; ; Smoke ; smoke_colour = 40, 40, 40 smoke_alpha_max = 150 smoke_age_range = 1.0, 8.0 smoke_vel_range = 2.0, 6.0 smoke_size_range = 10.0, 15.0 smoke_grow_range = 2.0, 5.0 smoke_back_front_ratio = 5.0 smoke_height_offset = 10.0 smoke_time = 100 smoke_budget = 300 nominal_tri_count = 500 ; ; Fire ; fire_height_scale_range = 0.6, 1.5 fire_height_scale_time_range = 0.05, 1.0 fire_intensity_scale_range = 0.2, 1.0 fire_max_per_building = 500 fire_grow_time_range = 0.3, 10.0 fire_initial_size_range = 3.0, 5.0 fire_new_probability = 0.1 fire_max_height_radius_ratio = 0.9 ;.0 fire_max_level = 3.0 fire_die_rate = 0.03 ; ; Textures ; fire_texture = data/battlefield/fire/fire_sprite_anim2.tga smoke_texture = data/battlefield/cloud_3.tga ; ; Misc ; split_area = 15.0