire_recover eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.evt anim crew_release_crank eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.cas -evt:eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.evt anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt ;anim ready_stagger_forward eb/data/animations/LIS_107_pushed_back.CAS -fr anim ready_stagger_back eb/data/animations/LIS_107_pushed_back.CAS -fr, -evt:eb/data/animations/LIS_107_pushed_back.evt ;anim ready_stagger_left eb/data/animations/LIS_107_pushed_back.CAS -fr ;anim ready_stagger_right eb/data/animations/LIS_107_pushed_back.CAS -fr anim react_guard_high eb/data/animations/LIS_108_guard_high.CAS -fr, -evt:eb/data/animations/LIS_108_guard_high.evt anim react_guard_low eb/data/animations/LIS_109_guard_low.CAS -fr, -evt:eb/data/animations/LIS_109_guard_low.evt anim react_back_step eb/data/animations/LIS_110_combat_step_back.CAS -fr, -evt:eb/data/animations/LIS_110_combat_step_back.evt anim react_feint_high eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_feint_low eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_dodge_high eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim react_dodge_low eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim general_signal_charge eb/data/animations/general_signal_charge.cas -evt:eb/data/animations/general_signal_charge.evt anim general_signal_move eb/data/animations/general_signal_move.cas -evt:eb/data/animations/general_signal_move.evt anim general_signal_reform eb/data/animations/general_signal_reform.cas -evt:eb/data/animations/general_signal_reform.evt anim general_signal_halt eb/data/animations/general_signal_halt.cas -evt:eb/data/animations/general_signal_halt.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim idle_to_druid_chant eb/data/animations/Stand Idle to Druid Chant.cas -evt:eb/data/animations/Stand Idle to Druid Chant.evt anim druid_chant eb/data/animations/Druid Chant.cas -evt:eb/data/animations/Druid Chant.evt anim druid_chant_to_idle eb/data/animations/Druid Chant to Stand Idle.cas -evt:eb/data/animations/Druid Chant to Stand Idle.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_standard_bearer force_hit_positions_to_cylinder anim stand eb/data/animations/SG 01 stand idle.cas -evt:eb/data/animations/SG 01 stand idle.evt anim stand_to_walk eb/data/animations/SG 36 stand 2 march.cas -evt:eb/data/animations/SG 36 stand 2 march.evt anim stand_to_run eb/data/animations/SG 37 stand 2 run.cas -evt:eb/data/animations/SG 37 stand 2 run.evt anim stand_to_ready eb/data/animations/SG 35 stand 2 stand ready.cas -fr, -evt:eb/data/animations/SG 35 stand 2 stand ready.evt anim stand_turn_cw_1 eb/data/animations/SG 08 stand idle Turn right 90.cas -evt:eb/data/animations/SG 08 stand idle Turn right 90.evt anim stand_turn_ccw_1 eb/data/animations/SG 09 stand idle Turn Left 90.cas -evt:eb/data/animations/SG 09 stand idle Turn Left 90.evt anim walk eb/data/animations/SG 03 march.cas -evt:eb/data/animations/SG 03 march.evt anim walk_to_stand eb/data/animations/SG 38 march 2 stand.cas -evt:eb/data/animations/SG 38 march 2 stand.evt anim walk_to_run eb/data/animations/SG 41 march 2 run.cas -evt:eb/data/animations/SG 41 march 2 run.evt anim run eb/data/animations/SG 04 run.cas -evt:eb/data/animations/SG 04 run.evt anim run_to_walk eb/data/animations/SG 43 run 2 march.cas -evt:eb/data/animations/SG 43 run 2 march.evt anim run_to_stand eb/data/animations/SG 42 run 2 stand.cas -evt:eb/data/animations/SG 42 run 2 stand.evt anim ready eb/data/animations/SG 02 stand ready.cas -fr, -evt:eb/data/animations/SG 02 stand ready.evt anim ready_to_stand eb/data/animations/SG 51 stand ready 2 stand idle.cas -fr, -evt:eb/data/animations/SG 51 stand ready 2 stand idle.evt anim ready_to_advance eb/data/animations/SG 53 stand ready 2 advance.cas -fr, -evt:eb/data/animations/SG 53 stand ready 2 advance.evt anim ready_to_retreat eb/data/animations/SG 47 stand ready 2 retreat.cas -fr, -evt:eb/data/animations/SG 47 stand ready 2 retreat.evt anim ready_turn_cw eb/data/animations/SG 10 Standing raedy turn right 90.cas -evt:eb/data/animations/SG 10 Standing raedy turn right 90.evt anim ready_turn_ccw eb/data/animations/SG 11 Standing raedy turn Left 90.cas -evt:eb/data/animations/SG 11 Standing raedy turn Left 90.evt anim advance eb/data/animations/SG 07 advance.cas -fr, -evt:eb/data/animations/SG 07 advance.evt anim advance_to_ready eb/data/animations/SG 48 advance 2 stand ready.cas -fr , -evt:eb/data/animations/SG 48 advance 2 stand ready.evt anim retreat eb/data/animations/SG 06 retreat.cas -fr, -evt:eb/data/animations/SG 06 retreat.evt anim retreat_to_ready eb/data/animations/SG 52 retreat 2 stand ready.cas -fr, -evt:eb/data/animations/SG 52 retreat 2 stand ready.evt anim shuffle_forward eb/data/animations/SG 31 shuffle forward.cas, -fr anim shuffle_back eb/data/animations/SG 32 shuffle backward.cas, -fr anim shuffle_left eb/data/animations/SG 33 shuffle left.cas, -fr anim shuffle_right eb/data/animations/SG 34 shuffle right.cas, -fr anim attack_mid_centre_1 eb/data/animations/SG 12 STABBING MOVE.cas -fr -id: 0.283, 0.573, 0.863 -if:10, -evt:eb/data/animations/SG 12 STABBING MOVE.evt anim attack_mid_centre_2 eb/data/animations/SG 13 SLASH MOVE.cas -fr -id: 0.135, 0.682, 0.932 -if:15, -evt:eb/data/animations/SG 13 SLASH MOVE.evt anim attack_mid_high_1 eb/data/animations/SG 15 High Stab attack.cas -fr -id: 0.118, 0.942, 0.871 -if:11, -evt:eb/data/animations/SG 15 High Stab attack.evt anim attack_mid_high_2 eb/data/animations/SG 16 High Slash Attack.cas -fr -id:-0.163, .842, 0.910 -if:12, -evt:eb/data/animations/SG 16 High Slash Attack.evt anim attack_mid_overhead_1 eb/data/animations/SG 14 Horiziontal Swing over head attack.cas -fr -id:-0.130, 0.758, 1.195 -if:13, -evt:eb/data/animations/SG 14 Horiziontal Swing over head attack.evt anim attack_mid_overhead_2 eb/data/animations/SG 17 High Swing overhead Attack.cas -fr -id:-0.076, 0.635, 0.974 -if:13, -evt:eb/data/animations/SG 17 High Swing overhead Attack.evt anim charge eb/data/animations/SG 05 charge.cas -evt:eb/data/animations/SG 05 charge.evt anim charge_to_ready eb/data/animations/SG 45 charge 2 stand ready.cas -evt:eb/data/animations/SG 45 charge 2 stand ready.evt anim charge_attack eb/data/animations/LIS 21 charge attack.cas -id:0.2, 0.203, 1.126 -if:17, -evt:eb/data/animations/LIS 21 charge attack.evt anim charge_jump_attack eb/data/animations/SG 45 charge Jump Attack.cas -if:21, -evt:eb/data/animations/SG 45 charge Jump Attack.evt anim stand_to_charge eb/data/animations/SG 54 stand ready 2 charge.cas -evt:eb/data/animations/SG 54 stand ready 2 charge.evt anim run_to_charge eb/data/animations/SG 44 run 2 charge.cas -evt:eb/data/animations/SG 44 run 2 charge.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/SG Charging Death.cas -evt:eb/data/animations/SG Charging Death.evt anim testudo_officer_stand_to_advance eb/data/animations/SG_53 testudo stand ready to advance.cas -evt:eb/data/animations/SG_53 testudo stand ready to advance.evt anim testudo_officer_advance eb/data/animations/SG_07 testudo advance.cas -evt:eb/data/animations/SG_07 testudo advance.evt anim testudo_officer_advance_to_stand eb/data/animations/SG_48 testudo advance to stand ready.cas -evt:eb/data/animations/SG_48 testudo advance to stand ready.evt anim stand_to_hide eb/data/animations/SG 119 stand to hide.cas anim hide eb/data/animations/SG 120 hide.cas anim hide_to_stand eb/data/animations/SG 121 hide to stand.cas anim knockback_back eb/data/animations/SG 30 Stand ready back impact.cas -evt:eb/data/animations/SG 30 Stand ready back impact.evt anim knockback_back_move eb/data/animations/SG 30M Stand ready back impact.cas -evt:eb/data/animations/SG 30M Stand ready back impact.evt anim knockback_back_right eb/data/animations/SG 30 Stand ready back right impact.cas -evt:eb/data/animations/SG 30 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/SG 30M Stand ready back right impact.cas -evt:eb/data/animations/SG 30M Stand ready back right impact.evt anim knockback_front eb/data/animations/SG 30 Stand ready front impact.cas -evt:eb/data/animations/SG 30 Stand ready front impact.evt anim knockback_front_move eb/data/animations/SG 30M Stand ready front impact.cas -evt:eb/data/animations/SG 30M Stand ready front impact.evt anim knockback_front_left eb/data/animations/SG 30 Stand ready front left impact.cas -evt:eb/data/animations/SG 30 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/SG 30M Stand ready front left impact.cas -evt:eb/data/animations/SG 30M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/LID_53 Stand idle to climb ladder.cas -evt:eb/data/animations/LID_53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LID_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LID_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt type fs_dagger force_hit_positions_to_cylinder anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_1 eb/data/animations/LID_01_Incidental_idle 01.cas -evt:eb/data/animations/LID_01_Incidental_idle 01.evt anim idle_2 eb/data/animations/LID_01_Incidental_idle 02.cas -evt:eb/data/animations/LID_01_Incidental_idle 02.evt anim idle_3 eb/data/animations/LID_01_Incidental_idle 03.cas -evt:eb/data/animations/LID_01_Incidental_idle 03.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas -evt:eb/data/animations/LID_01_Incidental_idle 09.evt anim stand_to_walk eb/data/animations/LID_34 stand 2 March.cas -evt:eb/data/animations/LID_34 stand 2 March.evt anim stand_to_run eb/data/animations/LID_35 Stand 2 Run.cas -evt:eb/data/animations/LID_35 Stand 2 Run.evt anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_turn_cw_1 eb/data/animations/LID_08_Stand 2 90 right.cas -evt:eb/data/animations/LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LID_09_Stand 2 90 left.cas -evt:eb/data/animations/LID_09_Stand 2 90 left.evt anim walk eb/data/animations/LID_03 March loop.cas -evt:eb/data/animations/LID_03 March loop.evt anim walk_to_stand eb/data/animations/LID_36 March 2 stand.cas -evt:eb/data/animations/LID_36 March 2 stand.evt anim walk_to_run eb/data/animations/LID_38 March 2 Run.cas -evt:eb/data/animations/LID_38 March 2 Run.evt anim run eb/data/animations/LID_04 Run Loop.cas -evt:eb/data/animations/LID_04 Run Loop.evt anim run_to_stand eb/data/animations/LID_39 Run 2 Stand.cas -evt:eb/data/animations/LID_39 Run 2 Stand.evt anim run_to_walk eb/data/animations/LID_40 Run 2 march.cas -evt:eb/data/animations/LID_40 Run 2 march.evt anim run_to_charge eb/data/animations/LID_41 Run 2 charge.cas -evt:eb/data/animations/LID_41 Run 2 charge.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim ready_to_advance eb/data/animations/LID_50_Stand Ready 2 Adance.cas -fr, -evt:eb/data/animations/LID_50_Stand Ready 2 Adance.evt anim ready_to_retreat eb/data/animations/LID_49 Stand ready 2 Retreat.cas -fr, -evt:eb/data/animations/LID_49 Stand ready 2 Retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LID_07_Adance.cas -fr, -evt:eb/data/animations/LID_07_Adance.evt anim advance_to_ready eb/data/animations/LID_45_Advance 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_45_Advance 2 Stand Ready.evt anim retreat eb/data/animations/LID_06_Retreat.cas -fr, -evt:eb/data/animations/LID_06_Retreat.evt anim retreat_to_ready eb/data/animations/LID_44_Retreat 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_44_Retreat 2 Stand Ready.evt anim shuffle_forward eb/data/animations/LID_25_Shuffle forward.cas -fr, -evt:eb/data/animations/LID_25_Shuffle forward.evt anim shuffle_back eb/data/animations/LID_26_Shuffle back.cas -fr, -evt:eb/data/animations/LID_26_Shuffle back.evt anim shuffle_left eb/data/animations/LID_27_Shuffle left.cas -fr, -evt:eb/data/animations/LID_27_Shuffle left.evt anim shuffle_right eb/data/animations/LID_28_Shuffle Right.cas -fr, -evt:eb/data/animations/LID_28_Shuffle Right.evt anim attack_mid_low_1 eb/data/animations/LID_18_Stabbing move downwards 45.cas -fr, -id:0.275, -0.426, 0.304, -if:14, -evt:eb/data/animations/LID_18_Stabbing move downwards 45.evt anim attack_mid_low_2 eb/data/animations/LID_19_Slashing Downwards 45.cas -fr, -id:-0.099,-0.478, 0.333, -if:15, -evt:eb/data/animations/LID_19_Slashing Downwards 45.evt anim attack_mid_centre_1 eb/data/animations/LID_12 horizontla stab attack.cas -fr, -id:0.123, 0.275, 1.147, -if:12, -evt:eb/data/animations/LID_12 horizontla stab attack.evt anim attack_mid_centre_2 eb/data/animations/LID_13_Slashing Attack Horizontal.cas -fr, -id:0.0788, 0.018, 1.158, -if:14, -evt:eb/data/animations/LID_13_Slashing Attack Horizontal.evt anim attack_mid_high_1 eb/data/animations/LID_15_Stabbing upwards 45.cas -fr, -id:0.2352, 1.200, 1.021, -if:12, -evt:eb/data/animations/LID_15_Stabbing upwards 45.evt anim attack_mid_high_2 eb/data/animations/LID_16_slashing upwards 45.cas -fr, -id:-0.187, 1.151, 0.507, -if:14, -evt:eb/data/animations/LID_16_slashing upwards 45.evt anim charge eb/data/animations/LID_05_Charge.cas -evt:eb/data/animations/LID_05_Charge.evt anim charge_to_ready eb/data/animations/LID_42 charge 2 stand ready.cas -evt:eb/data/animations/LID_42 charge 2 stand ready.evt anim charge_attack eb/data/animations/LID_21_Charge attack.cas -id:-0.102,0.229,1.142, -if:16, -evt:eb/data/animations/LID_21_Charge attack.evt anim charge_jump_attack eb/data/animations/LID_21_Charge Jump attack.cas -if:21, -evt:eb/data/animations/LID_21_Charge Jump attack.evt anim stand_to_charge eb/data/animations/LID_51 stand ready 2 charge.cas -evt:eb/data/animations/LID_51 stand ready 2 charge.evt ; TEMP anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LID_Charge Death.cas -evt:eb/data/animations/LID_Charge Death.evt anim stand_to_hide eb/data/animations/LID 82 stand to hide.cas anim hide eb/data/animations/LID 83 hide.cas anim hide_to_stand eb/data/animations/LID 84 hide to stand.cas anim knockback_back eb/data/animations/LID_32 Stand ready back impact.cas -evt:eb/data/animations/LID_32 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LID_32M Stand ready back impact.cas -evt:eb/data/animations/LID_32M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LID_32 Stand ready back right impact.cas -evt:eb/data/animations/LID_32 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LID_32M Stand ready back right impact.cas -evt:eb/data/animations/LID_32M Stand ready back right impact.evt anim knockback_front eb/data/animations/LID_32 Stand ready front impact.cas -evt:eb/data/animations/LID_32 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LID_32M Stand ready front impact.cas -evt:eb/data/animations/LID_32M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LID_32 Stand ready front left impact.cas -evt:eb/data/animations/LID_32 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LID_32M Stand ready front left impact.cas -evt:eb/data/animations/LID_32M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/LID_53 Stand idle to climb ladder.cas -evt:eb/data/animations/LID_53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LID_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LID_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.evt anim stand_idle_to_crew_stand_idle eb/data/animations/carry_and_artillery/LIS idle to Carry idle.cas -evt:eb/data/animations/carry_and_artillery/LIS idle to Carry idle.evt anim crew_stand_idle eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.evt anim crew_stand_idle_to_stand_idle eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.cas -evt:eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.evt anim crew_stand_to_carry_idle eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.cas -evt:eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.evt anim crew_carry_idle eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.evt anim crew_carry_to_carry_walk eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.evt anim crew_carry_walk eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.evt anim crew_carry_walk_to_carry eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.evt anim crew_carry_to_stand eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt anim crew_stand_to_pull eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.cas -evt:eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.evt anim crew_pull eb/data/animations/carry_and_artillery/Art_21 Pull loop.cas -evt:eb/data/animations/carry_and_artillery/Art_21 Pull loop.evt anim crew_pull_to_stand eb/data/animations/carry_and_artillery/Art_22 Pull To stand.cas -evt:eb/data/animations/carry_and_artillery/Art_22 Pull To stand.evt anim crew_stand_to_raise_hand eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.evt anim crew_raise_hand eb/data/animations/carry_and_artillery/Art_24 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_24 raise hand in air.evt anim crew_raise_hand_to_stand eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.cas -evt:eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.evt anim crew_stand_to_raise_hand_2 eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.evt anim crew_raise_hand_2 eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.cas ; -evt:eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.evt anim crew_raise_hand_2_to_stand eb/data/animations/carry_and_artillery/Art_28 raised hand to carry 01.cas anim crew_stand_to_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.evt anim crew_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt anim crew_crank_ballista_left_to_stand eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt anim crew_ballista_left_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt anim crew_stand_to_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.evt anim crew_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt anim crew_crank_ballista_right_to_stand eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt anim crew_ballista_right_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt anim crew_stand_to_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.evt anim crew_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.evt anim crew_crank_scorpion_to_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CAS -fr anim crew_scorpion_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.evt anim crew_scorpion_fire_commence eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.evt anim crew_scorpion_fire_recover eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.evt anim crew_release_crank eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.cas -fr, -evt:eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_guard_high eb/data/animations/LIS_108_guard_high.CAS -fr, -evt:eb/data/animations/LIS_108_guard_high.evt anim react_guard_low eb/data/animations/LIS_109_guard_low.CAS -fr, -evt:eb/data/animations/LIS_109_guard_low.evt anim react_back_step eb/data/animations/LIS_110_combat_step_back.CAS -fr, -evt:eb/data/animations/LIS_110_combat_step_back.evt anim react_feint_high eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_feint_low eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_dodge_high eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim react_dodge_low eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim general_signal_charge eb/data/animations/LID_94_signal1.CAS -evt:eb/data/animations/LID_94_signal1.evt anim general_signal_move eb/data/animations/LID_97_signal4.CAS anim general_signal_reform eb/data/animations/LID_95_signal2.CAS anim general_signal_halt eb/data/animations/LID_96_signal3.CAS anim taunt_1 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt anim taunt_2 eb/data/animations/LID_57_04 Taunt 2.cas -evt:eb/data/animations/LID_57_04 Taunt 2.evt anim taunt_3 eb/data/animations/LID_57_07 Taunt 3.cas -evt:eb/data/animations/LID_57_07 Taunt 3.evt anim screeching_woman_idle_1 eb/data/animations/Screeching Woman Idle.cas -evt:eb/data/animations/Screeching Woman Idle.evt anim screeching_woman_idle_2 eb/data/animations/Screeching Woman Idle2.cas -evt:eb/data/animations/Screeching Woman Idle2.