GilJaysmith Programmer
Group: Senior Member
Joined: Aug. 2002 Creative Assembly /
Littlehampton |
Quote |
Originally posted by
JRock: I'd like to be able to select where each of the
1-8 players starts on the map - is it possible to add start
spots to the map editor? That way people don't start in the
middle of a forest or with most of their deployment area
hacked off by a lake or
whatever.
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No support for this. The
best you can do is exploit the following information to design your
maps...
This is where the eight circles are located... their
positions are calculated as percentages of the map
size:
Position 50%, 25%, radius 35% (bottom
middle) Position 50%, 75%, radius 25% (top middle) Position
25%, 75%, radius 15% (top left) Position 75%, 75%, radius 15%
(top right) Position 19%, 50%, radius 15% (left
middle) Position 81%, 50%, radius 15% (right middle) Position
18%, 18%, radius 15% (bottom left) Position 82%, 18%, radius 15%
(bottom right)
Generally the attackers beam up in the north
and the defenders in the south, although obviously if you fight 7v1
then the defender will get bottom-middle and the attackers
everywhere else.
On non-river stratmap games the positions
are rotated for variety, so you might find yourself attacking from
the southwest rather than the north. This doesn't happen in MP
games.
On coastal maps these positions are all shoved over to
the left slightly. (We still only support eastern coasts.)
On
river maps the positions are shifted up or down to ensure that
attackers always deploy to the north and defenders to the south of
the river. This is why playing MP on Bannockburn is risky because
the river is far to the south and there might be nowhere for the
defenders to deploy. This falls under the old "some maps may be
unsuitable for multiplayer" disclaimer.
On castle maps the
attackers have slightly smaller home circles slightly further away
from the castle, but any of them can deploy pretty much anywhere
they want; the circles are just for the initial troop
beam-in.
Gil ~ CA
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