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Group: Administrator Joined: Dec.
2000 Australia |
along the lines of a guide i have spent the last 90
minutes reading through loc files,
what follows are
preliminary notes from 3 files only...this is going to take a lot of
work, and i would appreciate any other contributions, and ESPECIALLY
if crosscheck my findings and add any notes you feel make
understanding the content of any file clearer to
you.
=============
Battle.txt
// In
Game Text messages includes events, morale states and multiplayer
messages
// Map Editor text messages,
including model
names, if it becomes possible to add more models successfully
this is where you will need to define the model names.
//
Names of battle formations If you change a formation and want to
change the name, do that here.
also contains clues on what
custom battle result triggers are available, but not how to
implement such triggers
changes.txt
This
file contains bits and pieces of everything, i am unsure of the
exact purpose of this file i suspect that the game loads the
other files, then reads this and overwrites changes (in memory)
using this file.
Thus when you make a change elswhere you
will need to check this file thoroughly - it is very very mish-mash
disorganised!!!
NOTE:- contains the following list
:- @["region_lost_title_xzy"] @{"Region Zero
Lost!"} @{"Scotland Lost!"} etc etc Unsure of where to
change region names at this time Unsure of effect of changing
this list.
// New Faction descriptions. These have been moved
and updated from startpos.txt.
@["FSM_faction_info_faction_ALMOHAD_EARLY"] etc
etc
starpos.txt
// Era descriptions EG:-
@["Era_Description_EARLY"] EG:- @["Era_Description_HIGH"] EG:-
@["Era_Description_LATE"]
can add more
descriptions? UNKNOWN
// Faction descriptions - Early
Era EG:- @["FSM_faction_info_faction_ALMOHAD_EARLY"] //
Faction descriptions - High Era EG:-
@["FSM_faction_info_faction_ALMOHAD_HIGH"] // Faction
descriptions - Late Era EG:-
@["FSM_faction_info_faction_ALMOHAD_LATE"] REDUNDANT ?? =
UNKNOWN
=========
will look some more when my eyes
stop hurting :lol
Some
More
Descriptions.txt
some of the
descriptions on this file may be made redundant by entries in the
changes file. Check both files for discrepencies when
editing. //TITLE DESCRIPTIONS //UNIT DESCRIPTIONS //NAVAL
DESCRIPTIONS //AGENT DESCRIPTIONS //MISC - Crusade, jihad and
some tech tree descriptions //BUILDING DESCRIPTIONS and
building completed/destroyed
texts
Events.txt
Strategic Game event
messages, agent mission results, harvest results, heir and
factionleader events, other faction offers
ceasefire/alliance, break treaty/declare war, personality
descriptions, storms, historical events, etc. litterly hundreds
of events.
frontend.txt
menu text, multiplayer,
tutorial messages etc.
global.txt various small
comment text
glorygoals.txt includes, naturally the
Glory goal messages,
also has a section //Region
Conditions start
here: ["GG_AFRICA"] {"Africa"} etc.
this may need to
be modified if province/region names are changed elsewhere -
UNCERTAIN
HistCampaigns.txt Predefined Historical
Campaigns text.
Historical.txt Predefined
Historical Battles text.
JMTutorial.txt the
campaign tutorial text.
maps.txt this contains ONLY
Castle map descriptions.
names.txt region and sea
area names, faction and faction leader names, Castle
names, forename, surnames and titles (as is "Sir"
etc.), Princess names, Unit and Building names, Office
names - (may be changed in the campmap startpos files) Tradable
Goods and Resources names - (unsure of effects of changes to these
names)
!!! @["religions_xzy"] @{"Pagan"} @{"Catholic"} @{"Orthodox"} @{"Islamic"} @{"Jewish"} @{"Heretic"} This
seems to indicate we may be able to change a religions name, but
more importantly we may be able to have a Heretic Religion in
game!!
if you change any of these there are several "lists"
in this file that will ALL need to be updated.
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