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_fast_dagger force_hit_positions_to_cylinder anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_1 eb/data/animations/LID_01_Incidental_idle 01.cas -evt:eb/data/animations/LID_01_Incidental_idle 01.evt anim idle_2 eb/data/animations/LID_01_Incidental_idle 02.cas -evt:eb/data/animations/LID_01_Incidental_idle 02.evt anim idle_3 eb/data/animations/LID_01_Incidental_idle 03.cas -evt:eb/data/animations/LID_01_Incidental_idle 03.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas -evt:eb/data/animations/LID_01_Incidental_idle 09.evt anim stand_to_walk eb/data/animations/LID_34 stand 2 March.cas -evt:eb/data/animations/LID_34 stand 2 March.evt anim stand_to_run eb/data/animations/LID_35 Stand 2 Run.cas -evt:eb/data/animations/LID_35 Stand 2 Run.evt anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_turn_cw_1 eb/data/animations/LID_08_Stand 2 90 right.cas -evt:eb/data/animations/LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LID_09_Stand 2 90 left.cas -evt:eb/data/animations/LID_09_Stand 2 90 left.evt anim walk eb/data/animations/LID_03 March loop.cas -evt:eb/data/animations/LID_03 March loop.evt anim walk_to_stand eb/data/animations/LID_36 March 2 stand.cas -evt:eb/data/animations/LID_36 March 2 stand.evt anim walk_to_run eb/data/animations/LID_38 March 2 Run.cas -evt:eb/data/animations/LID_38 March 2 Run.evt anim run eb/data/animations/LID_04 RunFast Loop.cas -evt:eb/data/animations/LID_04 Run Loop.evt anim run_to_stand eb/data/animations/LID_39 Run 2 Stand.cas -evt:eb/data/animations/LID_39 Run 2 Stand.evt anim run_to_walk eb/data/animations/LID_40 Run 2 march.cas -evt:eb/data/animations/LID_40 Run 2 march.evt anim run_to_charge eb/data/animations/LID_41 Run 2 charge.cas -evt:eb/data/animations/LID_41 Run 2 charge.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim ready_to_advance eb/data/animations/LID_50_Stand Ready 2 Adance.cas -fr, -evt:eb/data/animations/LID_50_Stand Ready 2 Adance.evt anim ready_to_retreat eb/data/animations/LID_49 Stand ready 2 Retreat.cas -fr, -evt:eb/data/animations/LID_49 Stand ready 2 Retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LID_07_Adance.cas -fr, -evt:eb/data/animations/LID_07_Adance.evt anim advance_to_ready eb/data/animations/LID_45_Advance 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_45_Advance 2 Stand Ready.evt anim retreat eb/data/animations/LID_06_Retreat.cas -fr, -evt:eb/data/animations/LID_06_Retreat.evt anim retreat_to_ready eb/data/animations/LID_44_Retreat 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_44_Retreat 2 Stand Ready.evt anim shuffle_forward eb/data/animations/LID_25_Shuffle forward.cas -fr, -evt:eb/data/animations/LID_25_Shuffle forward.evt anim shuffle_back eb/data/animations/LID_26_Shuffle back.cas -fr, -evt:eb/data/animations/LID_26_Shuffle back.evt anim shuffle_left eb/data/animations/LID_27_Shuffle left.cas -fr, -evt:eb/data/animations/LID_27_Shuffle left.evt anim shuffle_right eb/data/animations/LID_28_Shuffle Right.cas -fr, -evt:eb/data/animations/LID_28_Shuffle Right.evt anim attack_mid_low_1 eb/data/animations/LID_18_Stabbing move downwards 45.cas -fr, -id:0.275, -0.426, 0.304, -if:14, -evt:eb/data/animations/LID_18_Stabbing move downwards 45.evt anim attack_mid_low_2 eb/data/animations/LID_19_Slashing Downwards 45.cas -fr, -id:-0.099,-0.478, 0.333, -if:15, -evt:eb/data/animations/LID_19_Slashing Downwards 45.evt anim attack_mid_centre_1 eb/data/animations/LID_12 horizontla stab attack.cas -fr, -id:0.123, 0.275, 1.147, -if:12, -evt:eb/data/animations/LID_12 horizontla stab attack.evt anim attack_mid_centre_2 eb/data/animations/LID_13_Slashing Attack Horizontal.cas -fr, -id:0.0788, 0.018, 1.158, -if:14, -evt:eb/data/animations/LID_13_Slashing Attack Horizontal.evt anim attack_mid_high_1 eb/data/animations/LID_15_Stabbing upwards 45.cas -fr, -id:0.2352, 1.200, 1.021, -if:12, -evt:eb/data/animations/LID_15_Stabbing upwards 45.evt anim attack_mid_high_2 eb/data/animations/LID_16_slashing upwards 45.cas -fr, -id:-0.187, 1.151, 0.507, -if:14, -evt:eb/data/animations/LID_16_slashing upwards 45.evt anim charge eb/data/animations/LID_05_Charge.cas -evt:eb/data/animations/LID_05_Charge.evt anim charge_to_ready eb/data/animations/LID_42 charge 2 stand ready.cas -evt:eb/data/animations/LID_42 charge 2 stand ready.evt anim charge_attack eb/data/animations/LID_21_Charge attack.cas -id:-0.102,0.229,1.142, -if:16, -evt:eb/data/animations/LID_21_Charge attack.evt anim charge_jump_attack eb/data/animations/LID_21_Charge Jump attack.cas -if:21, -evt:eb/data/animations/LID_21_Charge Jump attack.evt anim stand_to_charge eb/data/animations/LID_51 stand ready 2 charge.cas -evt:eb/data/animations/LID_51 stand ready 2 charge.evt ; TEMP anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LID_Charge Death.cas -evt:eb/data/animations/LID_Charge Death.evt anim stand_to_hide eb/data/animations/LID 82 stand to hide.cas anim hide eb/data/animations/LID 83 hide.cas anim hide_to_stand eb/data/animations/LID 84 hide to stand.cas anim knockback_back eb/data/animations/LID_32 Stand ready back impact.cas -evt:eb/data/animations/LID_32 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LID_32M Stand ready back impact.cas -evt:eb/data/animations/LID_32M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LID_32 Stand ready back right impact.cas -evt:eb/data/animations/LID_32 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LID_32M Stand ready back right impact.cas -evt:eb/data/animations/LID_32M Stand ready back right impact.evt anim knockback_front eb/data/animations/LID_32 Stand ready front impact.cas -evt:eb/data/animations/LID_32 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LID_32M Stand ready front impact.cas -evt:eb/data/animations/LID_32M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LID_32 Stand ready front left impact.cas -evt:eb/data/animations/LID_32 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LID_32M Stand ready front left impact.cas -evt:eb/data/animations/LID_32M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/LID_53 Stand idle to climb ladder.cas -evt:eb/data/animations/LID_53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LID_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LID_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.evt anim stand_idle_to_crew_stand_idle eb/data/animations/carry_and_artillery/LIS idle to Carry idle.cas -evt:eb/data/animations/carry_and_artillery/LIS idle to Carry idle.evt anim crew_stand_idle eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_01 Stand idle empty hands.evt anim crew_stand_idle_to_stand_idle eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.cas -evt:eb/data/animations/carry_and_artillery/Carry idle to Stand LIS idle.evt anim crew_stand_to_carry_idle eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.cas -evt:eb/data/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.evt anim crew_carry_idle eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_02 Stand carrying object.evt anim crew_carry_to_carry_walk eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.evt anim crew_carry_walk eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_03 Walk carrying object.evt anim crew_carry_walk_to_carry eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.cas -evt:eb/data/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.evt anim crew_carry_to_stand eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.cas -evt:eb/data/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt anim crew_stand_to_pull eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.cas -evt:eb/data/animations/carry_and_artillery/Art_20 stand 2 Pull.evt anim crew_pull eb/data/animations/carry_and_artillery/Art_21 Pull loop.cas -evt:eb/data/animations/carry_and_artillery/Art_21 Pull loop.evt anim crew_pull_to_stand eb/data/animations/carry_and_artillery/Art_22 Pull To stand.cas -evt:eb/data/animations/carry_and_artillery/Art_22 Pull To stand.evt anim crew_stand_to_raise_hand eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.evt anim crew_raise_hand eb/data/animations/carry_and_artillery/Art_24 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_24 raise hand in air.evt anim crew_raise_hand_to_stand eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.cas -evt:eb/data/animations/carry_and_artillery/Art_25 raise hand to carry 01.evt anim crew_stand_to_raise_hand_2 eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.cas -evt:eb/data/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.evt anim crew_raise_hand_2 eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.cas ; -evt:eb/data/animations/carry_and_artillery/Art_27 raised hand in air loop.evt anim crew_raise_hand_2_to_stand eb/data/animations/carry_and_artillery/Art_28 raised hand to carry 01.cas anim crew_stand_to_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_stand2crank.evt anim crew_crank_ballista_left eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt anim crew_crank_ballista_left_to_stand eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt anim crew_ballista_left_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt anim crew_ballista_left_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt anim crew_stand_to_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.evt anim crew_crank_ballista_right eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt anim crew_crank_ballista_right_to_stand eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_idle eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt anim crew_ballista_right_fire_commence eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt anim crew_ballista_right_fire_recover eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt anim crew_stand_to_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_01_stand2crank.evt anim crew_crank_scorpion eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_02_crank.evt anim crew_crank_scorpion_to_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CAS -fr anim crew_scorpion_fire_idle eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_04_fire_idle.evt anim crew_scorpion_fire_commence eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_05_fire_commence.evt anim crew_scorpion_fire_recover eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.CAS -fr, -evt:eb/data/animations/carry_and_artillery/scorpion_crew_06_fire_recover.evt anim crew_release_crank eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.cas -fr, -evt:eb/data/animations/carry_and_artillery/Art_16 Stand idle release crank.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_guard_high eb/data/animations/LIS_108_guard_high.CAS -fr, -evt:eb/data/animations/LIS_108_guard_high.evt anim react_guard_low eb/data/animations/LIS_109_guard_low.CAS -fr, -evt:eb/data/animations/LIS_109_guard_low.evt anim react_back_step eb/data/animations/LIS_110_combat_step_back.CAS -fr, -evt:eb/data/animations/LIS_110_combat_step_back.evt anim react_feint_high eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_feint_low eb/data/animations/LIS_111_feint.CAS -fr, -evt:eb/data/animations/LIS_111_feint.evt anim react_dodge_high eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim react_dodge_low eb/data/animations/LIS_112_dodge.CAS -fr, -evt:eb/data/animations/LIS_112_dodge.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim general_signal_charge eb/data/animations/LID_94_signal1.CAS -evt:eb/data/animations/LID_94_signal1.evt anim general_signal_move eb/data/animations/LID_97_signal4.CAS anim general_signal_reform eb/data/animations/LID_95_signal2.CAS anim general_signal_halt eb/data/animations/LID_96_signal3.CAS anim taunt_1 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt anim taunt_2 eb/data/animations/LID_57_04 Taunt 2.cas -evt:eb/data/animations/LID_57_04 Taunt 2.evt anim taunt_3 eb/data/animations/LID_57_07 Taunt 3.cas -evt:eb/data/animations/LID_57_07 Taunt 3.evt anim screeching_woman_idle_1 eb/data/animations/Screeching Woman Idle.cas -evt:eb/data/animations/Screeching Woman Idle.evt anim screeching_woman_idle_2 eb/data/animations/Screeching Woman Idle2.cas -evt:eb/data/animations/Screeching Woman Idle2.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_javelinman anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt ;This sneeze is very irritating - Kevin ;anim idle_1 eb/data/animations/LIJ/LIJ 01 Stand idle 02.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 02.evt anim idle_2 eb/data/animations/LIJ/LIJ 01 Stand idle 03.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 03.evt anim idle_3 eb/data/animations/LIJ/LIJ 01 Stand idle 04.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 04.evt anim idle_4 eb/data/animations/LIJ/LIJ 01 Stand idle 05.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 05.evt anim idle_5 eb/data/animations/LIJ/LIJ 01 Stand idle 06.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 06.evt anim idle_6 eb/data/animations/LIJ/LIJ 01 Stand idle 07.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 07.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIJ 50 stand to run.cas -evt:eb/data/animations/LIJ 50 stand to run.evt anim stand_to_ready eb/data/animations/LIJ 26 Stand Ready 2 Stand.cas -fr, -evt:eb/data/animations/LIJ 26 Stand Ready 2 Stand.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim stand_to_charge eb/data/animations/LIJ 37 stand to charge.cas -evt:eb/data/animations/LIJ 37 stand to charge.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIJ 53 march to run.cas -evt:eb/data/animations/LIJ 53 march to run.evt anim run eb/data/animations/LIJ 60 run.cas -evt:eb/data/animations/LIJ 60 run.evt anim run_to_walk eb/data/animations/LIJ 55 run to march.cas -evt:eb/data/animations/LIJ 55 run to march.evt anim run_to_stand eb/data/animations/LIJ 54 run to stand.cas -evt:eb/data/animations/LIJ 54 run to stand.evt anim run_to_charge eb/data/animations/LIJ 27 run to charge.cas -evt:eb/data/animations/LIJ 27 run to charge.evt anim ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim ready_to_stand eb/data/animations/LIJ 32 Stand 2 stand ready.cas -fr, -evt:eb/data/animations/LIJ 32 Stand 2 stand ready.evt anim ready_to_advance eb/data/animations/LIJ 36 stand 2 advance.cas -fr, -evt:eb/data/animations/LIJ 36 stand 2 advance.evt anim ready_to_retreat eb/data/animations/LIJ 35 stand 2 retreat.cas -fr, -evt:eb/data/animations/LIJ 35 stand 2 retreat.evt anim ready_turn_cw eb/data/animations/LIJ 05 stand ready turn 90 right.cas -evt:eb/data/animations/LIJ 05 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIJ 06 stand ready turn 90 left.cas -evt:eb/data/animations/LIJ 06 stand ready turn 90 left.evt anim advance eb/data/animations/LIJ 04 Adanvce.cas -fr, -evt:eb/data/animations/LIJ 04 Adanvce.evt anim advance_to_ready eb/data/animations/LIJ 31 Advance 2 Stand.cas -fr, -evt:eb/data/animations/LIJ 31 Advance 2 Stand.evt anim retreat eb/data/animations/LIJ 03 Retreat.cas -fr, -evt:eb/data/animations/LIJ 03 Retreat.evt anim retreat_to_ready eb/data/animations/LIJ 30 Retreat 2 stand.cas -fr, -evt:eb/data/animations/LIJ 30 Retreat 2 stand.evt anim shuffle_forward eb/data/animations/LIJ 22 Shuffle forward.cas -fr, -evt:eb/data/animations/LIJ 22 Shuffle forward.evt anim shuffle_back eb/data/animations/LIJ 23 Shuffle back.cas -fr, -evt:eb/data/animations/LIJ 23 Shuffle back.evt anim shuffle_left eb/data/animations/LIJ Shuffle Left.cas -fr, -evt:eb/data/animations/LIJ Shuffle Left.evt anim shuffle_right eb/data/animations/LIJ Shuffle 25 Right.cas -fr, -evt:eb/data/animations/LIJ Shuffle 25 Right.evt anim attack_miss_ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_hold eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_release eb/data/animations/LIJ 07 Javlin throw_FASTER.cas -fr, -id 0 1.39 0.54 -if:16 -ld 0 1.39 0.54 -evt:eb/data/animations/LIJ 07 Javlin throw_FASTER.evt anim attack_mid_low_1 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas -fr, -id:0.120,-0.488,1.405, -if:12, -evt:eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.evt anim attack_mid_low_2 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas -fr, -id:0.120,-0.488,1.405, -if:12, -evt:eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.evt anim attack_mid_centre_1 eb/data/animations/LIJ 09 Weapon Thrust variation2.cas -fr, -id:0.146,0.253,1.639, -if:14, -evt:eb/data/animations/LIJ 09 Weapon Thrust variation2.evt anim attack_mid_centre_2 eb/data/animations/LIJ 09 Weapon thrust.cas -fr, -id:0.106,0.334,1.687, -if:14, -evt:eb/data/animations/LIJ 09 Weapon thrust.evt anim attack_mid_high_1 eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.cas -fr, -id:0.241,1.223,1.598, -if:16, -evt:eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.evt anim attack_mid_high_2 eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.cas -fr, -id:0.241,1.223,1.598, -if:16, -evt:eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.evt anim charge eb/data/animations/LIJ 02 charge loop.cas -evt:eb/data/animations/LIJ 02 charge loop.evt anim charge_to_ready eb/data/animations/LIJ 28 charge to stand.cas -evt:eb/data/animations/LIJ 28 charge to stand.evt anim charge_attack eb/data/animations/LIJ 12 charge attack.cas -id:-0.13249, 0.173576, 1.33556, -if:17, -evt:eb/data/animations/LIJ 12 charge attack.evt anim charge_jump_attack eb/data/animations/LIJ 12 charge Jump attack.cas -if:21, -evt:eb/data/animations/LIJ 12 charge Jump attack.evt ; TEMP anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LIJ 02 charge death.cas -evt:eb/data/animations/LIJ 02 charge death.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -fr, -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -fr, -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -fr, -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim testudo_stand_ready_to_left_stand_ready eb/data/animations/LIS_29 testudo stand ready to left column stand ready.cas -fr, -evt:eb/data/animations/LIS_29 testudo stand ready to left column stand ready.evt anim testudo_left_stand_ready_to_stand_ready eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.evt anim testudo_left_stand_ready eb/data/animations/TESTUDO_03 Left column stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_03 Left column stand ready.evt anim testudo_left_stand_ready_to_advance eb/data/animations/TESTUDO_19 left column stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_19 left column stand to advance.evt anim testudo_left_advance eb/data/animations/TESTUDO_08 left column advance.cas -fr, -evt:eb/data/animations/TESTUDO_08 left column advance.evt anim testudo_left_advance_to_stand_ready eb/data/animations/TESTUDO_29 left column advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_29 left column advance to stand.evt anim testudo_left_shuffle_forwards eb/data/animations/TESTUDO_39 Left column shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_39 Left column shuffle forward.evt anim testudo_left_shuffle_backwards eb/data/animations/TESTUDO_44 left column shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_44 left column shuffle backwards.evt anim testudo_left_shuffle_left eb/data/animations/TESTUDO_49 Left column shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_49 Left column shuffle left.evt anim testudo_left_shuffle_right eb/data/animations/TESTUDO_54 Left column Shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_54 Left column Shuffle right.evt anim testudo_stand_ready_to_right_stand_ready eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.cas -fr, -evt:eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.evt anim testudo_right_stand_ready_to_stand_ready eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.evt anim testudo_right_stand_ready eb/data/animations/TESTUDO_04 right coloumn stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_04 right coloumn stand ready.evt anim testudo_right_stand_ready_to_advance eb/data/animations/TESTUDO_20 right coloumn stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_20 right coloumn stand to advance.evt anim testudo_right_advance eb/data/animations/TESTUDO_09 right coloumn advance.cas -fr, -evt:eb/data/animations/TESTUDO_09 right coloumn advance.evt anim testudo_right_advance_to_stand_ready eb/data/animations/TESTUDO_30 right coloumn advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_30 right coloumn advance to stand.evt anim testudo_right_shuffle_forwards eb/data/animations/TESTUDO_40 right coloumn shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_40 right coloumn shuffle forward.evt anim testudo_right_shuffle_backwards eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.evt anim testudo_right_shuffle_left eb/data/animations/TESTUDO_50 right coloumn shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_50 right coloumn shuffle left.evt anim testudo_right_shuffle_right eb/data/animations/TESTUDO_55 right column shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_55 right column shuffle right.