Topic: Landbridges - how to change
barocca
WebSite




Group: Administrator
Joined: Dec. 2000
Australia


the landbridges appear to be defined,
i can link rhodes and nicaea, but i can't see how to display the landbridge!

here's how to link rhodes and nicaea

edit this line
SetNeighbours:: ID_RHODES ID_DODECANESE_SEA
to this
SetNeighbours:: ID_RHODES ID_NICAEA ID_DODECANESE_SEA

then edit this
SetNeighbours:: ID_NICAEA ID_CONSTANTINOPLE ID_ANATOLIA ID_TREBIZOND ID_AEGEAN_SEA ID_DODECANESE_SEA ID_EASTERN_MED
to this
SetNeighbours:: ID_NICAEA ID_CONSTANTINOPLE ID_ANATOLIA ID_TREBIZOND ID_RHODES ID_AEGEAN_SEA ID_DODECANESE_SEA ID_EASTERN_MED

then FIND this line
SetBorderInfo:: ID_DODECANESE_SEA ID_RHODES 24904 21848 0 ARID AT_SOUTHERN_EUROPEAN COAST HILLY NO_RIVER
COPY IT, paste it immediately under the existing line
THEN it edit the new line to this

SetBorderInfo:: ID_NICAEA ID_RHODES 24904 21848 0 ARID AT_SOUTHERN_EUROPEAN COAST HILLY NO_RIVER

now Rhodes and Nicaea are linked, but still no visible landbridge!!!

do not cut and paste above, formatting was removed

Anyone have a clue where the landbridges are listed/defined for display???
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barocca
WebSite




Group: Administrator
Joined: Dec. 2000
Australia

never mind,
found it

D:\Games\Medieval\Textures\campmap

it's on the tga map itself..

so if you wanted to make such a change permanent you'd have to edit or suppy for download an editied tga set...

====
YIKE!!!

just checked the file siz for the 2 TGA's - 45MB!!!

I'll see if i can edit the files, then make a patch which will auto-edit the files when run...
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barocca
WebSite




Group: Administrator
Joined: Dec. 2000
Australia

rightio then
the PatchIt utility (shareware) available from TuCows makes a nice tiny 175k patch for a quick edit on the MapTex file - which is 9 MB, so a similar patch for both should be around 1MB,

a substabtial saving on 45 MB!


so if anyone Wanted to make similar changes to the map you could easily share the new map with everybody


====
i tested 3 others before i found this one,
all the others either spat the dummy at the file size,
or created a patch that was same size or larger than the maptex files...
doh!!!
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Lord Krazy
The Dungeon




Group: Moderator
Joined: July 2002
Elephant Free State

will this work for changing names or just
the linking thing.I'm full of stupid
questions tonight.

We changed the names of places in the
maptex but not the other one it took
effect .Don't know how sound this is
but still trying to see where it glitches
and no joy yet or is that a good thing.

LK
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barocca
WebSite




Group: Administrator
Joined: Dec. 2000
Australia


From Target

Nothing's stopping you from editing the names of the provinces, since these are all found in the translation files. These can be found in the loc directory and are completely defenceless, allowing you to hack them to bits to your heart's content.
==== then we simply need to edit the startpos script to match
 
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GilJaysmith
Programmer




Group: Senior Member
Joined: Aug. 2002
Creative Assembly / Littlehampton

Quote
Originally posted by barocca:
the names of the provinces are in a text file in locand we can edit these names to our hearts content, then we simply need to edit the startpos script to match


Note that the names of the regions on the campaign map are embedded in the graphic; changing the .txt files won't change what appears on the map. This is because the region names had to be localised but still had to look nice. The only way to do that was to do a different TGA for each language version.

Gil ~ CA

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+DOC+
Duke




Group: Junior Member
Joined: July 2002
Athens of the North, Scotland

Regarding deletion of landbridges:

I'm interested to know how the AI will deal with these changes since it, presumably, won't understand the necessity of quickly building a navy...?

With this in mind, i assume that if one isn't playing the English or Almohads then one might find the need to give them a shipyard and a boat to start with, otherwise they could stagnate. Take the English and crusading for example....when they decide to launch their first crusade from the UK how will this crusade reach it's destination if their is no navy present? Similarly, this will also be the case for any of the crusading European countries attempting to crusade to North Africa and for the Almohads sending Jihads to Spain.

There are a lot of difficulties associated with this, particularly with the Spain/Morocco border and launching crusades/jihads, and therefore i'm interested to know how anyone playing the game this finds the AI...??

Cheers

Doc
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