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LIJ 18 Stand ready back impact.cas -evt:eb/data/animations/LIJ 18 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LIJ 18M Stand ready back impact.cas -evt:eb/data/animations/LIJ 18M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LIJ 18 Stand ready back right impact.cas -evt:eb/data/animations/LIJ 18 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LIJ 18M Stand ready back right impact.cas -evt:eb/data/animations/LIJ 18M Stand ready back right impact.evt anim knockback_front eb/data/animations/LIJ 18 Stand ready forward impact.cas -evt:eb/data/animations/LIJ 18 Stand ready forward impact.evt anim knockback_front_move eb/data/animations/LIJ 18M Stand ready forward impact.cas -evt:eb/data/animations/LIJ 18M Stand ready forward impact.evt anim knockback_front_left eb/data/animations/LIJ 18 Stand ready forward left impact.cas -evt:eb/data/animations/LIJ 18 Stand ready forward left impact.evt anim knockback_front_left_move eb/data/animations/LIJ 18M Stand ready forward left impact.cas -evt:eb/data/animations/LIJ 18M Stand ready forward left impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_back_step eb/data/animations/LIJ_108_combat_step_back.CAS -fr, -evt:eb/data/animations/LIJ_108_combat_step_back.evt anim react_guard_high eb/data/animations/LIJ_100_guard_high.CAS -fr anim react_guard_low eb/data/animations/LIJ_101_guard_low.CAS -fr anim react_feint_high eb/data/animations/LIJ_104_feint_high.CAS -fr anim react_feint_low eb/data/animations/LIJ_105_feint_low.CAS -fr anim react_dodge_high eb/data/animations/LIJ_102_dodge_high.CAS -fr, -evt:eb/data/animations/LIJ_102_dodge_high.evt anim react_dodge_low eb/data/animations/LIJ_103_dodge_low.CAS -fr anim knockdown_launch eb/data/animations/LIJ_106b_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIJ_106b_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIJ_107_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIJ_107_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIJ_106_knockdown.CAS -fr, -evt:eb/data/animations/LIJ_106_knockdown.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_fast_javelinman anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt ;This sneeze if very irritating - Kevin ;anim idle_1 eb/data/animations/LIJ/LIJ 01 Stand idle 02.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 02.evt anim idle_2 eb/data/animations/LIJ/LIJ 01 Stand idle 03.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 03.evt anim idle_3 eb/data/animations/LIJ/LIJ 01 Stand idle 04.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 04.evt anim idle_4 eb/data/animations/LIJ/LIJ 01 Stand idle 05.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 05.evt anim idle_5 eb/data/animations/LIJ/LIJ 01 Stand idle 06.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 06.evt anim idle_6 eb/data/animations/LIJ/LIJ 01 Stand idle 07.cas -evt:eb/data/animations/LIJ/LIJ 01 Stand idle 07.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIJ 50 stand to run.cas -evt:eb/data/animations/LIJ 50 stand to run.evt anim stand_to_ready eb/data/animations/LIJ 26 Stand Ready 2 Stand.cas -fr, -evt:eb/data/animations/LIJ 26 Stand Ready 2 Stand.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim stand_to_charge eb/data/animations/LIJ 37 stand to charge.cas -evt:eb/data/animations/LIJ 37 stand to charge.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIJ 53 march to run.cas -evt:eb/data/animations/LIJ 53 march to run.evt ;anim run eb/data/animations/LIJ 60 run.cas -evt:eb/data/animations/LIJ 60 run.evt anim run eb/data/animations/LIJ 60 RunFast.CAS -evt:eb/data/animations/LIJ 60 run.evt anim run_to_walk eb/data/animations/LIJ 55 run to march.cas -evt:eb/data/animations/LIJ 55 run to march.evt anim run_to_stand eb/data/animations/LIJ 54 run to stand.cas -evt:eb/data/animations/LIJ 54 run to stand.evt anim run_to_charge eb/data/animations/LIJ 27 run to charge.cas -evt:eb/data/animations/LIJ 27 run to charge.evt anim ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim ready_to_stand eb/data/animations/LIJ 32 Stand 2 stand ready.cas -fr, -evt:eb/data/animations/LIJ 32 Stand 2 stand ready.evt anim ready_to_advance eb/data/animations/LIJ 36 stand 2 advance.cas -fr, -evt:eb/data/animations/LIJ 36 stand 2 advance.evt anim ready_to_retreat eb/data/animations/LIJ 35 stand 2 retreat.cas -fr, -evt:eb/data/animations/LIJ 35 stand 2 retreat.evt anim ready_turn_cw eb/data/animations/LIJ 05 stand ready turn 90 right.cas -evt:eb/data/animations/LIJ 05 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIJ 06 stand ready turn 90 left.cas -evt:eb/data/animations/LIJ 06 stand ready turn 90 left.evt anim advance eb/data/animations/LIJ 04 Adanvce.cas -fr, -evt:eb/data/animations/LIJ 04 Adanvce.evt anim advance_to_ready eb/data/animations/LIJ 31 Advance 2 Stand.cas -fr, -evt:eb/data/animations/LIJ 31 Advance 2 Stand.evt anim retreat eb/data/animations/LIJ 03 Retreat.cas -fr, -evt:eb/data/animations/LIJ 03 Retreat.evt anim retreat_to_ready eb/data/animations/LIJ 30 Retreat 2 stand.cas -fr, -evt:eb/data/animations/LIJ 30 Retreat 2 stand.evt anim shuffle_forward eb/data/animations/LIJ 22 Shuffle forward.cas -fr, -evt:eb/data/animations/LIJ 22 Shuffle forward.evt anim shuffle_back eb/data/animations/LIJ 23 Shuffle back.cas -fr, -evt:eb/data/animations/LIJ 23 Shuffle back.evt anim shuffle_left eb/data/animations/LIJ Shuffle Left.cas -fr, -evt:eb/data/animations/LIJ Shuffle Left.evt anim shuffle_right eb/data/animations/LIJ Shuffle 25 Right.cas -fr, -evt:eb/data/animations/LIJ Shuffle 25 Right.evt anim attack_miss_ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_hold eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_release eb/data/animations/LIJ 07 Javlin throw_FASTER.cas -fr, -id 0 1.39 0.54 -if:16 -ld 0 1.39 0.54 -evt:eb/data/animations/LIJ 07 Javlin throw_FASTER.evt anim attack_mid_low_1 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas -fr, -id:0.120,-0.488,1.405, -if:12, -evt:eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.evt anim attack_mid_low_2 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas -fr, -id:0.120,-0.488,1.405, -if:12, -evt:eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.evt anim attack_mid_centre_1 eb/data/animations/LIJ 09 Weapon Thrust variation2.cas -fr, -id:0.146,0.253,1.639, -if:14, -evt:eb/data/animations/LIJ 09 Weapon Thrust variation2.evt anim attack_mid_centre_2 eb/data/animations/LIJ 09 Weapon thrust.cas -fr, -id:0.106,0.334,1.687, -if:14, -evt:eb/data/animations/LIJ 09 Weapon thrust.evt anim attack_mid_high_1 eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.cas -fr, -id:0.241,1.223,1.598, -if:16, -evt:eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.evt anim attack_mid_high_2 eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.cas -fr, -id:0.241,1.223,1.598, -if:16, -evt:eb/data/animations/LIJ 10 Weapon Thrust 45 degree upwards.evt anim charge eb/data/animations/LIJ 02 charge loop.cas -evt:eb/data/animations/LIJ 02 charge loop.evt anim charge_to_ready eb/data/animations/LIJ 28 charge to stand.cas -evt:eb/data/animations/LIJ 28 charge to stand.evt anim charge_attack eb/data/animations/LIJ 12 charge attack.cas -id:-0.13249, 0.173576, 1.33556, -if:17, -evt:eb/data/animations/LIJ 12 charge attack.evt anim charge_jump_attack eb/data/animations/LIJ 12 charge Jump attack.cas -if:21, -evt:eb/data/animations/LIJ 12 charge Jump attack.evt ; TEMP anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/LIJ 02 charge death.cas -evt:eb/data/animations/LIJ 02 charge death.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -fr, -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -fr, -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -fr, -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -fr, -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -fr, -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -fr, -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -fr, -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -fr, -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim testudo_stand_ready_to_left_stand_ready eb/data/animations/LIS_29 testudo stand ready to left column stand ready.cas -fr, -evt:eb/data/animations/LIS_29 testudo stand ready to left column stand ready.evt anim testudo_left_stand_ready_to_stand_ready eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_34 testudo Left column stand ready to stand ready.evt anim testudo_left_stand_ready eb/data/animations/TESTUDO_03 Left column stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_03 Left column stand ready.evt anim testudo_left_stand_ready_to_advance eb/data/animations/TESTUDO_19 left column stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_19 left column stand to advance.evt anim testudo_left_advance eb/data/animations/TESTUDO_08 left column advance.cas -fr, -evt:eb/data/animations/TESTUDO_08 left column advance.evt anim testudo_left_advance_to_stand_ready eb/data/animations/TESTUDO_29 left column advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_29 left column advance to stand.evt anim testudo_left_shuffle_forwards eb/data/animations/TESTUDO_39 Left column shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_39 Left column shuffle forward.evt anim testudo_left_shuffle_backwards eb/data/animations/TESTUDO_44 left column shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_44 left column shuffle backwards.evt anim testudo_left_shuffle_left eb/data/animations/TESTUDO_49 Left column shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_49 Left column shuffle left.evt anim testudo_left_shuffle_right eb/data/animations/TESTUDO_54 Left column Shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_54 Left column Shuffle right.evt anim testudo_stand_ready_to_right_stand_ready eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.cas -fr, -evt:eb/data/animations/LIS_30 testudo stand ready to right coloumn stand ready.evt anim testudo_right_stand_ready_to_stand_ready eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.cas -fr, -evt:eb/data/animations/LIS_35 testudo right coloumn stand ready to stand ready.evt anim testudo_right_stand_ready eb/data/animations/TESTUDO_04 right coloumn stand ready.cas -fr, -evt:eb/data/animations/TESTUDO_04 right coloumn stand ready.evt anim testudo_right_stand_ready_to_advance eb/data/animations/TESTUDO_20 right coloumn stand to advance.cas -fr, -evt:eb/data/animations/TESTUDO_20 right coloumn stand to advance.evt anim testudo_right_advance eb/data/animations/TESTUDO_09 right coloumn advance.cas -fr, -evt:eb/data/animations/TESTUDO_09 right coloumn advance.evt anim testudo_right_advance_to_stand_ready eb/data/animations/TESTUDO_30 right coloumn advance to stand.cas -fr, -evt:eb/data/animations/TESTUDO_30 right coloumn advance to stand.evt anim testudo_right_shuffle_forwards eb/data/animations/TESTUDO_40 right coloumn shuffle forward.cas -fr, -evt:eb/data/animations/TESTUDO_40 right coloumn shuffle forward.evt anim testudo_right_shuffle_backwards eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.cas -fr, -evt:eb/data/animations/TESTUDO_45 right coulmn shuffle backwards.evt anim testudo_right_shuffle_left eb/data/animations/TESTUDO_50 right coloumn shuffle left.cas -fr, -evt:eb/data/animations/TESTUDO_50 right coloumn shuffle left.evt anim testudo_right_shuffle_right eb/data/animations/TESTUDO_55 right column shuffle right.cas -fr, -evt:eb/data/animations/TESTUDO_55 right column shuffle right.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LIJ 18 Stand ready back impact.cas -evt:eb/data/animations/LIJ 18 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LIJ 18M Stand ready back impact.cas -evt:eb/data/animations/LIJ 18M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LIJ 18 Stand ready back right impact.cas -evt:eb/data/animations/LIJ 18 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LIJ 18M Stand ready back right impact.cas -evt:eb/data/animations/LIJ 18M Stand ready back right impact.evt anim knockback_front eb/data/animations/LIJ 18 Stand ready forward impact.cas -evt:eb/data/animations/LIJ 18 Stand ready forward impact.evt anim knockback_front_move eb/data/animations/LIJ 18M Stand ready forward impact.cas -evt:eb/data/animations/LIJ 18M Stand ready forward impact.evt anim knockback_front_left eb/data/animations/LIJ 18 Stand ready forward left impact.cas -evt:eb/data/animations/LIJ 18 Stand ready forward left impact.evt anim knockback_front_left_move eb/data/animations/LIJ 18M Stand ready forward left impact.cas -evt:eb/data/animations/LIJ 18M Stand ready forward left impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_back_step eb/data/animations/LIJ_108_combat_step_back.CAS -fr, -evt:eb/data/animations/LIJ_108_combat_step_back.evt anim react_guard_high eb/data/animations/LIJ_100_guard_high.CAS -fr anim react_guard_low eb/data/animations/LIJ_101_guard_low.CAS -fr anim react_feint_high eb/data/animations/LIJ_104_feint_high.CAS -fr anim react_feint_low eb/data/animations/LIJ_105_feint_low.CAS -fr anim react_dodge_high eb/data/animations/LIJ_102_dodge_high.CAS -fr, -evt:eb/data/animations/LIJ_102_dodge_high.evt anim react_dodge_low eb/data/animations/LIJ_103_dodge_low.CAS -fr anim knockdown_launch eb/data/animations/LIJ_106b_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIJ_106b_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIJ_107_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIJ_107_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIJ_106_knockdown.CAS -fr, -evt:eb/data/animations/LIJ_106_knockdown.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_spearman force_hit_positions_to_cylinder anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt ;anim idle_1 eb/data/animations/LIS/LIS 01 Stand Idle 02.cas anim idle_2 eb/data/animations/LIS/LIS 01 Stand Idle 03.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 03.evt anim idle_3 eb/data/animations/LIS/LIS 01 Stand Idle 04.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 04.evt anim idle_4 eb/data/animations/LIS/LIS 01 Stand Idle 05.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 05.evt anim idle_5 eb/data/animations/LIS/LIS 01 Stand Idle 06.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 06.evt ;anim idle_6 eb/data/animations/LIS/LIS 01 Stand Idle 07.cas ;anim idle_7 eb/data/animations/LIS/LIS 01 Stand Idle 08.cas anim idle_8 eb/data/animations/LIS/LIS 01 Stand Idle 09.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 09.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIJ 50 stand to run.cas -evt:eb/data/animations/LIJ 50 stand to run.evt anim stand_to_ready eb/data/animations/SPM 32 stand to stand ready.cas -fr, -evt:eb/data/animations/SPM 32 stand to stand ready.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim stand_to_charge eb/data/animations/SPM 66 standready 2 charge.cas -evt:eb/data/animations/SPM 66 standready 2 charge.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIJ 53 march to run.cas -evt:eb/data/animations/LIJ 53 march to run.evt anim run eb/data/animations/LIJ 60 run.cas -evt:eb/data/animations/LIJ 60 run.evt anim run_to_walk eb/data/animations/LIJ 55 run to march.cas -evt:eb/data/animations/LIJ 55 run to march.evt anim run_to_stand eb/data/animations/LIJ 54 run to stand.cas -evt:eb/data/animations/LIJ 54 run to stand.evt anim run_to_charge eb/data/animations/LIJ 27 run to charge.cas -evt:eb/data/animations/LIJ 27 run to charge.evt anim ready eb/data/animations/SPM 02 Stand Ready.cas, -fr anim ready_to_stand eb/data/animations/SPM 26 stand ready to stand.cas -fr, -evt:eb/data/animations/SPM 26 stand ready to stand.evt anim ready_to_advance eb/data/animations/SPM 36 Stand Ready to adance.cas -fr, -evt:eb/data/animations/SPM 36 Stand Ready to adance.evt anim ready_to_retreat eb/data/animations/SPM 64 Stand Ready to retreat.cas -fr, -evt:eb/data/animations/SPM 64 Stand Ready to retreat.evt anim ready_turn_cw eb/data/animations/SPM 05 Stand Ready turn 90 right.cas -evt:eb/data/animations/SPM 05 Stand Ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/SPM 06 Stand Ready turn 90 left.cas -evt:eb/data/animations/SPM 06 Stand Ready turn 90 left.evt anim advance eb/data/animations/SPM 04 Advance ROMAN.cas -fr, -evt:eb/data/animations/SPM 04 Advance ROMAN.evt anim advance_to_ready eb/data/animations/SPM 31 Advance 2 stand ready ROMAN.cas -fr, -evt:eb/data/animations/SPM 31 Advance 2 stand ready ROMAN.evt anim retreat eb/data/animations/SPM 06 Retreat.cas -fr, -evt:eb/data/animations/SPM 06 Retreat.evt anim retreat_to_ready eb/data/animations/SPM 59 retreat to standready.cas -fr, -evt:eb/data/animations/SPM 59 retreat to standready.evt anim shuffle_forward eb/data/animations/SPM 22 Shuffle forward.cas -fr, -evt:eb/data/animations/SPM 22 Shuffle forward.evt anim shuffle_back eb/data/animations/SPM 23 Shuffle back.cas -fr, -evt:eb/data/animations/SPM 23 Shuffle back.evt anim shuffle_left eb/data/animations/SPM24 Shuffle Left.cas -fr, -evt:eb/data/animations/SPM24 Shuffle Left.evt anim shuffle_right eb/data/animations/SPM 25_01 Shuffle Right.cas -fr, -evt:eb/data/animations/SPM 25_01 Shuffle Right.evt anim attack_miss_ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_hold eb/data/animations/LIJ 07 Javlin throw_FASTER.cas -fr, -evt:eb/data/animations/LIJ 07 Javlin throw_FASTER.evt anim attack_miss_release eb/data/animations/LIJ 08 last javlin throw.cas -fr, -evt:eb/data/animations/LIJ 08 last javlin throw.evt ; anim attack_mid_low_1 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas, -fr, -id:0.520,-0.488,1.405 ; anim attack_mid_low_2 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas, -fr, -id:0.520,-0.488,1.405 anim attack_mid_centre_1 eb/data/animations/SPM 09 Stab horizontal attack 02.cas -fr, -id:0.-0797446, 0.53237, 2.07141, -if:14, -evt:eb/data/animations/SPM 09 Stab horizontal attack 02.evt anim attack_mid_centre_2 eb/data/animations/SPM 09 Stab horizontal attack.cas -fr, -id:-0.096966, 0.0923727, 2.13804, -if:11, -evt:eb/data/animations/SPM 09 Stab horizontal attack.evt anim attack_mid_high_1 eb/data/animations/SPM 10 stabbing Move upward 45.cas -fr, -id:-0.0443569, 1.03593, 2.14001, -if:14, -evt:eb/data/animations/SPM 10 stabbing Move upward 45.evt anim attack_mid_high_2 eb/data/animations/SPM 10 stabbing Move upward 45var2.cas -fr, -id:-0.0443569, 1.03593, 2.14001, -if:14, -evt:eb/data/animations/SPM 10 stabbing Move upward 45var2.evt anim charge eb/data/animations/SPM 05 charge loop.cas -evt:eb/data/animations/SPM 05 charge loop.evt anim charge_to_ready eb/data/animations/SPM 57 charge 2 standready.cas -evt:eb/data/animations/SPM 57 charge 2 standready.evt anim charge_attack eb/data/animations/SPM 12 charge attack.cas -id:-0.12, 1.15, 6.63 -if:23, -evt:eb/data/animations/LIJ 12 charge attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/SPM charging Death fbx.cas -evt:eb/data/animations/SPM charging Death fbx.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/SPM 18 Stand ready back Impact.cas -evt:eb/data/animations/SPM 18 Stand ready back Impact.evt anim knockback_back_move eb/data/animations/SPM 18M Stand ready back Impact.cas -evt:eb/data/animations/SPM 18M Stand ready back Impact.evt anim knockback_back_right eb/data/animations/SPM 18 Stand ready back right Impact.cas -evt:eb/data/animations/SPM 18 Stand ready back right Impact.evt anim knockback_back_right_move eb/data/animations/SPM 18M Stand ready back right Impact.cas -evt:eb/data/animations/SPM 18M Stand ready back right Impact.evt anim knockback_front eb/data/animations/SPM 18 Stand ready forward Impact.cas -evt:eb/data/animations/SPM 18 Stand ready forward Impact.evt anim knockback_front_move eb/data/animations/SPM 18M Stand ready forward Impact.cas -evt:eb/data/animations/SPM 18M Stand ready forward Impact.evt anim knockback_front_left eb/data/animations/SPM 18 Stand ready forward left Impact.cas -evt:eb/data/animations/SPM 18 Stand ready forward left Impact.evt anim knockback_front_left_move eb/data/animations/SPM 18M Stand ready forward left Impact.cas -evt:eb/data/animations/SPM 18M Stand ready forward left Impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_back_step eb/data/animations/SPM_108_combat_step_back.CAS -fr, -evt:eb/data/animations/SPM_108_combat_step_back.evt anim react_guard_high eb/data/animations/SPM_100_guard_high.CAS -fr anim react_guard_low eb/data/animations/SPM_101_guard_low.CAS -fr, -evt:eb/data/animations/SPM_101_guard_low.evt anim react_feint_high eb/data/animations/SPM_104_feint_high.CAS -fr, -evt:eb/data/animations/SPM_104_feint_high.evt anim react_feint_low eb/data/animations/SPM_105_feint_low.CAS -fr anim react_dodge_high eb/data/animations/SPM_102_dodge_high.CAS -fr, -evt:eb/data/animations/SPM_102_dodge_high.evt anim react_dodge_low eb/data/animations/SPM_103_dodge_low.CAS -fr, -evt:eb/data/animations/SPM_103_dodge_low.evt anim knockdown_launch eb/data/animations/SPM_106b_knockdown_launch.CAS -fr, -evt:eb/data/animations/SPM_106b_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/SPM_107_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/SPM_107_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/SPM_106_knockdown.CAS -fr, -evt:eb/data/animations/SPM_106_knockdown.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_fast_spearman force_hit_positions_to_cylinder anim stand eb/data/animations/LIS 01 Stand Idle.cas -evt:eb/data/animations/LIS 01 Stand Idle.evt ;anim idle_1 eb/data/animations/LIS/LIS 01 Stand Idle 02.cas anim idle_2 eb/data/animations/LIS/LIS 01 Stand Idle 03.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 03.evt anim idle_3 eb/data/animations/LIS/LIS 01 Stand Idle 04.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 04.evt anim idle_4 eb/data/animations/LIS/LIS 01 Stand Idle 05.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 05.evt anim idle_5 eb/data/animations/LIS/LIS 01 Stand Idle 06.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 06.evt ;anim idle_6 eb/data/animations/LIS/LIS 01 Stand Idle 07.cas ;anim idle_7 eb/data/animations/LIS/LIS 01 Stand Idle 08.cas anim idle_8 eb/data/animations/LIS/LIS 01 Stand Idle 09.cas -evt:eb/data/animations/LIS/LIS 01 Stand Idle 09.evt anim stand_to_walk eb/data/animations/LIS 49 Stand 2 March.cas -evt:eb/data/animations/LIS 49 Stand 2 March.evt anim stand_to_run eb/data/animations/LIJ 50 stand to run.cas -evt:eb/data/animations/LIJ 50 stand to run.evt anim stand_to_ready eb/data/animations/SPM 32 stand to stand ready.cas -fr, -evt:eb/data/animations/SPM 32 stand to stand ready.evt anim stand_turn_cw_1 eb/data/animations/LIS 08 Stand idle turn 90 right.cas -evt:eb/data/animations/LIS 08 Stand idle turn 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LIS 09 Stand idle turn 90 LEFT.cas -evt:eb/data/animations/LIS 09 Stand idle turn 90 LEFT.evt anim stand_to_charge eb/data/animations/SPM 66 standready 2 charge.cas -evt:eb/data/animations/SPM 66 standready 2 charge.evt anim walk eb/data/animations/LIS 03 March.cas -evt:eb/data/animations/LIS 03 March.evt anim walk_to_stand eb/data/animations/LIS 51 March 2 Stand.cas -evt:eb/data/animations/LIS 51 March 2 Stand.evt anim walk_to_run eb/data/animations/LIJ 53 march to run.cas -evt:eb/data/animations/LIJ 53 march to run.evt anim run eb/data/animations/LIJ 60 RunFast.CAS -evt:eb/data/animations/LIJ 60 run.evt anim run_to_walk eb/data/animations/LIJ 55 run to march.cas -evt:eb/data/animations/LIJ 55 run to march.evt anim run_to_stand eb/data/animations/LIJ 54 run to stand.cas -evt:eb/data/animations/LIJ 54 run to stand.evt anim run_to_charge eb/data/animations/LIJ 27 run to charge.cas -evt:eb/data/animations/LIJ 27 run to charge.evt anim ready eb/data/animations/SPM 02 Stand Ready.cas, -fr anim ready_to_stand eb/data/animations/SPM 26 stand ready to stand.cas -fr, -evt:eb/data/animations/SPM 26 stand ready to stand.evt anim ready_to_advance eb/data/animations/SPM 36 Stand Ready to adance.cas -fr, -evt:eb/data/animations/SPM 36 Stand Ready to adance.evt anim ready_to_retreat eb/data/animations/SPM 64 Stand Ready to retreat.cas -fr, -evt:eb/data/animations/SPM 64 Stand Ready to retreat.evt anim ready_turn_cw eb/data/animations/SPM 05 Stand Ready turn 90 right.cas -evt:eb/data/animations/SPM 05 Stand Ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/SPM 06 Stand Ready turn 90 left.cas -evt:eb/data/animations/SPM 06 Stand Ready turn 90 left.evt anim advance eb/data/animations/SPM 04 Advance ROMAN.cas -fr, -evt:eb/data/animations/SPM 04 Advance ROMAN.evt anim advance_to_ready eb/data/animations/SPM 31 Advance 2 stand ready ROMAN.cas -fr, -evt:eb/data/animations/SPM 31 Advance 2 stand ready ROMAN.evt anim retreat eb/data/animations/SPM 06 Retreat.cas -fr, -evt:eb/data/animations/SPM 06 Retreat.evt anim retreat_to_ready eb/data/animations/SPM 59 retreat to standready.cas -fr, -evt:eb/data/animations/SPM 59 retreat to standready.evt anim shuffle_forward eb/data/animations/SPM 22 Shuffle forward.cas -fr, -evt:eb/data/animations/SPM 22 Shuffle forward.evt anim shuffle_back eb/data/animations/SPM 23 Shuffle back.cas -fr, -evt:eb/data/animations/SPM 23 Shuffle back.evt anim shuffle_left eb/data/animations/SPM24 Shuffle Left.cas -fr, -evt:eb/data/animations/SPM24 Shuffle Left.evt anim shuffle_right eb/data/animations/SPM 25_01 Shuffle Right.cas -fr, -evt:eb/data/animations/SPM 25_01 Shuffle Right.evt anim attack_miss_ready eb/data/animations/LIJ 01 Stand Ready.cas -fr, -evt:eb/data/animations/LIJ 01 Stand Ready.evt anim attack_miss_hold eb/data/animations/LIJ 07 Javlin throw_FASTER.cas -fr, -evt:eb/data/animations/LIJ 07 Javlin throw_FASTER.evt anim attack_miss_release eb/data/animations/LIJ 08 last javlin throw.cas -fr, -evt:eb/data/animations/LIJ 08 last javlin throw.evt ; anim attack_mid_low_1 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas, -fr, -id:0.520,-0.488,1.405 ; anim attack_mid_low_2 eb/data/animations/LIJ 11 Weapon Thrust 45 degree downwards.cas, -fr, -id:0.520,-0.488,1.405 anim attack_mid_centre_1 eb/data/animations/SPM 09 Stab horizontal attack 02.cas -fr, -id:0.-0797446, 0.53237, 2.07141, -if:14, -evt:eb/data/animations/SPM 09 Stab horizontal attack 02.evt anim attack_mid_centre_2 eb/data/animations/SPM 09 Stab horizontal attack.cas -fr, -id:-0.096966, 0.0923727, 2.13804, -if:11, -evt:eb/data/animations/SPM 09 Stab horizontal attack.evt anim attack_mid_high_1 eb/data/animations/SPM 10 stabbing Move upward 45.cas -fr, -id:-0.0443569, 1.03593, 2.14001, -if:14, -evt:eb/data/animations/SPM 10 stabbing Move upward 45.evt anim attack_mid_high_2 eb/data/animations/SPM 10 stabbing Move upward 45var2.cas -fr, -id:-0.0443569, 1.03593, 2.14001, -if:14, -evt:eb/data/animations/SPM 10 stabbing Move upward 45var2.evt anim charge eb/data/animations/SPM 05 charge loop.cas -evt:eb/data/animations/SPM 05 charge loop.evt anim charge_to_ready eb/data/animations/SPM 57 charge 2 standready.cas -evt:eb/data/animations/SPM 57 charge 2 standready.evt anim charge_attack eb/data/animations/SPM 12 charge attack.cas -id:-0.12, 1.15, 6.63 -if:23, -evt:eb/data/animations/LIJ 12 charge attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/SPM charging Death fbx.cas -evt:eb/data/animations/SPM charging Death fbx.evt anim testudo_stand_ready_to_front_row_stand_ready eb/data/animations/LIS_27 testudo stand ready to front row stand ready.cas -evt:eb/data/animations/LIS_27 testudo stand ready to front row stand ready.evt anim testudo_front_row_stand_ready_to_stand_ready eb/data/animations/LIS_32 testudo front row stand ready to stand ready.cas -evt:eb/data/animations/LIS_32 testudo front row stand ready to stand ready.evt anim testudo_front_row_stand_ready eb/data/animations/TESTUDO_01 front row stand ready.cas -evt:eb/data/animations/TESTUDO_01 front row stand ready.evt anim testudo_front_row_stand_to_advance eb/data/animations/TESTUDO_17 front row stand to advance.cas -evt:eb/data/animations/TESTUDO_17 front row stand to advance.evt anim testudo_front_row_advance eb/data/animations/TESTUDO_06 front row advance.cas -evt:eb/data/animations/TESTUDO_06 front row advance.evt anim testudo_front_row_advance_to_stand eb/data/animations/TESTUDO_27 front row advance to stand.cas -evt:eb/data/animations/TESTUDO_27 front row advance to stand.evt anim testudo_front_row_shuffle_backwards eb/data/animations/TESTUDO_42 front row shuffle backwards.cas -evt:eb/data/animations/TESTUDO_42 front row shuffle backwards.evt anim testudo_front_row_shuffle_forwards eb/data/animations/TESTUDO_37 front row shuffle forwards.cas -evt:eb/data/animations/TESTUDO_37 front row shuffle forwards.evt anim testudo_front_row_shuffle_left eb/data/animations/TESTUDO_47 front row shuffle left.cas -evt:eb/data/animations/TESTUDO_47 front row shuffle left.evt anim testudo_front_row_shuffle_right eb/data/animations/TESTUDO_52 front row shuffle right.cas -evt:eb/data/animations/TESTUDO_52 front row shuffle right.evt anim testudo_stand_ready_to_rear_stand_ready_1 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 1.evt anim testudo_stand_ready_to_rear_stand_ready_2 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 2.evt anim testudo_stand_ready_to_rear_stand_ready_3 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 3.evt anim testudo_stand_ready_to_rear_stand_ready_4 eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.cas -evt:eb/data/animations/LIS_28 testudo stand ready to rear stand ready 4.evt anim testudo_rear_stand_ready_to_stand_ready_1 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 1.evt anim testudo_rear_stand_ready_to_stand_ready_2 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 2.evt anim testudo_rear_stand_ready_to_stand_ready_3 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 3.evt anim testudo_rear_stand_ready_to_stand_ready_4 eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.cas -evt:eb/data/animations/LIS_33 testudo rear stand ready to stand ready 4.evt anim testudo_rear_stand_ready eb/data/animations/TESTUDO_02 rear stand ready.cas -evt:eb/data/animations/TESTUDO_02 rear stand ready.evt anim testudo_rear_stand_to_advance eb/data/animations/TESTUDO_18 rear stand to advance.cas -evt:eb/data/animations/TESTUDO_18 rear stand to advance.evt anim testudo_rear_advance eb/data/animations/TESTUDO_07 rear advance.cas -evt:eb/data/animations/TESTUDO_07 rear advance.evt anim testudo_rear_advance_to_stand eb/data/animations/TESTUDO_28 rear advance to stand.cas -evt:eb/data/animations/TESTUDO_28 rear advance to stand.evt anim testudo_rear_shuffle_backwards eb/data/animations/TESTUDO_43 rear shuffle backwards.cas -evt:eb/data/animations/TESTUDO_43 rear shuffle backwards.evt anim testudo_rear_shuffle_forwards eb/data/animations/TESTUDO_38 rear shuffle forwards.cas -evt:eb/data/animations/TESTUDO_38 rear shuffle forwards.evt anim testudo_rear_shuffle_left_1 eb/data/animations/TESTUDO_48 rear shuffle left 1.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 1.evt anim testudo_rear_shuffle_left_2 eb/data/animations/TESTUDO_48 rear shuffle left 2.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 2.evt anim testudo_rear_shuffle_left_3 eb/data/animations/TESTUDO_48 rear shuffle left 3.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 3.evt anim testudo_rear_shuffle_left_4 eb/data/animations/TESTUDO_48 rear shuffle left 4.cas -evt:eb/data/animations/TESTUDO_48 rear shuffle left 4.evt anim testudo_rear_shuffle_right_1 eb/data/animations/TESTUDO_53 rear shuffle right 1.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 1.evt anim testudo_rear_shuffle_right_2 eb/data/animations/TESTUDO_53 rear shuffle right 2.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 2.evt anim testudo_rear_shuffle_right_3 eb/data/animations/TESTUDO_53 rear shuffle right 3.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 3.evt anim testudo_rear_shuffle_right_4 eb/data/animations/TESTUDO_53 rear shuffle right 4.cas -evt:eb/data/animations/TESTUDO_53 rear shuffle right 4.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/SPM 18 Stand ready back Impact.cas -evt:eb/data/animations/SPM 18 Stand ready back Impact.evt anim knockback_back_move eb/data/animations/SPM 18M Stand ready back Impact.cas -evt:eb/data/animations/SPM 18M Stand ready back Impact.evt anim knockback_back_right eb/data/animations/SPM 18 Stand ready back right Impact.cas -evt:eb/data/animations/SPM 18 Stand ready back right Impact.evt anim knockback_back_right_move eb/data/animations/SPM 18M Stand ready back right Impact.cas -evt:eb/data/animations/SPM 18M Stand ready back right Impact.evt anim knockback_front eb/data/animations/SPM 18 Stand ready forward Impact.cas -evt:eb/data/animations/SPM 18 Stand ready forward Impact.evt anim knockback_front_move eb/data/animations/SPM 18M Stand ready forward Impact.cas -evt:eb/data/animations/SPM 18M Stand ready forward Impact.evt anim knockback_front_left eb/data/animations/SPM 18 Stand ready forward left Impact.cas -evt:eb/data/animations/SPM 18 Stand ready forward left Impact.evt anim knockback_front_left_move eb/data/animations/SPM 18M Stand ready forward left Impact.cas -evt:eb/data/animations/SPM 18M Stand ready forward left Impact.evt anim climb_backwards eb/data/animations/Ladder_09 Climb down ladder shield above head.cas -evt:eb/data/animations/Ladder_09 Climb down ladder shield above head.evt anim climb_idle eb/data/animations/Ladder_10 ilde shield above head.cas -evt:eb/data/animations/Ladder_10 ilde shield above head.evt anim climb_forwards eb/data/animations/Ladder_08 Climb up ladder shield above head.cas -evt:eb/data/animations/Ladder_08 Climb up ladder shield above head.evt anim stand_idle_to_climb eb/data/animations/LIJ 38 Standidle to climb ladder.cas -evt:eb/data/animations/LIJ 38 Standidle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIJ 45 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LIS 71 Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.cas -evt:eb/data/animations/LIJ 39 Climb off ladder onto left bat 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_back_step eb/data/animations/SPM_108_combat_step_back.CAS -fr, -evt:eb/data/animations/SPM_108_combat_step_back.evt anim react_guard_high eb/data/animations/SPM_100_guard_high.CAS -fr anim react_guard_low eb/data/animations/SPM_101_guard_low.CAS -fr, -evt:eb/data/animations/SPM_101_guard_low.evt anim react_feint_high eb/data/animations/SPM_104_feint_high.CAS -fr, -evt:eb/data/animations/SPM_104_feint_high.evt anim react_feint_low eb/data/animations/SPM_105_feint_low.CAS -fr anim react_dodge_high eb/data/animations/SPM_102_dodge_high.CAS -fr, -evt:eb/data/animations/SPM_102_dodge_high.evt anim react_dodge_low eb/data/animations/SPM_103_dodge_low.CAS -fr, -evt:eb/data/animations/SPM_103_dodge_low.evt anim knockdown_launch eb/data/animations/SPM_106b_knockdown_launch.CAS -fr, -evt:eb/data/animations/SPM_106b_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/SPM_107_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/SPM_107_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/SPM_106_knockdown.CAS -fr, -evt:eb/data/animations/SPM_106_knockdown.evt anim taunt_1 eb/data/animations/LIS 72_06 Taunt.cas -evt:eb/data/animations/LIS 72_06 Taunt.evt anim taunt_2 eb/data/animations/LIS 72_01 Taunt 1.cas -evt:eb/data/animations/LIS 72_01 Taunt 1.evt anim taunt_3 eb/data/animations/LIS 72_07 TAUNT 3.cas -evt:eb/data/animations/LIS 72_07 TAUNT 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_2handed force_hit_positions_to_cylinder anim stand eb/data/animations/2HS_01 Stand idle.cas anim idle_1 eb/data/animations/2HS_01 Stand idle 01.cas -evt:eb/data/animations/2HS_01 Stand idle 01.evt anim idle_2 eb/data/animations/2HS_01 Stand idle 02.cas -evt:eb/data/animations/2HS_01 Stand idle 02.evt anim idle_3 eb/data/animations/2HS_01 Stand idle 03.cas -evt:eb/data/animations/2HS_01 Stand idle 03.evt anim idle_4 eb/data/animations/2HS_01 Stand idle 04.cas -evt:eb/data/animations/2HS_01 Stand idle 04.evt anim idle_5 eb/data/animations/2HS_01 Stand idle 05.cas -evt:eb/data/animations/2HS_01 Stand idle 05.evt anim idle_6 eb/data/animations/2HS_01 Stand idle 06.cas -evt:eb/data/animations/2HS_01 Stand idle 06.evt anim idle_7 eb/data/animations/2HS_01 Stand idle 07.cas -evt:eb/data/animations/2HS_01 Stand idle 07.evt anim idle_8 eb/data/animations/2HS_01 Stand idle 08.cas -evt:eb/data/animations/2HS_01 Stand idle 08.evt anim idle_9 eb/data/animations/2HS_01 Stand idle 09.cas -evt:eb/data/animations/2HS_01 Stand idle 09.evt anim stand_to_walk eb/data/animations/2HS_36 Stand idle to March.cas -evt:eb/data/animations/2HS_36 Stand idle to March.evt anim stand_to_run eb/data/animations/2HS_37 Stand to Run.cas -evt:eb/data/animations/2HS_37 Stand to Run.evt anim stand_to_ready eb/data/animations/2HS_35 Stand idle to stand ready.cas -fr, -evt:eb/data/animations/2HS_35 Stand idle to stand ready.evt anim stand_turn_cw_1 eb/data/animations/2HS_08 Standing turn 90 Right.cas -evt:eb/data/animations/2HS_08 Standing turn 90 Right.evt anim stand_turn_ccw_1 eb/data/animations/2HS_09 Standing turn 90 Left.cas -evt:eb/data/animations/2HS_09 Standing turn 90 Left.evt anim walk eb/data/animations/2HS_03 march.cas -evt:eb/data/animations/2HS_03 march.evt anim walk_to_stand eb/data/animations/2HS_38 March to stand.cas -evt:eb/data/animations/2HS_38 March to stand.evt anim walk_to_run eb/data/animations/2HS_40 Marching to Run.cas -evt:eb/data/animations/2HS_40 Marching to Run.evt anim run eb/data/animations/2HS_04 Run.cas -evt:eb/data/animations/2HS_04 Run.evt anim run_to_stand eb/data/animations/2HS_41 Run to Stand.cas -evt:eb/data/animations/2HS_41 Run to Stand.evt anim run_to_walk eb/data/animations/2HS_42 Run to March.cas -evt:eb/data/animations/2HS_42 Run to March.evt anim run_to_charge eb/data/animations/2HS_43 Run to Charge.cas -evt:eb/data/animations/2HS_43 Run to Charge.evt anim ready eb/data/animations/2HS_02 Stand Ready.cas, -fr anim ready_to_stand eb/data/animations/2HS_50 Stand ready to stand.cas -fr, -evt:eb/data/animations/2HS_50 Stand ready to stand.evt anim ready_to_advance eb/data/animations/2HS_52 Standing Ready to Adance.cas -fr, -evt:eb/data/animations/2HS_52 Standing Ready to Adance.evt anim ready_to_retreat eb/data/animations/2HS_51 Standing Ready to Retreat.cas -fr, -evt:eb/data/animations/2HS_51 Standing Ready to Retreat.evt anim ready_turn_cw eb/data/animations/2HS_10 Stand Ready trun 90 right.cas -evt:eb/data/animations/2HS_10 Stand Ready trun 90 right.evt anim ready_turn_ccw eb/data/animations/2HS_11 Stand Ready trun 90 left.cas -evt:eb/data/animations/2HS_11 Stand Ready trun 90 left.evt anim advance eb/data/animations/2HS_07 Adance.cas -fr, -evt:eb/data/animations/2HS_07 Adance.evt anim advance_to_ready eb/data/animations/2HS_47 Adance to stand ready.cas -fr, -evt:eb/data/animations/2HS_47 Adance to stand ready.evt anim retreat eb/data/animations/2HS_06 Retreat.cas -fr, -evt:eb/data/animations/2HS_06 Retreat.evt anim retreat_to_ready eb/data/animations/2HS_46 Retreat to Standing Ready.cas -fr, -evt:eb/data/animations/2HS_46 Retreat to Standing Ready.evt anim shuffle_forward eb/data/animations/2HS_31 Shuffle forward.cas -fr, -evt:eb/data/animations/2HS_31 Shuffle forward.evt anim shuffle_back eb/data/animations/2HS_32 Shuffle backwards.cas -fr, -evt:eb/data/animations/2HS_32 Shuffle backwards.evt anim shuffle_left eb/data/animations/2HS_33 Shuffle left.cas -fr, -evt:eb/data/animations/2HS_33 Shuffle left.evt anim shuffle_right eb/data/animations/2HS_34 Shuffle Right.cas -fr, -evt:eb/data/animations/2HS_34 Shuffle Right.evt anim attack_mid_low_1 eb/data/animations/2HS_12 horizontal stab.cas -fr, -id:0.275, -0.126, 1.304, -if:10, -evt:eb/data/animations/2HS_12 horizontal stab.evt anim attack_mid_low_2 eb/data/animations/2HS_13 horizontal slash.cas -fr, -id:-0.199,-0.078, 1.333, -if:7, -evt:eb/data/animations/2HS_13 horizontal slash.evt anim attack_mid_centre_1 eb/data/animations/2HS_14 horizontal Swing Weapon overhead.cas -fr, -id:0.223, 0.275, 1.247, -if:7, -evt:eb/data/animations/2HS_14 horizontal Swing Weapon overhead.evt anim attack_mid_centre_2 eb/data/animations/2HS_14 horizontal Swing Weapon overhead.cas -fr, -id:0.0788, 0.018, 1.158, -if:7, -evt:eb/data/animations/2HS_14 horizontal Swing Weapon overhead.evt anim attack_mid_high_1 eb/data/animations/2HS_15 stabbing move upwards.cas -fr, -id:0.2352, 0.450, 1.221, -if:9, -evt:eb/data/animations/2HS_15 stabbing move upwards.evt anim attack_mid_high_2 eb/data/animations/2HS_16 slashing move upwards.cas -fr, -id:-0.187, 0.651, 1.107, -if:7, -evt:eb/data/animations/2HS_16 slashing move upwards.evt anim charge eb/data/animations/2HS_05 Charge.cas -evt:eb/data/animations/2HS_05 Charge.evt anim charge_to_ready eb/data/animations/2HS_44 Charge to Stand Ready.cas -evt:eb/data/animations/2HS_44 Charge to Stand Ready.evt anim charge_attack eb/data/animations/2HS_21 Charge attack.cas -id:0.102,0.329,1.442, -if:17, -evt:eb/data/animations/2HS_21 Charge attack.evt anim charge_jump_attack eb/data/animations/2HS_21 Charge Jump attack.cas -if:21, -evt:eb/data/animations/2HS_21 Charge Jump attack.evt anim stand_to_charge eb/data/animations/2HS_53 Stand Ready to Charge.cas -evt:eb/data/animations/2HS_53 Stand Ready to Charge.evt anim taunt_1 eb/data/animations/2HS_59_04 Taunt 1.cas -evt:eb/data/animations/2HS_59_04 Taunt 1.evt anim taunt_2 eb/data/animations/2HS_59_04 Taunt 1.cas -evt:eb/data/animations/2HS_59_04 Taunt 1.evt anim taunt_3 eb/data/animations/2HS_59_05 Taunt 2.cas -evt:eb/data/animations/2HS_59_05 Taunt 2.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt ; TEMP anim run_attack eb/data/animations/LIS Run attack.cas -fr -id -0.301,-0.241, 1.049 -if:10, -evt:eb/data/animations/LIS Run attack.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/2HS_05 Charging Death.cas -evt:eb/data/animations/2HS_05 Charging Death.evt anim stand_to_hide eb/data/animations/2HS_85 Stand to Hide.cas anim hide eb/data/animations/2HS_86 Hide Loop.cas anim hide_to_stand eb/data/animations/2HS_87 Hide to stand.cas anim knockback_back eb/data/animations/2HS_30 Stand ready back Impact.cas -evt:eb/data/animations/2HS_30 Stand ready back Impact.evt anim knockback_back_move eb/data/animations/2HS_30M Stand ready Back Impact.cas -evt:eb/data/animations/2HS_30M Stand ready Back Impact.evt anim knockback_back_right eb/data/animations/2HS_30 Stand ready backright Impact.cas -evt:eb/data/animations/2HS_30 Stand ready backright Impact.evt anim knockback_back_right_move eb/data/animations/2HS_30M Stand ready Back Right Impact.cas -evt:eb/data/animations/2HS_30M Stand ready Back Right Impact.evt anim knockback_front eb/data/animations/2HS_30 Stand ready front Impact.cas -evt:eb/data/animations/2HS_30 Stand ready front Impact.evt anim knockback_front_move eb/data/animations/2HS_30M Stand ready Front Impact.cas -evt:eb/data/animations/2HS_30M Stand ready Front Impact.evt anim knockback_front_left eb/data/animations/2HS_30 Stand ready front left Impact.cas -evt:eb/data/animations/2HS_30 Stand ready front left Impact.evt anim knockback_front_left_move eb/data/animations/2HS_30M Stand ready Front Left Impact.cas -evt:eb/data/animations/2HS_30M Stand ready Front Left Impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/2HS_55 Stand ready to climb ladder.cas -evt:eb/data/animations/2HS_55 Stand ready to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/2HS_80 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/2HS_80 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/2HS_58_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/2HS_58_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/2HS_56 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/2HS_56 Climb off ladder onto left bat left 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim react_back_step eb/data/animations/2HS_92_combat_step_back.CAS -fr, -evt:eb/data/animations/2HS_92_combat_step_back.evt anim react_guard_high eb/data/animations/2HS_86_guard_high.CAS -fr, -evt:eb/data/animations/2HS_86_guard_high.evt anim react_guard_low eb/data/animations/2HS_86_guard_low.CAS -fr, -evt:eb/data/animations/2HS_86_guard_low.evt anim react_feint_high eb/data/animations/2HS_88_feint_high.CAS -fr, -evt:eb/data/animations/2HS_88_feint_high.evt anim react_feint_low eb/data/animations/2HS_88_feint_low.CAS -fr, -evt:eb/data/animations/2HS_88_feint_low.evt anim react_dodge_high eb/data/animations/2HS_87_dodge_high.CAS -fr, -evt:eb/data/animations/2HS_87_dodge_high.evt anim react_dodge_low eb/data/animations/2HS_87_dodge_low.CAS -fr, -evt:eb/data/animations/2HS_87_dodge_low.evt anim knockdown_launch eb/data/animations/2HS_89_knockdown_launch.CAS -fr, -evt:eb/data/animations/2HS_89_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/2HS_89_knockdown_idle_to_Stand_ready.CAS -fr, -evt:eb/data/animations/2HS_89_knockdown_idle_to_Stand_ready.evt anim knockdown_stumble eb/data/animations/2HS_89_knockdown.CAS -fr, -evt:eb/data/animations/2HS_89_knockdown.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;; battlefield missile ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_archer anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_1 eb/data/animations/LID_01_Incidental_idle 01.cas -evt:eb/data/animations/LID_01_Incidental_idle 01.evt anim idle_2 eb/data/animations/LID_01_Incidental_idle 02.cas -evt:eb/data/animations/LID_01_Incidental_idle 02.evt anim idle_3 eb/data/animations/LID_01_Incidental_idle 03.cas -evt:eb/data/animations/LID_01_Incidental_idle 03.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim stand_to_walk eb/data/animations/LID_34 stand 2 March.cas -evt:eb/data/animations/LID_34 stand 2 March.evt anim stand_to_run eb/data/animations/LID_35 Stand 2 Run.cas -evt:eb/data/animations/LID_35 Stand 2 Run.evt anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_turn_cw_1 eb/data/animations/LID_08_Stand 2 90 right.cas -evt:eb/data/animations/LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LID_09_Stand 2 90 left.cas -evt:eb/data/animations/LID_09_Stand 2 90 left.evt anim walk eb/data/animations/LID_03 March loop.cas -evt:eb/data/animations/LID_03 March loop.evt anim walk_to_stand eb/data/animations/LID_36 March 2 stand.cas -evt:eb/data/animations/LID_36 March 2 stand.evt anim walk_to_run eb/data/animations/LID_38 March 2 Run.cas -evt:eb/data/animations/LID_38 March 2 Run.evt anim run eb/data/animations/LID_04 Run Loop.cas -evt:eb/data/animations/LID_04 Run Loop.evt ;anim run eb/data/animations/LID_04 Run_20pc_faster_4light.CAS -evt:eb/data/animations/LID_04 Run Loop.evt anim run_to_stand eb/data/animations/LID_39 Run 2 Stand.cas -evt:eb/data/animations/LID_39 Run 2 Stand.evt anim run_to_walk eb/data/animations/LID_40 Run 2 march.cas -evt:eb/data/animations/LID_40 Run 2 march.evt anim run_to_charge eb/data/animations/LID_41 Run 2 charge.cas -evt:eb/data/animations/LID_41 Run 2 charge.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim ready_to_advance eb/data/animations/LID_50_Stand Ready 2 Adance.cas -fr, -evt:eb/data/animations/LID_50_Stand Ready 2 Adance.evt anim ready_to_retreat eb/data/animations/LID_49 Stand ready 2 Retreat.cas -fr, -evt:eb/data/animations/LID_49 Stand ready 2 Retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LID_07_Adance.cas -fr, -evt:eb/data/animations/LID_07_Adance.evt anim advance_to_ready eb/data/animations/LID_45_Advance 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_45_Advance 2 Stand Ready.evt anim retreat eb/data/animations/LID_06_Retreat.cas -fr, -evt:eb/data/animations/LID_06_Retreat.evt anim retreat_to_ready eb/data/animations/LID_44_Retreat 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_44_Retreat 2 Stand Ready.evt anim shuffle_forward eb/data/animations/LID_25_Shuffle forward.cas -fr, -evt:eb/data/animations/LID_25_Shuffle forward.evt anim shuffle_back eb/data/animations/LID_26_Shuffle back.cas -fr, -evt:eb/data/animations/LID_26_Shuffle back.evt anim shuffle_left eb/data/animations/LID_27_Shuffle left.cas -fr, -evt:eb/data/animations/LID_27_Shuffle left.evt anim shuffle_right eb/data/animations/LID_28_Shuffle Right.cas -fr, -evt:eb/data/animations/LID_28_Shuffle Right.evt anim attack_miss_ready eb/data/animations/LID_61 Archer stand ready to aim FASTER.cas -fr, -evt:eb/data/animations/LID_61 Archer stand ready to aim FASTER.evt anim attack_miss_hold eb/data/animations/LID_62 Archer aim and hold looping.cas -fr, -evt:eb/data/animations/LID_62 Archer aim and hold looping.evt anim attack_miss_release eb/data/animations/LID_63 release arrow return to stand ready.cas -fr, -id 0 1.39 0.54 -if 1 -ld 0 0 1.0, -evt:eb/data/animations/LID_63 release arrow return to stand ready.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LID_32 Stand ready back impact.cas -evt:eb/data/animations/LID_32 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LID_32M Stand ready back impact.cas -evt:eb/data/animations/LID_32M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LID_32 Stand ready back right impact.cas -evt:eb/data/animations/LID_32 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LID_32M Stand ready back right impact.cas -evt:eb/data/animations/LID_32M Stand ready back right impact.evt anim knockback_front eb/data/animations/LID_32 Stand ready front impact.cas -evt:eb/data/animations/LID_32 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LID_32M Stand ready front impact.cas -evt:eb/data/animations/LID_32M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LID_32 Stand ready front left impact.cas -evt:eb/data/animations/LID_32 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LID_32M Stand ready front left impact.cas -evt:eb/data/animations/LID_32M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/LID_53 Stand idle to climb ladder.cas -evt:eb/data/animations/LID_53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LID_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LID_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim taunt_1 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt anim taunt_2 eb/data/animations/LID_57_04 Taunt 2.cas -evt:eb/data/animations/LID_57_04 Taunt 2.evt anim taunt_3 eb/data/animations/LID_57_07 Taunt 3.cas -evt:eb/data/animations/LID_57_07 Taunt 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_fast_archer anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_1 eb/data/animations/LID_01_Incidental_idle 01.cas -evt:eb/data/animations/LID_01_Incidental_idle 01.evt anim idle_2 eb/data/animations/LID_01_Incidental_idle 02.cas -evt:eb/data/animations/LID_01_Incidental_idle 02.evt anim idle_3 eb/data/animations/LID_01_Incidental_idle 03.cas -evt:eb/data/animations/LID_01_Incidental_idle 03.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim stand_to_walk eb/data/animations/LID_34 stand 2 March.cas -evt:eb/data/animations/LID_34 stand 2 March.evt anim stand_to_run eb/data/animations/LID_35 Stand 2 Run.cas -evt:eb/data/animations/LID_35 Stand 2 Run.evt anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_turn_cw_1 eb/data/animations/LID_08_Stand 2 90 right.cas -evt:eb/data/animations/LID_08_Stand 2 90 right.evt anim stand_turn_ccw_1 eb/data/animations/LID_09_Stand 2 90 left.cas -evt:eb/data/animations/LID_09_Stand 2 90 left.evt anim walk eb/data/animations/LID_03 March loop.cas -evt:eb/data/animations/LID_03 March loop.evt anim walk_to_stand eb/data/animations/LID_36 March 2 stand.cas -evt:eb/data/animations/LID_36 March 2 stand.evt anim walk_to_run eb/data/animations/LID_38 March 2 Run.cas -evt:eb/data/animations/LID_38 March 2 Run.evt anim run eb/data/animations/LID_04 RunFast Loop.cas -evt:eb/data/animations/LID_04 Run Loop.evt ;anim run eb/data/animations/LID_04 Run_20pc_faster_4light.CAS -evt:eb/data/animations/LID_04 Run Loop.evt anim run_to_stand eb/data/animations/LID_39 Run 2 Stand.cas -evt:eb/data/animations/LID_39 Run 2 Stand.evt anim run_to_walk eb/data/animations/LID_40 Run 2 march.cas -evt:eb/data/animations/LID_40 Run 2 march.evt anim run_to_charge eb/data/animations/LID_41 Run 2 charge.cas -evt:eb/data/animations/LID_41 Run 2 charge.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim ready_to_advance eb/data/animations/LID_50_Stand Ready 2 Adance.cas -fr, -evt:eb/data/animations/LID_50_Stand Ready 2 Adance.evt anim ready_to_retreat eb/data/animations/LID_49 Stand ready 2 Retreat.cas -fr, -evt:eb/data/animations/LID_49 Stand ready 2 Retreat.evt anim ready_turn_cw eb/data/animations/LIS 10 stand ready turn 90 right.cas -evt:eb/data/animations/LIS 10 stand ready turn 90 right.evt anim ready_turn_ccw eb/data/animations/LIS 11 stand ready turn 90 left.cas -evt:eb/data/animations/LIS 11 stand ready turn 90 left.evt anim advance eb/data/animations/LID_07_Adance.cas -fr, -evt:eb/data/animations/LID_07_Adance.evt anim advance_to_ready eb/data/animations/LID_45_Advance 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_45_Advance 2 Stand Ready.evt anim retreat eb/data/animations/LID_06_Retreat.cas -fr, -evt:eb/data/animations/LID_06_Retreat.evt anim retreat_to_ready eb/data/animations/LID_44_Retreat 2 Stand Ready.cas -fr, -evt:eb/data/animations/LID_44_Retreat 2 Stand Ready.evt anim shuffle_forward eb/data/animations/LID_25_Shuffle forward.cas -fr, -evt:eb/data/animations/LID_25_Shuffle forward.evt anim shuffle_back eb/data/animations/LID_26_Shuffle back.cas -fr, -evt:eb/data/animations/LID_26_Shuffle back.evt anim shuffle_left eb/data/animations/LID_27_Shuffle left.cas -fr, -evt:eb/data/animations/LID_27_Shuffle left.evt anim shuffle_right eb/data/animations/LID_28_Shuffle Right.cas -fr, -evt:eb/data/animations/LID_28_Shuffle Right.evt anim attack_miss_ready eb/data/animations/LID_61 Archer stand ready to aim FASTER.cas -fr, -evt:eb/data/animations/LID_61 Archer stand ready to aim FASTER.evt anim attack_miss_hold eb/data/animations/LID_62 Archer aim and hold looping.cas -fr, -evt:eb/data/animations/LID_62 Archer aim and hold looping.evt anim attack_miss_release eb/data/animations/LID_63 release arrow return to stand ready.cas -fr, -id 0 1.39 0.54 -if 1 -ld 0 0 1.0, -evt:eb/data/animations/LID_63 release arrow return to stand ready.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim die_trampled_front_roll eb/data/animations/man_trampled_down_roll_from_front.CAS -evt:eb/data/animations/man_trampled_down_roll_from_front.evt anim die_charging eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim stand_to_hide eb/data/animations/LIS 99 stand to hide.cas -evt:eb/data/animations/LIS 99 stand to hide.evt anim hide eb/data/animations/LIS 100 hide.cas -evt:eb/data/animations/LIS 100 hide.evt anim hide_to_stand eb/data/animations/LIS 101 hide to stand.cas anim knockback_back eb/data/animations/LID_32 Stand ready back impact.cas -evt:eb/data/animations/LID_32 Stand ready back impact.evt anim knockback_back_move eb/data/animations/LID_32M Stand ready back impact.cas -evt:eb/data/animations/LID_32M Stand ready back impact.evt anim knockback_back_right eb/data/animations/LID_32 Stand ready back right impact.cas -evt:eb/data/animations/LID_32 Stand ready back right impact.evt anim knockback_back_right_move eb/data/animations/LID_32M Stand ready back right impact.cas -evt:eb/data/animations/LID_32M Stand ready back right impact.evt anim knockback_front eb/data/animations/LID_32 Stand ready front impact.cas -evt:eb/data/animations/LID_32 Stand ready front impact.evt anim knockback_front_move eb/data/animations/LID_32M Stand ready front impact.cas -evt:eb/data/animations/LID_32M Stand ready front impact.evt anim knockback_front_left eb/data/animations/LID_32 Stand ready front left impact.cas -evt:eb/data/animations/LID_32 Stand ready front left impact.evt anim knockback_front_left_move eb/data/animations/LID_32M Stand ready front left impact.cas -evt:eb/data/animations/LID_32M Stand ready front left impact.evt anim climb_backwards eb/data/animations/Ladder_02 Climb down.cas -evt:eb/data/animations/Ladder_02 Climb down.evt anim climb_idle eb/data/animations/Ladder_03 Idle still.cas -evt:eb/data/animations/Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/Ladder_01 Climb up.cas -evt:eb/data/animations/Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/LID_53 Stand idle to climb ladder.cas -evt:eb/data/animations/LID_53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/LIS_102 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/LID_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/LID_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/LID_54 Climb off ladder onto left bat left 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.cas -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/LIS 01 Front step.cas -fr, -evt:eb/data/animations/LIS 01 Front step.evt anim step_back eb/data/animations/LIS 01 Back step.cas -fr, -evt:eb/data/animations/LIS 01 Back step.evt anim step_left eb/data/animations/LIS 01 Left step.cas -fr, -evt:eb/data/animations/LIS 01 Left step.evt anim step_right eb/data/animations/LIS 01 Right step.cas -fr, -evt:eb/data/animations/LIS 01 Right step.evt anim knockdown_launch eb/data/animations/LIS_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/LIS_113_knockdown_launch.evt anim knockdown_lying eb/data/animations/LIS_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/LIS_115_knockdown_idle_2_Stand_ready.evt anim knockdown_stumble eb/data/animations/LIS_116_knockdown.CAS -fr, -evt:eb/data/animations/LIS_116_knockdown.evt anim taunt_1 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt anim taunt_2 eb/data/animations/LID_57_04 Taunt 2.cas -evt:eb/data/animations/LID_57_04 Taunt 2.evt anim taunt_3 eb/data/animations/LID_57_07 Taunt 3.cas -evt:eb/data/animations/LID_57_07 Taunt 3.evt anim celebrate eb/data/animations/LIS 74_06 celeb2.cas -evt:eb/data/animations/LIS 74_06 celeb2.evt type fs_slinger force_hit_positions_to_cylinder anim stand eb/data/animations/SLG 01 Standing idle.cas -evt:eb/data/animations/SLG 01 Standing idle.evt anim idle_1 eb/data/animations/SLG/SLG_43_standing_idle_02.CAS -evt:eb/data/animations/SLG/SLG_43_standing_idle_02.evt anim idle_2 eb/data/animations/SLG/SLG_43_standing_idle_03.CAS -evt:eb/data/animations/SLG/SLG_43_standing_idle_03.evt anim idle_3 eb/data/animations/SLG/SLG_43_standing_idle_04.CAS -evt:eb/data/animations/SLG/SLG_43_standing_idle_04.evt anim stand_to_walk eb/data/animations/SLG 34 Stand 2 March.cas -evt:eb/data/animations/SLG 34 Stand 2 March.evt anim stand_to_run eb/data/animations/SLG 35 Stand 2 Run.cas -evt:eb/data/animations/SLG 35 Stand 2 Run.evt anim stand_to_ready eb/data/animations/SLG 33 Stand 2 standing ready.cas -evt:eb/data/animations/SLG 33 Stand 2 standing ready.evt anim stand_turn_cw_1 eb/data/animations/slg_01_stand2_90_right.CAS -evt:eb/data/animations/slg_01_stand2_90_right.evt anim stand_turn_ccw_1 eb/data/animations/slg_02_stand2_90_left.CAS -evt:eb/data/animations/slg_02_stand2_90_left.evt anim walk eb/data/animations/SLG 03 March.cas -evt:eb/data/animations/SLG 03 March.evt anim walk_to_stand eb/data/animations/SLG 36 March 2 stand.cas -evt:eb/data/animations/SLG 36 March 2 stand.evt anim walk_to_run eb/data/animations/slg_35_walk_2_run.CAS -evt:eb/data/animations/slg_35_walk_2_run.evt anim run eb/data/animations/SLG 04 Run.cas -evt:eb/data/animations/SLG 04 Run.evt anim run_to_stand eb/data/animations/SLG 39 Run to Stand.cas -evt:eb/data/animations/SLG 39 Run to Stand.evt anim run_to_walk eb/data/animations/slg_03_run_2_march.CAS -evt:eb/data/animations/slg_03_run_2_march.evt anim run_to_charge eb/data/animations/slg_04_run_2_charge.CAS -evt:eb/data/animations/slg_04_run_2_charge.evt anim ready eb/data/animations/SLG 02 Standready.cas -evt:eb/data/animations/SLG 02 Standready.evt anim ready_to_stand eb/data/animations/SLG 48 Standready 2 Stand.cas -evt:eb/data/animations/SLG 48 Standready 2 Stand.evt anim ready_to_advance eb/data/animations/slg_05_stand_ready_2_advance.CAS -evt:eb/data/animations/slg_05_stand_ready_2_advance.evt anim ready_to_retreat eb/data/animations/slg_06_stand_ready_2_retreat.CAS -evt:eb/data/animations/slg_06_stand_ready_2_retreat.evt anim ready_turn_cw eb/data/animations/slg_07_stand_ready_90_right.CAS -evt:eb/data/animations/slg_07_stand_ready_90_right.evt anim ready_turn_ccw eb/data/animations/slg_08_stand_ready_90_left.CAS -evt:eb/data/animations/slg_08_stand_ready_90_left.evt anim advance eb/data/animations/slg_09_advance.CAS -evt:eb/data/animations/slg_09_advance.evt anim advance_to_ready eb/data/animations/slg_10_advance_2_stand_ready.CAS -evt:eb/data/animations/slg_10_advance_2_stand_ready.evt anim retreat eb/data/animations/slg_11_retreat.CAS -evt:eb/data/animations/slg_11_retreat.evt anim retreat_to_ready eb/data/animations/slg_12_retreat_2_stand_ready.CAS -evt:eb/data/animations/slg_12_retreat_2_stand_ready.evt anim shuffle_forward eb/data/animations/slg_13_shuffle_forward.CAS -evt:eb/data/animations/slg_13_shuffle_forward.evt anim shuffle_back eb/data/animations/slg_14_shuffle_back.CAS -evt:eb/data/animations/slg_14_shuffle_back.evt anim shuffle_left eb/data/animations/slg_15_shuffle_left.CAS -evt:eb/data/animations/slg_15_shuffle_left.evt anim shuffle_right eb/data/animations/slg_16_shuffle_right.CAS -evt:eb/data/animations/slg_16_shuffle_right.evt anim attack_mid_low_1 eb/data/animations/slg_29_stab_down.CAS -fr, -id:0.275, -0.426, 0.304, -if:14, -evt:eb/data/animations/LID_18_Stabbing move downwards 45.evt anim attack_mid_low_2 eb/data/animations/slg_30_slash_down.CAS -fr, -id:-0.099,-0.478, 0.333, -if:15, -evt:eb/data/animations/LID_19_Slashing Downwards 45.evt anim attack_mid_centre_1 eb/data/animations/slg_31_stab_horizontal.CAS -fr, -id:0.123, 0.275, 1.147, -if:12, -evt:eb/data/animations/LID_12 horizontla stab attack.evt anim attack_mid_centre_2 eb/data/animations/slg_32_stab_horizontal.CAS -fr, -id:0.0788, 0.018, 1.158, -if:14, -evt:eb/data/animations/LID_13_Slashing Attack Horizontal.evt anim attack_mid_high_1 eb/data/animations/slg_33_stab_up.CAS -fr, -id:0.2352, 1.200, 1.021, -if:12, -evt:eb/data/animations/LID_15_Stabbing upwards 45.evt anim attack_mid_high_2 eb/data/animations/slg_34_slash_up.CAS -fr, -id:-0.187, 1.151, 0.507, -if:14, -evt:eb/data/animations/LID_16_slashing upwards 45.evt anim attack_miss_ready eb/data/animations/SLG 24 Stand to Sling.cas -fr, -evt:eb/data/animations/SLG 24 Stand to Sling.evt anim attack_miss_hold eb/data/animations/SLG_73 Swing sling loop.cas -fr, -evt:eb/data/animations/SLG_73 Swing sling loop.evt anim attack_miss_release eb/data/animations/SLG 74 Swing sling loop to Stand ready.cas -fr, -id 0 1.39 0.54 -if 17 -ld 0 1.39 0.54, -evt:eb/data/animations/SLG 74 Swing sling loop to Stand ready.evt anim charge eb/data/animations/slg_37_charge.CAS -evt:eb/data/animations/slg_37_charge.evt anim charge_to_ready eb/data/animations/slg_40_charge_2_stand_ready.CAS -evt:eb/data/animations/slg_40_charge_2_stand_ready.evt anim charge_attack eb/data/animations/slg_38_charge_attack.CAS -id:-0.102,0.229,1.142, -if:31, -evt:eb/data/animations/slg_38_charge_attack.evt anim stand_to_charge eb/data/animations/slg_42_stand_ready_2_charge.CAS -evt:eb/data/animations/slg_42_stand_ready_2_charge.evt anim die_forwards eb/data/animations/SLG DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/SLG DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/SLG DIE 02_01 stabbed dying backwards.cas -evt:eb/data/animations/SLG DIE 02_01 stabbed dying backwards.evt anim die_to_back_right eb/data/animations/SLG DIE 01 dying to his right.cas -evt:eb/data/animations/SLG DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/slg_17_die_forward.CAS -evt:eb/data/animations/slg_17_die_forward.evt anim die_backwards_var eb/data/animations/slg_18_die_backward.CAS -evt:eb/data/animations/slg_18_die_backward.evt anim die_to_back_right_var eb/data/animations/slg_19_die_back_right.CAS -evt:eb/data/animations/slg_19_die_back_right.evt anim die_falling_cycle eb/data/animations/slg_20_flailing_cycle.CAS -evt:eb/data/animations/slg_20_flailing_cycle.evt anim die_falling_end eb/data/animations/slg_21_flailing_cycle_2_land.CAS -evt:eb/data/animations/slg_21_flailing_cycle_2_land.evt anim die_charging eb/data/animations/slg_18_die_backward.CAS -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim stand_to_hide eb/data/animations/slg_22_stand_2_hide.CAS -evt:eb/data/animations/slg_22_stand_2_hide.evt anim hide eb/data/animations/slg_23_hide_loop.CAS -evt:eb/data/animations/slg_23_hide_loop.evt anim hide_to_stand eb/data/animations/slg_24_hide_2_stand.CAS -evt:eb/data/animations/slg_24_hide_2_stand.evt anim knockback_back eb/data/animations/SLG 32 Standready back Impact.cas -evt:eb/data/animations/SLG 32 Standready back Impact.evt anim knockback_back_move eb/data/animations/SLG 32M Standready back Impact.cas -evt:eb/data/animations/SLG 32M Standready back Impact.evt anim knockback_back_right eb/data/animations/SLG 32 Standready back right Impact.cas -evt:eb/data/animations/SLG 32 Standready back right Impact.evt anim knockback_back_right_move eb/data/animations/SLG 32M Standready back right Impact.cas -evt:eb/data/animations/SLG 32M Standready back right Impact.evt anim knockback_front eb/data/animations/SLG 32 Standready front Impact.cas -evt:eb/data/animations/SLG 32 Standready front Impact.evt anim knockback_front_move eb/data/animations/SLG 32M Standready front Impact.cas -evt:eb/data/animations/SLG 32M Standready front Impact.evt anim knockback_front_left eb/data/animations/SLG 32 Standready front left Impact.cas -evt:eb/data/animations/SLG 32 Standready front left Impact.evt anim knockback_front_left_move eb/data/animations/SLG 32M Standready front left Impact.cas -evt:eb/data/animations/SLG 32M Standready front left Impact.evt anim climb_backwards eb/data/animations/SLG Ladder_02 Climb down.cas -evt:eb/data/animations/SLG Ladder_02 Climb down.evt anim climb_idle eb/data/animations/SLG Ladder_03 Idle still.cas -evt:eb/data/animations/SLG Ladder_03 Idle still.evt anim climb_forwards eb/data/animations/SLG Ladder_01 Climb up.cas -evt:eb/data/animations/SLG Ladder_01 Climb up.evt anim stand_idle_to_climb eb/data/animations/SLG 53 Stand idle to climb ladder.cas -evt:eb/data/animations/SLG 53 Stand idle to climb ladder.evt anim stand_idle_to_climb_backwards eb/data/animations/SLG 90 Battlement 2 climb ladder leftside.cas -evt:eb/data/animations/SLG 90 Battlement 2 climb ladder leftside.evt anim climb_backwards_to_stand_idle eb/data/animations/SLG_56_Climb down ladder 2 Stand ready.cas -evt:eb/data/animations/SLG_56_Climb down ladder 2 Stand ready.evt anim climb_forwards_to_stand_idle eb/data/animations/SLG 54 Climb off ladder onto left bat left 2 standready.cas -evt:eb/data/animations/SLG 54 Climb off ladder onto left bat left 2 standready.evt anim crew_stand_to_push eb/data/animations/carry_and_artillery/SLG_17 Stand 2 Push heavy object.cas ; -evt:eb/data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt anim crew_push eb/data/animations/carry_and_artillery/SLG_18 Push heavy object Loop.cas ; -evt:eb/data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt anim crew_push_to_stand eb/data/animations/carry_and_artillery/SLG_19 Push heavy object 2 Stand.cas ; -evt:eb/data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.evt ; TEMP anim step_forward eb/data/animations/slg_25_step_forward_dagger.CAS -evt:eb/data/animations/slg_25_step_forward_dagger.evt anim step_back eb/data/animations/slg_26_step_back_dagger.CAS -evt:eb/data/animations/slg_26_step_back_dagger.evt anim step_left eb/data/animations/slg_27_step_left_dagger.CAS -evt:eb/data/animations/slg_27_step_left_dagger.evt anim step_right eb/data/animations/slg_28_step_right_dagger.CAS -evt:eb/data/animations/slg_28_step_right_dagger.evt anim taunt_1 eb/data/animations/SLG/SLG_43_taunt_01.CAS -evt:eb/data/animations/SLG/SLG_43_taunt_01.evt anim knockdown_launch eb/data/animations/SLG/SLG_113_knockdown_launch.CAS -fr, -evt:eb/data/animations/2HS_89_knockdown_launch.evt anim knockdown_lying eb/data/animations/SLG/SLG_114_knockdown_idle.CAS -fr, -evt:eb/data/animations/LIS_114_knockdown_idle.evt anim knockdown_recover eb/data/animations/SLG/SLG_115_knockdown_idle_2_Stand_ready.CAS -fr, -evt:eb/data/animations/2HS_89_knockdown_idle_to_Stand_ready.evt anim knockdown_stumble eb/data/animations/SLG/SLG_116_knockdown.CAS -fr, -evt:eb/data/animations/SLG/SLG_116_knockdown.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;; battlefield riders ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_hc_swordsman force_hit_positions_to_cylinder anim stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim idle_1 eb/data/animations/CAV/Cav 01 various idle01.cas -evt:eb/data/animations/CAV/Cav 01 various idle01.evt anim idle_2 eb/data/animations/CAV/Cav 01 various idle02.cas -evt:eb/data/animations/CAV/Cav 01 various idle02.evt anim idle_3 eb/data/animations/CAV/Cav 01 various idle03.cas -evt:eb/data/animations/CAV/Cav 01 various idle03.evt anim taunt_1 eb/data/animations/CAV/Cav 08 Taunt.cas -evt:eb/data/animations/CAV/Cav 08 Taunt.evt anim celebrate eb/data/animations/horse_cavalry/cav 10 celebrate.CAS -evt:eb/data/animations/horse_cavalry/cav 10 celebrate.evt anim stand_to_ready eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim ready eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim ready_to_stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt ;anim attack_left_low_1 eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.cas, -id:-0.95,-0.25,0.18 -if:20, -evt:eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.evt ;anim attack_left_low_2 eb/data/animations/horse_cavalry/Cav 39 bowman thurst left downwards.cas -id:-0.64,-0.28,0.19 -if:17, -evt:eb/data/animations/horse_cavalry/Cav 39 bowman thurst left downwards.evt ;Bob changed the impact points for low attacks to solve a problem of not being able to hit dogs anim attack_left_low_1 eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.cas, -id:-0.95,-0.70,0.18 -if:20, -evt:eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.evt anim attack_left_low_2 eb/data/animations/horse_cavalry/Cav 39 bowman thurst left downwards.cas -id:-0.64,-0.70,0.19 -if:17, -evt:eb/data/animations/horse_cavalry/Cav 39 bowman thurst left downwards.evt anim attack_left_high_1 eb/data/animations/horse_cavalry/Cav 36 bowman slash left upwards.cas -id:-0.89,0.96,0.40 -if:20, -evt:eb/data/animations/horse_cavalry/Cav 36 bowman slash left upwards.evt anim attack_left_high_2 eb/data/animations/horse_cavalry/Cav 37 bowman thurst left upwards.cas -id:-0.49,0.91,0.62 -if:11, -evt:eb/data/animations/horse_cavalry/Cav 37 bowman thurst left upwards.evt ;anim attack_left_centre_1 eb/data/animations/CAV_171_sword_long_thrust.cas -id:0.42,0.37,1.30 -if:38 ;anim attack_right_low_1 eb/data/animations/horse_cavalry/Cav 30 bowman slash right downwards.cas -id:0.72,-0.42,0.32 -if:18, -evt:eb/data/animations/horse_cavalry/Cav 30 bowman slash right downwards.evt ;anim attack_right_low_2 eb/data/animations/horse_cavalry/Cav 31 bowman thurst right downwards.cas -id:1.19,-0.48,0.30 -if:19, -evt:eb/data/animations/horse_cavalry/Cav 31 bowman thurst right downwards.evt ;Bob changed the impact points for low attacks to solve a problem of not being able to hit dogs anim attack_right_low_1 eb/data/animations/horse_cavalry/Cav 30 bowman slash right downwards.cas -id:0.72,-0.70,0.32 -if:18, -evt:eb/data/animations/horse_cavalry/Cav 30 bowman slash right downwards.evt anim attack_right_low_2 eb/data/animations/horse_cavalry/Cav 31 bowman thurst right downwards.cas -id:1.19,-0.70,0.30 -if:19, -evt:eb/data/animations/horse_cavalry/Cav 31 bowman thurst right downwards.evt anim attack_right_centre_1 eb/data/animations/horse_cavalry/Cav 25 bowman slash right.cas -id:0.56,0.12,0.94 -if:20, -evt:eb/data/animations/horse_cavalry/Cav 25 bowman slash right.evt anim attack_right_centre_2 eb/data/animations/horse_cavalry/Cav 26 bowman thrust sword right.cas -id:1.06,0.38,0.73 -if:28, -evt:eb/data/animations/horse_cavalry/Cav 26 bowman thrust sword right.evt anim attack_right_high_1 eb/data/animations/horse_cavalry/Cav 28 bowman slash to right upward.cas -id:0.45,1.17,0.78 -if:21, -evt:eb/data/animations/horse_cavalry/Cav 28 bowman slash to right upward.evt anim attack_right_high_2 eb/data/animations/horse_cavalry/Cav 29 bowman thurst right upward.cas -id:0.52,0.99,0.82 -if:26, -evt:eb/data/animations/horse_cavalry/Cav 29 bowman thurst right upward.evt anim attack_right_overhead_1 eb/data/animations/horse_cavalry/Cav 27 bowman overhead chop right.cas -id:0.47,0.45,0.97 -if:21, -evt:eb/data/animations/horse_cavalry/Cav 27 bowman overhead chop right.evt anim attack_right_overhead_2 eb/data/animations/horse_cavalry/Cav 32 bowman overhead chop right downwards.cas -id:0.58,-0.46,0.72 -if:14 , -evt:eb/data/animations/horse_cavalry/Cav 32 bowman overhead chop right downwards.evt anim die_forwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_backwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_to_back_right eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim general_signal_charge eb/data/animations/horse_cavalry/general_signal_charge.cas -evt:eb/data/animations/horse_cavalry/general_signal_charge.evt anim general_signal_move eb/data/animations/horse_cavalry/general_signal_move.cas -evt:eb/data/animations/horse_cavalry/general_signal_move.evt anim general_signal_reform eb/data/animations/horse_cavalry/general_signal_reform.cas -evt:eb/data/animations/horse_cavalry/general_signal_reform.evt anim general_signal_halt eb/data/animations/horse_cavalry/general_signal_halt.cas -evt:eb/data/animations/horse_cavalry/general_signal_halt.evt anim react_guard_high eb/data/animations/CAV_165_sword_guard_left.CAS -fr, -evt:eb/data/animations/CAV_165_sword_guard_left.evt anim react_guard_low eb/data/animations/CAV_166_sword_guard_right.CAS -fr anim react_feint_high eb/data/animations/CAV_169_sword_feint_left.CAS -fr, -evt:eb/data/animations/CAV_169_sword_feint_left.evt anim react_feint_low eb/data/animations/CAV_170_sword_feint_right.CAS -fr, -evt:eb/data/animations/CAV_170_sword_feint_right.evt anim react_dodge_high eb/data/animations/CAV_167_sword_dodge_left.CAS -fr, -evt:eb/data/animations/CAV_167_sword_dodge_left.evt anim react_dodge_low eb/data/animations/CAV_166_sword_dodge_right.CAS -fr, -evt:eb/data/animations/CAV_166_sword_dodge_right.evt type fs_hc_archer anim stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim idle_1 eb/data/animations/CAV/Cav 01 various idle01.cas -evt:eb/data/animations/CAV/Cav 01 various idle01.evt anim idle_2 eb/data/animations/CAV/Cav 01 various idle02.cas -evt:eb/data/animations/CAV/Cav 01 various idle02.evt anim idle_3 eb/data/animations/CAV/Cav 01 various idle03.cas -evt:eb/data/animations/CAV/Cav 01 various idle03.evt anim taunt_1 eb/data/animations/CAV/Cav 08 Taunt.cas -evt:eb/data/animations/CAV/Cav 08 Taunt.evt anim celebrate eb/data/animations/horse_cavalry/cav 10 celebrate.CAS -evt:eb/data/animations/horse_cavalry/cav 10 celebrate.evt anim stand_to_ready eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim ready eb/data/animations/horse_cavalry/Cav 16 bowman sitting ready .cas anim ready_to_stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim attack_miss_ready eb/data/animations/horse_cavalry/Cav 18 sitting to aim.cas -evt:eb/data/animations/horse_cavalry/Cav 18 sitting to aim.evt anim attack_miss_hold eb/data/animations/horse_cavalry/Cav 19 aiming bow.cas anim attack_miss_release eb/data/animations/horse_cavalry/Cav 20 aim to sitting ready.cas -id 0 0.5 0.54 -ld 0 0 1.0 -evt:eb/data/animations/horse_cavalry/Cav 20 aim to sitting ready.evt anim die_forwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_backwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_to_back_right eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt type fs_hc_javelinman anim stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim idle_1 eb/data/animations/CAV/Cav 01 various idle01.cas -evt:eb/data/animations/CAV/Cav 01 various idle01.evt anim idle_2 eb/data/animations/CAV/Cav 01 various idle02.cas -evt:eb/data/animations/CAV/Cav 01 various idle02.evt anim idle_3 eb/data/animations/CAV/Cav 01 various idle03.cas -evt:eb/data/animations/CAV/Cav 01 various idle03.evt anim taunt_1 eb/data/animations/CAV/Cav 08 Taunt.cas -evt:eb/data/animations/CAV/Cav 08 Taunt.evt anim celebrate eb/data/animations/horse_cavalry/cav 10 celebrate.CAS -evt:eb/data/animations/horse_cavalry/cav 10 celebrate.evt anim stand_to_ready eb/data/animations/horse_cavalry/Cav 103 Sword sr 2 jav sr.cas anim ready eb/data/animations/horse_cavalry/Cav 93 Javlin sitting ready.cas anim ready_to_stand eb/data/animations/horse_cavalry/Cav 104 javlin sr 2 sword sr .cas anim attack_miss_ready eb/data/animations/horse_cavalry/Cav 93 Javlin sitting ready.cas anim attack_miss_hold eb/data/animations/horse_cavalry/Cav 93 Javlin sitting ready.cas anim attack_miss_release eb/data/animations/horse_cavalry/Cav 95 Javlin throw.cas -id 0.2 1.0 0.54 -if:24 -ld 0.2 1.0 0.54 -evt:eb/data/animations/horse_cavalry/Cav 95 Javlin throw.evt anim die_forwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_backwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_to_back_right eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt type fs_hc_spearman force_hit_positions_to_cylinder anim stand eb/data/animations/horse_cavalry/Cav 01 Idle.cas -evt:eb/data/animations/horse_cavalry/Cav 01 Idle.evt anim idle_1 eb/data/animations/CAV/Cav 01 various idle01.cas -evt:eb/data/animations/CAV/Cav 01 various idle01.evt anim idle_2 eb/data/animations/CAV/Cav 01 various idle02.cas -evt:eb/data/animations/CAV/Cav 01 various idle02.evt anim idle_3 eb/data/animations/CAV/Cav 01 various idle03.cas -evt:eb/data/animations/CAV/Cav 01 various idle03.evt anim taunt_1 eb/data/animations/CAV/Cav 08 Taunt.cas -evt:eb/data/animations/CAV/Cav 08 Taunt.evt anim celebrate eb/data/animations/horse_cavalry/cav 10 celebrate.CAS -evt:eb/data/animations/horse_cavalry/cav 10 celebrate.evt anim stand_to_ready eb/data/animations/horse_cavalry/Cav 151 Sitting idle to spearman sitting ready sr.cas anim ready eb/data/animations/horse_cavalry/Cav 150 Spearman sitting ready.cas anim ready_to_stand eb/data/animations/horse_cavalry/Cav 152 spearman sitting ready to sitting idle.cas anim attack_right_low_1 eb/data/animations/horse_cavalry/Cav 155 spearman thrust right downwards.cas -id:0.80,-0.76,2.00 -if:19, -evt:eb/data/animations/horse_cavalry/Cav 155 spearman thrust right downwards.evt anim attack_right_centre_1 eb/data/animations/horse_cavalry/Cav 153 spearman thurst right.cas -id:0.73,0.08,2.30 -if:19, -evt:eb/data/animations/horse_cavalry/Cav 153 spearman thurst right.evt anim attack_right_high_1 eb/data/animations/horse_cavalry/Cav 154 spearman thrust right upwards.cas -id:0.27,0.84,2.05 -if:20, -evt:eb/data/animations/horse_cavalry/Cav 154 spearman thrust right upwards.evt anim die_forwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_backwards eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_to_back_right eb/data/animations/horse_cavalry/Cav die.cas -evt:eb/data/animations/horse_cavalry/Cav die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt type fs_forest_elephant_rider anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_to_walk eb/data/animations/elephant_cavalry/E_rider 21 stand to walk.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 21 stand to walk.evt anim stand_to_run eb/data/animations/elephant_cavalry/E_rider 21 stand to run.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 21 stand to run.evt anim walk_to_stand eb/data/animations/elephant_cavalry/E_rider 23 walk to stand.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 23 walk to stand.evt anim run_to_stand eb/data/animations/elephant_cavalry/E_rider 24 run to stand.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 24 run to stand.evt anim die_forwards eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_backwards eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_to_back_right eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim attack_miss_ready eb/data/animations/LID_61 Archer stand ready to aim FASTER.cas -fr, -evt:eb/data/animations/LID_61 Archer stand ready to aim FASTER.evt anim attack_miss_hold eb/data/animations/LID_62 Archer aim and hold looping.cas -fr, -evt:eb/data/animations/LID_62 Archer aim and hold looping.evt anim attack_miss_release eb/data/animations/LID_63 release arrow return to stand ready.cas -fr, -id 0 1.39 0.54 -if 1 -ld 0 0 1.0 -evt:eb/data/animations/LID_63 release arrow return to stand ready.evt anim kill_mount eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.cas -evt:eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.evt ; rider idles and taunts anim idle_1 eb/data/animations/elephant_cavalry/E_rider 01 Idle.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 01 Idle.evt anim idle_2 eb/data/animations/E_RIDER/E_RIDER 01 idle 02.cas anim idle_3 eb/data/animations/E_RIDER/E_RIDER 01 idle 03.cas anim taunt_1 eb/data/animations/E_RIDER/E_RIDER 14 taunt.cas -evt:eb/data/animations/E_RIDER/E_RIDER 14 taunt.evt ; passenger idles and taunts anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim taunt_2 eb/data/animations/LID_57_06 Taunt 1.cas type fs_big_elephant_rider anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_to_walk eb/data/animations/elephant_cavalry/E_rider 21 stand to walk.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 21 stand to walk.evt anim stand_to_run eb/data/animations/elephant_cavalry/E_rider 21 stand to run.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 21 stand to run.evt anim walk_to_stand eb/data/animations/elephant_cavalry/E_rider 23 walk to stand.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 23 walk to stand.evt anim run_to_stand eb/data/animations/elephant_cavalry/E_rider 24 run to stand.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 24 run to stand.evt anim die_forwards eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_backwards eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_to_back_right eb/data/animations/elephant_cavalry/E_rider die.CAS -evt:eb/data/animations/elephant_cavalry/E_rider die.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim ready eb/data/animations/LID_02_Standing Ready.cas -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim attack_miss_ready eb/data/animations/LID_61 Archer stand ready to aim FASTER.cas -fr, -evt:eb/data/animations/LID_61 Archer stand ready to aim FASTER.evt anim attack_miss_hold eb/data/animations/LID_62 Archer aim and hold looping.cas -fr, -evt:eb/data/animations/LID_62 Archer aim and hold looping.evt anim attack_miss_release eb/data/animations/LID_63 release arrow return to stand ready.cas -fr, -id 0 1.39 0.54 -if 1 -ld 0 0 1.0 -evt:eb/data/animations/LID_63 release arrow return to stand ready.evt anim kill_mount eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.cas -evt:eb/data/animations/horse_cavalry/Cav 38 bowman slash left downwards.evt ; rider idles and taunts anim idle_1 eb/data/animations/elephant_cavalry/E_rider 01 Idle.CAS -evt:eb/data/animations/elephant_cavalry/E_rider 01 Idle.evt anim idle_2 eb/data/animations/E_RIDER/E_RIDER 01 idle 02.cas anim idle_3 eb/data/animations/E_RIDER/E_RIDER 01 idle 03.cas anim taunt_1 eb/data/animations/E_RIDER/E_RIDER 14 taunt.cas -evt:eb/data/animations/E_RIDER/E_RIDER 14 taunt.evt ; passenger idles and taunts anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim taunt_2 eb/data/animations/LID_57_06 Taunt 1.cas type fs_chariot_sword force_hit_positions_to_cylinder anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas, -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_to_walk eb/data/animations/chariot_cavalry/CD Reins 30 chariot idle to walk.cas anim stand_to_run eb/data/animations/chariot_cavalry/CD Reins 31 chariot idle to run.cas anim walk eb/data/animations/chariot_cavalry/CD Reins 28 chariot moving at walking pace.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 28 chariot moving at walking pace.evt anim walk_to_stand eb/data/animations/chariot_cavalry/CD Reins 32 chariot walk to idle.cas anim walk_to_run eb/data/animations/chariot_cavalry/CD Reins 33 chariot walk to run.cas anim run eb/data/animations/chariot_cavalry/CD Reins 29 chariot moving at running speed.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 29 chariot moving at running speed.evt anim run_to_stand eb/data/animations/chariot_cavalry/CD Reins 34 chariot run to idle.cas anim run_to_walk eb/data/animations/chariot_cavalry/CD Reins 35 chariot run to walk.cas anim ready eb/data/animations/LIS 02 Stand Ready.cas, -fr, -evt:eb/data/animations/LIS 02 Stand Ready.evt anim ready_to_stand eb/data/animations/LIS 63 Stand Ready 2 Stand.cas, -fr, -evt:eb/data/animations/LIS 63 Stand Ready 2 Stand.evt anim attack_mid_low_1 eb/data/animations/LIS 18_03 Stabbing downwards 45.cas -fr -id: 0.134,-0.288, 0.883 -if:11, -evt:eb/data/animations/LIS 18_03 Stabbing downwards 45.evt anim attack_mid_low_2 eb/data/animations/LIS 19 slashing move downwars 45.cas -fr -id: 0.097,-0.168, 1.033 -if:14, -evt:eb/data/animations/LIS 19 slashing move downwars 45.evt anim attack_mid_centre_1 eb/data/animations/LIS 12 Stab level.cas -fr -id: 0.271, 0.166, 0.881 -if:10, -evt:eb/data/animations/LIS 12 Stab level.evt anim attack_mid_centre_2 eb/data/animations/LIS 13 Slashing Move horizontal height.cas -fr -id:-0.132, 0.217, 0.970 -if:11, -evt:eb/data/animations/LIS 13 Slashing Move horizontal height.evt anim attack_mid_high_1 eb/data/animations/LIS 15 stabbing Move upward 45.cas -fr -id: 0.181, 0.746, 1.011 -if:14, -evt:eb/data/animations/LIS 15 stabbing Move upward 45.evt anim attack_mid_high_2 eb/data/animations/LIS 16 slashing move upwards 45.cas -fr -id: 0.155, 0.970, 0.679 -if:11, -evt:eb/data/animations/LIS 16 slashing move upwards 45.evt anim attack_mid_overhead_1 eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.cas -fr -id:-0.131, 0.874, 0.843 -if:9 , -evt:eb/data/animations/LIS 17_04 Swing Weapon overhead upward 45.evt anim attack_right_low_1 eb/data/animations/LIS 20 swing downwards 45.cas -fr -id: 0.111,-0.208, 0.959 -if:14, -evt:eb/data/animations/LIS 20 swing downwards 45.evt anim attack_right_overhead_1 eb/data/animations/LIS 14 Swing weapon over head horizontal.cas -fr -id: 0.070, 0.612, 1.170 -if:11, -evt:eb/data/animations/LIS 14 Swing weapon over head horizontal.evt anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt ; rider idles and taunts anim idle_1 eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle.evt anim idle_2 eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle variation.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle variation.evt ; passenger idles and taunts anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim taunt_2 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt type fs_chariot_archer anim stand_to_ready eb/data/animations/LID_33_STAND 2 Standing ready.cas, -fr, -evt:eb/data/animations/LID_33_STAND 2 Standing ready.evt anim stand_to_walk eb/data/animations/chariot_cavalry/CD Reins 30 chariot idle to walk.cas anim stand_to_run eb/data/animations/chariot_cavalry/CD Reins 31 chariot idle to run.cas anim walk eb/data/animations/chariot_cavalry/CD Reins 28 chariot moving at walking pace.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 28 chariot moving at walking pace.evt anim walk_to_stand eb/data/animations/chariot_cavalry/CD Reins 32 chariot walk to idle.cas anim walk_to_run eb/data/animations/chariot_cavalry/CD Reins 33 chariot walk to run.cas anim run eb/data/animations/chariot_cavalry/CD Reins 29 chariot moving at running speed.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 29 chariot moving at running speed.evt anim run_to_stand eb/data/animations/chariot_cavalry/CD Reins 34 chariot run to idle.cas anim run_to_walk eb/data/animations/chariot_cavalry/CD Reins 35 chariot run to walk.cas anim die_forwards eb/data/animations/DIE 02_03 stabbed dying forwards.cas -evt:eb/data/animations/DIE 02_03 stabbed dying forwards.evt anim die_backwards eb/data/animations/DIE 02_01 dying backwards.cas -evt:eb/data/animations/DIE 02_01 dying backwards.evt anim die_to_back_right eb/data/animations/DIE 01 dying to his right.cas -evt:eb/data/animations/DIE 01 dying to his right.evt anim die_forwards_var eb/data/animations/DIE Forwards.cas -evt:eb/data/animations/DIE Forwards.evt anim die_backwards_var eb/data/animations/DIE 01 dying Backwards2.cas -evt:eb/data/animations/DIE 01 dying Backwards2.evt anim die_to_back_right_var eb/data/animations/DIE Back right.cas -evt:eb/data/animations/DIE Back right.evt anim die_falling_cycle eb/data/animations/Flailing Cycle.cas -evt:eb/data/animations/Flailing Cycle.evt anim die_falling_end eb/data/animations/Flailing Cycle to land.cas -evt:eb/data/animations/Flailing Cycle to land.evt anim ready eb/data/animations/LID_02_Standing Ready.cas, -fr, -evt:eb/data/animations/LID_02_Standing Ready.evt anim ready_to_stand eb/data/animations/LID_48_Standing ready 2 STAND.cas, -fr, -evt:eb/data/animations/LID_48_Standing ready 2 STAND.evt anim attack_miss_ready eb/data/animations/LID_61 Archer stand ready to aim FASTER.cas, -fr, -evt:eb/data/animations/LID_61 Archer stand ready to aim FASTER.evt anim attack_miss_hold eb/data/animations/LID_62 Archer aim and hold looping.cas, -fr, -evt:eb/data/animations/LID_62 Archer aim and hold looping.evt anim attack_miss_release eb/data/animations/LID_63 release arrow return to stand ready.cas, -fr, -id 0 1.39 0.54 -if 1 -ld 0 0 1.0 -evt:eb/data/animations/LID_63 release arrow return to stand ready.evt ; rider idles and taunts anim idle_1 eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle.evt anim idle_2 eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle variation.cas -evt:eb/data/animations/chariot_cavalry/CD Reins 27 chariot idle variation.evt ; passenger idles and taunts anim stand eb/data/animations/LID_01_Standing idle new actor.cas -evt:eb/data/animations/LID_01_Standing idle new actor.evt anim idle_4 eb/data/animations/LID_01_Incidental_idle 04.cas -evt:eb/data/animations/LID_01_Incidental_idle 04.evt anim idle_5 eb/data/animations/LID_01_Incidental_idle 05.cas -evt:eb/data/animations/LID_01_Incidental_idle 05.evt anim idle_6 eb/data/animations/LID_01_Incidental_idle 06.cas -evt:eb/data/animations/LID_01_Incidental_idle 06.evt anim idle_7 eb/data/animations/LID_01_Incidental_idle 07.cas -evt:eb/data/animations/LID_01_Incidental_idle 07.evt anim idle_8 eb/data/animations/LID_01_Incidental_idle 08.cas -evt:eb/data/animations/LID_01_Incidental_idle 08.evt anim idle_9 eb/data/animations/LID_01_Incidental_idle 09.cas anim taunt_2 eb/data/animations/LID_57_06 Taunt 1.cas -evt:eb/data/animations/LID_57_06 Taunt 1.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;; battlefield animals ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_horse scale 0.875 anim stand eb/data/animations/horse/Horse_idle.CAS -evt:eb/data/animations/horse/Horse_idle.evt anim stand_to_walk eb/data/animations/horse/Horse_Stand2walk.CAS -evt:eb/data/animations/horse/Horse_Stand2walk.evt anim stand_to_run eb/data/animations/horse/Horse_walk2Canter.CAS -evt:eb/data/animations/horse/Horse_walk2Canter.evt anim stand_turn_cw_1 eb/data/animations/horse/Horse_turn right standing.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn right standing.evt anim stand_turn_cw_2 eb/data/animations/horse/Horse_turn right rear.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn right rear.evt anim stand_turn_ccw_1 eb/data/animations/horse/Horse_turn left standing.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn left standing.evt anim stand_turn_ccw_2 eb/data/animations/horse/Horse_turn left rear.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn left rear.evt anim walk eb/data/animations/horse/Horse_walk.CAS -evt:eb/data/animations/horse/Horse_walk.evt anim walk_to_run eb/data/animations/horse/Horse_walk2Canter.CAS -evt:eb/data/animations/horse/Horse_walk2Canter.evt anim walk_to_stand eb/data/animations/horse/Horse_walk2Stand.CAS -evt:eb/data/animations/horse/Horse_walk2Stand.evt anim run eb/data/animations/horse/Horse_canter.CAS -evt:eb/data/animations/horse/Horse_canter.evt anim run_to_walk eb/data/animations/horse/Horse_canter2Walk.CAS -evt:eb/data/animations/horse/Horse_canter2Walk.evt anim run_to_stand eb/data/animations/horse/Horse_canter2Stand.CAS -evt:eb/data/animations/horse/Horse_canter2Stand.evt anim charge eb/data/animations/horse/Horse_Gallop.CAS -evt:eb/data/animations/horse/Horse_Gallop.evt anim stand_to_charge eb/data/animations/horse/Horse_Stand2Gallop.CAS -evt:eb/data/animations/horse/Horse_Stand2Gallop.evt anim run_to_charge eb/data/animations/horse/Horse_canter2Gallop.CAS -evt:eb/data/animations/horse/Horse_canter2Gallop.evt anim shuffle_forward eb/data/animations/horse/Horse_shuffle forwards.CAS -evt:eb/data/animations/horse/Horse_shuffle forwards.evt anim shuffle_back eb/data/animations/horse/Horse_shuffle backwards.CAS -evt:eb/data/animations/horse/Horse_shuffle backwards.evt anim shuffle_left eb/data/animations/horse/Horse_shuffle left.CAS -evt:eb/data/animations/horse/Horse_shuffle left.evt anim shuffle_right eb/data/animations/horse/Horse_shuffle right.CAS -evt:eb/data/animations/horse/Horse_shuffle right.evt anim jump eb/data/animations/horse/horse_jump.CAS -evt:eb/data/animations/horse/horse_jump.evt anim refuse eb/data/animations/horse/horse_refuse.CAS -evt:eb/data/animations/horse/horse_refuse.evt anim attack_mid_centre_1 eb/data/animations/horse/Horse_rear.CAS -evt:eb/data/animations/horse/Horse_rear.evt anim die_forwards eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_backwards eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_to_back_right eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_falling_cycle eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_falling_end eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_refusing eb/data/animations/horse/horse_refuse_death.CAS -evt:eb/data/animations/horse/horse_refuse_death.evt anim die_galloping eb/data/animations/horse/horse_galloping_death.CAS -evt:eb/data/animations/horse/horse_galloping_death.evt type fs_fast_horse scale 0.875 anim stand eb/data/animations/horse/Horse_idle.CAS -evt:eb/data/animations/horse/Horse_idle.evt anim stand_to_walk eb/data/animations/horse/Horse_Stand2walk.CAS -evt:eb/data/animations/horse/Horse_Stand2walk.evt anim stand_to_run eb/data/animations/horse/Horse_walk2Canter.CAS -evt:eb/data/animations/horse/Horse_walk2Canter.evt anim stand_turn_cw_1 eb/data/animations/horse/Horse_turn right standing.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn right standing.evt anim stand_turn_cw_2 eb/data/animations/horse/Horse_turn right rear.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn right rear.evt anim stand_turn_ccw_1 eb/data/animations/horse/Horse_turn left standing.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn left standing.evt anim stand_turn_ccw_2 eb/data/animations/horse/Horse_turn left rear.cas -mintd:10, -maxtd:60, -evt:eb/data/animations/horse/Horse_turn left rear.evt anim walk eb/data/animations/horse/Horse_walk.CAS -evt:eb/data/animations/horse/Horse_walk.evt anim walk_to_run eb/data/animations/horse/Horse_walk2Canter.CAS -evt:eb/data/animations/horse/Horse_walk2Canter.evt anim walk_to_stand eb/data/animations/horse/Horse_walk2Stand.CAS -evt:eb/data/animations/horse/Horse_walk2Stand.evt anim run eb/data/animations/horse/Horse_Canter_1250cm_sec.CAS -evt:eb/data/animations/horse/Horse_canter.evt anim run_to_walk eb/data/animations/horse/Horse_canter2Walk.CAS -evt:eb/data/animations/horse/Horse_canter2Walk.evt anim run_to_stand eb/data/animations/horse/Horse_canter2Stand.CAS -evt:eb/data/animations/horse/Horse_canter2Stand.evt anim charge eb/data/animations/horse/Horse_Gallop.CAS -evt:eb/data/animations/horse/Horse_Gallop.evt anim stand_to_charge eb/data/animations/horse/Horse_Stand2Gallop.CAS -evt:eb/data/animations/horse/Horse_Stand2Gallop.evt anim run_to_charge eb/data/animations/horse/Horse_canter2Gallop.CAS -evt:eb/data/animations/horse/Horse_canter2Gallop.evt anim shuffle_forward eb/data/animations/horse/Horse_shuffle forwards.CAS -evt:eb/data/animations/horse/Horse_shuffle forwards.evt anim shuffle_back eb/data/animations/horse/Horse_shuffle backwards.CAS -evt:eb/data/animations/horse/Horse_shuffle backwards.evt anim shuffle_left eb/data/animations/horse/Horse_shuffle left.CAS -evt:eb/data/animations/horse/Horse_shuffle left.evt anim shuffle_right eb/data/animations/horse/Horse_shuffle right.CAS -evt:eb/data/animations/horse/Horse_shuffle right.evt anim jump eb/data/animations/horse/horse_jump.CAS -evt:eb/data/animations/horse/horse_jump.evt anim refuse eb/data/animations/horse/horse_refuse.CAS -evt:eb/data/animations/horse/horse_refuse.evt anim attack_mid_centre_1 eb/data/animations/horse/Horse_rear.CAS -evt:eb/data/animations/horse/Horse_rear.evt anim die_forwards eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_backwards eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_to_back_right eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_falling_cycle eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_falling_end eb/data/animations/horse/Horse_die_standing.cas -evt:eb/data/animations/horse/Horse_die_standing.evt anim die_refusing eb/data/animations/horse/horse_refuse_death.CAS -evt:eb/data/animations/horse/horse_refuse_death.evt anim die_galloping eb/data/animations/horse/horse_galloping_death.CAS -evt:eb/data/animations/horse/horse_galloping_death.evt type fs_forest_elephant ;small-ish elephant, currently 2.35m anim stand eb/data/animations/elephant/F_elephant_idle.cas -evt:eb/data/animations/elephant/A_elephant_idle.evt anim stand_to_walk eb/data/animations/elephant/F_elephant_s2w.cas -evt:eb/data/animations/elephant/A_elephant_s2w.evt anim stand_to_run eb/data/animations/elephant/F_elephant_s2r.cas -evt:eb/data/animations/elephant/A_elephant_s2r.evt anim stand_turn_cw_1 eb/data/animations/elephant/F_elephant_turn right.cas -evt:eb/data/animations/elephant/A_elephant_turn right.evt anim stand_turn_ccw_1 eb/data/animations/elephant/F_elephant_turn left.cas -evt:eb/data/animations/elephant/A_elephant_turn left.evt anim walk eb/data/animations/elephant/F_elephant_walk.cas -evt:eb/data/animations/elephant/A_elephant_walk.evt anim walk_to_run eb/data/animations/elephant/F_elephant_w2r.cas -evt:eb/data/animations/elephant/A_elephant_w2r.evt anim walk_to_stand eb/data/animations/elephant/F_elephant_w2s.cas -evt:eb/data/animations/elephant/A_elephant_w2s.evt anim run eb/data/animations/elephant/F_elephant_run.cas -evt:eb/data/animations/elephant/A_elephant_run.evt anim run_to_walk eb/data/animations/elephant/F_elephant_r2w.cas -evt:eb/data/animations/elephant/A_elephant_r2w.evt anim run_to_stand eb/data/animations/elephant/F_elephant_r2s.cas -evt:eb/data/animations/elephant/A_elephant_r2s.evt anim charge eb/data/animations/elephant/F_elephant_charge.cas -evt:eb/data/animations/elephant/A_elephant_charge.evt anim stand_to_charge eb/data/animations/elephant/F_elephant_S2C.cas -evt:eb/data/animations/elephant/A_elephant_S2C.evt anim run_to_charge eb/data/animations/elephant/F_elephant_R2C.cas -evt:eb/data/animations/elephant/A_elephant_R2C.evt anim attack_mid_low_1 eb/data/animations/elephant/F_elephant_stomp.cas -if:34, -evt:eb/data/animations/elephant/F_elephant_stomp.evt anim attack_mid_centre_1 eb/data/animations/elephant/F_elephant_stand_tusk.cas -if:13 -evt:eb/data/animations/elephant/A_elephant_stand_tusk.evt anim attack_mid_high_1 eb/data/animations/elephant/F_elephant_headbutt.cas -if:21, -evt:eb/data/animations/elephant/F_elephant_headbutt.evt anim charge_attack eb/data/animations/elephant/F_elephant_charge_tusk.cas -if:7 -evt:eb/data/animations/elephant/A_elephant_charge_tusk.evt anim die_forwards eb/data/animations/elephant/F_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_backwards eb/data/animations/elephant/F_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_to_back_right eb/data/animations/elephant/F_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_cycle eb/data/animations/elephant/F_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_end eb/data/animations/elephant/F_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt type fs_indian_elephant ;medium-large elephant, currently 3.25m. Good for Indian or average African anim stand eb/data/animations/elephant/I_elephant_idle.cas -evt:eb/data/animations/elephant/A_elephant_idle.evt anim stand_to_walk eb/data/animations/elephant/I_elephant_s2w.cas -evt:eb/data/animations/elephant/A_elephant_s2w.evt anim stand_to_run eb/data/animations/elephant/I_elephant_s2r.cas -evt:eb/data/animations/elephant/A_elephant_s2r.evt anim stand_turn_cw_1 eb/data/animations/elephant/I_elephant_turn right.cas -evt:eb/data/animations/elephant/A_elephant_turn right.evt anim stand_turn_ccw_1 eb/data/animations/elephant/I_elephant_turn left.cas -evt:eb/data/animations/elephant/A_elephant_turn left.evt anim walk eb/data/animations/elephant/I_elephant_walk.cas -evt:eb/data/animations/elephant/A_elephant_walk.evt anim walk_to_run eb/data/animations/elephant/I_elephant_w2r.cas -evt:eb/data/animations/elephant/A_elephant_w2r.evt anim walk_to_stand eb/data/animations/elephant/I_elephant_w2s.cas -evt:eb/data/animations/elephant/A_elephant_w2s.evt anim run eb/data/animations/elephant/I_elephant_run.cas -evt:eb/data/animations/elephant/A_elephant_run.evt anim run_to_walk eb/data/animations/elephant/I_elephant_r2w.cas -evt:eb/data/animations/elephant/A_elephant_r2w.evt anim run_to_stand eb/data/animations/elephant/I_elephant_r2s.cas -evt:eb/data/animations/elephant/A_elephant_r2s.evt anim charge eb/data/animations/elephant/I_elephant_charge.cas -evt:eb/data/animations/elephant/A_elephant_charge.evt anim stand_to_charge eb/data/animations/elephant/I_elephant_S2C.cas -evt:eb/data/animations/elephant/A_elephant_S2C.evt anim run_to_charge eb/data/animations/elephant/I_elephant_R2C.cas -evt:eb/data/animations/elephant/A_elephant_R2C.evt anim attack_mid_low_1 eb/data/animations/elephant/I_elephant_stomp.cas -if:34, -evt:eb/data/animations/elephant/I_elephant_stomp.evt anim attack_mid_centre_1 eb/data/animations/elephant/I_elephant_stand_tusk.cas -if:13 -evt:eb/data/animations/elephant/A_elephant_stand_tusk.evt anim attack_mid_high_1 eb/data/animations/elephant/I_elephant_headbutt.cas -if:21, -evt:eb/data/animations/elephant/I_elephant_headbutt.evt anim charge_attack eb/data/animations/elephant/I_elephant_charge_tusk.cas -if:7 -evt:eb/data/animations/elephant/A_elephant_charge_tusk.evt anim die_forwards eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_backwards eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_to_back_right eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_cycle eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_end eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt type fs_african_elephant ;extra large elephant, size of largest Syrian or African bull elephants anim stand eb/data/animations/elephant/A_elephant_idle.cas -evt:eb/data/animations/elephant/A_elephant_idle.evt anim stand_to_walk eb/data/animations/elephant/A_elephant_s2w.cas -evt:eb/data/animations/elephant/A_elephant_s2w.evt anim stand_to_run eb/data/animations/elephant/A_elephant_s2r.cas -evt:eb/data/animations/elephant/A_elephant_s2r.evt anim stand_turn_cw_1 eb/data/animations/elephant/A_elephant_turn right.cas -evt:eb/data/animations/elephant/A_elephant_turn right.evt anim stand_turn_ccw_1 eb/data/animations/elephant/A_elephant_turn left.cas -evt:eb/data/animations/elephant/A_elephant_turn left.evt anim walk eb/data/animations/elephant/A_elephant_walk.cas -evt:eb/data/animations/elephant/A_elephant_walk.evt anim walk_to_run eb/data/animations/elephant/A_elephant_w2r.cas -evt:eb/data/animations/elephant/A_elephant_w2r.evt anim walk_to_stand eb/data/animations/elephant/A_elephant_w2s.cas -evt:eb/data/animations/elephant/A_elephant_w2s.evt anim run eb/data/animations/elephant/A_elephant_run.cas -evt:eb/data/animations/elephant/A_elephant_run.evt anim run_to_walk eb/data/animations/elephant/A_elephant_r2w.cas -evt:eb/data/animations/elephant/A_elephant_r2w.evt anim run_to_stand eb/data/animations/elephant/A_elephant_r2s.cas -evt:eb/data/animations/elephant/A_elephant_r2s.evt anim charge eb/data/animations/elephant/A_elephant_charge.cas -evt:eb/data/animations/elephant/A_elephant_charge.evt anim stand_to_charge eb/data/animations/elephant/A_elephant_S2C.cas -evt:eb/data/animations/elephant/A_elephant_S2C.evt anim run_to_charge eb/data/animations/elephant/A_elephant_R2C.cas -evt:eb/data/animations/elephant/A_elephant_R2C.evt anim attack_mid_low_1 eb/data/animations/elephant/A_elephant_stomp.cas -if:34, -evt:eb/data/animations/elephant/A_elephant_stomp.evt anim attack_mid_centre_1 eb/data/animations/elephant/A_elephant_stand_tusk.cas -if:13 -evt:eb/data/animations/elephant/A_elephant_stand_tusk.evt anim attack_mid_high_1 eb/data/animations/elephant/A_elephant_headbutt.cas -if:21, -evt:eb/data/animations/elephant/A_elephant_headbutt.evt anim charge_attack eb/data/animations/elephant/A_elephant_charge_tusk.cas -if:7 -evt:eb/data/animations/elephant/A_elephant_charge_tusk.evt anim die_forwards eb/data/animations/elephant/A_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_backwards eb/data/animations/elephant/A_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_to_back_right eb/data/animations/elephant/A_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_cycle eb/data/animations/elephant/A_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_end eb/data/animations/elephant/A_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt type fs_indian_giant_elephant ;cheat oliphaunt skeleton scale 4 anim stand eb/data/animations/elephant/I_elephant_idle.cas -evt:eb/data/animations/elephant/A_elephant_idle.evt anim stand_to_walk eb/data/animations/elephant/I_elephant_s2w.cas -evt:eb/data/animations/elephant/A_elephant_s2w.evt anim stand_to_run eb/data/animations/elephant/I_elephant_s2r.cas -evt:eb/data/animations/elephant/A_elephant_s2r.evt anim stand_turn_cw_1 eb/data/animations/elephant/I_elephant_turn right.cas -evt:eb/data/animations/elephant/A_elephant_turn right.evt anim stand_turn_ccw_1 eb/data/animations/elephant/I_elephant_turn left.cas -evt:eb/data/animations/elephant/A_elephant_turn left.evt anim walk eb/data/animations/elephant/I_elephant_walk.cas -evt:eb/data/animations/elephant/A_elephant_walk.evt anim walk_to_run eb/data/animations/elephant/I_elephant_w2r.cas -evt:eb/data/animations/elephant/A_elephant_w2r.evt anim walk_to_stand eb/data/animations/elephant/I_elephant_w2s.cas -evt:eb/data/animations/elephant/A_elephant_w2s.evt anim run eb/data/animations/elephant/I_elephant_run.cas -evt:eb/data/animations/elephant/A_elephant_run.evt anim run_to_walk eb/data/animations/elephant/I_elephant_r2w.cas -evt:eb/data/animations/elephant/A_elephant_r2w.evt anim run_to_stand eb/data/animations/elephant/I_elephant_r2s.cas -evt:eb/data/animations/elephant/A_elephant_r2s.evt anim charge eb/data/animations/elephant/I_elephant_charge.cas -evt:eb/data/animations/elephant/A_elephant_charge.evt anim stand_to_charge eb/data/animations/elephant/I_elephant_S2C.cas -evt:eb/data/animations/elephant/A_elephant_S2C.evt anim run_to_charge eb/data/animations/elephant/I_elephant_R2C.cas -evt:eb/data/animations/elephant/A_elephant_R2C.evt anim attack_mid_low_1 eb/data/animations/elephant/I_elephant_stomp.cas -if:34, -evt:eb/data/animations/elephant/I_elephant_stomp.evt anim attack_mid_centre_1 eb/data/animations/elephant/I_elephant_stand_tusk.cas -if:13 -evt:eb/data/animations/elephant/A_elephant_stand_tusk.evt anim attack_mid_high_1 eb/data/animations/elephant/I_elephant_headbutt.cas -if:21, -evt:eb/data/animations/elephant/I_elephant_headbutt.evt anim charge_attack eb/data/animations/elephant/I_elephant_charge_tusk.cas -if:7 -evt:eb/data/animations/elephant/A_elephant_charge_tusk.evt anim die_forwards eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_backwards eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_to_back_right eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_cycle eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt anim die_falling_end eb/data/animations/elephant/I_elephant_die_standing.cas -evt:eb/data/animations/elephant/A_elephant_die_standing.evt type fs_camel scale 1.0 anim stand eb/data/animations/camel/Camel_Idle.CAS -evt:eb/data/animations/camel/Camel_Idle.evt anim stand_to_walk eb/data/animations/camel/Camel_S2W.CAS -evt:eb/data/animations/camel/Camel_S2W.evt anim stand_to_run eb/data/animations/camel/Camel_S2R.CAS -evt:eb/data/animations/camel/Camel_S2R.evt anim stand_turn_cw_1 eb/data/animations/camel/Camel_turn right.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/camel/Camel_turn right.evt anim stand_turn_cw_2 eb/data/animations/camel/Camel_turn right.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/camel/Camel_turn right.evt anim stand_turn_ccw_1 eb/data/animations/camel/Camel_turn left.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/camel/Camel_turn left.evt anim stand_turn_ccw_2 eb/data/animations/camel/Camel_turn left.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/camel/Camel_turn left.evt anim walk eb/data/animations/camel/Camel_walk.CAS -evt:eb/data/animations/camel/Camel_walk.evt anim walk_to_run eb/data/animations/camel/Camel_W2R.CAS -evt:eb/data/animations/camel/Camel_W2R.evt anim walk_to_stand eb/data/animations/camel/Camel_W2S.CAS -evt:eb/data/animations/camel/Camel_W2S.evt anim run eb/data/animations/camel/Camel_run.CAS -evt:eb/data/animations/camel/Camel_run.evt anim run_to_walk eb/data/animations/camel/Camel_R2W.CAS -evt:eb/data/animations/camel/Camel_R2W.evt anim run_to_stand eb/data/animations/camel/Camel_R2S.CAS -evt:eb/data/animations/camel/Camel_R2S.evt anim charge eb/data/animations/camel/Camel_Gallop.CAS -evt:eb/data/animations/camel/Camel_Gallop.evt anim stand_to_charge eb/data/animations/camel/Camel_S2G.CAS -evt:eb/data/animations/camel/Camel_S2G.evt anim run_to_charge eb/data/animations/camel/Camel_R2G.CAS -evt:eb/data/animations/camel/Camel_R2G.evt anim shuffle_forward eb/data/animations/camel/Camel_shuffle forwards.CAS -evt:eb/data/animations/camel/Camel_shuffle forwards.evt anim shuffle_back eb/data/animations/camel/Camel_shuffle backwards.CAS -evt:eb/data/animations/camel/Camel_shuffle backwards.evt anim shuffle_left eb/data/animations/camel/Camel_Idle.CAS -evt:eb/data/animations/camel/Camel_Idle.evt anim shuffle_right eb/data/animations/camel/Camel_Idle.CAS -evt:eb/data/animations/camel/Camel_Idle.evt anim die_forwards eb/data/animations/camel/Camel_die.CAS -evt:eb/data/animations/camel/Camel_die.evt anim die_backwards eb/data/animations/camel/Camel_die.CAS -evt:eb/data/animations/camel/Camel_die.evt anim die_to_back_right eb/data/animations/camel/Camel_die.CAS -evt:eb/data/animations/camel/Camel_die.evt anim die_falling_cycle eb/data/animations/camel/Camel_die.CAS -evt:eb/data/animations/camel/Camel_die.evt anim die_falling_end eb/data/animations/camel/Camel_die.CAS -evt:eb/data/animations/camel/Camel_die.evt type fs_dog scale 0.8 anim stand eb/data/animations/wardog/Wardog_Static.CAS -evt:eb/data/animations/wardog/Wardog_Static.evt anim idle_1 eb/data/animations/wardog/Wardog_bark.CAS -evt:eb/data/animations/wardog/Wardog_bark.evt anim stand_to_ready eb/data/animations/wardog/wardog_static2stand_ready.CAS anim ready eb/data/animations/wardog/wardog_stand_ready.CAS anim ready_to_stand eb/data/animations/wardog/wardog_stand_ready2static.CAS anim stand_to_walk eb/data/animations/wardog/Wardog_Static2Walk.CAS -evt:eb/data/animations/wardog/Wardog_Static2Walk.evt anim stand_to_run eb/data/animations/wardog/Wardog_Static2Run.CAS -evt:eb/data/animations/wardog/Wardog_Static2Run.evt anim stand_turn_cw_1 eb/data/animations/wardog/Wardog_Turn_Right.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/wardog/Wardog_Turn_Right.evt anim stand_turn_ccw_1 eb/data/animations/wardog/Wardog_Turn_Left.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/wardog/Wardog_Turn_Left.evt anim walk eb/data/animations/wardog/Wardog_Walk.CAS -evt:eb/data/animations/wardog/Wardog_Walk.evt anim walk_to_run eb/data/animations/wardog/Wardog_Walk2Run.CAS -evt:eb/data/animations/wardog/Wardog_Walk2Run.evt anim walk_to_stand eb/data/animations/wardog/Wardog_Walk2Static.CAS -evt:eb/data/animations/wardog/Wardog_Walk2Static.evt anim run eb/data/animations/wardog/Wardog_Run.CAS -evt:eb/data/animations/wardog/Wardog_Run.evt anim run_to_walk eb/data/animations/wardog/Wardog_Run2Walk.CAS -evt:eb/data/animations/wardog/Wardog_Run2Walk.evt anim run_to_stand eb/data/animations/wardog/Wardog_Run2Static.CAS -evt:eb/data/animations/wardog/Wardog_Run2Static.evt anim charge eb/data/animations/wardog/Wardog_Gallop.CAS -evt:eb/data/animations/wardog/Wardog_Gallop.evt ;anim charge_attack eb/data/animations/wardog/wardog_charge_attack.cas anim stand_to_charge eb/data/animations/wardog/Wardog_Static2Gallop.CAS -evt:eb/data/animations/wardog/Wardog_Static2Gallop.evt anim run_to_charge eb/data/animations/wardog/Wardog_Run2Gallop.CAS -evt:eb/data/animations/wardog/Wardog_Run2Gallop.evt anim shuffle_forward eb/data/animations/wardog/Wardog_Shuffle_Forward.CAS -evt:eb/data/animations/wardog/Wardog_Shuffle_Forward.evt anim shuffle_back eb/data/animations/wardog/Wardog_Shuffle_Back.CAS -evt:eb/data/animations/wardog/Wardog_Shuffle_Back.evt ;anim attack_mid_low_1 eb/data/animations/wardog/wardog_attack_bite.CAS -evt:eb/data/animations/wardog/wardog_attack_bite.evt anim attack_mid_low_1 eb/data/animations/wardog/wardog_attack.CAS -evt:eb/data/animations/wardog/wardog_attack_bite.evt ;;anim attack_mid_centre_1 eb/data/animations/wardog/wardog_walk_bite.cas ;anim attack_mid_high_1 eb/data/animations/wardog/wardog_run_bite.CAS -evt:eb/data/animations/wardog/wardog_run_bite.evt anim attack_mid_high_1 eb/data/animations/wardog/wardog_attack.CAS -evt:eb/data/animations/wardog/wardog_run_bite.evt anim die_forwards eb/data/animations/wardog/Wardog_Die.CAS -evt:eb/data/animations/wardog/Wardog_Die.evt anim die_backwards eb/data/animations/wardog/Wardog_Die.CAS -evt:eb/data/animations/wardog/Wardog_Die.evt anim die_to_back_right eb/data/animations/wardog/Wardog_Die.CAS -evt:eb/data/animations/wardog/Wardog_Die.evt anim die_falling_cycle eb/data/animations/wardog/Wardog_flailing.CAS -evt:eb/data/animations/wardog/Wardog_flailing.evt ; -evt:eb/data/animations/wardog/Wardog_Die.evt anim die_falling_end eb/data/animations/wardog/Wardog_flailing to Death.CAS -evt:eb/data/animations/wardog/Wardog_flailing to Death.evt ; -evt:eb/data/animations/wardog/Wardog_Die.evt type fs_pig anim stand eb/data/animations/wardog/unit_pig_idle.CAS -evt:eb/data/animations/wardog/unit_pig_idle.evt anim stand_to_walk eb/data/animations/wardog/unit_pig_idle2walk.CAS -evt:eb/data/animations/wardog/unit_pig_idle2walk.evt anim stand_to_run eb/data/animations/wardog/unit_pig_idle2run.CAS -evt:eb/data/animations/wardog/unit_pig_idle2run.evt anim walk_to_run eb/data/animations/wardog/unit_pig_walk2run.CAS -evt:eb/data/animations/wardog/unit_pig_walk2run.evt anim walk_to_stand eb/data/animations/wardog/unit_pig_walk2idle.CAS -evt:eb/data/animations/wardog/unit_pig_walk2idle.evt anim walk eb/data/animations/wardog/unit_pig_walk.CAS -evt:eb/data/animations/wardog/unit_pig_walk.evt anim run_to_walk eb/data/animations/wardog/unit_pig_run2walk.CAS -evt:eb/data/animations/wardog/unit_pig_run2walk.evt anim run_to_stand eb/data/animations/wardog/unit_pig_run2idle.CAS -evt:eb/data/animations/wardog/unit_pig_run2idle.evt anim run eb/data/animations/wardog/unit_pig_run.CAS -evt:eb/data/animations/wardog/unit_pig_run.evt anim stand_turn_cw_1 eb/data/animations/wardog/unit_pig_turn_right.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/wardog/unit_pig_turn_right.evt anim stand_turn_ccw_1 eb/data/animations/wardog/unit_pig_turn_left.CAS -mintd:10, -maxtd:60, -evt:eb/data/animations/wardog/unit_pig_turn_left.evt anim attack_mid_high_1 eb/data/animations/wardog/unit_pig_attack.CAS -evt:eb/data/animations/wardog/unit_pig_attack.evt anim die_forwards eb/data/animations/wardog/unit_pig_die.CAS -evt:eb/data/animations/wardog/unit_pig_die.evt anim die_backwards eb/data/animations/wardog/unit_pig_die.CAS -evt:eb/data/animations/wardog/unit_pig_die.evt anim die_to_back_right eb/data/animations/wardog/unit_pig_die.CAS -evt:eb/data/animations/wardog/unit_pig_die.evt anim die_falling_cycle eb/data/animations/wardog/unit_pig_flailing.CAS -evt:eb/data/animations/wardog/unit_pig_flailing.evt ; -evt:eb/data/animations/wardog/unit_pig_die.evt anim die_falling_end eb/data/animations/wardog/unit_pig_flailing to Death.CAS -evt:eb/data/animations/wardog/unit_pig_flailing to Death.evt ; -evt:eb/data/animations/wardog/unit_pig_die.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;; misc ;;;;;;;;;;;;;;;;;;;;;;;;;;;; type legion_pole anim stand eb/data/animations/legion_pole_anim_wave1.cas type standard_legion_pole anim stand eb/data/animations/standard_flag_anim.cas type general_legion_pole anim stand eb/data/animations/general_flag_anim.cas type plaza_large_vertical_flag scale 3.0 anim stand eb/data/models_building/models_spot/flag_vertical_large.CAS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; attack anim identifiers ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;attack_mid_low_1 ;attack_mid_low_2 ;attack_mid_centre_1 ;attack_mid_centre_2 ;attack_mid_high_1 ;attack_mid_high_2 ;attack_mid_overhead_1 ;attack_mid_overhead_2 ;attack_left_low_1 ;attack_left_low_2 ;attack_left_centre_1 ;attack_left_centre_2 ;attack_left_high_1 ;attack_left_high_2 ;attack_left_overhead_1 ;attack_left_overhead_2 ;attack_right_low_1 ;attack_right_low_2 ;attack_right_centre_1 ;attack_right_centre_2 ;attack_right_high_1 ;attack_right_high_2 ;attack_right_overhead_1 ;attack_right_overhead_2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;